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NAME

       gs - The Graphics System for Erlang.

DESCRIPTION

   Warning:
       GS  is  not recommended for use in new applications. Instead we recommend WX for applications that need a
       graphical user interface.

       GS is deprecated and will be removed in the R16 release.

       The Graphics System, GS, is easy to learn and designed to be portable to many different platforms.

       In the description below, the type gsobj() denotes a reference to a graphical  object  created  with  GS.
       Such  a  reference  is  either a GS object identifier or the name of the object (an atom), if such a name
       exists. The functions all return the specified values or {error,Reason} if an error occurs.

       Please refer to the GS User's Guide for a description of the different object types and possible options.

EXPORTS

       config(GSObj, Options) -> ok

              Types:

                 GSOBj = gsobj()
                 Options = [Option] | Option
                  Option = {Key,Value}

              Configures a graphical object according to the specified options.

       create(ObjType, Parent) -> ObjId
       create(ObjType, Parent, Options) -> ObjId
       create(ObjType, Name, Parent, Options) -> ObjId

              Types:

                 ObjType = atom()
                 Parent = gsobj()
                 Name = atom()
                 Options = [Option] | Option
                  Option = {Key,Value}

              Creates a new graphical object of the specified type as a child to the  specified  parent  object.
              The  object  is  configured according to the options and its identifier is returned. If no options
              are provided, default option values are used.

              If a name is provided, this name can be used  to  reference  the  object  instead  of  the  object
              identifier. The name is local to the process which creates the object.

              The  following  object  types exist: window | button | radiobutton | checkbutton | label | frame |
              entry | listbox | canvas | arc | image | line | oval | polygon | rectangle  |  text  |  menubar  |
              menubutton | menu | menuitem | grid | gridline | editor | scale

       create_tree(Parent, Tree) -> ok

              Types:

                 Parent = gsobj()
                 Tree = [Object]
                  Object = {ObjType,Options} | {ObjType,Options,Tree} | {ObjType,Name,Options,Tree}

              Creates a hierarchy of graphical objects.

       destroy(GSObj) -> void()

              Types:

                 GSObj = gsobj()

              Destroys a graphical object and all its children.

       ObjType(Parent)
       ObjType(Parent, Options)
       ObjType(Name, Parent, Options)

              These functions are shorthand equivalents of create/2, create/3, and create/4, respectively.

       read(GSObj, Key) -> Value

              Types:

                 GSObj = gsobj()
                 Key = atom()
                 Value = term()

              Returns the value of an option key for the specified graphical object.

       start() -> ObjId

              Starts GS, unless it is already started, and returns its object identifier.

       stop() -> void()

              Stops GS and closes all windows. This function is not the opposite of start/0 as it will cause all
              applications to lose their GS objects.