Provided by: opengl-4-man-doc_1.0~svn22917-1_all 

NAME
glDeleteTextures - delete named textures
C SPECIFICATION
void glDeleteTextures(GLsizei n, const GLuint * textures);
PARAMETERS
n
Specifies the number of textures to be deleted.
textures
Specifies an array of textures to be deleted.
DESCRIPTION
glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is
deleted, it has no contents or dimensionality, and its name is free for reuse (for example by
glGenTextures()). If a texture that is currently bound is deleted, the binding reverts to 0 (the default
texture).
glDeleteTextures silently ignores 0's and names that do not correspond to existing textures.
ERRORS
GL_INVALID_VALUE is generated if n is negative.
ASSOCIATED GETS
glIsTexture()
SEE ALSO
glBindTexture(), glCopyTexImage1D(), glCopyTexImage2D(), glGenTextures(), glGet(), glGetTexParameter(),
glTexImage1D(), glTexImage2D(), glTexParameter()
COPYRIGHT
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B
License. For details, see http://oss.sgi.com/projects/FreeB/.
AUTHORS
opengl.org
opengl.org 10/22/2013 GLDELETETEXTURES(3G)