Provided by: libxmp-dev_4.2.3-1_amd64 bug

NAME

       libxmp - A tracker module player library

INTRODUCTION

       Libxmp  is  a  module player library supporting many mainstream and obscure module formats
       including Protracker MOD, Scream Tracker III S3M and Impulse Tracker IT. Libxmp loads  the
       module  and  renders  the  sound  as  linear  PCM  samples  in a buffer at rate and format
       specified by the user, one frame at a time (standard modules usually play at 50 frames per
       second).

       Possible applications for libxmp include stand-alone module players, module player plugins
       for other players, module information extractors, background music replayers for games and
       other applications, module-to-mp3 renderers, etc.

   ConceptsPlayer context: Most libxmp functions require a handle that identifies the module player
         context.  Each  context  is  independent  and   multiple   contexts   can   be   defined
         simultaneously.

       • Sequence:  Each  group of positions in the order list that loops over itself, also known
         as "subsong". Most modules have only one sequence, but some modules, especially  modules
         used  in  games can have multiple sequences. "Hidden patterns" outside the main song are
         also listed as extra sequences, certain module authors such  as  Skaven  commonly  place
         extra patterns at the end of the module.

       • State:  [Added  in  libxmp  4.2]  The  player  can  be  in one of three possible states:
         unloaded, loaded, or playing. The player is in unloaded state  after  context  creation,
         changing to other states when a module is loaded or played.

       • External  sample  mixer:  [Added  in  libxmp 4.2] Special sound channels can be reserved
         using xmp_start_smix() to play module instruments or external samples.  This  is  useful
         when  libxmp  is  used  to provide background music to games or other applications where
         sound effects can be played in response to events or user actions

   A simple example
       This example loads a module, plays it at 44.1kHz and writes it to a raw sound file:

          #include <stdio.h>
          #include <stdlib.h>
          #include <xmp.h>

          int main(int argc, char **argv)
          {
              xmp_context c;
              struct xmp_frame_info mi;
              FILE *f;

              /* The output raw file */
              f = fopen("out.raw", "wb");
              if (f == NULL) {
                  fprintf(stderr, "can't open output file\n");
                  exit(EXIT_FAILURE);
              }

              /* Create the player context */
              c = xmp_create_context();

              /* Load our module */
              if (xmp_load_module(c, argv[1]) != 0) {
                  fprintf(stderr, "can't load module\n");
                  exit(EXIT_FAILURE);
              }

              /* Play the module */
              xmp_start_player(c, 44100, 0);
              while (xmp_play_frame(c) == 0) {
                  xmp_get_frame_info(c, &mi);

                  if (mi.loop_count > 0)    /* exit before looping */
                      break;

                  fwrite(mi.buffer, mi.buffer_size, 1, f);  /* write audio data */
              }
              xmp_end_player(c);
              xmp_release_module(c);        /* unload module */
              xmp_free_context(c);          /* destroy the player context */

              fclose(f);

              exit(EXIT_SUCCESS);
          }

       A player context can load and play a single module at a time.  Multiple  contexts  can  be
       defined if needed.

       Use  xmp_test_module() to check if the file is a valid module and retrieve the module name
       and type. Use xmp_load_module() to load the module to memory. These two calls return 0  on
       success or <0 in case of error. Error codes are:

          -XMP_ERROR_INTERNAL   /* Internal error */
          -XMP_ERROR_FORMAT     /* Unsupported module format */
          -XMP_ERROR_LOAD       /* Error loading file */
          -XMP_ERROR_DEPACK     /* Error depacking file */
          -XMP_ERROR_SYSTEM     /* System error */
          -XMP_ERROR_STATE      /* Incorrect player state */

       If a system error occurs, the specific error is set in errno.

       Parameters  to  xmp_start_player()  are  the  sampling  rate (up to 48kHz) and a bitmapped
       integer holding one or more of the following mixer flags:

          XMP_MIX_8BIT          /* Mix to 8-bit instead of 16 */
          XMP_MIX_UNSIGNED      /* Mix to unsigned samples */
          XMP_MIX_MONO          /* Mix to mono instead of stereo */
          XMP_MIX_NEAREST       /* Mix using nearest neighbor interpolation */
          XMP_MIX_NOFILTER      /* Disable lowpass filter */

       After xmp_start_player() is called, each call to xmp_play_frame()  will  render  an  audio
       frame. Call xmp_get_frame_info() to retrieve the buffer address and size. xmp_play_frame()
       returns 0 on success or -1 if replay should stop.

