Provided by: xboard_4.7.3-1_amd64 bug

NAME

       xboard - X graphical user interface for chess

SYNOPSIS

       xboard [options]
       xboard -ics -icshost hostname [options]
       xboard -ncp [options]
       |pxboard
       cmail [options]

DESCRIPTION

       XBoard is a graphical chessboard that can serve as a user interface to chess engines (such as GNU Chess),
       the Internet Chess Servers, electronic mail correspondence chess, or your own collection of saved games.

       This manual documents version 4.7.3 of XBoard.

MAJOR MODES

       XBoard  always runs in one of four major modes.  You select the major mode from the command line when you
       start up XBoard.

       xboard [options]
              As an interface to GNU Chess or another chess engine running on your machine, XBoard lets you play
              a game against the machine, set up arbitrary positions, force variations, watch a game between two
              chess engines, interactively analyze your stored games or set up and analyze arbitrary  positions.
              (Note: Not all chess engines support analysis.)

       xboard -ics -icshost hostname [options]
              As  Internet  Chess  Server (ICS) interface, XBoard lets you play against other ICS users, observe
              games they are playing, or review games that have recently finished.  Most of the ICS "wild" chess
              variants are supported, including bughouse.

       xboard -ncp [options]
              XBoard can also be used simply as an electronic chessboard to play through games. It will read and
              write game files and allow you to play through variations manually. You can use it to browse games
              off the net or review games you have saved.  These features are also available in the other modes.

       |pxboard
              If you want to pipe games into XBoard, use the supplied shell script `pxboard'.  For example, from
              the news reader `xrn', find a message with one or more games in it, click  the  Save  button,  and
              type `|pxboard' as the file name.

       cmail [options]
              As  an interface to electronic mail correspondence chess, XBoard works with the cmail program. See
              CMail below for instructions.

BASIC OPERATION

       To move a piece, you can drag it with the left mouse button, or you can click the left mouse button  once
       on the piece, then once more on the destination square. In crazyhouse, bughouse or shogi you can drag and
       drop pieces to the board from the holdings squares displayed next to the board.

       Old  behavior,  where right-clicking a square brings up a menu where you can select what piece to drop on
       it can still be selected through the `Drop Menu' option.  Only in Edit Position  mode  right  and  middle
       clicking  a  square is still used to put a piece on it, and the piece to drop is selected by sweeping the
       mouse vertically with the button held down.

       The default function of the right mouse button in other modes  is  to  display  the  position  the  chess
       program thinks it will end up in.  While moving the mouse vertically with this button pressed XBoard will
       step  through the principal variation to show how this position will be reached.  Lines of play displayed
       in the engine-output window, or PGN variations in the comment window can similarly be played out  on  the
       board,  by  right-clicking on them.  Only in Analysis mode, when you walk along a PV, releasing the mouse
       button will forward the game upto that point, like you entered all previous PV moves.  As the display  of
       the  PV  in  that  case  starts  after  the first move a simple right-click will play the move the engine
       indicates.

       In Analysis mode you can also make a move by grabbing the piece with a double-click  of  the  left  mouse
       button  (or while keeping the Ctrl key pressed).  In this case the move you enter will not be played, but
       will be excluded from the analysis of the current position.  (Or included if it was already excluded;  it
       is a toggle.)  This only works for engines that support this feature.

       When  connected to an ICS, it is possible to call up a graphical representation of players seeking a game
       in stead of the chess board, when the latter is not in use (i.e. when you are not playing or  observing).
       Left-clicking  the  display area will switch between this 'seek graph' and the chess board.  Hovering the
       mouse pointer over a dot will show the details of the seek ad in  the  message  field  above  the  board.
       Left-clicking  the  dot  will challenge that player.  Right-clicking a dot will 'push it to the back', to
       reveal any dots that were hidden behind it.  Right-clicking off dots will refresh the graph.

       Most other XBoard commands are available from the menu bar. The most frequently used commands  also  have
       shortcut  keys  or  on-screen  buttons.   These  shortcut keystrokes are mostly non-printable characters.
       Typing a letter or digit while the board window has focus will bring up a  type-in  box  with  the  typed
       letter  already  in  it.   You  can use that to type a move in siuations where it is your turn to enter a
       move, type a move number to call up the position after that move in the display,  or,  in  Edit  Position
       mode,  type  a FEN.  Some rarely used parameters can only be set through options on the command line used
       to invoke XBoard.

       XBoard uses a settings file, in which it can remember any changes to the settings that are  made  through
       menus or command-line options, so they will still apply when you restart XBoard for another session.  The
       settings can be saved into this file automatically when XBoard exits, or on explicit request of the user.
       The default name for the settings file is /etc/xboard/xboard.conf, but in a standard install this file is
       only  used as a master settings file that determines the system-wide default settings, and defers reading
       and writing of user settings to a user-specific file like ~/.xboardrc in the user's home directory.

       When XBoard is iconized, its graphical icon is a white knight if it is White's  turn  to  move,  a  black
       knight if it is Black's turn.

MENUS, BUTTONS, AND KEYS

   File Menu
       New Game
              Resets  XBoard  and  the  chess engine to the beginning of a new chess game. The `Ctrl-N' key is a
              keyboard equivalent. In Internet Chess Server mode, clears  the  current  state  of  XBoard,  then
              resynchronizes  with the ICS by sending a refresh command. If you want to stop playing, observing,
              or examining an ICS game, use an appropriate command from the Action menu, not  `New  Game'.   See
              Action Menu.

       New Shuffle Game
              Similar  to  `New  Game',  but allows you to specify a particular initial position (according to a
              standardized numbering system) in chess variants which  use  randomized  opening  positions  (e.g.
              Chess960).   You can also press the `Pick Fixed' button to let XBoard generate a random number for
              you.  The thus selected opening position will then persistently be chosen  on  any  following  New
              Game  command until you use this menu to select another.  Selecting position number -1 (or pushing
              the `Randomize' button) will produce a newly randomized position on any new game.  Using this menu
              item in variants that normally do not shuffle their opening position does cause these variants  to
              become  shuffle  variants  until  you  use  the  `New  Shuffle Game' menu to explicitly switch the
              randomization off, or select a new variant.

       New Variant
              Allows you to select a new chess variant in non-ICS mode.  (In ICS play, the  ICS  is  responsible
              for  deciding which variant will be played, and XBoard adapts automatically.)  The shifted `Alt+V'
              key is a keyboard equivalent. If you play with an engine, the engine must  be  able  to  play  the
              selected  variant,  or  the  command will be ignored.  XBoard supports all major variants, such as
              xiangqi, shogi, chess, chess960, Capablanca Chess, shatranj, crazyhouse, bughouse.  But not  every
              board  size  has built-in bitmaps for un-orthodox pieces!  Only sizes bulky (72) and middling (49)
              have all pieces, while size petite (33) has most.  These sizes would have to  be  set  at  startup
              through the `size' command-line option when you start up XBoard for such variants to be playable.

              You  can overrule the default board format of the selected variant, (e.g. to play suicide chess on
              a 6 x 6 board), in this dialog, but normally you would not do that, and leave them at '-1',  which
              means 'default'.

       Load Game
              Plays  a  game  from  a  record  file. The `Ctrl-O' key is a keyboard equivalent.  A pop-up dialog
              prompts you for the file name. If the file contains more than one game,  a  second  pop-up  dialog
              displays  a list of games (with information drawn from their PGN tags, if any), and you can select
              the one you want. Alternatively, you can load the Nth game in the file  directly,  by  typing  the
              number `N' after the file name, separated by a space.

              The  game  file  parser  will accept PGN (portable game notation), or in fact almost any file that
              contains moves in algebraic notation.  Notation of the form `P@f7' is accepted for piece-drops  in
              bughouse  games; this is a nonstandard extension to PGN.  If the file includes a PGN position (FEN
              tag), or an old-style XBoard position diagram bracketed by `[--' and `--]' before the first  move,
              the game starts from that position. Text enclosed in parentheses, square brackets, or curly braces
              is  assumed  to  be  commentary and is displayed in a pop-up window. Any other text in the file is
              ignored. PGN variations (enclosed in parentheses) also are treated as comments;  however,  if  you
              rights-click  them  in  the  comment window, XBoard will shelve the current line, and load the the
              selected variation, so you can step through it.  You can later revert to the  previous  line  with
              the  `Revert'  command.   This  way  you  can  walk quite complex varation trees with XBoard.  The
              nonstandard PGN tag [Variant "varname"] functions similarly to the  -variant  command-line  option
              (see  below),  allowing  games  in  certain chess variants to be loaded.  Note that it must appear
              before any FEN tag for XBoard to recognize variant FENs appropriately.  There is also a  heuristic
              to recognize chess variants from the Event tag, by looking for the strings that the Internet Chess
              Servers put there when saving variant ("wild") games.

       Load Position
              Sets  up  a  position  from  a position file.  A pop-up dialog prompts you for the file name.  The
              shifted `Ctrl-O' key is a keyboard equivalent. If the file contains more than one saved  position,
              and  you  want  to  load the Nth one, type the number N after the file name, separated by a space.
              Position files must be in FEN (Forsythe-Edwards notation), or in the format that the Save Position
              command writes when oldSaveStyle is turned on.

       Load Next Position
              Loads the next position from the last position file you loaded.   The  shifted  `PgDn'  key  is  a
              keyboard equivalent.

       Load Previous Position
              Loads  the  previous  position from the last position file you loaded. The shifted `PgUp' key is a
              keyboard equivalent.  Not available if the last position was loaded from a pipe.

