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NAME

       glGetInternalformativ - retrieve information about implementation-dependent support for internal formats

C SPECIFICATION

       void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize,
                                  GLint *params);

       void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize,
                                    GLint64 *params);

PARAMETERS

       target
           Indicates the usage of the internal format.  target must be GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY,
           GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY,
           GL_TEXTURE_RECTANGLE, GL_TEXTURE_BUFFER, GL_RENDERBUFFER, GL_TEXTURE_2D_MULTISAMPLE or
           GL_TEXTURE_2D_MULTISAMPLE_ARRAY.

       internalformat
           Specifies the internal format about which to retrieve information.

       pname
           Specifies the type of information to query.

       bufSize
           Specifies the maximum number of basic machine units that may be written to params by the function.

       params
           Specifies the address of a variable into which to write the retrieved information.

DESCRIPTION

       glGetInternalformativ and glGetInternalformati64v retrieve information about implementation-dependent
       support for internal formats.  target indicates the target with which the internal format will be used
       and must be one of GL_RENDERBUFFER, GL_TEXTURE_2D_MULTISAMPLE, or GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
       corresponding to usage as a renderbuffer, two-dimensional multisample texture or two-dimensional
       multisample array texture, respectively.

       internalformat specifies the internal format about which to retrieve information and must be a
       color-renderable, depth-renderable or stencil-renderable format.

       The information retrieved will be written to memory addressed by the pointer specified in params. No more
       than bufSize basic machine units will be written to this memory.

       If pname is GL_NUM_SAMPLE_COUNTS, the number of sample counts that would be returned by querying
       GL_SAMPLES will be returned in params.

       If pname is GL_SAMPLES, the sample counts supported for internalformat and target are written into params
       in descending numeric order. Only positive values are returned. Querying GL_SAMPLES with bufSize of one
       will return just the maximum supported number of samples for this format. The maximum value in GL_SAMPLES
       is guaranteed to be at least the lowest of the following:

       •   The value of GL_MAX_INTEGER_SAMPLES if internalformat is a signed or unsigned integer format..RE

           •   The value of GL_MAX_DEPTH_TEXTURE_SAMPLES if internalformat is a depth- or stencil-renderable
               format and
                               target is GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY..RE

               •   The value of GL_MAX_COLOR_TEXTURE_SAMPLES if internalformat is a color-renderable format and
                                   target is GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY..RE

                   •   The value of GL_MAX_SAMPLES..RE

                       If pname is GL_INTERNALFORMAT_SUPPORTED, params is set to GL_TRUE if internalFormat is a
                       supported internal format for target and to GL_FALSE otherwise.

                       If pname is GL_INTERNALFORMAT_PREFERRED, params is set to GL_TRUE if internalFormat is an
                       format for target that is preferred by the implementation and to GL_FALSE otherwise.

                       If pname is GL_INTERNALFORMAT_RED_SIZE, GL_INTERNALFORMAT_GREEN_SIZE,
                       GL_INTERNALFORMAT_BLUE_SIZE, GL_INTERNALFORMAT_ALPHA_SIZE, GL_INTERNALFORMAT_DEPTH_SIZE,
                       GL_INTERNALFORMAT_STENCIL_SIZE, or GL_INTERNALFORMAT_SHARED_SIZE then params is set to
                       the actual resolutions that would be used for storing image array components for the
                       resource for the red, green, blue, alpha, depth, stencil and shared channels
                       respectively. If internalFormat is a compressed internal format, then params is set to
                       the component resolution of an uncompressed internal format that produces an image of
                       roughly the same quality as the compressed algorithm. If the internal format is
                       unsupported, or if a particular component is not present in the format, 0 is written to
                       params.

                       If pname is GL_INTERNALFORMAT_RED_TYPE, GL_INTERNALFORMAT_GREEN_TYPE,
                       GL_INTERNALFORMAT_BLUE_TYPE, GL_INTERNALFORMAT_ALPHA_TYPE, GL_INTERNALFORMAT_DEPTH_TYPE,
                       or GL_INTERNALFORMAT_STENCIL_TYPE then params is set to a token identifying the data type
                       used to store the respective component. If the internalFormat represents a compressed
                       internal format then the types returned specify how components are interpreted after
                       decompression.

