trusty (6) assaultcube.6.gz

Provided by: assaultcube-data_1.1.0.4+repack1-2.1_all bug

NAME

       assaultcube - AssaultCube client

SYNOPSIS

       assaultcube  [  -wX  ]  [  -hY  ]  [  -t  ]  [ -zN ] [ -bN ] [ -sN ] [ -aN ] [ -vN ] [ --loadmap=FILE ] [
       --loaddemo=FILE ] [ -e"C" ] [ --init ] [ --mod=PATH ] [ --home=PATH ] [ -mURL ] [ -T ] [ -d ] [ --version
       ] [ --protocol ] [ --help ]

DESCRIPTION

       AssaultCube,  formerly  ActionCube,  is a first-person-shooter based on the game Cube. Set in a realistic
       looking environment, as far as that's possible with this engine, while gameplay stays  fast  and  arcade.
       This game is all about team oriented multiplayer fun.

       assaultcube  is  a  script which executes /usr/lib/games/ac_client from the /usr/share/games/assaultcube/
       directory using the "--home=${HOME}/.assaultcube_v1.104 --init" options. It will  accept  any  additional
       options

OPTIONS

       -wX    Sets the desired screen width to X. The default is -w1024

       -hY    Sets the desired screen height to Y. The default is -h768

       -t     Forces  AssaultCube  to  run  in  "window"  mode (turns fullscreen off).  You can explicitly force
              fullscreen mode by using -t1

       -zN    Sets the precision of the z-buffer  to N bits.  This should be at least 24 or you  may  experience
              depth problems.

       -bN    Sets the colour depth  to N bits per pixel (example: -b16 would set the colour depth to 16-bits).

       -sN    Sets  the  stencil  buffer  precision  to  N  bits.  This needs to be either 8 to enable shadowing
              effects, or 0 to turn it off (the default).

       -aN    Sets full-scene anti-aliasing to N samples (example: -a4 is 4x).

       -vN    Enables v-sync if N is greater 0. If N equals -1 then system defaults will be used.

       --loadmap=FILE
              Forces AssaultCube to load the map named FILE when launched.

       --loaddemo=FILE
              Forces AssaultCube to playback the demo named FILE when launched.

       -e"C"  Executes the command C on launch (i.e. -e"echo hello"). Refer to the CubeScript command  reference
              for a list of all possible commands.

       --init Executes  the  init  script  before  starting  the graphics and sound subsystems (recommended). By
              default, the file ./config/init.cfg is used. This can be overridden by setting --init=yourfile.cfg

       --mod=PATH
              Adds the specified path to the list of directories to be searched when loading resources. Use this
              to "MOD" the game in a clean way without having to place/replace files in the main directory.  See
              the custom mods page for more information.

       --home=PATH
              Specifies the AssaultCube home folder.  AssaultCube will write custom settings and files  to  this
              directory (recommended).

       -mURL  Sets the client to update its serverlist from the URL of a different masterserver. When using this
              argument, you need to exclude the protocol at the beginning (i.e. add everything BUT http:// on to
              the argument).  The default is -massault.cubers.net

       -T     Tags a timestamp to each line of text output to the console.

       -d     This  starts the executable file for the AssaultCube CLIENT, as an AssaultCube SERVER instead. You
              don't need this argument if you're using the server executable. There  is  no  need  to  use  this
              argument unless you know what you're doing.

       --version
              Prints out the version number (example: 1.104) instead of running AssaultCube.

       --protocol
              Prints out the protocol number (example: 1140) instead of running AssaultCube.

       --help Display this manpage

SEE ALSO

       assaultcube-server(6)

AUTHOR

       AssaultCube was written by the AssaultCube Team.

       This manual page was written by Martin Erik Werner <martinerikwerner@gmail.com>
       Information taken from
       <http://assault.cubers.net/docs/commandline.html>

                                                  May  7, 2011                                    ASSAULTCUBE(6)