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NAME

       glFramebufferTextureLayer - attach a single layer of a texture to a framebuffer

C SPECIFICATION

       void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture,
                                      GLint level, GLint layer);

PARAMETERS

       target
           Specifies the framebuffer target.  target must be GL_DRAW_FRAMEBUFFER,
           GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER.  GL_FRAMEBUFFER is equivalent to
           GL_DRAW_FRAMEBUFFER.

       attachment
           Specifies the attachment point of the framebuffer.  attachment must be
           GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or
           GL_DEPTH_STENCIL_ATTACHMENT.

       texture
           Specifies the texture object to attach to the framebuffer attachment point named by
           attachment.

       level
           Specifies the mipmap level of texture to attach.

       layer
           Specifies the layer of texture to attach.

DESCRIPTION

       glFramebufferTextureLayer operates like glFramebufferTexture(), except that only a single
       layer of the texture level, given by layer, is attached to the attachment point. If
       texture is not zero, layer must be greater than or equal to zero.  texture must either be
       zero or the name of an existing three-dimensional texture, one- or two-dimensional array
       texture, or multisample array texture.

ERRORS

       GL_INVALID_ENUM is generated if target is not one of the accepted tokens.

       GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens.

       GL_INVALID_VALUE is generated if texture is not zero or the name of an existing texture
       object.

       GL_INVALID_VALUE is generated if texture is not zero and layer is negative.

       GL_INVALID_OPERATION is generated if zero is bound to target.

       GL_INVALID_OPERATION is generated if texture is not zero or the name of an existing cube
       map texture.

SEE ALSO

       glGenFramebuffers(), glBindFramebuffer(), glGenRenderbuffers(), glFramebufferTexture(),
       glFramebufferTextureFace()

COPYRIGHT

       Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and
       conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS

       opengl.org