       Save Game
              Appends a record of the current game to a file.  The `Ctrl-S' key is  a  keyboard  equivalent.   A
              pop-up  dialog prompts you for the file name. If the game did not begin with the standard starting
              position, the game file includes the starting position used. Games are saved in the PGN  (portable
              game  notation) format, unless the oldSaveStyle option is true, in which case they are saved in an
              older format that is specific to XBoard. Both formats are human-readable, and  both  can  be  read
              back  by  the  `Load  Game'  command.   Notation of the form `P@f7' is accepted for piece-drops in
              bughouse games; this is a nonstandard extension to PGN.

       Save Position
              Appends a diagram of the current position to a file.  The  shifted  `Ctrl+S'  key  is  a  keyboard
              equivalent.   A pop-up dialog prompts you for the file name. Positions are saved in FEN (Forsythe-
              Edwards notation) format unless the `oldSaveStyle' option is true, in which case they are saved in
              an older, human-readable format that is specific to XBoard. Both formats can be read back  by  the
              `Load Position' command.

       Save Games as Book
              Creates  an  opening book from the currently loaded game file.  The book will be saved on the file
              specified in the `Common Engine' options dialog.  The value of `Book Depth' specified in that same
              dialog will be used to determine how many moves of each game will be added to  the  internal  book
              buffer.   This  command  can  take a long time to process, and the size of the buffer is currently
              limited.  At the end the buffer will be saved as a Polyglot  book,  but  the  buffer  will  ot  be
              cleared, so that you can continue adding games from other game files.

       Mail Move
       Reload CMail Message
              See CMail.

       Exit   Exits from XBoard. The `Ctrl-Q' key is a keyboard equivalent.

   Edit Menu
       Copy Game
              Copies  a  record  of  the  current  game  to  an  internal clipboard in PGN format and sets the X
              selection to the game text. The `Ctrl-C' key is a keyboard equivalent. The game can be  pasted  to
              another  application  (such  as  a text editor or another copy of XBoard) using that application's
              paste command.  In many X applications, such as xterm and emacs, the middle mouse  button  can  be
              used for pasting; in XBoard, you must use the Paste Game command.

       Copy Position
              Copies the current position to an internal clipboard in FEN format and sets the X selection to the
              position  text.  The shifted `Ctrl-C' key is a keyboard equivalent.  The position can be pasted to
              another application (such as a text editor or another copy of  XBoard)  using  that  application's
              paste  command.   In  many X applications, such as xterm and emacs, the middle mouse button can be
              used for pasting; in XBoard, you must use the Paste Position command.

       Copy Game List
              Copies the current game list to the clipboard, and sets the X selection to this text.  A format of
              comma-separated double-quoted strings is used, including all tags, so it can  be  easily  imported
              into spread-sheet programs.

       Paste Game
              Interprets  the current X selection as a game record and loads it, as with Load Game. The `Ctrl-V'
              key is a keyboard equivalent.

       Paste Position
              Interprets the current X selection as a FEN position and loads it,  as  with  Load  Position.  The
              shifted `Ctrl-V' key is a keyboard equivalent.

       Edit Game
              Allows  you  to make moves for both Black and White, and to change moves after backing up with the
              `Backward' command. The clocks do not run. The `Ctrl-E' key is a keyboard equivalent.

              In chess engine mode, the chess engine  continues  to  check  moves  for  legality  but  does  not
              participate  in  the  game.  You  can  bring  the chess engine into the game by selecting `Machine
              White', `Machine Black', or `Two Machines'.

              In ICS mode, the moves are not sent to the ICS: `Edit Game' takes XBoard out of  ICS  Client  mode
              and  lets  you edit games locally.  If you want to edit games on ICS in a way that other ICS users
              can see, use the ICS `examine' command or start an ICS match against yourself.

       Edit Position
              Lets you set up an arbitrary board position.  The shifted `Ctrl-E' key is a  keyboard  equivalent.
              Use  mouse  button  1  to  drag pieces to new squares, or to delete a piece by dragging it off the
              board or dragging an empty square on top of it.  To drop a new piece  on  a  square,  press  mouse
              button  2  or 3 over the square.  This puts a white or black pawn in the square, respectively, but
              you can change that to any other piece type by dragging the mouse  down  before  you  release  the
              button.   You will then see the piece on the originally clicked square cycle through the available
              pieces (including those of opposite color), and can release the button when you see the piece  you
              want.   To  alter  the  side to move, you can click the clock (the words White and Black above the
              board) of the side you want to give the move to.  To clear the board you can click  the  clock  of
              the  side that alread has the move (which is highlighted in black).  The old behavior with a piece
              menu can still be configured with the aid of the `pieceMenu' option.   Selecting  `Edit  Position'
              causes XBoard to discard all remembered moves in the current game.

              In  ICS  mode,  changes  made  to  the  position by `Edit Position' are not sent to the ICS: `Edit
              Position' takes XBoard out of `ICS Client' mode and lets you edit positions locally. If  you  want
              to  edit positions on ICS in a way that other ICS users can see, use the ICS `examine' command, or
              start an ICS match against yourself.  (See also the ICS Client topic above.)

       Edit Tags
              Lets you edit the PGN (portable game notation) tags for the current game. After editing, the  tags
              must still conform to the PGN tag syntax:

                  <tag-section> ::= <tag-pair> <tag-section>
                                          <empty>
                  <tag-pair> ::= [ <tag-name> <tag-value> ]
                  <tag-name> ::= <identifier>
                  <tag-value> ::= <string>

              See the PGN Standard for full details. Here is an example:

                  [Event "Portoroz Interzonal"]
                  [Site "Portoroz, Yugoslavia"]
                  [Date "1958.08.16"]
                  [Round "8"]
                  [White "Robert J. Fischer"]
                  [Black "Bent Larsen"]
                  [Result "1-0"]

              Any  characters  that  do  not  match this syntax are silently ignored. Note that the PGN standard
              requires all games to have at least the seven tags shown above. Any that you omit will  be  filled
              in by XBoard with `?' (unknown value), or `-' (inapplicable value).

       Edit Comment
              Adds  or  modifies  a  comment  on the current position. Comments are saved by `Save Game' and are
              displayed by `Load Game', PGN variations will also be printed in this window, and can be  promoted
              to main line by right-clicking them.  `Forward', and `Backward'.

       Edit Book
              Pops  up  a  window  listing  the moves available in the GUI book (specified in the `Common Engine
              Settings' dialog)  from  the  currently  displayed  position,  together  with  their  weights  and
              (optionally  in  braces) learn info.  You can then edit this list, and the new list will be stored
              back into the book when you press OK.  Note that the listed  percentages  are  neither  used,  nor
              updated when you change the weights; they are just there as an optical aid.

       Revert
       Annotate
              If  you  are  examining an ICS game and Pause mode is off, Revert issues the ICS command `revert'.
              In local mode, when you were editing or analyzing  a  game,  and  the  `-variations'  command-line
              option  is switched on, you can start a new variation by holding the Shift key down while entering
              a move not at the end of the game.  Variations can also become the  currently  displayed  line  by
              clicking  a  PGN  variation  displayed in the Comment window.  This can be applied recursively, so
              that you can analyze variations on variations; each time you create a new variation by entering an
              alternative move with Shift pressed, or select a new one from  the  Comment  window,  the  current
              variation  will be shelved.  `Revert' allows you to return to the most recently shelved variation.
              The difference between `Revert' and `Annotate' is that with the latter, the variation you are  now
              abandoning  will  be added as a comment (in PGN variation syntax, i.e. between parentheses) to the
              original move where you deviated, for later recalling.  The `Home' key is a keyboard equivalent to
              `Revert'.

       Truncate Game
              Discards all remembered moves of the game beyond the current  position.  Puts  XBoard  into  `Edit
              Game' mode if it was not there already.  The `End' key is a keyboard equivalent.

       Backward
              Steps backward through a series of remembered moves.  The `[<]' button and the `Alt+LeftArrow' key
              are equivalents, as is turning the mouse wheel towards you.  In addition, pressing the Control key
              steps back one move, and releasing it steps forward again.

              In  most  modes,  `Backward'  only lets you look back at old positions; it does not retract moves.
              This is the case if you are playing against a chess engine, playing or observing a game on an ICS,
              or loading a game.  If you select `Backward' in any of these situations, you will not  be  allowed
              to make a different move. Use `Retract Move' or `Edit Game' if you want to change past moves.

              If you are examining an ICS game, the behavior of `Backward' depends on whether XBoard is in Pause
              mode.  If Pause mode is off, `Backward' issues the ICS backward command, which backs up everyone's
              view of the game and allows you to make a different move. If Pause mode  is  on,  `Backward'  only
              backs up your local view.

       Forward
              Steps  forward  through a series of remembered moves (undoing the effect of `Backward') or forward
              through a game file. The `[>]' button and the `Alt+RightArrow' key are equivalents, as is  turning
              the mouse wheel away from you.

              If  you  are  examining an ICS game, the behavior of Forward depends on whether XBoard is in Pause
              mode. If Pause mode is off, `Forward' issues the ICS forward command, which moves everyone's  view
              of  the  game forward along the current line. If Pause mode is on, `Forward' only moves your local
              view forward, and it will not go past the position that the game was in when you paused.

       Back to Start
              Jumps backward to the first remembered position in the game.  The `[<<]' button and the `Alt+Home'
              key are equivalents.

              In most modes, Back to Start only lets you look back at old positions; it does not retract  moves.
              This is the case if you are playing against a local chess engine, playing or observing a game on a
              chess  server,  or  loading  a game. If you select `Back to Start' in any of these situations, you
              will not be allowed to make different moves. Use `Retract Move' or `Edit  Game'  if  you  want  to
              change past moves; or use Reset to start a new game.

              If  you  are examining an ICS game, the behavior of @samp{Back to Start} depends on whether XBoard
              is in Pause mode. If Pause mode is off, `Back to Start' issues the ICS `backward 999999'  command,
              which backs up everyone's view of the game to the start and allows you to make different moves. If
              Pause mode is on, @samp{Back to Start} only backs up your local view.

