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NAME
Key :: Basic Methods - Key construction and initialization methods. Functions Key * keyNew (const char *keyName,...) Key * keyDup (const Key *source) int keyCopy (Key *dest, const Key *source) int keyDel (Key *key) ssize_t keyIncRef (Key *key) ssize_t keyDecRef (Key *key) ssize_t keyGetRef (const Key *key)
Detailed Description
Key construction and initialization methods. To use them: #include <kdb.h> A Key is the essential class that encapsulates key name , value and metainfo . Key properties are: · Key name · Key value · Data type · Key comment · Key owner · UID, GID and filesystem-like mode permissions · Mode, change and modification times Described here the methods to allocate and free the key.
Function Documentation
int keyCopy (Key *dest, const Key *source) Copy or Clear a key. Most often you may prefer keyDup() which allocates a new key and returns a duplication of another key. But when you need to copy into an existing key, e.g. because it was passed by a pointer in a function you can do so: int h (Key *k) { // receive key c keyCopy (k, c); // the caller will see the changed key k } The reference counter will not change for the destination key. Affiliation to keysets are also not affected. When you pass a NULL-pointer as source the data of dest will be cleaned completely and you get a fresh dest key. int g (Key *k) { keyCopy (k, 0); // k is now an empty and fresh key } Parameters: dest the key which will be written to source the key which should be copied or NULL to clean the destination key Returns: -1 on failure when a NULL pointer was passed for dest or a dynamic property could not be written. 0 when dest was cleaned 1 when source was successfully copied See also: keyDup() to get a duplication of a Key :: Basic Methods ssize_t keyDecRef (Key *key) Decrement the viability of a key object. The reference counter can't be decremented once it reached 0. In that situation nothing will happen and 0 will be returned. Returns: the value of the new reference counter -1 on null pointer 0 when the key is ready to be freed Parameters: key the key object to work with See also: keyGetRef(), keyDel(), keyIncRef() int keyDel (Key *key) A destructor for Key objects. Every key created by keyNew() must be deleted with keyDel(). It is save to delete keys which are in a keyset, the number of references will be returned then. It is save to delete a nullpointer, -1 will be returned then. Parameters: key the key object to delete See also: keyNew(), keyInc(), keyGetRef() Returns: the value of the reference counter if the key is within keyset(s) 0 when the key was freed -1 on null pointers Key* keyDup (const Key *source) Return a duplicate of a key. Memory will be allocated as needed for dynamic properties. The new key will not be member of any KeySet and will start with a new reference counter at 0. A subsequent keyDel() will delete the key. int f (const Key * source) { Key * dup = keyDup (source); // work with duplicate keyDel (dup); // everything related to dup is freed // and source is unchanged } Like for a new key after keyNew() a subsequent ksAppend() makes a KeySet to take care of the lifecycle of the key. int g (const Key * source, KeySet * ks) { Key * dup = keyDup (source); // work with duplicate ksAppendKey (ks, dup); // ksDel(ks) will also free the duplicate // source remains unchanged. } Duplication of keys should be preferred to keyNew(), because data like owner can be filled with a copy of the key instead of asking the environment. It can also be optimized in the checks, because the keyname is known to be valid. Parameters: source has to be an initializised source Key Returns: 0 failure or on NULL pointer a fully copy of source on success See also: ksAppend(), keyDel() keyClear(), keyNew() ssize_t keyGetRef (const Key *key) Return how many references the key has. The references will be incremented when ksAppendKey() or ksAppend() uses the key and will be decremented when ksPop() is used. keyDup() will reset the references for dupped key. For your own applications you can use keyIncRef() and keyDelRef() for reference counting. Keys with zero references will be deleted when using keyDel(). Parameters: key the key object to work with Returns: the number of references -1 on null pointer See also: keyIncRef() and keyDecRef() ssize_t keyIncRef (Key *key) Increment the viability of a key object. This function is intended for applications using their own reference counter for key objects. With it you can increment the reference and thus avoid destruction of the object in a subsequent keyDel(). Key *k; keyInc (k); function_that_keyDec(k); // work with k keyDel (k); // now really free it The reference counter can't be incremented once it reached SSIZE_MAX. In that situation nothing will happen and SSIZE_MAX will be returned. Returns: the value of the new reference counter -1 on null pointer SSIZE_MAX when maximum exceeded Parameters: key the key object to work with See also: keyGetRef(), keyDecRef(), keyDel() Key* keyNew (const char *keyName, ...) A practical way to fully create a Key object in one step. This function tries to mimic the C++ way for constructors. To just get a key object, simple do: Key *k = keyNew(0); // work with it keyDel (k); If you want the key object to contain a name, value, comment and other meta info read on. Note: When you already have a key with similar properties its easier and cheaper to keyDup() the key. Due to ABI compatibility, the Key structure is not