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NAME

       glTexSubImage3D - specify a three-dimensional texture subimage

C SPECIFICATION

       void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
                            GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
                            GLenum format, GLenum type, const GLvoid * data);

PARAMETERS

       target
           Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY.

       level
           Specifies the level-of-detail number. Level 0 is the base image level. Level n is the
           nth mipmap reduction image.

       xoffset
           Specifies a texel offset in the x direction within the texture array.

       yoffset
           Specifies a texel offset in the y direction within the texture array.

       zoffset
           Specifies a texel offset in the z direction within the texture array.

       width
           Specifies the width of the texture subimage.

       height
           Specifies the height of the texture subimage.

       depth
           Specifies the depth of the texture subimage.

       format
           Specifies the format of the pixel data. The following symbolic values are accepted:
           GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX.

       type
           Specifies the data type of the pixel data. The following symbolic values are accepted:
           GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT,
           GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5,
           GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
           GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8,
           GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and
           GL_UNSIGNED_INT_2_10_10_10_REV.

       data
           Specifies a pointer to the image data in memory.

DESCRIPTION

       Texturing maps a portion of a specified texture image onto each graphical primitive for
       which texturing is enabled.

       glTexSubImage3D redefines a contiguous subregion of an existing three-dimensional or
       two-dimensioanl array texture image. The texels referenced by data replace the portion of
       the existing texture array with x indices xoffset and xoffset + width - 1, inclusive, y
       indices yoffset and yoffset + height - 1, inclusive, and z indices zoffset and zoffset +
       depth - 1, inclusive. For three-dimensional textures, the z index refers to the third
       dimension. For two-dimensional array textures, the z index refers to the slice index. This
       region may not include any texels outside the range of the texture array as it was
       originally specified. It is not an error to specify a subtexture with zero width, height,
       or depth but such a specification has no effect.

       If a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER target (see
       glBindBuffer()) while a texture image is specified, data is treated as a byte offset into
       the buffer object's data store.

NOTES

       The glPixelStore() modes affect texture images.

       glTexSubImage3D specifies a three-dimensional or two-dimenaional array subtexture for the
       current texture unit, specified with glActiveTexture().

       GL_STENCIL_INDEX is accepted for format only if the GL version is 4.4 or higher.

ERRORS

       GL_INVALID_ENUM is generated if /target is not GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY.

       GL_INVALID_ENUM is generated if format is not an accepted format constant.

       GL_INVALID_ENUM is generated if type is not a type constant.

       GL_INVALID_VALUE is generated if level is less than 0.

       GL_INVALID_VALUE may be generated if level is greater than log 2max, where max is the
       returned value of GL_MAX_TEXTURE_SIZE.

       GL_INVALID_VALUE is generated if xoffset < - b, xoffset + width > w - b, yoffset < - b, or
       yoffset + height > h - b, or zoffset < - b, or zoffset + depth > d - b, where w is the
       GL_TEXTURE_WIDTH, h is the GL_TEXTURE_HEIGHT, d is the GL_TEXTURE_DEPTH and b is the
       border width of the texture image being modified. Note that w, h, and d include twice the
       border width.

       GL_INVALID_VALUE is generated if width, height, or depth is less than 0.

       GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous
       glTexImage3D() or glTexStorage3D() operation.

       GL_INVALID_OPERATION is generated if type is one of GL_UNSIGNED_BYTE_3_3_2,
       GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, or GL_UNSIGNED_SHORT_5_6_5_REV and
       format is not GL_RGB.

       GL_INVALID_OPERATION is generated if type is one of GL_UNSIGNED_SHORT_4_4_4_4,
       GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
       GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, or
       GL_UNSIGNED_INT_2_10_10_10_REV and format is neither GL_RGBA nor GL_BGRA.

       GL_INVALID_OPERATION is generated if format is GL_STENCIL_INDEX and the base internal
       format is not GL_STENCIL_INDEX.

       GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the
       GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped.

       GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the
       GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer object such
       that the memory reads required would exceed the data store size.

       GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the
       GL_PIXEL_UNPACK_BUFFER target and data is not evenly divisible into the number of bytes
       needed to store in memory a datum indicated by type.

ASSOCIATED GETS

       glGetTexImage()

       glGet() with argument GL_PIXEL_UNPACK_BUFFER_BINDING

SEE ALSO

       glActiveTexture(), glCopyTexImage1D(), glCopyTexImage2D(), glCopyTexSubImage1D(),
       glCopyTexSubImage2D(), glCopyTexSubImage3D(), glPixelStore(), glTexImage1D(),
       glTexImage2D(), glTexImage3D(), glTexSubImage1D(), glTexSubImage2D(), glTexParameter()

COPYRIGHT

       Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free
       Software B License. For details, see http://oss.sgi.com/projects/FreeB/.

AUTHORS

       opengl.org