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NAME

       glGetTexParameter - return texture parameter values

C SPECIFICATION

       void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);

       void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);

       void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);

       void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params);

PARAMETERS

       target
           Specifies the symbolic name of the target texture.  GL_TEXTURE_1D, GL_TEXTURE_2D,
           GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE,
           GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted.

       pname
           Specifies the symbolic name of a texture parameter.  GL_DEPTH_STENCIL_TEXTURE_MODE,
           GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE,
           GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS,
           GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD,
           GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G,
           GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA,
           GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS,
           GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and
           GL_TEXTURE_WRAP_R are accepted.

       params
           Returns the texture parameters.

DESCRIPTION

       glGetTexParameter returns in params the value or values of the texture parameter specified
       as pname.  target defines the target texture.  GL_TEXTURE_1D, GL_TEXTURE_2D,
       GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE,
       GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY specify one-, two-, or three-dimensional,
       one-dimensional array, two-dimensional array, rectangle, cube-mapped or cube-mapped array
       texturing, respectively.  pname accepts the same symbols as glTexParameter(), with the
       same interpretations:

       GL_DEPTH_STENCIL_TEXTURE_MODE
           Returns the single-value depth stencil texture mode, a symbolic constant. The initial
           value is GL_DEPTH_COMPONENT.

       GL_TEXTURE_MAG_FILTER
           Returns the single-valued texture magnification filter, a symbolic constant. The
           initial value is GL_LINEAR.

       GL_TEXTURE_MIN_FILTER
           Returns the single-valued texture minification filter, a symbolic constant. The
           initial value is GL_NEAREST_MIPMAP_LINEAR.

       GL_TEXTURE_MIN_LOD
           Returns the single-valued texture minimum level-of-detail value. The initial value is
           -1000.

       GL_TEXTURE_MAX_LOD
           Returns the single-valued texture maximum level-of-detail value. The initial value is
           1000.

       GL_TEXTURE_BASE_LEVEL
           Returns the single-valued base texture mipmap level. The initial value is 0.

       GL_TEXTURE_MAX_LEVEL
           Returns the single-valued maximum texture mipmap array level. The initial value is
           1000.

       GL_TEXTURE_SWIZZLE_R
           Returns the red component swizzle. The initial value is GL_RED.

       GL_TEXTURE_SWIZZLE_G
           Returns the green component swizzle. The initial value is GL_GREEN.

       GL_TEXTURE_SWIZZLE_B
           Returns the blue component swizzle. The initial value is GL_BLUE.

       GL_TEXTURE_SWIZZLE_A
           Returns the alpha component swizzle. The initial value is GL_ALPHA.

       GL_TEXTURE_SWIZZLE_RGBA
           Returns the component swizzle for all channels in a single query.

       GL_TEXTURE_WRAP_S
           Returns the single-valued wrapping function for texture coordinate s, a symbolic
           constant. The initial value is GL_REPEAT.

       GL_TEXTURE_WRAP_T
           Returns the single-valued wrapping function for texture coordinate t, a symbolic
           constant. The initial value is GL_REPEAT.

       GL_TEXTURE_WRAP_R
           Returns the single-valued wrapping function for texture coordinate r, a symbolic
           constant. The initial value is GL_REPEAT.

       GL_TEXTURE_BORDER_COLOR
           Returns four integer or floating-point numbers that comprise the RGBA color of the
           texture border. Floating-point values are returned in the range 0 1. Integer values
           are returned as a linear mapping of the internal floating-point representation such
           that 1.0 maps to the most positive representable integer and -1.0 maps to the most
           negative representable integer. The initial value is (0, 0, 0, 0).

       GL_TEXTURE_COMPARE_MODE
           Returns a single-valued texture comparison mode, a symbolic constant. The initial
           value is GL_NONE. See glTexParameter().

       GL_TEXTURE_COMPARE_FUNC
           Returns a single-valued texture comparison function, a symbolic constant. The initial
           value is GL_LEQUAL. See glTexParameter().

       GL_TEXTURE_VIEW_MIN_LEVEL
           Returns a single-valued base level of a texture view relative to its parent. The
           initial value is 0. See glTextureView().

       GL_TEXTURE_VIEW_NUM_LEVELS
           Returns a single-valued number of levels of detail of a texture view. See
           glTextureView().

       GL_TEXTURE_VIEW_MIN_LAYER
           Returns a single-valued first level of a texture array view relative to its parent.
           See glTextureView().

       GL_TEXTURE_VIEW_NUM_LAYERS
           Returns a single-valued number of layers in a texture array view. See glTextureView().

       GL_TEXTURE_IMMUTABLE_LEVELS
           Returns a single-valued number of immutable texture levels in a texture view. See
           glTextureView().

       In addition to the parameters that may be set with glTexParameter(), glGetTexParameter
       accepts the following read-only parameters:

       GL_TEXTURE_IMMUTABLE_FORMAT
           Returns non-zero if the texture has an immutable format. Textures become immutable if
           their storage is specified with glTexStorage1D(), glTexStorage2D() or
           glTexStorage3D(). The initial value is GL_FALSE.

NOTES

       If an error is generated, no change is made to the contents of params.

       GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LEVELS,
       GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_NUM_LAYERS and GL_TEXTURE_IMMUTABLE_LEVELS are
       available only if the GL version is 4.3 or greater.

ERRORS

       GL_INVALID_ENUM is generated if target or pname is not an accepted value.

SEE ALSO

       glTexParameter(), glTexStorage1D(), glTexStorage2D(), glTexStorage3D(), glTextureView()

COPYRIGHT

       Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010-2012 Khronos Group. This
       document is licensed under the SGI Free Software B License. For details, see
       http://oss.sgi.com/projects/FreeB/.

AUTHORS

       opengl.org