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NAME

       next_fli_frame  -  Reads  the  next  frame  of  the  current  animation file. Allegro game
       programming library.

SYNOPSIS

       #include <allegro.h>

       int next_fli_frame(int loop);

DESCRIPTION

       Reads the next frame of the current animation file. If `loop' is not zero, the player will
       cycle  when it reaches the end of the file, otherwise it will return FLI_EOF. The frame is
       read into the global variables fli_bitmap and fli_palette. Example:

          while (next_fli_frame(0) == FLI_OK) {
             /* Do stuff, like play audio stream
                or check keys to skip animation. */
             /* Rest some time until next frame... */
          }

RETURN VALUE

       Returns FLI_OK on success, FLI_ERROR or FLI_NOT_OPEN on error, and FLI_EOF on reaching the
       end of the file.

SEE ALSO

       open_fli(3alleg4),    fli_bitmap(3alleg4),    fli_palette(3alleg4),    fli_timer(3alleg4),
       fli_frame(3alleg4)