       Forward to End
              Jumps forward to the last remembered position in the game. The `[>>]' button and the `Alt+End' key
              are equivalents.

              If  you are examining an ICS game, the behavior of @samp{Forward to End} depends on whether XBoard
              is in Pause mode. If Pause mode is off, `Forward to End' issues the ICS `forward 999999'  command,
              which  moves  everyone's view of the game forward to the end of the current line. If Pause mode is
              on, `Forward to End' only moves your local view forward, and it will not go past the position that
              the game was in when you paused.

   View Menu
       Flip View
              Inverts your view of the chess board for the duration of the current game.  Starting  a  new  game
              returns the board to normal.  The `F2' key is a keyboard equivalent.

       Show Engine Output
              Shows  or  hides  a  window  in  which the thinking output of any loaded engines is displayed. The
              shifted `Alt+O' key is a keyboard equivalent.  XBoard will display lines of thinking output of the
              same depth ordered by score, (highest score on top), rather than in the order the engine  produced
              them.  Usually this amounts to the same, as a normal engine search will only find new PV (and emit
              it  as  thinking  output) when it searches a move with a higher score than the previous variation.
              But when the engine is in multi-variation mode this needs not always  be  true,  and  it  is  more
              convenient  for  someone analyzing games to see the moves sorted by score.  The order in which the
              engine found them is only of interest to the engine author, and can still be deduced from the time
              or node count printed with the line.  Right-clicking a line in this window, and  then  moving  the
              mouse  vertically  with  the  right  button kept down, will make XBoard play through the PV listed
              there.  The use of the board window as 'variation board' will normally end when  you  release  the
              right  button, or when the opponent plays a move.  But beware: in Analysis mode, moves thus played
              out will be added to the game.  The Engine-Output pane for  each  engine  will  contain  a  header
              displaying  the  multi-PV  status  and  a  list of excluded moves in Analysis mode, which are also
              responsive to right-clicking.

       Show Move History
              Shows or hides a list of moves of the current  game.   The  shifted  `Alt+H'  key  is  a  keyboard
              equivalent.   This  list  allows  you  to  move the display to any earlier position in the game by
              clicking on the corresponding move.

       Show Evaluation Graph
              Shows or hides a window which displays a graph of how the engine score(s) evolved as a function of
              the move number.  The shifted `Alt+E' key is a keyboard equivalent.  Clicking on  the  graph  will
              bring the corresponding position in the board display.

       Show Game List
              Shows  or  hides  the list of games generated by the last `Load Game' command. The shifted `Alt+G'
              key is a keyboard equivalent.

       Tags   Pops up a window which shows the PGN (portable game notation) tags for the current game.  For  now
              this is a duplicate of the `Edit Tags' item in the `Edit' menu.

       Comments
              Pops up a window which shows any comments to or variations on the current move.  For now this is a
              duplicate of the `Edit Comment' item in the `Edit' menu.

       ICS Input Box
              If  this  option is set in ICS mode, XBoard creates an extra window that you can use for typing in
              ICS commands.  The input box is especially useful if you want to type in something long or do some
              editing on your input, because output from ICS doesn't get mixed in with your typing as  it  would
              in the main terminal window.

       Open Chat Window
              This  menu  item  opens  a  window  in which you can conduct upto 5 chats with other ICS users (or
              channels).  To use the window, write the name of your chat partner, the  channel  number,  or  the
              words  'shouts',  'whispers', 'cshouts' in the upper field (closing with <Enter>).  Everything you
              type in the lowest field will then automatically be sent to the mentioned party, while  everything
              that  party  sends  to  you  will  appear  in  the central text box, rather than appear in the ICS
              console.  The row of buttons allow you to choose between chat; to start a new chat, just select an
              empty button, and complete the `Chat partner' field.

       Board  Summons a dialog where you can customize the look of the chess board.  Here you  can  specify  the
              directory  from  which piece images should be taken, when you don't want to use the built-in piece
              images (see `pieceImageDirectory' option), external images  to  be  used  for  the  board  squares
              (`liteBackTextureFile'  and  `darkBackTextureFile'  options),  and square and piece colors for the
              default pieces.

       Game List Tags
              a duplicate of the Game List dialog in the Options menu.

   Mode Menu
       Machine White
              Tells the chess engine to play White.  The `Ctrl-W' key is a keyboard equivalent.

       Machine Black
              Tells the chess engine to play Black.  The `Ctrl-B' key is a keyboard equivalent.

       Two Machines
              Plays a game between two chess engines.  The `Ctrl-T' key is a keyboard equivalent.

       Analysis Mode
              XBoard tells the chess engine to start analyzing the  current  game/position  and  shows  you  the
              analysis  as you move pieces around.  The `Ctrl-A' key is a keyboard equivalent.  Note: Some chess
              engines do not support Analysis mode.

              To set up a position to analyze, you do the following:

              1. Select Edit Position from the Mode Menu

              2. Set up the position.  Use the middle and right buttons to bring up the white  and  black  piece
              menus.

              3. When you are finished, click on either the Black or White clock to tell XBoard which side moves
              first.

              4. Select Analysis Mode from the Mode Menu to start the analysis.

              You  can  now  play legal moves to create follow-up positions for the engine to analyze, while the
              moves will be remembered as a stored game, and then step backward through this game  to  take  the
              moves back.  Note that you can also click on the clocks to set the opposite side to move (adding a
              so-called `null move' to the game).

              You  can  also  tell the engine to exclude some moves from analysis.  (Engines that do not support
              the exclude-moves feature will ignore this, however.)  The general way to do this is to  play  the
              move  you  want  to  exclude  starting  with  a double click on the piece.  When you use drag-drop
              moving, the piece you grab with a double click will also remain on its square, to  show  you  that
              you  are not really making the move, but just forbid it from the current position.  Playing a thus
              excluded move a second time will include it again.  Excluded moves will be listed  as  text  in  a
              header  line  in the Engine Output window, and you can also re-include them by right-clicking them
              there.  This header line will also contain the words 'best' and 'tail'; right-clicking those  will
              exclude  the currently best move, or all moves not explicitly listed in the header line.  Once you
              leave the current position all memory of excluded moves will be lost when you return there.

              Selecting this menu item while already in `Analysis Mode' will toggle  the  participation  of  the
              second  engine in the analysis.  The output of this engine will then be shown in the lower pane of
              the Engine Output window.  The analysis function can also be used when observing games on  an  ICS
              with  an  engine  loaded (zippy mode); the engine then will analyse the positions as they occur in
              the observed game.

       Analyze Game
              This option subjects the currently loaded game to automatic analysis by the  loaded  engine.   The
              `Ctrl-G' key is a keyboard equivalent.  XBoard will start auto-playing the game from the currently
              displayed  position,  while  the  engine  is  analyzing  the  current  position.  The game will be
              annotated with the results of these analyses.  In particlar, the score and depth will be added  as
              a comment, and the PV will be added as a variation.

              Normally  the  analysis  would stop after reaching the end of the game.  But when a game is loaded
              from a multi-game file while `Analyze Game' was already switched on, the  analysis  will  continue
              with  the  next  game  in  the file until the end of the file is reached (or you switch to another
              mode).

              The time the engine spends on analyzing each move  can  be  controlled  through  the  command-line
              option  `-timeDelay',  which can also be set from the `Load Game Options' menu dialog.  Note: Some
              chess engines do not support Analysis mode.

       Edit Game
              Duplicate of the item in the Edit menu.  Note that `Edit Game' is the idle mode of XBoard, and can
              be used to get you out of other modes. E.g. to stop analyzing, stop a game between two engines  or
              stop editing a position.

       Edit Position
              Duplicate of the item in the Edit menu.

       Training
              Training  mode  lets you interactively guess the moves of a game for one of the players. You guess
              the next move of the game by playing the move on the board. If the move played  matches  the  next
              move  of  the  game, the move is accepted and the opponent's response is auto-played.  If the move
              played is incorrect, an error message is displayed.  You can select this mode only while loading a
              game (that is, after selecting `Load Game' from the File menu).  While  XBoard  is  in  `Training'
              mode, the navigation buttons are disabled.

       ICS Client
              This  is  the normal mode when XBoard is connected to a chess server.  If you have moved into Edit
              Game or Edit Position mode, you can select this option to get out.

              To use xboard in ICS mode, run it in the foreground with the -ics option, and use the terminal you
              started it from to type commands and receive text responses from  the  chess  server.   See  Chess
              Servers below for more information.

              XBoard  activates  some  special  position/game  editing  features  when  you use the `examine' or
              `bsetup' commands on ICS and you have `ICS Client' selected on the  Mode  menu.   First,  you  can
              issue the ICS position-editing commands with the mouse.  Move pieces by dragging with mouse button
              1.   To drop a new piece on a square, press mouse button 2 or 3 over the square.  This brings up a
              menu of white pieces (button 2) or black pieces (button 3).  Additional menu choices let you empty
              the square or clear the board.  Click on the White or Black clock to set the side  to  play.   You
              cannot  set  the  side to play or drag pieces to arbitrary squares while examining on ICC, but you
              can do so in `bsetup' mode on  FICS.   In  addition,  the  menu  commands  `Forward',  `Backward',
              `Pause', and `Stop Examining' have special functions in this mode; see below.

       Machine Match
              Starts a match between two chess programs, with a number of games and other parameters set through
              the  `Match  Options' menu dialog.  When a match is already running, selecting this item will make
              XBoard drop out of match mode after the current game finishes.

       Pause  Pauses updates to the board, and if you are playing against  a  chess  engine,  also  pauses  your
              clock.  To continue, select `Pause' again, and the display will automatically update to the latest
              position.  The `P' button and keyboard `Pause' key are equivalents.