       Use xmp_end_player(), xmp_release_module() and xmp_free_context() to  release  memory  and
       end replay.

   SDL example
       To  use  libxmp  with  SDL, just provide a callback function that renders module data. The
       module will play when SDL_PauseAudio(0) is called:

          #include <SDL/SDL.h>
          #include <xmp.h>

          static void fill_audio(void *udata, unsigned char *stream, int len)
          {
              xmp_play_buffer(udata, stream, len, 0);
          }

          int sound_init(xmp_context ctx, int sampling_rate, int channels)
          {
              SDL_AudioSpec a;

              a.freq = sampling_rate;
              a.format = (AUDIO_S16);
              a.channels = channels;
              a.samples = 2048;
              a.callback = fill_audio;
              a.userdata = ctx;

              if (SDL_OpenAudio(&a, NULL) < 0) {
                      fprintf(stderr, "%s\n", SDL_GetError());
                      return -1;
              }
          }

          int main(int argc, char **argv)
          {
              xmp_context ctx;

              if ((ctx = xmp_create_context()) == NULL)
                      return 1;

              sound_init(ctx, 44100, 2);
              xmp_load_module(ctx, argv[1]);
              xmp_start_player(ctx, 44100, 0);

              SDL_PauseAudio(0);

              sleep(10);              // Do something important here

              SDL_PauseAudio(1);

              xmp_end_player(ctx);
              xmp_release_module(ctx);
              xmp_free_context(ctx);

              SDL_CloseAudio();
              return 0;
          }

       SDL callbacks run in  a  separate  thread,  so  don't  forget  to  protect  sections  that
       manipulate module data with SDL_LockAudio() and SDL_UnlockAudio().

API REFERENCE

   Version and player information
   const char *xmp_version
          A string containing the library version, such as "4.0.0".

   const unsigned int xmp_vercode
          The  library  version  encoded in a integer value. Bits 23-16 contain the major version
          number, bits 15-8 contain the minor version number, and bits 7-0  contain  the  release
          number.

   char **xmp_get_format_list()
          Query the list of supported module formats.

          Returns
                 a  NULL-terminated array of strings containing the names of all supported module
                 formats.

   Context creation
   xmp_context xmp_create_context()
          Create a new player context and return an  opaque  handle  to  be  used  in  subsequent
          accesses to this context.

          Returns:
                 the player context handle.

   void xmp_free_context(xmp_context c)
          Destroy a player context previously created using xmp_create_context().

          Parameters:

                 c      the player context handle.

   Module loading
   int xmp_test_module(char *path, struct xmp_test_info *test_info)
          Test  if  a  file  is a valid module. Testing a file does not affect the current player
          context or any currently loaded module.

          Parameters:

                 path   pathname of the module to test.

                 test_info
                        NULL, or a pointer to a structure used to retrieve the module  title  and
                        format  if  the  file is a valid module.  struct xmp_test_info is defined
                        as:

                            struct xmp_test_info {
                                char name[XMP_NAME_SIZE];      /* Module title */
                                char type[XMP_NAME_SIZE];      /* Module format */
                            };

          Returns:
                 0 if the file is a valid module, or a negative error  code  in  case  of  error.
                 Error  codes  can  be  -XMP_ERROR_FORMAT in case of an unrecognized file format,
                 -XMP_ERROR_DEPACK if  the  file  is  compressed  and  uncompression  failed,  or
                 -XMP_ERROR_SYSTEM  in  case  of  system  error  (the system error code is set in
                 errno).

   int xmp_load_module(xmp_context c, char *path)
          Load a module into the specified player context.

          Parameters:

                 c      the player context handle.

                 path   pathname of the module to load.

