Provided by: allegro4-doc_4.4.2-4_all bug

NAME

       play_fli - Plays a FLI or FLC animation from disk. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       int play_fli(const char *filename, BITMAP *bmp, int loop, int (*callback)());

DESCRIPTION

       Plays  an Autodesk Animator FLI or FLC animation file on the specified BITMAP, reading the
       data from disk as it is required. If `loop' is not zero, the player  will  cycle  when  it
       reaches  the  end  of the file, otherwise it will play through the animation once and then
       return. Read the beginning of chapter "FLIC routines" for a description  of  the  callback
       parameter.  Example:

          /* Let users skip looped animations. */
          int check_escape_key(void)
          {
             if (key[KEY_ESC])
                return 1;
             else
                return 0;
          }
          ...
             int ret = play_fli("animlogo.fli", screen, 1,
                                 check_escape_key);
             if (ret == FLI_ERROR)
                abort_on_error("Error playing intro!");

RETURN VALUE

       The  FLI  player  returns FLI_OK if it reached the end of the file, FLI_ERROR if something
       went wrong, and the value returned by the callback function if that was what stopped it.

SEE ALSO

       play_memory_fli(3alleg4), install_timer(3alleg4), fli_frame(3alleg4)