              If you select Pause when you are playing against a chess engine and it is not your move, the chess
              engine's clock will continue to run and it will eventually make a move, at which point both clocks
              will stop. Since board updates are paused, however, you will not see the move until you exit  from
              Pause  mode  (or  select  Forward).   This behavior is meant to simulate adjournment with a sealed
              move.

              If you select Pause while you are observing or examining a game on a chess server,  you  can  step
              backward  and  forward  in  the  current  history of the examined game without affecting the other
              observers and examiners, and without having your display jump forward to the latest position  each
              time  a move is made. Select Pause again to reconnect yourself to the current state of the game on
              ICS.

              If you select `Pause' while you are loading a game, the game stops  loading.  You  can  load  more
              moves manually by selecting `Forward', or resume automatic loading by selecting `Pause' again.

   Action Menu
       Accept Accepts  a pending match offer.  The `F3' key is a keyboard equivalent.  If there is more than one
              offer pending, you will have to type in a more specific command instead of using this menu choice.

       Decline
              Declines a pending offer (match, draw, adjourn, etc.).  The `F4' key is a keyboard equivalent.  If
              there  is more than one offer pending, you will have to type in a more specific command instead of
              using this menu choice.

       Call Flag
              Calls your opponent's flag, claiming a win on time, or claiming a draw if  you  are  both  out  of
              time.   The `F5' key is a keyboard equivalent.  You can also call your opponent's flag by clicking
              on his clock.

       Draw   Offers a draw to your opponent, accepts a pending draw offer from your opponent, or claims a  draw
              by repetition or the 50-move rule, as appropriate. The `F6' key is a keyboard equivalent.

       Adjourn
              Asks  your  opponent  to  agree to adjourning the current game, or agrees to a pending adjournment
              offer from your opponent.  The `F7' key is a keyboard equivalent.

       Abort  Asks your opponent to agree to aborting the current game, or agrees to a pending abort offer  from
              your  opponent.   The  `F8' key is a keyboard equivalent. An aborted game ends immediately without
              affecting either player's rating.

       Resign Resigns the game to your opponent. The `F9' key is a keyboard equivalent.

       Stop Observing
              Ends your participation in observing a game, by issuing the ICS observe command with no arguments.
              ICS mode only.  The `F10' key is a keyboard equivalent.

       Stop Examining
              Ends your participation in examining a game, by issuing the ICS unexamine command. ICS mode  only.
              The `F11' key is a keyboard equivalent.

       Upload to Examine
              Create an examined game of the proper variant on the ICS, and send the game there that is currenty
              loaded in XBoard (e.g. through pasting or loading from file).  You must be connected to an ICS for
              this to work.

       Adjudicate to White
       Adjudicate to Black
       Adjudicate Draw
              Terminate  an  ongoing  game in Two-Machines mode (including match mode), with as result a win for
              white, for black, or a draw, respectively.  The PGN file of the game  will  accompany  the  result
              string by the comment "user adjudication".

   Engine Menu
       Load Engine
              Pops  up a dialog where you can select or specify an engine to be loaded.  You will always have to
              indicate whether you want to load the  engine  as  first  or  second  engine,  through  the  ‘Load
              menitioned  engine  as’  drop-down list at the bottom of the dialog.  You can even replace engines
              during a game, without disturbing that game.  (Beware that after loading an  engine,  XBoard  will
              always  be  in  Edit  Game mode, so you will have to tell the new engine what to do before it does
              anything!)  When you select an already installed engine from the ‘Select Engine from  List’  drop-
              down  list,  all  other fields of the dialog will be ignored.  In other cases, you have to specify
              the engine executable, possible arguments on the engine command line (if the engine docs  say  the
              engine needs any), and the directory where the engine should look for its files (if this cannot be
              deduced  automatically  from  the  specification of the engine executable).  You will also have to
              specify (with the aid of checkboxes) if the engine is UCI.  If ‘Add this engine to  the  list’  is
              ticked (which it is by default), the engine will be added to the list of installed engines in your
              settings  file,  (provided  you  save the settings!), so that next time you can select it from the
              drop-down list.  You can also specify a ‘nickname’, under which the engine  will  then  appear  in
              that  drop-down  list,  and even choose to use that nickname for it in PGN files for engine-engine
              games.  The info you supply with the checkboxes whether the engine should use GUI  book,  or  (for
              variant engines) automatically switch to the current variant when loaded, will also be included in
              the  list.   For  obsolete  XBoard engines, which would normally take a long delay to load because
              XBoard is waiting for a response they will not give, you can tick ‘WB protocol v1’ to speed up the
              loading process.

       Engine #N Settings
              Pop up a menu dialog to alter the settings specific to the applicable engine.  (The second  engine
              is  only  accessible  once  it has been used in Two-Machines mode.)  For each parameter the engine
              allows to be set, a control element will appear in this dialog that  can  be  used  to  alter  the
              value.   Depending  on the type of parameter (text string, number, multiple choice, on/off switch,
              instantaneous signal) the appropriate control will appear, with a description next to it.   XBoard
              has  no  idea what these values mean; it just passes them on to the engine.  How this dialog looks
              is completely determined by the engine, and XBoard just passes it on to the user.  Many engines do
              not have any parameters that can be set by the user, and in that case the  dialog  will  be  empty
              (except  for the OK and cancel buttons).  UCI engines usually have many parameters. (But these are
              only visible with a sufficiently modern version of the Polyglot adapter needed to run UCI engines,
              e.g. Polyglot 1.4.55b.) For native XBoard engines this is less common.

       Hint   Displays a move hint from the chess engine.

       Book   Displays a list of possible moves from the chess engine's opening book.  The exact format  depends
              on  what  chess  engine you are using.  With GNU Chess 4, the first column gives moves, the second
              column gives one possible response for each move, and the third column shows the number  of  lines
              in  the  book  that  include the move from the first column. If you select this option and nothing
              happens, the chess engine is out of its book or does not support this feature.

       Move Now
              Forces the chess engine to move immediately. Chess engine  mode  only.   The  `Ctrl-M'  key  is  a
              keyboard equivalent.

       Retract Move
              Retracts  your  last  move.  In chess engine mode, you can do this only after the chess engine has
              replied to your move; if the chess engine is still thinking, use `Move Now' first.  In  ICS  mode,
              `Retract  Move'  issues  the  command `takeback 1' or `takeback 2' depending on whether it is your
              opponent's move or yours.  The `Ctrl-X' key is a keyboard equivalent.

       Recently Used Engines
              At the bottom of the engine menu there can be a list of names of engines that you recently  loaded
              through  the Load Engine menu dialog in previous sessions.  Clicking on such a name will load that
              engine as first engine, so you won't have to search for it in your list of installed  engines,  if
              that   is   very   long.    The   maximum   number  of  displayed  engine  names  is  set  by  the
              `recentEngines'command-line option.

   Options Menu
       The following items to set option values appear in the dialog summoned by the general Options menu item.

       Absolute Analysis Scores
              Controls if scores on the Engine Output window during analysis will be printed from the  white  or
              the side-to-move point-of-view.

       Almost Always Queen
              If  this  option is on, 7th-rank pawns automatically change into Queens when you pick them up, and
              when you drag them to the promotion square and release them there, they will promote to that.  But
              when you drag such a pawn backwards first, its identity will start  to  cycle  through  the  other
              available  pieces.   This  will  continue  until  you start to move it forward; at which point the
              identity of the piece will be fixed, so that you can safely put it down on the  promotion  square.
              If  this  option  is  off,  what happens depends on the option `alwaysPromoteToQueen', which would
              force promotion to Queen when true.  Otherwise XBoard would bring up a  dialog  box  whenever  you
              move a pawn to the last rank, asking what piece you want to promote to.

       Animate Dragging
              If  Animate  Dragging  is on, while you are dragging a piece with the mouse, an image of the piece
              follows the mouse cursor.  If Animate Dragging is off, there is no visual feedback while  you  are
              dragging a piece, but if Animate Moving is on, the move will be animated when it is complete.

       Animate Moving
              If Animate Moving is on, all piece moves are animated.  An image of the piece is shown moving from
              the  old square to the new square when the move is completed (unless the move was already animated
              by Animate Dragging).  If Animate Moving is off, a moved piece instantly disappears from  its  old
              square  and  reappears on its new square when the move is complete.  The shifted `Ctrl-A' key is a
              keyboard equivalent.

       Auto Flag
              If this option is on and one player runs out of time before the other, XBoard  will  automatically
              call his flag, claiming a win on time.  The shifted `Ctrl-F' key is a keyboard equivalent.  In ICS
              mode,  Auto  Flag will only call your opponent's flag, not yours, and the ICS may award you a draw
              instead of a win if you have insufficient mating material.  In local chess engine mode, XBoard may
              call either player's flag and will not take material into account (?).

       Auto Flip View
              If the Auto Flip View option is on when you start a game, the board will be automatically oriented
              so that your pawns move from the bottom of the window towards the top.

              If you are playing a game on an ICS, the board is always oriented at the start of the game so that
              your pawns move from the bottom of the window towards the top. Otherwise, the starting orientation
              is determined by the `flipView' command line option; if it is false (the default),  White's  pawns
              move  from  bottom to top at the start of each game; if it is true, Black's pawns move from bottom
              to top. See User interface options.

       Blindfold
              If this option is on, XBoard displays the board as usual but  does  not  display  pieces  or  move
              highlights.   You can still move in the usual way (with the mouse or by typing moves in ICS mode),
              even though the pieces are invisible.

       Drop Menu
              Controls if right-clicking the board in crazyhouse / bughouse will pop up a menu to drop  a  piece
              on  the  clicked square (old, deprecated behavior) or allow you to step through an engine PV (new,
              recommended behavior).