          Returns:
                 0 if sucessful, or a negative error code in case of error.  Error codes  can  be
                 -XMP_ERROR_FORMAT  in  case of an unrecognized file format, -XMP_ERROR_DEPACK if
                 the file is compressed and uncompression failed,  -XMP_ERROR_LOAD  if  the  file
                 format  was recognized but the file loading failed, or -XMP_ERROR_SYSTEM in case
                 of system error (the system error code is set in errno).

   int xmp_load_module_from_memory(xmp_context c, void *mem, long size)
          [Added in libxmp 4.2] Load a module from memory into the specified player context.

          Parameters:

                 c      the player context handle.

                 mem    a pointer to the module file  image  in  memory.  Multi-file  modules  or
                        compressed modules can't be loaded from memory.

                 size   the  size of the module, or 0 if the size is unknown or not specified. If
                        size is set to 0 certain module formats  won't  be  recognized,  the  MD5
                        digest will not be set, and module-specific quirks won't be applied.

          Returns:
                 0  if  sucessful, or a negative error code in case of error.  Error codes can be
                 -XMP_ERROR_FORMAT in case of an unrecognized file format, -XMP_ERROR_LOAD if the
                 file  format was recognized but the file loading failed, or -XMP_ERROR_SYSTEM in
                 case of system error (the system error code is set in errno).

   void xmp_release_module(xmp_context c)
          Release memory allocated by a module from the specified player context.

          Parameters:

                 c      the player context handle.

   void xmp_scan_module(xmp_context c)
          Scan the loaded module for sequences and timing. Scanning is automatically performed by
          xmp_load_module()  and  this function should be called only if xmp_set_player() is used
          to change player timing (with parameter XMP_PLAYER_VBLANK) in libxmp 4.0.2 or older.

          Parameters:

                 c      the player context handle.

   void xmp_get_module_info(xmp_context c, struct xmp_module_info *info)
          Retrieve current module data.

          Parameters:

                 c      the player context handle.

                 info   pointer to structure containing the module data.  struct  xmp_module_info
                        is defined as follows:

                            struct xmp_module_info {
                                unsigned char md5[16];          /* MD5 message digest */
                                int vol_base;                   /* Volume scale */
                                struct xmp_module *mod;         /* Pointer to module data */
                                char *comment;                  /* Comment text, if any */
                                int num_sequences;              /* Number of valid sequences */
                                struct xmp_sequence *seq_data;  /* Pointer to sequence data */
                            };

                        Detailed module data is exposed in the mod field:

                            struct xmp_module {
                                char name[XMP_NAME_SIZE];       /* Module title */
                                char type[XMP_NAME_SIZE];       /* Module format */
                                int pat;                        /* Number of patterns */
                                int trk;                        /* Number of tracks */
                                int chn;                        /* Tracks per pattern */
                                int ins;                        /* Number of instruments */
                                int smp;                        /* Number of samples */
                                int spd;                        /* Initial speed */
                                int bpm;                        /* Initial BPM */
                                int len;                        /* Module length in patterns */
                                int rst;                        /* Restart position */
                                int gvl;                        /* Global volume */

                                struct xmp_pattern **xxp;       /* Patterns */
                                struct xmp_track **xxt;         /* Tracks */
                                struct xmp_instrument *xxi;     /* Instruments */
                                struct xmp_sample *xxs;         /* Samples */
                                struct xmp_channel xxc[64];     /* Channel info */
                                unsigned char xxo[XMP_MAX_MOD_LENGTH];  /* Orders */
                            };

                        See  the  header  file  for more information about pattern and instrument
                        data.

   Module playing
   int xmp_start_player(xmp_context c, int rate, int format)
          Start playing the currently loaded module.

          Parameters:

                 c      the player context handle.

                 rate   the sampling rate to use, in Hz (tipically  44100).  Valid  values  range
                        from 8kHz to 48kHz.

                 flags  bitmapped configurable player flags, one or more of the following:

                            XMP_FORMAT_8BIT         /* Mix to 8-bit instead of 16 */
                            XMP_FORMAT_UNSIGNED     /* Mix to unsigned samples */
                            XMP_FORMAT_MONO         /* Mix to mono instead of stereo */

          Returns:
                 0  if  sucessful, or a negative error code in case of error.  Error codes can be
                 -XMP_ERROR_INTERNAL in case of a internal player  error,  -XMP_ERROR_INVALID  if
                 the  sampling rate is invalid, or -XMP_ERROR_SYSTEM in case of system error (the
                 system error code is set in errno).

   int xmp_play_frame(xmp_context c)
          Play one frame of the module. Modules usually  play  at  50  frames  per  second.   Use
          xmp_get_frame_info() to retrieve the buffer containing audio data.

