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NAME

       glDispatchComputeIndirect - launch one or more compute work groups using parameters stored
       in a buffer

C SPECIFICATION

       void glDispatchComputeIndirect(GLintptr indirect);

PARAMETERS

       indirect
           The offset into the buffer object currently bound to the GL_DISPATCH_INDIRECT_BUFFER
           buffer target at which the dispatch parameters are stored.

DESCRIPTION

       glDispatchComputeIndirect launches one or more compute work groups using parameters stored
       in the buffer object currently bound to the GL_DISPATCH_INDIRECT_BUFFER target. Each work
       group is processed by the active program object for the compute shader stage. While the
       individual shader invocations within a work group are executed as a unit, work groups are
       executed completely independently and in unspecified order.  indirect contains the offset
       into the data store of the buffer object bound to the GL_DISPATCH_INDIRECT_BUFFER target
       at which the parameters are stored.

       The parameters addressed by indirect are packed a structure, which takes the form (in C):

               typedef  struct {
                   uint  num_groups_x;
                   uint  num_groups_y;
                   uint  num_groups_z;
               } DispatchIndirectCommand;

       A call to glDispatchComputeIndirect is equivalent, assuming no errors are generated, to:

               cmd = (const DispatchIndirectCommand  *)indirect;
               glDispatchComputeIndirect(cmd->num_groups_x, cmd->num_groups_y, cmd->num_groups_z);
               }

       Unlike glDispatchCompute(), no error is generated if any of the num_groups_x, num_groups_y
       or num_groups_z members of the DispatchIndirectCommand is larger than the value of
       GL_MAX_COMPUTE_WORK_GROUP_COUNT for the corresponding dimension. In such circumstances,
       behavior is undefined and may lead to application termination.

ERRORS

       GL_INVALID_OPERATION is generated if there is no active program for the compute shader
       stage.

       GL_INVALID_VALUE is generated if indirect is less than zero or not a multiple of four.

       GL_INVALID_OPERATION is generated if no buffer is bound to the GL_DISPATCH_INDIRECT_BUFFER
       target or if the command would source data beyond the end of the buffer object's data
       store.

ASSOCIATED GETS

       glGet() with argument GL_MAX_COMPUTE_WORK_GROUP_COUNT

SEE ALSO

       glDispatchCompute().

COPYRIGHT

       Copyright © 2012 Khronos Group. This material may be distributed subject to the terms and
       conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS

       opengl.org