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NAME

       glCompileShader - Compiles a shader object

C SPECIFICATION

       void glCompileShader(GLuint shader);

PARAMETERS

       shader
           Specifies the shader object to be compiled.

DESCRIPTION

       glCompileShader compiles the source code strings that have been stored in the shader object specified by
       shader.

       The compilation status will be stored as part of the shader object's state. This value will be set to
       GL_TRUE if the shader was compiled without errors and is ready for use, and GL_FALSE otherwise. It can be
       queried by calling glGetShader() with arguments shader and GL_COMPILE_STATUS.

       Compilation of a shader can fail for a number of reasons as specified by the OpenGL Shading Language
       Specification. Whether or not the compilation was successful, information about the compilation can be
       obtained from the shader object's information log by calling glGetShaderInfoLog().

ERRORS

       GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.

       GL_INVALID_OPERATION is generated if shader is not a shader object.

ASSOCIATED GETS

       glGetShaderInfoLog() with argument shader

       glGetShader() with arguments shader and GL_COMPILE_STATUS

       glIsShader()

SEE ALSO

       glCreateShader(), glLinkProgram(), glShaderSource()

COPYRIGHT

       Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and
       conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS

       opengl.org