trusty (3) glDispatchCompute.3G.gz

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NAME

       glDispatchCompute - launch one or more compute work groups

C SPECIFICATION

       void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);

PARAMETERS

       num_groups_x
           The number of work groups to be launched in the X dimension.

       num_groups_y
           The number of work groups to be launched in the Y dimension.

       num_groups_z
           The number of work groups to be launched in the Z dimension.

DESCRIPTION

       glDispatchCompute launches one or more compute work groups. Each work group is processed by the active
       program object for the compute shader stage. While the individual shader invocations within a work group
       are executed as a unit, work groups are executed completely independently and in unspecified order.
       num_groups_x, num_groups_y and num_groups_z specify the number of local work groups that will be
       dispatched in the X, Y and Z dimensions, respectively.

ERRORS

       GL_INVALID_OPERATION is generated if there is no active program for the compute shader stage.

       GL_INVALID_VALUE is generated if any of num_groups_x, num_groups_y, or num_groups_z is greater than or
       equal to the maximum work-group count for the corresponding dimension.

ASSOCIATED GETS

       glGet() with argument GL_MAX_COMPUTE_WORK_GROUP_COUNT

SEE ALSO

       glDispatchComputeIndirect().

       Copyright © 2012 Khronos Group. This material may be distributed subject to the terms and conditions set
       forth in the Open Publication License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

AUTHORS

       opengl.org