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NAME

       glMapBuffer - map a buffer object's data store

C SPECIFICATION

       void * glMapBuffer(GLenum target, GLenum access);

PARAMETERS

       target
           Specifies the target buffer object being mapped. The symbolic constant must be GL_ARRAY_BUFFER,
           GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER,
           GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER,
           GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or
           GL_UNIFORM_BUFFER.

       access
           Specifies the access policy, indicating whether it will be possible to read from, write to, or both
           read from and write to the buffer object's mapped data store. The symbolic constant must be
           GL_READ_ONLY, GL_WRITE_ONLY, or GL_READ_WRITE.

C SPECIFICATION

       GLboolean glUnmapBuffer(GLenum target);

PARAMETERS

       target
           Specifies the target buffer object being unmapped. The symbolic constant must be GL_ARRAY_BUFFER,
           GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER,
           GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER,
           GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER.

DESCRIPTION

       glMapBuffer maps to the client's address space the entire data store of the buffer object currently bound
       to target. The data can then be directly read and/or written relative to the returned pointer, depending
       on the specified access policy. If the GL is unable to map the buffer object's data store, glMapBuffer
       generates an error and returns NULL. This may occur for system-specific reasons, such as low virtual
       memory availability. If no error occurs, the returned pointer will have an alignment of at least
       GL_MIN_MAP_BUFFER_ALIGNMENT basic machine units. The value of GL_MIN_MAP_BUFFER_ALIGNMENT can be
       retrieved by calling glGet() with pname set to GL_MIN_MAP_BUFFER_ALIGNMENT and must be a power of two
       that is at least 64.

       If a mapped data store is accessed in a way inconsistent with the specified access policy, no error is
       generated, but performance may be negatively impacted and system errors, including program termination,
       may result. Unlike the usage parameter of glBufferData, access is not a hint, and does in fact constrain
       the usage of the mapped data store on some GL implementations. In order to achieve the highest
       performance available, a buffer object's data store should be used in ways consistent with both its
       specified usage and access parameters.

       A mapped data store must be unmapped with glUnmapBuffer before its buffer object is used. Otherwise an
       error will be generated by any GL command that attempts to dereference the buffer object's data store.
       When a data store is unmapped, the pointer to its data store becomes invalid.  glUnmapBuffer returns
       GL_TRUE unless the data store contents have become corrupt during the time the data store was mapped.
       This can occur for system-specific reasons that affect the availability of graphics memory, such as
       screen mode changes. In such situations, GL_FALSE is returned and the data store contents are undefined.
       An application must detect this rare condition and reinitialize the data store.

       A buffer object's mapped data store is automatically unmapped when the buffer object is deleted or its
       data store is recreated with glBufferData.

NOTES

       If an error is generated, glMapBuffer returns NULL, and glUnmapBuffer returns GL_FALSE.

       Parameter values passed to GL commands may not be sourced from the returned pointer. No error will be
       generated, but results will be undefined and will likely vary across GL implementations.

       Alignment of the returned pointer is guaranteed only if the version of the GL version is 4.2 or greater.
       Also, the GL_ATOMIC_COUNTER_BUFFER target is accepted only if the GL version is 4.2 or greater.

       The GL_DISPATCH_INDIRECT_BUFFER and GL_SHADER_STORAGE_BUFFER targets are available only if the GL version
       is 4.3 or greater.

       The GL_QUERY_BUFFER target is available only if the GL version is 4.4 or greater.

ERRORS

       GL_INVALID_ENUM is generated if target is not one of the accepted targets.

       GL_INVALID_ENUM is generated if access is not GL_READ_ONLY, GL_WRITE_ONLY, or GL_READ_WRITE.

       GL_OUT_OF_MEMORY is generated when glMapBuffer is executed if the GL is unable to map the buffer object's
       data store. This may occur for a variety of system-specific reasons, such as the absence of sufficient
       remaining virtual memory.

       GL_INVALID_OPERATION is generated if the reserved buffer object name 0 is bound to target.

       GL_INVALID_OPERATION is generated if glMapBuffer is executed for a buffer object whose data store is
       already mapped.

       GL_INVALID_OPERATION is generated if glUnmapBuffer is executed for a buffer object whose data store is
       not currently mapped.

ASSOCIATED GETS

       glGetBufferPointerv() with argument GL_BUFFER_MAP_POINTER

       glGetBufferParameter() with argument GL_BUFFER_MAPPED, GL_BUFFER_ACCESS, or GL_BUFFER_USAGE

SEE ALSO

       glBindBuffer(), glBindBufferBase(), glBindBufferRange(), glBufferData(), glBufferSubData(),
       glDeleteBuffers()

       Copyright © 2005 Addison-Wesley. Copyright © 2010-2011 Khronos Group. This material may be distributed
       subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS

       opengl.org