       Enable Variation Trees
              If this option is on, playing a move in Edit Game or Analyze mode  while  keeping  the  Shift  key
              pressed  will  start  a new variation.  You can then recall the previous line through the `Revert'
              menu item.  When off, playing a move will truncate the game and append the move irreversibly.

       Hide Thinking
              If this option is off, the chess engine's notion of the score and  best  line  of  play  from  the
              current  position  is displayed as it is thinking. The score indicates how many pawns ahead (or if
              negative, behind) the chess engine thinks it is. In matches between two  machines,  the  score  is
              prefixed by `W' or `B' to indicate whether it is showing White's thinking or Black's, and only the
              thinking  of  the  engine  that  is  on  move  is  shown.   The shifted `Ctrl-H' key is a keyboard
              equivalent.

       Highlight Last Move
              If Highlight Last Move is on, after a move  is  made,  the  starting  and  ending  squares  remain
              highlighted. In addition, after you use Backward or Back to Start, the starting and ending squares
              of the last move to be unmade are highlighted.

       Highlight with Arrow
              Causes  the  highlighting  described in Highlight Last Move to be done by drawing an arrow between
              the highlighted squares, so that it is visible even when the width of the grid  lines  is  set  to
              zero.

       Move Sound
              Enables the sounding of an audible signal when the computer performs a move.  For the selection of
              the  sound,  see  `Sound Options'.  If you turn on this option when using XBoard with the Internet
              Chess Server, you will probably want to give the `set bell 0' command to the ICS, since  otherwise
              the  ICS  will  ring  the terminal bell after every move (not just yours). (The `.icsrc' file is a
              good place for this; see ICS options.)

       One-Click Moving
              If this option is on, XBoard does not wait for you to click both the from- and the  to-square,  or
              drag  the piece, but performs a move as soon as it is uniqely specified.  This applies to clicking
              an own piece that only has a single legal move, clicking an empty square or opponent  piece  where
              only one of your pieces can move (or capture) to.  Furthermore, a double-click on a piece that can
              only  make  a single capture will cause that capture to be made.  Promoting a Pawn by clicking its
              to-square will suppress the promotion popup or other methods for selecting an under-promotion, and
              make it promote to Queen.

       Periodic Updates
              If this option is off (or if you are using a chess engine that does not support periodic updates),
              the analysis window will only be updated when the analysis changes. If  this  option  is  on,  the
              Analysis Window will be updated every two seconds.

       Play Move(s) of Clicked PV
              If  this  option  is  on, right-clicking a PV in the Engine Output window during Analyze mode will
              cause the first move of that PV to be played.  You could also play more than one (or no)  PV  move
              by  moving  the  mouse to engage in the PV walk such a right-click will start, to seek out another
              position along the PV where you want to continue the analysis, before releasing the mouse button.

       Ponder Next Move
              If this option is off, the chess engine will think only when it is on move.  If the option is  on,
              the engine will also think while waiting for you to make your move.  The shifted `Ctrl-P' key is a
              keyboard equivalent.

       Popup Exit Message
              If  this  option is on, when XBoard wants to display a message just before exiting, it brings up a
              modal dialog box and waits for you to click OK before exiting.   If  the  option  is  off,  XBoard
              prints the message to standard error (the terminal) and exits immediately.

       Popup Move Errors
              If  this  option  is  off, when you make an error in moving (such as attempting an illegal move or
              moving the wrong color piece), the error message is displayed in the message area.  If the  option
              is  on,  move  errors are displayed in small pop-up windows like other errors.  You can dismiss an
              error pop-up either by clicking its OK button or by clicking  anywhere  on  the  board,  including
              down-clicking to start a move.

       Scores in Move List
              If this option is on, XBoard will display the depth and score of engine moves in the Move List, in
              the format of a PGN comment.

       Show Coords
              If  this  option  is  on,  XBoard displays algebraic coordinates along the board's left and bottom
              edges.

       Show Target Squares
              If this option is on, all squares a piece that is 'picked up' with the mouse can legally  move  to
              are   highighted   with   a   fat   colored   dot   in   the   highlightColor   (non-captures)  or
              premoveHighlightColor (captures).  Legality testing must be on for XBoard to know  how  the  piece
              moves.

       Test Legality
              If  this option is on, XBoard tests whether the moves you try to make with the mouse are legal and
              refuses to let you make an illegal move.  The shifted  `Ctrl-L'  key  is  a  keyboard  equivalent.
              Moves  loaded  from a file with `Load Game' are also checked.  If the option is off, all moves are
              accepted, but if a local chess engine or the ICS is active, they will still reject illegal  moves.
              Turning  off  this option is useful if you are playing a chess variant with rules that XBoard does
              not understand.  (Bughouse, suicide, and wild variants where the king may castle after starting on
              the d file are generally supported with Test Legality on.)

       Flash Moves
       Flash Rate
              If this option is non-zero, whenever a move is completed, the moved piece  flashes  the  specified
              number of times.  The flash-rate setting determines how rapidly this flashing occurs.

       Animation Speed
              Determines the duration (in msec) of an animation step, when `Animate Moving' is swiched on.

       Zoom factor in Evaluation Graph
              Sets  the  valueof the `evalZoom' option, indicating the factor by which the score interval (-1,1)
              should be blown up on the vertical axis of the Evaluation Graph.

       Pops up a sub-menu where you can set the time-control parameters interactively.   Allows  you  to  select
       classical  or incremental time controls, set the moves per session, session duration, and time increment.
       Also allows specification of time-odds factors for one or both engines.  If an engine is  given  a  time-
       odds  factor N, all time quota it gets, be it at the beginning of a session or through the time increment
       or fixed time per move, will be divided by N.  The shifted `Alt+T' key is a keyboard equivalent.

       Pops up a sub-menu where you can set some engine parameters common to most engines,  such  as  hash-table
       size,  tablebase cache size, maximum number of processors that SMP engines can use, and where to find the
       Polyglot adapter needed to run UCI engines under  XBoard.  The  feature  that  allows  setting  of  these
       parameters  on engines is new since XBoard 4.3.15, so not many XBoard/WinBoard engines respond to it yet,
       but UCI engines should.

       It is also possible to specify a GUI opening book here, i.e. an opening book that XBoard consults for any
       position a playing engine gets in.  It then forces the engine to play the book move, rather than to think
       up its own, if that position is found in the book.  The book can switched on and  off  independently  for
       either  engine.   The  way book moves are chosen can be influenced through the settings of book depth and
       variety.  After both sides have played more moves than the specified depth, the book will  no  longer  be
       consulted.   When  the  variety  is set to 50, moves will be played with the probability specified in the
       book.  When set to 0, only the move(s) with the highest probability will be played.  When set to 100, all
       listed moves will be played with equal pobability.  Other settings interpolate between that.  The shifted
       `Alt+U' key is a keyboard equivalent.

       Pops up a sub-menu where you can enable or disable various  adjudications  that  XBoard  can  perform  in
       engine-engine  games.   The  shifted  `Alt+J'  key  is a keyboard equivalent.  You can instruct XBoard to
       detect and terminate the game on checkmate or stalemate, even if the engines would not do so,  to  verify
       engine  result  claims  (forfeiting  engines  that  make false claims), rather than naively following the
       engine, to declare draw on positions which can never be won for lack of mating material, (e.g.  KBK),  or
       which  are  impossible  to  win  unless  the  opponent  seeks  its  own  demise  (e.g.  KBKN).  For these
       adjudications to work, `Test Legality' should be switched on.  It is also possible to instruct XBoard  to
       enforce a 50-move or 3-fold-repeat rule and automatically declare draw (after a user-adjustable number of
       moves  or repeats) even if the engines are prepared to go on.  It is also possible to have XBoard declare
       draw on games that seem to drag on forever, or adjudicate a loss if both engines agree (for 3 consecutive
       moves) that one of them  is  behind  more  than  a  user-adjustable  score  threshold.   For  the  latter
       adjudication to work, XBoard should be able to properly understand the engine's scores. To facilitate the
       latter, you can inform xboard here if the engines report scores from the viewpoint of white, or from that
       of their own color.

       The following options occur in a dialog summoned by the ICS Options menu item.

       Auto Kibitz
              Setting this option when playing with or aginst a chess program on an ICS will cause the last line
              of  thinking  output  of the engine before its move to be sent to the ICS in a kibitz command.  In
              addition, any kibitz message received through the ICS from  an  opponent  chess  program  will  be
              diverted  to the engine-output window, (and suppressed in the console), where you can play through
              its PV by right-clicking it.

       Auto Comment
              If this option is on, any remarks made on ICS while you  are  observing  or  playing  a  game  are
              recorded  as  a  comment  on  the  current move.  This includes remarks made with the ICS commands
              `say', `tell', `whisper', and `kibitz'.  Limitation:  remarks  that  you  type  yourself  are  not
              recognized; XBoard scans only the output from ICS, not the input you type to it.

       Auto Observe
              If this option is on and you add a player to your `gnotify' list on ICS, XBoard will automatically
              observe  all  of  that  player's  games, unless you are doing something else (such as observing or
              playing a game of your own) when one starts.  The games are displayed from the point  of  view  of
              the player on your gnotify list; that is, his pawns move from the bottom of the window towards the
              top.   Exceptions:   If  both  players in a game are on your gnotify list, if your ICS `highlight'
              variable is set to 0, or if the ICS you are using does not properly support observing from Black's
              point of view, you will see the game from White's point of view.

       Auto Raise Board
              If this option is on, whenever a  new  game  begins,  the  chessboard  window  is  deiconized  (if
              necessary) and raised to the top of the stack of windows.

       Auto Save
              If  this option is true, at the end of every game XBoard prompts you for a file name and appends a
              record of the game to the file you specify.  Disabled if the `saveGameFile' command-line option is
              set, as in that case all games are saved to the specified file.  See Load and Save options.

