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NAME

       glValidateProgramPipeline - validate a program pipeline object against current GL state

C SPECIFICATION

       void glValidateProgramPipeline(GLuint pipeline);

PARAMETERS

       pipeline
           Specifies the name of a program pipeline object to validate.

DESCRIPTION

       glValidateProgramPipeline instructs the implementation to validate the shader executables
       contained in pipeline against the current GL state. The implementation may use this as an
       opportunity to perform any internal shader modifications that may be required to ensure
       correct operation of the installed shaders given the current GL state.

       After a program pipeline has been validated, its validation status is set to GL_TRUE. The
       validation status of a program pipeline object may be queried by calling
       glGetProgramPipeline() with parameter GL_VALIDATE_STATUS.

       If pipeline is a name previously returned from a call to glGenProgramPipelines() but that
       has not yet been bound by a call to glBindProgramPipeline(), a new program pipeline object
       is created with name pipeline and the default state vector.

ERRORS

       GL_INVALID_OPERATION is generated if pipeline is not a name previously returned from a
       call to glGenProgramPipelines() or if such a name has been deleted by a call to
       glDeleteProgramPipelines().

ASSOCIATED GETS

       glGetProgramPipeline() with parameter GL_VALIDATE_STATUS.

SEE ALSO

       glGenProgramPipelines(), glBindProgramPipeline(), glDeleteProgramPipelines()

COPYRIGHT

       Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and
       conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS

       opengl.org