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NAME

       glClearTexImage - fills all a texture image with a constant value

C SPECIFICATION

       void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type,
                            const void * data);

PARAMETERS

       texture
           The name of an existing texture object containing the image to be cleared.

       level
           The level of texture containing the region to be cleared.

       format
           The format of the data whose address in memory is given by data.

       type
           The type of the data whose address in memory is given by data.

       data
           The address in memory of the data to be used to clear the specified region.

DESCRIPTION

       glClearTexImage fills all an image contained in a texture with an application supplied
       value.  texture must be the name of an existing texture. Further, texture may not be the
       name of a buffer texture, nor may its internal format be compressed.

       format and type specify the format and type of the source data and are interpreted as they
       are for glTexImage3D(). Textures with a base internal format of GL_DEPTH_COMPONENT,
       GL_STENCIL_INDEX, or GL_DEPTH_STENCIL require depth component, stencil, or depth-stencil
       component data respectively. Textures with other base internal formats require RGBA
       formats. Textures with integer internal formats require integer data.

       data is a pointer to an array of between one and four components of texel data that will
       be used as the source for the constant fill value. The elements of data are converted by
       the GL into the internal format of the texture image (that was specified when the level
       was defined by any of the glTexImage*, glTexStorage* or glCopyTexImage* commands), and
       then used to fill the specified range of the destination texture level. If data is NULL,
       then the pointer is ignored and the sub-range of the texture image is filled with zeros.
       If texture is a multisample texture, all the samples in a texel are cleared to the value
       specified by data.

NOTES

       glClearTexImage is available only if the GL version is 4.4 or greater.

ERRORS

       GL_INVALID_OPERATION is generated if texture is zero or not the name of an existing
       texture object.

       GL_INVALID_OPERATION is generated if texture is a buffer texture.

       GL_INVALID_OPERATION is generated if texture has a compressed internal format.

       GL_INVALID_OPERATION is generated if the base internal format is GL_DEPTH_COMPONENT and
       format is not GL_DEPTH_COMPONENT.

       GL_INVALID_OPERATION is generated if the base internal format is GL_DEPTH_STENCIL and
       format is not GL_DEPTH_STENCIL.

       GL_INVALID_OPERATION is generated if the base internal format is GL_STENCIL_INDEX and
       format is not GL_STENCIL_INDEX.

       GL_INVALID_OPERATION is generated if the base internal format is GL_RGBA and format is
       GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, or GL_DEPTH_STENCIL.

       GL_INVALID_OPERATION is generated if the internal format is integer and format does not
       specify integer data.

       GL_INVALID_OPERATION is generated if the internal format is not integer and format
       specifies integer data.

       GL_INVALID_OPERATION is generated if the image array identified by level has not
       previously been defined by a call to glTexImage* or glTexStorage*.

ASSOCIATED GETS

       glGetTexImage(), glGetInternalformat()

SEE ALSO

       glClearTexSubImage(), glTexStorage1D(), glTexStorage2D(), glTexStorage3D(),
       glTexImage1D(), glTexImage2D(), glTexImage3D()

COPYRIGHT

       Copyright © 2013 Khronos Group. This material may be distributed subject to the terms and
       conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS

       opengl.org