       Background Observe
              Setting this option will make XBoard suppress display of any boards from observed games while  you
              are  playing.   In  stead the last such board will be remembered, and shown to you when you right-
              click the board.  This allows you to peek at your bughouse partner's game when you  want,  without
              disturbing your own game too much.

       Dual Board
              Setting this option in combination with `Background Observe' will display boards of observed games
              while you are playing on a second board next to that of your own game.

       Get Move List
              If  this  option is on, whenever XBoard receives the first board of a new ICS game (or a different
              game from the one it is currently displaying), it retrieves the list of past moves from  the  ICS.
              You  can  then review the moves with the `Forward' and `Backward' commands or save them with `Save
              Game'.  You might want to turn off this option if you are observing several blitz games  at  once,
              to  keep  from wasting time and network bandwidth fetching the move lists over and over.  When you
              turn this option on from the menu, XBoard immediately fetches the move list of  the  current  game
              (if any).

       Quiet Play
              If  this  option  is on, XBoard will automatically issue an ICS `set shout 0' command whenever you
              start a game and a `set shout 1'  command  whenever  you  finish  one.   Thus,  you  will  not  be
              distracted by shouts from other ICS users while playing.

       Seek Graph
              Setting  this  option  will cause XBoard to display an graph of currently active seek ads when you
              left-click the board while idle and logged on to an ICS.

       Auto-Refresh Seek Graph
              In combination with the `Seek Graph' option this will cause automatic update  of  the  seek  graph
              while  it  is  up.   This  only  works  on FICS and ICC, and requires a lot of bandwidth on a busy
              server.

       Premove
       Premove White
       Premove Black
       First White Move
       First Black Move
              If this option is on while playing a game on an ICS, you  can  register  your  next  planned  move
              before  it  is your turn.  Move the piece with the mouse in the ordinary way, and the starting and
              ending squares will be highlighted with a special color (red by default).  When it is  your  turn,
              if  your  registered  move  is  legal,  XBoard will send it to ICS immediately; if not, it will be
              ignored and you can make a different move.  If you change your mind  about  your  premove,  either
              make a different move, or double-click on any piece to cancel the move entirely.

              You can also enter premoves for the first white and black moves of the game.

       ICS Alarm
       ICS Alarm Time
              When  this  option is on, an alarm sound is played when your clock counts down to the icsAlarmTime
              in an ICS game.  (By default, the time is 5 seconds, but you can  pecify  other  values  with  the
              Alarm  Time spin control.)  For games with time controls that include an increment, the alarm will
              sound each time the clock counts down to the icsAlarmTime.  By default, the  alarm  sound  is  the
              terminal  bell,  but  on  some  systems  you can change it to a sound file using the soundIcsAlarm
              option; see below.

       Colorize Messages
              Ticking this options causes  various  types  of  ICS  messages  do  be  displayed  with  different
              foreground  or background colors in the console.  The colors can be individually selected for each
              type, through the accompanying text edits.

       Summons a dialog where you can set options important for playing  automatic  matches  between  two  chess
       programs (e.g. by using the `Machine Match' menu item in the `Mode' menu).

       Tournament file
              To run a tournament, XBoard needs a file to record its progress, so it can resume the tourney when
              it  is interrupted.  When you want to conduct anything more complex than a simple two-player match
              with the currently loaded engines, (i.e. when you select a list of  participants),  you  must  not
              leave  this  field  blank.   When  you  enter the name of an existing tournament file, XBoard will
              ignore all other input specified in the dialog, and will take  them  from  that  tournament  file.
              This resumes an interrupted tournament, or adds another XBoard agent playing games for it to those
              that  are  already  doing  so.  Specifying a not-yet-existing file will cause XBoard to create it,
              according to the tournament parameters specified in the rest of the dialog, before it  starts  the
              tournament  on  ‘OK’.   Provided that you specify participants; without participants no tournament
              file will be made, but other entered values (e.g. for the file with opening positions)  will  take
              effect.  Default: configured by the `defaultTourneyName' option.

       Sync after round
       Sync after cycle
              The sync options, when on, will cause WinBoard to refrain from starting games of the next round or
              cycle  before  all  games  of  the  previous round or cycle are finished.  This guarantees correct
              ordering in the games file, even when multiple XBoard instances are concurrently playing games for
              the same tourney.  Default: sync after cycle, but not after round.

       Select Engine
       Tourney participants
              With the Select Engine drop-down list you can pick an engine from your list of  installed  engines
              in  the  settings file, to be added to the tournament.  The engines selected so far will be listed
              in the ‘Tourney participants’ memo.  The latter is a normal text edit, so you can use normal text-
              editing functions to delete engines you selected by accident, or change their order.  Do not  type
              names  yourself there, because names that do not exactly match one of the names from the drop-down
              list will lead to undefined behavior.

       Tourney type
              Here you can specify the type of tournament  you  want.   XBoard’s  intrinsic  tournament  manager
              support  round-robins  (type  =  0),  where  each  participant  plays every other participant, and
              (multi-)gauntlets, where one (or a few) so-called ‘gauntlet engines’ play an  independent  set  of
              opponents.  In the latter case, you specify the number of gauntlet engines.  E.g. if you specified
              10  engines,  and  tourney type = 2, the first 2 engines each play the remaining 8.  A value of -1
              instructs XBoard to play Swiss; for this to work an external  pairing  engine  must  be  specified
              through  the  `pairingEngine' option.  Each Swiss round will be considered a tourney cycle in that
              case.  Default:0

       Number of tourney cycles
       Default number of Games
              You can specify tourneys where every two opponents play each other multiple times.  Such  multiple
              games  can  be played in a row, as specified by the ‘number of games per pairing’, or by repeating
              the entire tournament schedule a number of times (specified by the ‘number  of  tourney  cycles’).
              The  total  number of times two engine meet will be the product of these two.  Default is 1 cycle;
              the number of games per pairing is the same as the default number of match games, stored  in  your
              settings file through the `defaultMatchGames' option.

       Save Tourney Games
              File where the tournament games are saved (duplicate of the item in the `Save Game Options').

       Game File with Opening Lines
       File with Start Positions
       Game Number
       Position Number
       Rewind Index after
              These  items  optionally specify the file with move sequences or board positions the tourney games
              should start from.  The corresponding numbers specify the number of the game or  position  in  the
              file.   Here  a  value  -1  means  automatic  stepping through all games on the file, -2 automatic
              stepping every two games.  The Rewind-Index parameter causes a stepping  index  to  reset  to  one
              after reaching a specified value.  A setting of -2 for the game number will also be effective in a
              tournament  without  specifying  a game file, but playing from the GUI book instead.  In this case
              the first (odd) games will randomly select from the book, but the second (even) games will  select
              the  same  moves from the book as the previous game.  (Note this leads to the same opening only if
              both engines use the GUI book!)  Default: No game or position file will be used. The default index
              if such a file is used is 1.

       Disable own engine bools be default
              Setting this option reverses the default situation for use of the GUI opening book in  tournaments
              from  what  it normally is, namely not using it.  So unless the engine is installed with an option
              to explicitly specify it should not use the GUI book (i.e. `-firstHasOwnBookUCI true'), it will be
              made to use the GUI book.

       Replace Engine
       Upgrade Engine
              With these two buttons you can alter the participants of an  already  running  tournament.   After
              opening  the  Match  Options dialog on an XBoard that is playing for the tourney, you will see all
              the tourney parameters in the dialog fields.  You can then replace the name of one engine by  that
              of another by editing the `participants' field.  (But preserve the order of the others!)  Pressing
              the  button  after  that  will  cause  the  substitution.   With  the  `Upgrade Engine' button the
              substitution will only affect future games.  With  `Replace  Engine'  all  games  the  substituted
              engine  has  already  played  will  be  invalidated, and they will be replayed with the substitute
              engine.  In this latter case the engine must not be playing when you do this, but otherwise  there
              is no need to pause the tournament play for making a substitution.

       Clone Tourney
              Pressing  this  button after you have specified an existing tournament file will copy the contents
              of the latter to the dialog, and then puts the originally proposed name for the tourney file back.
              You can then run a tourney with the same parameters (possibly after changing the proposed name  of
              the tourney file for the new tourney) by pressing 'OK'.

       Summons a dialog where you can set the `autoDisplayComment' and `autoDisplayTags' options, (which control
       popups when viewing loaded games), and specify the rate at which loaded games are auto-played, in seconds
       per  move (which can be a fractional number, like 1.6).  You can also set search criteria for determining
       which games will be displayed in the Game List for a multi-game file, and thus be eligible for loading:

       Elo of strongest player
       Elo of weakest player
       year   These numeric fields set thresholds (lower limits) on the Elo rating of the mentioned  player,  or
              the date the game was played.  Defaults: 0

       Search mode
              This  setting  determines  which  positions  in  a game will be considered a match to the position
              currently displayed in the board window when you press the `find  position'  button  in  the  Game
              List.   You  can  search  for  an  exact match, a position that has all shown material in the same
              place, but might contain additional material, a position that has all Pawns in the same place, but
              can have the shown material anywhere, a position that     can have all shown material anywhere, or
              a position that has material between certain limits anywhere.  For the latter you  have  to  place
              the  material  that must be present in the four lowest ranks of the board, and optional additional
              material in the four highest ranks of the board.  You can request  the  optional  material  to  be
              balanced.   The  `narrow'  button  is  similar in function to the `find position' button, but only
              searches in the already selected games, rather than the complete game file, and can thus  be  used
              to refine a search based on multiple criteria.

       number of consecutive positions
              When  you  are  searching  by  material,  rather than for an exact match, this parameter indicates
              forhowmany consecutive game positions the same amount of material must be on the board  before  it
              is considered a match.