                       If pname is GL_MAX_WIDTH, GL_MAX_HEIGHT, GL_MAX_DEPTH, or GL_MAX_LAYERS then pname is
                       filled with the maximum width, height, depth or layer count for textures with internal
                       format internalFormat, respectively. If pname is GL_MAX_COMBINED_DIMENSIONS then pname is
                       filled with the maximum combined dimensions of a texture of the specified internal
                       format.

                       If pname is GL_COLOR_COMPONENTS then params is set to the value GL_TRUE if the internal
                       format contains any color component (i.e., red, green, blue or alpha) and to GL_FALSE
                       otherwise. If pname is GL_DEPTH_COMPONENTS or GL_STENCIL_COMPONENTS then params is set to
                       GL_TRUE if the internal format contains a depth or stencil component, respectively, and
                       to GL_FALSE otherwise.

                       If pname is GL_COLOR_RENDERABLE, GL_DEPTH_RENDERABLE or GL_STENCIL_RENDERABLE then params
                       is set to GL_TRUE if the specified internal format is color, depth or stencil renderable,
                       respectively, and to GL_FALSE otherwise.

                       If pname is GL_FRAMEBUFFER_RENDERABLE or GL_FRAMEBUFFER_RENDERABLE_LAYERED then params is
                       set to one of GL_FULL_SUPPORT, GL_CAVEAT_SUPPORT or GL_NONE to indicate that framebuffer
                       attachments (layered attachments in the case of GL_FRAMEBUFFER_RENDERABLE_LAYERED) with
                       that internal format are either renderable with no restrictions, renderable with some
                       restrictions or not renderable at all.

                       If pname is GL_FRAMEBUFFER_BLEND, params is set to GL_TRUE to indicate that the internal
                       format is supported for blending operations when attached to a framebuffer, and to
                       GL_FALSE otherwise.

                       If pname is GL_READ_PIXELS then params is set to GL_FULL_SUPPORT, GL_CAVEAT_SUPPORT or
                       GL_NONE to that either full support, limited support or no support at all is supplied for
                       reading pixels from framebuffer attachments in the specified internal format.

                       If pname is GL_READ_PIXELS_FORMAT or GL_READ_PIXELS_TYPE then params is filled with the
                       format or type, respectively, most recommended to obtain the highest image quality and
                       performance. For GL_READ_PIXELS_FORMAT, the value returned in params is a token that is
                       accepted for the format argument to glReadPixels(). For GL_READ_PIXELS_TYPE, the value
                       returned in params is a token that is accepted for the type argument to glReadPixels().

                       If pname is GL_TEXTURE_IMAGE_FORMAT or GL_TEXTURE_IMAGE_TYPE then params is filled with
                       the implementation-recommended format or type to be used in calls to glTexImage2D() and
                       other similar functions. For GL_TEXTURE_IMAGE_FORMAT, params is filled with a token
                       suitable for use as the format argument to glTexImage2D(). For GL_TEXTURE_IMAGE_TYPE,
                       params is filled with a token suitable for use as the type argument to glTexImage2D().

                       If pname is GL_GET_TEXTURE_IMAGE_FORMAT or GL_GET_TEXTURE_IMAGE_TYPE then params is
                       filled with the implementation-recommended format or type to be used in calls to
                       glGetTexImage2D() and other similar functions. For GL_GET_TEXTURE_IMAGE_FORMAT, params is
                       filled with a token suitable for use as the format argument to glGetTexImage2D(). For
                       GL_GET_TEXTURE_IMAGE_TYPE, params is filled with a token suitable for use as the type
                       argument to glGetTexImage2D().

                       If pname is GL_MIPMAP then pname is set to GL_TRUE to indicate that the specified
                       internal format supports mipmaps and to GL_FALSE otherwise.