          Parameters:

                 c      the player context handle.

          Returns:
                 0 if sucessful, -XMP_END if the module ended or was stopped, or -XMP_ERROR_STATE
                 if the player is not in playing state.

   void xmp_get_frame_info(xmp_context c, struct xmp_frame_info *info)
          Retrieve current frame data.

          Parameters:

                 c      the player context handle.

                 info   pointer   to   structure   containing   current   frame   data.    struct
                        xmp_frame_info is defined as follows:

                            struct xmp_frame_info {           /* Current frame information */
                                int pos;            /* Current position */
                                int pattern;        /* Current pattern */
                                int row;            /* Current row in pattern */
                                int num_rows;       /* Number of rows in current pattern */
                                int frame;          /* Current frame */
                                int speed;          /* Current replay speed */
                                int bpm;            /* Current bpm */
                                int time;           /* Current module time in ms */
                                int total_time;     /* Estimated replay time in ms*/
                                int frame_time;     /* Frame replay time in us */
                                void *buffer;       /* Pointer to sound buffer */
                                int buffer_size;    /* Used buffer size */
                                int total_size;     /* Total buffer size */
                                int volume;         /* Current master volume */
                                int loop_count;     /* Loop counter */
                                int virt_channels;  /* Number of virtual channels */
                                int virt_used;      /* Used virtual channels */
                                int sequence;       /* Current sequence */

                                struct xmp_channel_info {     /* Current channel information */
                                    unsigned int period;      /* Sample period */
                                    unsigned int position;    /* Sample position */
                                    short pitchbend;          /* Linear bend from base note*/
                                    unsigned char note;       /* Current base note number */
                                    unsigned char instrument; /* Current instrument number */
                                    unsigned char sample;     /* Current sample number */
                                    unsigned char volume;     /* Current volume */
                                    unsigned char pan;        /* Current stereo pan */
                                    unsigned char reserved;   /* Reserved */
                                    struct xmp_event event;   /* Current track event */
                                } channel_info[XMP_MAX_CHANNELS];
                            };

                        This  function  should  be  used  to  retrieve  sound  buffer  data after
                        xmp_play_frame() is called. Fields buffer  and  buffer_size  contain  the
                        pointer  to  the sound buffer PCM data and its size. The buffer size will
                        be no larger than XMP_MAX_FRAMESIZE.

   int xmp_play_buffer(xmp_context c, void *buffer, int size, int loop)
          [Added in libxmp 4.1] Fill the buffer with PCM data up to the specified size. This is a
          convenience  function  that calls xmp_play_frame() internally to fill the user-supplied
          buffer -- don't call both functions in the same replay loop, choose one of them. If you
          don't   need  equally  sized  data  chunks,  xmp_play_frame()  will  result  in  better
          performance.

          Parameters:

                 c      the player context handle.

                 buffer the buffer to fill with PCM data, or NULL to reset the internal state.

                 size   buffer size in bytes.

                 loop   stop replay when the loop counter reaches the specified value,  or  0  to
                        disable loop checking.

          Returns:
                 0  if sucessful, -XMP_END if module was stopped or the loop counter was reached,
                 or -XMP_ERROR_STATE if the player is not in playing state.

   void xmp_end_player(xmp_context c)
          End module replay and releases player memory.

          Parameters:

                 c      the player context handle.

   Player control
   int xmp_next_position(xmp_context c)
          Skip replay to the start of the next position.

          Parameters:

                 c      the player context handle.

          Returns:
                 The new position index, or -XMP_ERROR_STATE if the  player  is  not  in  playing
                 state.

   int xmp_prev_position(xmp_context c)
          Skip replay to the start of the previous position.

          Parameters:

                 c      the player context handle.

          Returns:
                 The  new  position  index,  or  -XMP_ERROR_STATE if the player is not in playing
                 state.

   int xmp_set_position(xmp_context c, int pos)
          Skip replay to the start of the given position.

          Parameters:

                 c      the player context handle.

                 pos    the position index to set.

