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NAME

       glDispatchCompute - launch one or more compute work groups

C SPECIFICATION

       void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);

PARAMETERS

       num_groups_x
           The number of work groups to be launched in the X dimension.

       num_groups_y
           The number of work groups to be launched in the Y dimension.

       num_groups_z
           The number of work groups to be launched in the Z dimension.

DESCRIPTION

       glDispatchCompute launches one or more compute work groups. Each work group is processed
       by the active program object for the compute shader stage. While the individual shader
       invocations within a work group are executed as a unit, work groups are executed
       completely independently and in unspecified order.  num_groups_x, num_groups_y and
       num_groups_z specify the number of local work groups that will be dispatched in the X, Y
       and Z dimensions, respectively.

ERRORS

       GL_INVALID_OPERATION is generated if there is no active program for the compute shader
       stage.

       GL_INVALID_VALUE is generated if any of num_groups_x, num_groups_y, or num_groups_z is
       greater than or equal to the maximum work-group count for the corresponding dimension.

ASSOCIATED GETS

       glGet() with argument GL_MAX_COMPUTE_WORK_GROUP_COUNT

SEE ALSO

       glDispatchComputeIndirect().

COPYRIGHT

       Copyright © 2012 Khronos Group. This material may be distributed subject to the terms and
       conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS

       opengl.org