       Also match reversed colors
       Also match left-right flipped position
              When  looking  for  matching  positions  rather than by material, these settings determine whether
              mirror images (in case of a vertical flip  in  combination  with  color  reversal)  will  be  also
              considered a match.  The left-right flipping is only useful after all castling rights have expired
              (or in Xiangqi).

       Summons  a dialog where you can specify the files on which XBoard should automatically save any played or
       entered games, (the `saveGameFile' option), or the final position of such games  (the  `savePositionfile'
       option).   You can also select 'auto-save' without a file name, in which case XBoard will prompt the user
       for a file name after each game.  In ICS mode you can limit the  auto-saving  to  your  own  games  (i.e.
       suppress  saving  of observed games).  You can also set the default value for the PGN Event tag that will
       be used for each new game you start.  Various options for the format of the  game  can  be  specified  as
       well,  such  as  whether scores and depths of engine games should be saved as comments, and if a tag with
       info about the score with which the engine came out of book should be included.  For  Chess,  always  set
       the format to PGN, rather than "old save stye"!

       Pops  up a dialog where you can select the PGN tags that should appear on the lines in the game list, and
       their order.

       Summons a dialog where you can specify the sounds that should accompany various  events  that  can  occur
       XBoard.   Most  events  are only relevant to ICS play, but the move sound is an important exception.  For
       each event listed in the dialog, you can select a standard sound from a menu.   You  can  also  select  a
       user-supplied  sound  file,  by  typing  its  name  into  the  designated text-edit field first, and then
       selecting "Above WAV File" from the menu for the event.  A dummy event has been provided for  trying  out
       the  sounds  with  the  "play"  button  next to it.  The directory with standard sounds, and the external
       program for playing the sounds can be specified too, but normally you would not touch these  once  XBoard
       is  properly  installed.   When  a move sound other than 'None' is selected, XBoard alerts you by playing
       that sound after each of your opponent's moves (or after every move if you are observing a  game  on  the
       Internet  Chess  Server).   The  sound is not played after moves you make or moves read from a saved game
       file.

       Selecting this menu item causes the current XBoard settings to be written to the settings file,  so  they
       will  also  apply in future sessions.  Note that some settings are 'volatile', and are not saved, because
       XBoard considers it too unlikely that you want those to apply next time.  In particular this  applies  to
       the  Chess  program  names,  and  all  options  giving information on those Chess programs (such as their
       directory, if they have their own opening book, if they are UCI or native XBoard), or the variant you are
       playing.  Such options would still be understood when they appear in the settings file in case they  were
       put  there  with the aid of a text editor, but they would disappear from the file as soon as you save the
       settings.

       Note that XBoard no  longer  pays  attention  to  options  values  specified  in  the  .Xresources  file.
       (Specifying  key  bindings there will still work, though.)  To alter the default of volatile options, you
       can use the following method: Rename your ~/.xboardrc settings file (to ~/.yboardrc, say), and  create  a
       new file ~/.xboardrc, which only contains the options

           -settingsFile  ~/.yboardrc
           -saveSettingsFile  ~/.yboardrc

       This  will cause your settings to be saved on ~/.yboardrc in the future, so that ~/.xboardrc is no longer
       overwritten.  You can then safely specify volatile options in ~/.xboardrc, either  before  or  after  the
       settingsFile  options.   Note  that when you specify persistent options after the settingsFile options in
       ~/.xboardrc, you will essentially turn them into volatile options with the specified  value  as  default,
       because that value will overrule the value loaded from the settings file (being read later).

       Setting  this  option  has no immediate effect, but causes the settings to be saved when you quit XBoard.
       What happens then is otherwise identical to what happens when you use select  "Save  Settings  Now",  see
       there.

   Help Menu
       Info XBoard
              Displays the XBoard documentation in info format.  For this feature to work, you must have the GNU
              info  program  installed  on your system, and the file `xboard.info' must either be present in the
              current working directory, or have been installed by the `make install'  command  when  you  built
              XBoard.

       Man XBoard
              Displays the XBoard documentation in man page format.  The `F1' key is a keyboard equivalent.  For
              this  feature  to work, the file `xboard.6' must have been installed by the `make install' command
              when you built XBoard, and the directory it was placed in must be on  the  search  path  for  your
              system's `man' command.

       About XBoard
              Shows the current XBoard version number.

   Other Shortcut Keys
       Show Last Move
              By hitting `Enter' the last move will be re-animated.

       Load Next Game
              Loads  the  next game from the last game record file you loaded.  The `Alt+PgDn' key triggers this
              action.

       Load Previous Game
              Loads the previous game from the last game record file you loaded.  The  `Alt+PgUp'  key  triggers
              this action.  Not available if the last game was loaded from a pipe.

       Reload Same Game
              Reloads  the  last  game  you  loaded.   Not  available  if  the last game was loaded from a pipe.
              Currently no keystroke is assigned to this ReloadGameProc.

       Reload Same Position
              Reloads the last position you loaded.  Not available if the last position was loaded from a  pipe.
              Currently no keystroke is assigned to this ReloadPositionProc.

       You can add or remove shortcut keys using the X resources `form.translations'. Here is an example of what
       would go in your `.Xresources' file:

           XBoard*form.translations: \
             Shift<Key>?: AboutGameProc() \n\
             <Key>y: AcceptProc() \n\
             <Key>n: DeclineProc() \n\
             <Key>i: NothingProc()

       Binding  a  key  to  `NothingProc'  makes  it  do nothing, thus removing it as a shortcut key. The XBoard
       commands that can be bound to keys are:

           AbortProc, AboutGameProc, AboutProc, AcceptProc, AdjournProc,
           AlwaysQueenProc, AnalysisModeProc, AnalyzeFileProc,
           AnimateDraggingProc, AnimateMovingProc, AutobsProc, AutoflagProc,
           AutoflipProc, AutoraiseProc, AutosaveProc, BackwardProc,
           BlindfoldProc, BookProc, CallFlagProc, CopyGameProc, CopyPositionProc,
           DebugProc, DeclineProc, DrawProc, EditCommentProc, EditGameProc,
           EditPositionProc, EditTagsProc, EnterKeyProc, FlashMovesProc,
           FlipViewProc, ForwardProc, GetMoveListProc, HighlightLastMoveProc,
           HintProc, IcsAlarmProc, IcsClientProc, IcsInputBoxProc,
           InfoProc, LoadGameProc, LoadNextGameProc, LoadNextPositionProc,
           LoadPositionProc, LoadPrevGameProc, LoadPrevPositionProc,
           LoadSelectedProc, MachineBlackProc, MachineWhiteProc, MailMoveProc,
           ManProc, MoveNowProc, MoveSoundProc, NothingProc, OldSaveStyleProc,
           PasteGameProc, PastePositionProc, PauseProc, PeriodicUpdatesProc,
           PonderNextMoveProc, PopupExitMessageProc, PopupMoveErrorsProc,
           PremoveProc, QuietPlayProc, QuitProc, ReloadCmailMsgProc,
           ReloadGameProc, ReloadPositionProc, RematchProc, ResetProc,
           ResignProc, RetractMoveProc, RevertProc, SaveGameProc,
           SavePositionProc, ShowCoordsProc, ShowGameListProc, ShowThinkingProc,
           StopExaminingProc, StopObservingProc, TestLegalityProc, ToEndProc,
           ToStartProc, TrainingProc, TruncateGameProc, and TwoMachinesProc.

OPTIONS

       This section documents the command-line options to XBoard.  You can set these options  in  two  ways:  by
       typing  them  on the shell command line you use to start XBoard, or by editing the settings file (usually
       ~/.xboardrc) to alter the value of the setting that was saved there.   Some  of  the  options  cannot  be
       changed  while  XBoard  is  running;  others  set the initial state of items that can be changed with the
       Options menu.

       Most of the options have both a long name and a short name. To turn a boolean option on or off  from  the
       command  line, either give its long name followed by the value true or false (`-longOptionName true'), or
       give just the short name to turn the option on (`-opt'), or the short name preceded by `x'  to  turn  the
       option  off  (`-xopt'). For options that take strings or numbers as values, you can use the long or short
       option names interchangeably.

   Chess Engine Options
       -tc or -timeControl minutes[:seconds]
              Each player begins with his clock set to the  `timeControl'  period.   Default:  5  minutes.   The
              additional options `movesPerSession' and `timeIncrement' are mutually exclusive.

       -mps or -movesPerSession moves
              When  both  players have made `movesPerSession' moves, a new `timeControl' period is added to both
              clocks.  Default: 40 moves.

       -inc or -timeIncrement seconds
              If this option is specified, `movesPerSession' is ignored.  Instead,  after  each  player's  move,
              `timeIncrement'  seconds  are  added to his clock.  Use `-inc 0' if you want to require the entire
              game to be played in one `timeControl' period, with no increment.  Default:  -1,  which  specifies
              `movesPerSession' mode.

       -clock/-xclock or -clockMode true/false
              Determines  whether  or not to display the chess clocks. If clockMode is false, the clocks are not
              shown, but the side that is to play next is still highlighted. Also, unless `searchTime'  is  set,
              the chess engine still keeps track of the clock time and uses it to determine how fast to make its
              moves.

       -st or -searchTime minutes[:seconds]
              Tells  the chess engine to spend at most the given amount of time searching for each of its moves.
              Without this option, the chess engine chooses its search time based on the  number  of  moves  and
              amount  of time remaining until the next time control.  Setting this option also sets clockMode to
              false.

       -depth or -searchDepth number
              Tells the chess engine to look ahead at most the given number of moves when searching for  a  move
              to  make.  Without  this  option, the chess engine chooses its search depth based on the number of
              moves and amount of time remaining until the next time control.  With the option, the engine  will
              cut off its search early if it reaches the specified depth.