          Returns:
                 The new position index, -XMP_ERROR_INVALID of the new  position  is  invalid  or
                 -XMP_ERROR_STATE if the player is not in playing state.

   void xmp_stop_module(xmp_context c)
          Stop the currently playing module.

          Parameters:

                 c      the player context handle.

   void xmp_restart_module(xmp_context c)
          Restart the currently playing module.

          Parameters:

                 c      the player context handle.

   int xmp_seek_time(xmp_context c, int time)
          Skip replay to the specified time.

          Parameters:

                 c      the player context handle.

                 time   time to seek in milliseconds.

          Returns:
                 The  new  position  index,  or  -XMP_ERROR_STATE if the player is not in playing
                 state.

   int xmp_channel_mute(xmp_context c, int channel, int status)
          Mute or unmute the specified channel.

          Parameters:

                 c      the player context handle.

                 channel
                        the channel to mute or unmute.

                 status 0 to mute channel, 1 to unmute or -1 to query the current channel status.

          Returns:
                 The previous channel status, or -XMP_ERROR_STATE if the player is not in playing
                 state.

   int xmp_channel_vol(xmp_context c, int channel, int vol)
          Set or retrieve the volume of the specified channel.

          Parameters:

                 c      the player context handle.

                 channel
                        the channel to set or get volume.

                 vol    a  value  from  0-100  to  set  the channel volume, or -1 to retrieve the
                        current volume.

          Returns:
                 The previous channel volume, or -XMP_ERROR_STATE if the player is not in playing
                 state.

   void xmp_inject_event(xmp_context c, int channel, struct xmp_event *event)
          Dynamically insert a new event into a playing module.

          Parameters:

                 c      the player context handle.

                 channel
                        the channel to insert the new event.

                 event  the event to insert.  struct xmp_event is defined as:

                            struct xmp_event {
                                unsigned char note;   /* Note number (0 means no note) */
                                unsigned char ins;    /* Patch number */
                                unsigned char vol;    /* Volume (0 to basevol) */
                                unsigned char fxt;    /* Effect type */
                                unsigned char fxp;    /* Effect parameter */
                                unsigned char f2t;    /* Secondary effect type */
                                unsigned char f2p;    /* Secondary effect parameter */
                                unsigned char _flag;  /* Internal (reserved) flags */
                            };

   Player parameter setting
   int xmp_set_instrument_path(xmp_context c, char *path)
          Set the path to retrieve external instruments or samples. Used by some formats (such as
          MED2) to read sample files from a different directory in the filesystem.

          Parameters:

                 c      the player context handle.

                 path   the path to retrieve instrument files.

          Returns:
                 0 if the instrument path was correctly set,  or  -XMP_ERROR_SYSTEM  in  case  of
                 error (the system error code is set in errno).

   int xmp_get_player(xmp_context c, int param)
          Retrieve current value of the specified player parameter.

          Parameters:

                 c      the player context handle.

                 param  player parameter to get.  Valid parameters are:

                            XMP_PLAYER_AMP      /* Amplification factor */
                            XMP_PLAYER_MIX      /* Stereo mixing */
                            XMP_PLAYER_INTERP   /* Interpolation type */
                            XMP_PLAYER_DSP      /* DSP effect flags */
                            XMP_PLAYER_FLAGS    /* Player flags */
                            XMP_PLAYER_CFLAGS   /* Player flags for current module*/
                            XMP_PLAYER_SMPCTL   /* Control sample loading */
                            XMP_PLAYER_VOLUME   /* Player master volume */
                            XMP_PLAYER_STATE    /* Current player state*/

                        See  xmp_set_player  for  the  list  of  valid values for each parameter.
                        Valid states are:

                            XMP_STATE_UNLOADED  /* Context created */
                            XMP_STATE_LOADED    /* Module loaded */
                            XMP_STATE_PLAYING   /* Module playing */

          Returns:
                 The  parameter  value,   or   -XMP_ERROR_STATE   if   the   parameter   is   not
                 XMP_PLAYER_STATE and the player is not in playing state.

   int xmp_set_player(xmp_context c, int param, int val)
          Set player parameter with the specified value.

