Provided by: libncarg-dev_6.1.2-7_amd64 bug

NAME

       VVGETC - Gets the current value of a Vectors parameter of type CHARACTER.

SYNOPSIS

       CALL VVGETC (CNM,CVL)

C-BINDING SYNOPSIS

       #include <ncarg/ncargC.h>

       void c_vvgetc(char *cnm, char *cvl, int len)

DESCRIPTION

       CNM         (CHARACTER, input) is the name of a parameter whose character value is to be
                   retrieved. Only the first three characters of CNM are examined.  The three
                   characters may either be entirely upper or entirely lower case; mixed case is
                   not recognized. It is recommended that the rest of the character string be
                   used to improve the readability of the code.  For example, instead of just
                   ´MXT´, use ´MXT - Maximum Vector Text String´.

       CVL         (CHARACTER, output) is a variable in which the value of the parameter
                   specified by CNM is to be returned.

C-BINDING DESCRIPTION

       The C-binding argument descriptions are the same as the FORTRAN argument descriptions with
       the following exception:

       len         The size of cvl as dimensioned in the calling program.

USAGE

       This routine allows you to retrieve the current value of Vectors parameters of type
       CHARACTER. For a complete list of parameters available in this utility, see the
       vectors_params man page.

ACCESS

       To use VVGETC or c_vvgetc, load the NCAR Graphics libraries ncarg, ncarg_gks, and ncarg_c,
       preferably in that order.

MESSAGES

       See the vectors man page for a description of all Vectors error messages and/or
       informational messages.

SEE ALSO

       Online: vectors, vectors_params, vvectr, vvgeti, vvgetr, vvinit, vvrset, vvsetc, vvseti,
       vvsetr, vvudmv, vvumxy, ncarg_cbind.

       Hardcopy: NCAR Graphics Fundamentals, UNIX Version

COPYRIGHT

       Copyright (C) 1987-2009
       University Corporation for Atmospheric Research
       The use of this Software is governed by a License Agreement.