Provided by: opengl-4-man-doc_1.0~svn22917-1_all bug

NAME

       glReleaseShaderCompiler - release resources consumed by the implementation's shader
       compiler

C SPECIFICATION

       void glReleaseShaderCompiler(void);

DESCRIPTION

       glReleaseShaderCompiler provides a hint to the implementation that it may free internal
       resources associated with its shader compiler.  glCompileShader() may subsequently be
       called and the implementation may at that time reallocate resources previously freed by
       the call to glReleaseShaderCompiler.

SEE ALSO

       glCompileShader(), glLinkProgram()

COPYRIGHT

       Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and
       conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS

       opengl.org