                       If pname is GL_GENERATE_MIPMAP or GL_AUTO_GENERATE_MIPMAP then params is indicates the
                       level of support for manual or automatic mipmap generation for the specified internal
                       format, respectively. Returned values may be one of GL_FULL_SUPPORT, GL_CAVEAT_SUPPORT
                       and GL_NONE to indicate either full support, limited support or no support at all.

                       If pname is GL_COLOR_ENCODING then the color encoding for the resource is returned in
                       params. Possible values for color buffers are GL_LINEAR or GL_SRGB, for linear or
                       sRGB-encoded color components, respectively. For non-color formats (such as depth or
                       stencil), or for unsupported resources, the value GL_NONE is returned.

                       If pname is GL_SRGB_READ, or GL_SRGB_WRITE then params indicates the level of support for
                       reading and writing to sRGB encoded images, respectively. For GL_SRGB_READ, support for
                       converting from sRGB colorspace on read operations is returned in params and for
                       GL_SRGB_WRITE, support for converting to sRGB colorspace on write operations to the
                       resource is returned in params.  params may be set to GL_FULL_SUPPORT, GL_CAVEAT_SUPPORT,
                       or GL_NONE to indicate full support, limited support or no support at all, respecitively.

                       If pname is GL_FILTER the params is set to either GL_TRUE or GL_FALSE to indicate support
                       or lack thereof for filter modes other than GL_NEAREST or GL_NEAREST_MIPMAP for the
                       specified internal format.

                       If pname is GL_VERTEX_TEXTURE, GL_TESS_CONTROL_TEXTURE, GL_TESS_EVALUATION_TEXTURE,
                       GL_GEOMETRY_TEXTURE, GL_FRAGMENT_TEXTURE, or GL_COMPUTE_TEXTURE, then the value written
                       to params indicates support for use of the resource as a source of texturing in the
                       vertex, tessellation control, tessellation evaluation, geometry, fragment and compute
                       shader stages, respectively.  params may be set to GL_FULL_SUPPORT, GL_CAVEAT_SUPPORT or
                       GL_NONE to indicate full support, limited support or no support at all, respectively.

                       If pname is GL_TEXTURE_SHADOW, GL_TEXTURE_GATHER or GL_TEXTURE_GATHER_SHADOW then the
                       value written to params indicates the level of support for using the resource with a
                       shadow sampler, in gather operations or as a shadow sampler in gather operations,
                       respectively. Returned values may be GL_FULL_SUPPORT, GL_CAVEAT_SUPPORT or GL_NONE to
                       indicate full support, limited support or no support at all, respectively.

                       If pname is GL_SHADER_IMAGE_LOAD, GL_SHADER_IMAGE_STORE or GL_SHADER_IMAGE_ATOMIC then
                       the value returned in params indicates the level of support for image loads, stores and
                       atomics for resources of the specified internal format. Returned values may be
                       GL_FULL_SUPPORT, GL_CAVEAT_SUPPORT or GL_NONE to indicate full support, limited support
                       or no support at all, respectively.

                       If pname is GL_IMAGE_TEXEL_SIZE then the size of a texel when the resource when used as
                       an image texture is returned in params. If the resource is not supported for image
                       textures zero is returned.

                       If pname is GL_IMAGE_COMPATIBILITY_CLASS then the compatibility class of the resource
                       when used as an image texture is returned in params. The possible values returned are
                       GL_IMAGE_CLASS_4_X_32, GL_IMAGE_CLASS_2_X_32, GL_IMAGE_CLASS_1_X_32,
                       GL_IMAGE_CLASS_4_X_16, GL_IMAGE_CLASS_2_X_16, GL_IMAGE_CLASS_1_X_16,
                       GL_IMAGE_CLASS_4_X_8, GL_IMAGE_CLASS_2_X_8, GL_IMAGE_CLASS_1_X_8,
                       GL_IMAGE_CLASS_11_11_10, and GL_IMAGE_CLASS_10_10_10_2, which correspond to the 4x32,
                       2x32, 1x32, 4x16, 2x16, 1x16, 4x8, 2x8, 1x8, the class (a) 11/11/10 packed floating-point
                       format, and the class (b) 10/10/10/2 packed formats, respectively. If the resource is not
                       supported for image textures, GL_NONE is returned.