          Parameters:

                 param  player parameter to set.  Valid parameters are:

                            XMP_PLAYER_AMP      /* Amplification factor */
                            XMP_PLAYER_MIX      /* Stereo mixing */
                            XMP_PLAYER_INTERP   /* Interpolation type */
                            XMP_PLAYER_DSP      /* DSP effect flags */
                            XMP_PLAYER_FLAGS    /* Player flags */
                            XMP_PLAYER_CFLAGS   /* Player flags for current module*/
                            XMP_PLAYER_SMPCTL   /* Control sample loading */
                            XMP_PLAYER_VOLUME   /* Player master volume */

                 val    the value to set. Valid values are:

                        • Amplification factor: ranges from 0 to 3. Default value is 1.

                        • Stereo mixing: percentual left/right channel separation. Default is 70.

                        • Interpolation type: can be one of the following values:

                              XMP_INTERP_NEAREST  /* Nearest neighbor */
                              XMP_INTERP_LINEAR   /* Linear (default) */
                              XMP_INTERP_SPLINE   /* Cubic spline */

                        • DSP effects flags: enable or disable DSP effects. Valid effects are:

                              XMP_DSP_LOWPASS     /* Lowpass filter effect */
                              XMP_DSP_ALL         /* All effects */

                        • Player flags: tweakable player parameters. Valid flags are:

                              XMP_FLAGS_VBLANK    /* Use vblank timing */
                              XMP_FLAGS_FX9BUG    /* Emulate Protracker 2.x FX9 bug */
                              XMP_FLAGS_FIXLOOP   /* Make sample loop value / 2 */

                        • [Added  in  libxmp  4.1] Player flags for current module: same flags as
                          above but after applying module-specific quirks (if any).

                        • [Added in libxmp 4.1] Control sample load. Valid values are:

                              XMP_SMPCTL_SKIP     /* Don't load samples */

                          Disabling  sample  loading  when  loading  a   module   allows   allows
                          computation  of module duration without decompressing and loading large
                          sample data, and is useful when duration information is  needed  for  a
                          module that won't be played immediately.

                        • [Added in libxmp 4.2] Set the player master volume, in a 0-100 scale.

          Returns:
                 0  if parameter was correctly set, -XMP_ERROR_INVALID if parameter or values are
                 out of the valid ranges, or -XMP_ERROR_STATE if the player  is  not  in  playing
                 state.

EXTERNAL SAMPLE MIXER API

       Libxmp  4.2 includes a mini-API that can be used to add sound effects to games and similar
       applications, provided that you  have  a  low  latency  sound  system.  It  allows  module
       instruments  or  external sample files in WAV format to be played in response to arbitrary
       events.

   Example
       This example using SDL loads a module and a sound sample, plays the module  as  background
       music, and plays the sample when a key is pressed:

          #include <SDL/SDL.h>
          #include <xmp.h>

          static void fill_audio(void *udata, unsigned char *stream, int len)
          {
              xmp_play_buffer(udata, stream, len, 0);
          }

          int sound_init(xmp_context ctx, int sampling_rate, int channels)
          {
              SDL_AudioSpec a;

              a.freq = sampling_rate;
              a.format = (AUDIO_S16);
              a.channels = channels;
              a.samples = 2048;
              a.callback = fill_audio;
              a.userdata = ctx;

              if (SDL_OpenAudio(&a, NULL) < 0) {
                      fprintf(stderr, "%s\n", SDL_GetError());
                      return -1;
              }
          }

          int video_init()
          {
              if (SDL_Init(SDL_INIT_VIDEO) < 0) {
                  fprintf(stderr, "%s\n", SDL_GetError());
                  return -1;
              }
              if (SDL_SetVideoMode(640, 480, 8, 0) == NULL) {
                  fprintf(stderr, "%s\n", SDL_GetError());
                  return -1;
              }
              atexit(SDL_Quit);
          }

          int main(int argc, char **argv)
          {
              SDL_Event event;
              xmp_context ctx;

              if ((ctx = xmp_create_context()) == NULL)
                      return 1;

              video_init();
              sound_init(ctx, 44100, 2);

              xmp_start_smix(ctx, 1, 1);
              xmp_smix_load_sample(ctx, 0, "blip.wav");

              xmp_load_module(ctx, "music.mod");
              xmp_start_player(ctx, 44100, 0);
              xmp_set_player(ctx, XMP_PLAYER_VOLUME, 40);

