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NAME

       glBindBufferRange - bind a range within a buffer object to an indexed buffer target

C SPECIFICATION

       void glBindBufferRange(GLenumtarget, GLuintindex, GLuintbuffer, GLintptroffset,
                              GLsizeiptrsize);

PARAMETERS

       target
           Specify the target of the bind operation.  target must be one of
           GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER, or
           GL_SHADER_STORAGE_BUFFER.

       index
           Specify the index of the binding point within the array specified by target.

       buffer
           The name of a buffer object to bind to the specified binding point.

       offset
           The starting offset in basic machine units into the buffer object buffer.

       size
           The amount of data in machine units that can be read from the buffet object while used
           as an indexed target.

DESCRIPTION

       glBindBufferRange binds a range the buffer object buffer represented by offset and size to
       the binding point at index index of the array of targets specified by target. Each target
       represents an indexed array of buffer binding points, as well as a single general binding
       point that can be used by other buffer manipulation functions such as glBindBuffer() or
       glMapBuffer(). In addition to binding a range of buffer to the indexed buffer binding
       target, glBindBufferRange also binds the range to the generic buffer binding point
       specified by target.

       offset specifies the offset in basic machine units into the buffer object buffer and size
       specifies the amount of data that can be read from the buffer object while used as an
       indexed target.

NOTES

       The GL_ATOMIC_COUNTER_BUFER target is available only if the GL version is 4.2 or greater.

       The GL_SHADER_STORAGE_BUFFER target is available only if the GL version is 4.3 or greater.

ERRORS

       GL_INVALID_ENUM is generated if target is not one of GL_ATOMIC_COUNTER_BUFFER,
       GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER.

       GL_INVALID_VALUE is generated if index is greater than or equal to the number of
       target-specific indexed binding points.

       GL_INVALID_VALUE is generated if size is less than or equal to zero, or if offset + size
       is greater than the value of GL_BUFFER_SIZE.

       Additional errors may be generated if offset violates any target-specific alignmemt
       restrictions.

SEE ALSO

       glGenBuffers(), glDeleteBuffers(), glBindBuffer(), glBindBufferBase(), glMapBuffer(),
       glUnmapBuffer(),

COPYRIGHT

       Copyright © 2010-2011 Khronos Group. This material may be distributed subject to the terms
       and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS

       opengl.org