                       If pname is GL_IMAGE_PIXEL_FORMAT or GL_IMAGE_PIXEL_TYPE then the pixel format or type of
                       the resource when used as an image texture is returned in params, respectively. In either
                       case, the resource is not supported for image textures GL_NONE is returned.

                       If pname is GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, the matching criteria use for the
                       resource when used as an image textures is returned in params. Possible values returned
                       in params are GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE or
                       GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS. If the resource is not supported for image
                       textures, GL_NONE is returned.

                       If pname is GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST or
                       GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST, support for using the resource both as a source
                       for texture sampling while it is bound as a buffer for depth or stencil test,
                       respectively, is written to params. Possible values returned are GL_FULL_SUPPORT,
                       GL_CAVEAT_SUPPORT, or GL_NONE to indicate full support, limited support or no support at
                       all. If the resource or operation is not supported, GL_NONE is returned.

                       If pname is GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE or
                       GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE, support for using the resource both as a
                       source for texture sampling while performing depth or stencil writes to the resources,
                       respectively, is written to params. Possible values returned are GL_FULL_SUPPORT,
                       GL_CAVEAT_SUPPORT, or GL_NONE to indicate full support, limited support or no support at
                       all. If the resource or operation is not supported, GL_NONE is returned.

                       If pname is GL_TEXTURE_COMPRESSED then GL_TRUE is returned in params if internalformat is
                       a compressed internal format.  GL_FALSE is returned in params otherwise.

                       If pname is GL_TEXTURE_COMPRESSED_BLOCK_WIDTH, GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT or
                       GL_TEXTURE_COMPRESSED_BLOCK_SIZE then the width, height or total size, respectively of a
                       block (in basic machine units) is returned in params. If the internal format is not
                       compressed, or the resource is not supported, 0 is returned.

                       If pname is GL_CLEAR_BUFFER, the level of support for using the resource with
                       glClearBufferData() and glClearBufferSubData() is returned in params. Possible values
                       returned are GL_FULL_SUPPORT, GL_CAVEAT_SUPPORT, or GL_NONE to indicate full support,
                       limited support or no support at all, respectively. If the resource or operation is not
                       supported, GL_NONE is returned.

                       If pname is GL_TEXTURE_VIEW, the level of support for using the resource with the
                       glTextureView() command is returned in params. Possible values returned are
                       GL_FULL_SUPPORT, GL_CAVEAT_SUPPORT, or GL_NONE to indicate full support, limited support
                       or no support at all, respectively. If the resource or operation is not supported,
                       GL_NONE is returned.

                       If pname is GL_VIEW_COMPATIBILITY_CLASS then the compatibility class of the resource when
                       used as a texture view is returned in params. The possible values returned are
                       GL_VIEW_CLASS_128_BITS, GL_VIEW_CLASS_96_BITS, GL_VIEW_CLASS_64_BITS,
                       GL_VIEW_CLASS_48_BITS, GL_VIEW_CLASS_32_BITS, GL_VIEW_CLASS_24_BITS,
                       GL_VIEW_CLASS_16_BITS, GL_VIEW_CLASS_8_BITS, GL_VIEW_CLASS_S3TC_DXT1_RGB,
                       GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_VIEW_CLASS_S3TC_DXT5_RGBA,
                       GL_VIEW_CLASS_RGTC1_RED, GL_VIEW_CLASS_RGTC2_RG, GL_VIEW_CLASS_BPTC_UNORM, and
                       GL_VIEW_CLASS_BPTC_FLOAT.

                       If pname is GL_CLEAR_TEXTURE then the presence of support for using the glClearTexImage()
                       and glClearTexSubImage() commands with the resource is written to params. Possible values
                       written are GL_FULL_SUPPORT, GL_CAVEAT_SUPPORT, or GL_NONE to indicate full support,
                       limited support or no support at all, respectively. If the resource or operation is not
                       supported, GL_NONE is returned.

NOTES

       glGetInternalformativ is available only if the GL version is 4.2 or higher.