              SDL_PauseAudio(0);

              while (1) {
                  if (SDL_WaitEvent(&event)) {
                      if (event.type == SDL_KEYDOWN) {
                          if (event.key.keysym.sym == SDLK_ESCAPE)
                              break;
                          xmp_smix_play_sample(ctx, 0, 60, 64, 0);
                      }
                  }
              }

              SDL_PauseAudio(1);

              xmp_end_player(ctx);
              xmp_release_module(ctx);
              xmp_free_context(ctx);
              xmp_end_smix(ctx);

              SDL_CloseAudio();
              return 0;
          }

   SMIX API reference
   int xmp_start_smix(xmp_context c, int nch, int nsmp)
          Initialize  the  external  sample  mixer  subsystem  with  the given number of reserved
          channels and samples.

          Parameters:

                 c      the player context handle.

                 nch    number of reserved sound mixer channels (1 to 64).

                 nsmp   number of external samples.

          Returns:
                 0  if  the   external   sample   mixer   system   was   correctly   initialized,
                 -XMP_ERROR_INVALID in case of invalid parameters, -XMP_ERROR_STATE if the player
                 is already in playing state, or -XMP_ERROR_SYSTEM in case of system  error  (the
                 system error code is set in errno).

   int xmp_smix_play_instrument(xmp_context c, int ins, int note, int vol, int chn)
          Play a note using an instrument from the currently loaded module in one of the reserved
          sound mixer channels.

          Parameters:

                 c      the player context handle.

                 ins    the instrument to play.

                 note   the note number to play (60 = middle C).

                 vol    the volume to use (0 to the maximum volume  value  used  by  the  current
                        module.

                 chn    the reserved channe to use to play the instrument.

          Returns:
                 0  if the instrument was correctly played, -XMP_ERROR_INVALID in case of invalid
                 parameters, or -XMP_ERROR_STATE if the player is not in playing state.

   int xmp_smix_play_sample(xmp_context c, int ins, int vol, int chn)
          Play an external sample file in one of the reserved sound channels.   The  sample  must
          have been previously loaded using xmp_smix_load_sample().

          Parameters:

                 c      the player context handle.

                 ins    the sample to play.

                 vol    the  volume  to  use  (0  to the maximum volume value used by the current
                        module.

                 chn    the reserved channel to use to play the sample.

          Returns:
                 0 if the sample was correctly played,  -XMP_ERROR_INVALID  in  case  of  invalid
                 parameters, or -XMP_ERROR_STATE if the player is not in playing state.

   int xmp_smix_channel_pan(xmp_context c, int chn, int pan)
          Set the reserved channel pan value.

          Parameters:

                 c      the player context handle.

                 chn    the reserved channel number.

                 pan    the pan value to set (0 to 255).

          Returns:
                 0 if the pan value was set, or -XMP_ERROR_INVALID if parameters are invalid.

   int xmp_smix_load_sample(xmp_context c, int num, char *path)
          Load a sound sample from a file. Samples should be in mono WAV (RIFF) format.

          Parameters:

                 c      the player context handle.

                 num    the slot number of the external sample to load.

                 path   pathname of the file to load.

          Returns:
                 0  if  the  sample  was  correctly loaded, -XMP_ERROR_INVALID if the sample slot
                 number is invalid (not reserved using  xmp_start_smix()),  -XMP_ERROR_FORMAT  if
                 the  file  format  is  unsupported, or -XMP_ERROR_SYSTEM in case of system error
                 (the system error code is set in errno).

   int xmp_smix_release_sample(xmp_context c, int num)
          Release memory allocated by an external sample in the specified player context.

          Parameters:

                 c      the player context handle.

                 num    the sample slot number to release.

          Returns:
                 0 if memory was correctly released, or -XMP_ERROR_INVALID  if  the  sample  slot
                 number is invalid.

   void xmp_end_smix(xmp_context c)
          Deinitialize and resease memory used by the external sample mixer subsystem.

          Parameters:

                 c      the player context handle.

AUTHOR

       Claudio Matsuoka and Hipolito Carraro Jr.