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NAME

       glGetActiveSubroutineUniform - query a property of an active shader subroutine uniform

C SPECIFICATION

       void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname,
                                           GLint *values);

PARAMETERS

       program
           Specifies the name of the program containing the subroutine.

       shadertype
           Specifies the shader stage from which to query for the subroutine parameter.  shadertype must be one
           of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or
           GL_FRAGMENT_SHADER.

       index
           Specifies the index of the shader subroutine uniform.

       pname
           Specifies the parameter of the shader subroutine uniform to query.  pname must be
           GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH.

       values
           Specifies the address of a into which the queried value or values will be placed.

DESCRIPTION

       glGetActiveSubroutineUniform queries a parameter of an active shader subroutine uniform.  program
       contains the name of the program containing the uniform.  shadertype specifies the stage which which the
       uniform location, given by index, is valid.  index must be between zero and the value of
       GL_ACTIVE_SUBROUTINE_UNIFORMS minus one for the shader stage.

       If pname is GL_NUM_COMPATIBLE_SUBROUTINES, a single integer indicating the number of subroutines that can
       be assigned to the uniform is returned in values.

       If pname is GL_COMPATIBLE_SUBROUTINES, an array of integers is returned in values, with each integer
       specifying the index of an active subroutine that can be assigned to the selected subroutine uniform. The
       number of integers returned is the same as the value returned for GL_NUM_COMPATIBLE_SUBROUTINES.

       If pname is GL_UNIFORM_SIZE, a single integer is returned in values. If the selected subroutine uniform
       is an array, the declared size of the array is returned; otherwise, one is returned.

       If pname is GL_UNIFORM_NAME_LENGTH, a single integer specifying the length of the subroutine uniform name
       (including the terminating null character) is returned in values.

ERRORS

       GL_INVALID_ENUM is generated if shadertype or pname is not one of the accepted values.

       GL_INVALID_VALUE is generated if index is greater than or equal to the value of GL_ACTIVE_SUBROUTINES.

       GL_INVALID_VALUE is generated if program is not the name of an existing program object.

ASSOCIATED GETS

       glGetProgramStage() with argument GL_ACTIVE_SUBROUTINE_UNIFORMS

SEE ALSO

       glGetSubroutineIndex(), glGetActiveSubroutineUniformName(), glGetProgramStage()

COPYRIGHT

       Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set
       forth in the Open Publication License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

AUTHORS

       opengl.org