       The tokens GL_INTERNALFORMAT_SUPPORTED, GL_INTERNALFORMAT_PREFERRED, GL_INTERNALFORMAT_RED_SIZE,
       GL_INTERNALFORMAT_GREEN_SIZE, GL_INTERNALFORMAT_BLUE_SIZE, GL_INTERNALFORMAT_ALPHA_SIZE,
       GL_INTERNALFORMAT_DEPTH_SIZE, GL_INTERNALFORMAT_STENCIL_SIZE, GL_INTERNALFORMAT_SHARED_SIZE,
       GL_INTERNALFORMAT_RED_TYPE, GL_INTERNALFORMAT_GREEN_TYPE, GL_INTERNALFORMAT_BLUE_TYPE,
       GL_INTERNALFORMAT_ALPHA_TYPE, GL_INTERNALFORMAT_DEPTH_TYPE, GL_INTERNALFORMAT_STENCIL_TYPE, GL_MAX_WIDTH,
       GL_MAX_HEIGHT, GL_MAX_DEPTH, GL_MAX_LAYERS, GL_MAX_COMBINED_DIMENSIONS, GL_COLOR_COMPONENTS,
       GL_DEPTH_COMPONENTS, GL_STENCIL_COMPONENTS, GL_COLOR_RENDERABLE, GL_DEPTH_RENDERABLE,
       GL_STENCIL_RENDERABLE, GL_FRAMEBUFFER_RENDERABLE, GL_FRAMEBUFFER_RENDERABLE_LAYERED,
       GL_FRAMEBUFFER_BLEND, GL_READ_PIXELS, GL_READ_PIXELS_FORMAT, GL_READ_PIXELS_TYPE,
       GL_TEXTURE_IMAGE_FORMAT, GL_TEXTURE_IMAGE_TYPE, GL_GET_TEXTURE_IMAGE_FORMAT, GL_GET_TEXTURE_IMAGE_TYPE,
       GL_MIPMAP, GL_GENERATE_MIPMAP, GL_AUTO_GENERATE_MIPMAP, GL_COLOR_ENCODING, GL_SRGB_READ, GL_SRGB_WRITE,
       GL_SRGB_DECODE_ARB, GL_FILTER, GL_VERTEX_TEXTURE, GL_TESS_CONTROL_TEXTURE, GL_TESS_EVALUATION_TEXTURE,
       GL_GEOMETRY_TEXTURE, GL_FRAGMENT_TEXTURE, GL_COMPUTE_TEXTURE, GL_TEXTURE_SHADOW, GL_TEXTURE_GATHER,
       GL_TEXTURE_GATHER_SHADOW, GL_SHADER_IMAGE_LOAD, GL_SHADER_IMAGE_STORE, GL_SHADER_IMAGE_ATOMIC,
       GL_IMAGE_TEXEL_SIZE, GL_IMAGE_COMPATIBILITY_CLASS, GL_IMAGE_PIXEL_FORMAT, GL_IMAGE_PIXEL_TYPE,
       GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST,
       GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE,
       GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_BLOCK_WIDTH,
       GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT, GL_TEXTURE_COMPRESSED_BLOCK_SIZE, GL_CLEAR_BUFFER, GL_TEXTURE_VIEW,
       and GL_VIEW_COMPATIBILITY_CLASS are supported only if the GL version is 4.3 or higher.

       The GL_CLEAR_TEXTURE token is accepted for pname only if the GL version is 4.4 or higher.

ERRORS

       GL_INVALID_VALUE is generated if bufSize is negative.

       GL_INVALID_ENUM is generated if pname is not GL_SAMPLES or GL_NUM_SAMPLE_COUNTS.

       GL_INVALID_ENUM is generated if internalformat is not color-, depth-, or stencil-renderable.

       GL_INVALID_ENUM is generated if target is not one of GL_TEXTURE_2D_MULTISAMPLE,
       GL_TEXTURE_2D_MULTISAMPLE_ARRAY or GL_RENDERBUFFER.

SEE ALSO

       glGet()

COPYRIGHT

       Copyright © 2011-2013 Khronos Group. This material may be distributed subject to the terms and conditions
       set forth in the Open Publication License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

AUTHORS

       opengl.org