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NAME
glDeleteVertexArrays - delete vertex array objects
C SPECIFICATION
void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
PARAMETERS
n
Specifies the number of vertex array objects to be deleted.
arrays
Specifies the address of an array containing the n names of the objects to be deleted.
DESCRIPTION
glDeleteVertexArrays deletes n vertex array objects whose names are stored in the array addressed by
arrays. Once a vertex array object is deleted it has no contents and its name is again unused. If a
vertex array object that is currently bound is deleted, the binding for that object reverts to zero and
the default vertex array becomes current. Unused names in arrays are silently ignored, as is the value
zero.
ERRORS
GL_INVALID_VALUE is generated if n is negative.
SEE ALSO
glGenVertexArrays(), glIsVertexArray(), glBindVertexArray()
COPYRIGHT
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set
forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 10/22/2013 GLDELETEVERTEXARRAYS(3G)