Provided by: opengl-4-man-doc_1.0~svn22917-1_all
NAME
glGenTextures - generate texture names
C SPECIFICATION
void glGenTextures(GLsizei n, GLuint * textures);
PARAMETERS
n Specifies the number of texture names to be generated. textures Specifies an array in which the generated texture names are stored.
DESCRIPTION
glGenTextures returns n texture names in textures. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenTextures. The generated textures have no dimensionality; they assume the dimensionality of the texture target to which they are first bound (see glBindTexture()). Texture names returned by a call to glGenTextures are not returned by subsequent calls, unless they are first deleted with glDeleteTextures().
ERRORS
GL_INVALID_VALUE is generated if n is negative.
ASSOCIATED GETS
glIsTexture()
SEE ALSO
glBindTexture(), glCopyTexImage1D(), glCopyTexImage2D(), glDeleteTextures(), glGet(), glGetTexParameter(), glTexImage1D(), glTexImage2D(), glTexImage3D(), glTexParameter()
COPYRIGHT
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
AUTHORS
opengl.org