defined in kdb.h, only declared. So you can only declare pointers to Keys in your program, and allocate and free memory for them with keyNew() and keyDel() respectively. See http://tldp.org/HOWTO/Program-Library- HOWTO/shared-libraries.html#AEN135 You can call it in many different ways depending on the attribute tags you pass as parameters. Tags are represented as the #keyswitch_t values, and tell keyNew() which Key attribute comes next. The simplest and minimum way to use it is with no tags, only a key name: Key *nullKey,*emptyNamedKey; // Create a key that has no name, is completely empty, but is initialized nullKey=keyNew(0); keyDel (nullKey); // Is the same as above nullKey=keyNew('', KEY_END); keyDel (nullKey); // Create and initialize a key with a name and nothing else emptyNamedKey=keyNew('user/some/example',KEY_END); keyDel (emptyNamedKey); keyNew() allocates memory for a key object and cleans everything up. After that, it processes the given argument list. The Key attribute tags are the following: · keyswitch_t::KEY_TYPE Next parameter is a type of the value. Default assumed is KEY_TYPE_UNDEFINED. Set this attribute so that a subsequent KEY_VALUE can toggle to keySetString() or keySetBinary() regarding to keyIsString() or keyIsBinary(). If you don't use KEY_TYPE but a KEY_VALUE follows afterwards, KEY_TYPE_STRING will be used. · keyswitch_t::KEY_SIZE Define a maximum length of the value. This is especially useful for setting a binary key. So make sure you use that before you KEY_VALUE for binary keys. · keyswitch_t::KEY_VALUE Next parameter is a pointer to the value that will be set to the key If no keyswitch_t::KEY_TYPE was used before, keyswitch_t::KEY_TYPE_STRING is assumed. If KEY_TYPE was previously passed with a KEY_TYPE_BINARY, you should have passed KEY_SIZE before! Otherwise it will be cut of with first \0 in string! · keyswitch_t::KEY_UID, keyswitch_t::KEY_GID Next parameter is taken as the UID (uid_t) or GID (gid_t) that will be defined on the key. See keySetUID() and keySetGID(). · keyswitch_t::KEY_MODE Next parameter is taken as mode permissions (mode_t) to the key. See keySetMode(). · keyswitch_t::KEY_DIR Define that the key is a directory rather than a ordinary key. This means its executable bits in its mode are set. This option allows the key to have subkeys. See keySetDir(). · keyswitch_t::KEY_OWNER Next parameter is the owner. See keySetOwner(). · keyswitch_t::KEY_COMMENT Next parameter is a comment. See keySetComment(). · keyswitch_t::KEY_REMOVE Mark the key to be removed instead of set it. See keyRemove(). · keyswitch_t::KEY_STAT Mark the key to be stated instead of get it. See keyStat(). · keyswitch_t::KEY_END Must be the last parameter passed to keyNew(). It is always required, unless the keyName is 0. Example: KeySet *ks=ksNew(0); ksAppendKey(ks,keyNew(0)); // an empty key ksAppendKey(ks,keyNew('user/sw', // the name of the key KEY_END)); // no more args ksAppendKey(ks,keyNew('user/tmp/ex1', KEY_VALUE,'some data', // set a string value KEY_END)); // end of args ksAppendKey(ks,keyNew('user/tmp/ex2', KEY_VALUE,'some data', // with a simple value KEY_MODE,0777, // permissions KEY_END)); // end of args ksAppendKey(ks,keyNew('user/tmp/ex4', KEY_TYPE,KEY_TYPE_BINARY, // key type KEY_SIZE,7, // assume binary length 7 KEY_VALUE,'some data', // value that will be truncated in 7 bytes KEY_COMMENT,'value is truncated', KEY_OWNER,'root', // owner (not uid) is root KEY_UID,0, // root uid KEY_END)); // end of args ksAppendKey(ks,keyNew('user/tmp/ex5', KEY_TYPE, KEY_TYPE_DIR | KEY_TYPE_BINARY,// dir key with a binary value KEY_SIZE,7, KEY_VALUE,'some data', // value that will be truncated in 7 bytes KEY_COMMENT,'value is truncated', KEY_OWNER,'root', // owner (not uid) is root KEY_UID,0, // root uid KEY_END)); // end of args ksDel(ks); The reference counter (see keyGetRef()) will be initialized with 0, that means a subsequent call of keyDel() will delete the key. If you append the key to a keyset the reference counter will be incremented by one (see keyInc()) and the key can't be be deleted by a keyDel(). Key *k = keyNew(0); // ref counter 0 ksAppendKey(ks, k); // ref counter of key 1 ksDel(ks); // key will be deleted with keyset * If you increment only by one with keyInc() the same as said above is valid: Key *k = keyNew(0); // ref counter 0 keyIncRef(k); // ref counter of key 1 keyDel(k); // has no effect keyDecRef(k); // ref counter back to 0 keyDel(k); // key is now deleted * If you add the key to more keySets: Key *k = keyNew(0); // ref counter 0 ksAppendKey(ks1, k); // ref counter of key 1 ksAppendKey(ks2, k); // ref counter of key 2 ksDel(ks1); // ref counter of key 1 ksDel(ks2); // k is now deleted * or use keyInc() more than once: Key *k = keyNew(0); // ref counter 0 keyIncRef(k); // ref counter of key 1 keyDel (k); // has no effect keyIncRef(k); // ref counter of key 2 keyDel (k); // has no effect keyDecRef(k); // ref counter of key 1 keyDel (k); // has no effect keyDecRef(k); // ref counter is now 0 keyDel (k); // k is now deleted * they key won't be deleted by a keyDel() as long refcounter is not 0. The key's sync bit will always be set for any call, except: Key *k = keyNew(0); // keyNeedSync() will be false Parameters: keyName a valid name to the key, or NULL to get a simple initialized, but really empty, object See also: keyDel() Returns: a pointer to a new allocated and initialized Key object, or NULL if an invalid keyName was passed (see keySetName()).
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