       -firstNPS number
       -secondNPS number
              Tells the chess engine to use an internal time standard based on its node count, rather then wall-
              clock  time,  to  make  its  timing  decisions.  The time in virtual seconds should be obtained by
              dividing the node count through the given number, like the number was a rate in nodes per  second.
              Xboard  will manage the clocks in accordance with this, relying on the number of nodes reported by
              the engine in its thinking output. If the given number equals zero, it can obviously not  be  used
              to  convert  nodes to seconds, and the time reported by the engine is used to decrement the XBoard
              clock in stead. The engine is supposed to report in CPU time it uses, rather than wall-clock time,
              in this mode. This option can provide fairer  conditions  for  engine-engine  matches  on  heavily
              loaded machines, or with very fast games (where the wall clock is too inaccurate).  `showThinking'
              must be on for this option to work. Default: -1 (off).  Not many engines might support this yet!

       -firstTimeOdds factor
       -secondTimeOdds factor
              Reduces  the  time  given  to  the mentioned engine by the given factor.  If pondering is off, the
              effect is indistinguishable from what would happen if the engine was running on an n-times  slower
              machine. Default: 1.

       -timeOddsMode mode
              This  option  determines how the case is handled where both engines have a time-odds handicap.  If
              mode=1, the engine that gets the most time will always get the nominal time, as specified  by  the
              time-control  options,  and its opponent's time is renormalized accordingly.  If mode=0, both play
              with reduced time. Default: 0.

       -hideThinkingFromHuman true/false
              Controls the Hide Thinking option. See Options Menu. Default: true.  (Replaces  the  Show-Thinking
              option of older xboard versions.)

       -thinking/-xthinking or -showThinking true/false
              Forces  the  engine  to  send  thinking  output  to xboard.  Used to be the only way to control if
              thinking output was displayed in older xboard versions, but as the thinking output in  xboard  4.3
              is  also  used for several other purposes (adjudication, storing in PGN file) the display of it is
              now controlled by the new option Hide Thinking. See Options Menu. Default: false.  (But if  xboard
              needs  the  thinking  output  for some purpose, it makes the engine send it despite the setting of
              this option.)

       -ponder/-xponder or -ponderNextMove true/false
              Sets the Ponder Next Move menu option. See Options Menu. Default: true.

       -smpCores number
              Specifies the maximum number of CPUs an SMP engine is allowed to use.  Only works for engines that
              support the XBoard/WinBoard-protocol cores feature.

       -mg or -matchGames n
              Automatically runs an n-game match between two chess engines, with  alternating  colors.   If  the
              `loadGameFile' or `loadPositionFile' option is set, XBoard starts each game with the given opening
              moves  or the given position; otherwise, the games start with the standard initial chess position.
              If the `saveGameFile' option is set, a move record for the match  is  appended  to  the  specified
              file.  If  the  `savePositionFile'  option  is set, the final position reached in each game of the
              match is appended to the specified file. When the match is over, XBoard displays the  match  score
              and exits. Default: 0 (do not run a match).

       -mm/-xmm or -matchMode true/false
              Setting `matchMode' to true is equivalent to setting `matchGames' to 1.

       -sameColorGames n
              Automatically  runs  an  n-game  match  between  two  chess  engines,  without alternating colors.
              Otherwise the same applies as for the `-matchGames' option, over which it takes precedence if both
              are specified. (See there.)  Default: 0 (do not run a match).

       -fcp or -firstChessProgram program
              Name of first chess engine.  Default: `Fairy-Max'.

       -scp or -secondChessProgram program
              Name of second chess engine, if needed.  A second chess engine is started  only  in  Two  Machines
              (match) mode.  Default: `Fairy-Max'.

       -fe or -firstEngine nickname
              This  is an alternative to the `fcp' option for specifying the first engine, for engines that were
              already configured (using the `Load Engine' dialog) in XBoard's settings file.  It will  not  only
              retrieve  the  real  name  of the engine, but also all options configured with it.  (E.g. if it is
              UCI, whether it should use book.)

       -se or -secondEngine nickname
              As `fe', but for the second engine.

       -fb/-xfb or -firstPlaysBlack true/false
              In games between two chess engines, firstChessProgram normally plays white.   If  this  option  is
              true,  firstChessProgram  plays black.  In a multi-game match, this option affects the colors only
              for the first game; they still alternate in subsequent games.

       -fh or -firstHost host
       -sh or -secondHost host
              Hosts on which the chess engines are to run. The default for each is `localhost'. If  you  specify
              another  host,  XBoard  uses  `rsh' to run the chess engine there. (You can substitute a different
              remote shell program for rsh using the `remoteShell' option described below.)

       -fd or -firstDirectory dir
       -sd or -secondDirectory dir
              Working directories in which the chess engines are to be run.  The default is "", which  means  to
              run  the  chess  engine  in  the  same  working  directory  as  XBoard  itself.  (See the CHESSDIR
              environment variable.)  This option is effective only when the chess engine is being  run  on  the
              local host; it does not work if the engine is run remotely using the -fh or -sh option.

       -initString string or -firstInitString
       -secondInitString string
              The string that is sent to initialize each chess engine for a new game.  Default:

                  new
                  random

              Setting  this  option  from  the  command  line  is  tricky, because you must type in real newline
              characters, including one at the very end.  In most shells you can  do  this  by  entering  a  `\'
              character followed by a newline.  Using the character sequence `\n' in the string should work too,
              though.

              If  you change this option, don't remove the `new' command; it is required by all chess engines to
              start a new game.

              You can remove the `random' command if you like; including it causes GNU Chess 4 to randomize  its
              move  selection  slightly  so  that  it  doesn't  play the same moves in every game.  Even without
              `random', GNU Chess 4 randomizes its choice of moves from its  opening  book.   Many  other  chess
              engines ignore this command entirely and always (or never) randomize.

              You  can  also  try  adding  other  commands to the initString; see the documentation of the chess
              engine you are using for details.

       -firstComputerString string
       -secondComputerString string
              The string that is sent to the chess engine if its opponent is another computer chess engine.  The
              default is `computer\n'.  Probably the only useful alternative is the  empty  string  (`'),  which
              keeps the engine from knowing that it is playing another computer.

       -reuse/-xreuse or -reuseFirst true/false
       -reuse2/-xreuse2 or -reuseSecond true/false
              If the option is false, XBoard kills off the chess engine after every game and starts it again for
              the  next game.  If the option is true (the default), XBoard starts the chess engine only once and
              uses it repeatedly to play multiple games.  Some old chess engines  may  not  work  properly  when
              reuse is turned on, but otherwise games will start faster if it is left on.

       -firstProtocolVersion version-number
       -secondProtocolVersion version-number
              This  option  specifies  which  version  of  the  chess  engine communication protocol to use.  By
              default, version-number is 2.  In version 1, the "protover" command is not  sent  to  the  engine;
              since  version  1 is a subset of version 2, nothing else changes.  Other values for version-number
              are not supported.

       -firstScoreAbs true/false
       -secondScoreAbs true/false
              If this option is set, the score reported by the engine is taken to be that  in  favor  of  white,
              even  when  the engine plays black.  Important when XBoard uses the score for adjudications, or in
              PGN reporting.

       -niceEngines priority
              This option allows you to lower the priority of  the  engine  processes,  so  that  the  generally
              insatiable  hunger  for CPU time of chess engines does not interfere so much with smooth operation
              of XBoard (or the rest of your system).  Negative values could increase the engine priority, which
              is not recommended.

       -firstOptions string
       -secondOptions string
              The given string is a comma-separated list of (option name=option value) pairs, like the following
              example: "style=Karpov,blunder rate=0".  If an option announced by the engine at  startup  through
              the feature commands of the XBoard/WinBoard protocol matches one of the option names (i.e. "style"
              or  "blunder  rate"),  it  would  be  set  to  the  given  value  (i.e.  "Karpov"  or 0) through a
              corresponding option command to the engine.  This provided that the type of  the  value  (text  or
              numeric) matches as well.

       -firstNeedsNoncompliantFEN string
       -secondNeedsNoncompliantFEN string
              The  castling  rights  and  e.p.  fields of the FEN sent to the mentioned engine with the setboard
              command will be replaced by the given string. This can for instance be used to run engines that do
              not understand Chess960 FENs in variant fischerandom, to make them at least understand the opening
              position, through setting the string to "KQkq -". (Note you also have to  give  the  e.p.  field!)
              Other  possible applications are to provide work-arounds for engines that want to see castling and
              e.p. fields in variants that do not have castling or e.p.  (shatranj, courier, xiangqi, shogi)  so
              that  XBoard would normally omit them (string = "- -"), or to add variant-specific fields that are
              not yet supported by XBoard (e.g. to indicate the number of checks in 3check).

       -shuffleOpenings
              Forces shuffling of the opening setup in variants that normally have  a  fixed  initial  position.
              Shufflings  are  symmetric  for black and white, and exempt King and Rooks in variants with normal
              castling.  Remains in force until a new variant is selected.

   UCI + WB Engine Settings
       -fUCI or -firstIsUCI true/false
       -sUCI or -secondIsUCI true/false
              Indicates if the mentioned engine executable file is an UCI engine, and should be run with the aid
              of the Polyglot adapter rather than directly.  Xboard will then pass the  other  UCI  options  and
              engine name to Polyglot on its command line, according to the option `adapterCommand'.

       -fUCCI
       -sUCCI
       -fUSI
       -sUSI  Options  similar to `fUCI' and `sUCI', except that they use the indicated engine with the protocol
              adapter specified in the `uxiAdapter' option.  This can then be configured for running an UCCI  or
              USI adapter, as the need arises.

       -adapterCommand string
              The  string  conatins  the  command  that  should  be  issued by XBoard to start an engine that is
              accompanied by the `fUCI' option.  Any identifier following a percent sign in  the  command  (e.g.
              %fcp) will be considered the name of an XBoard option, and be replaced by the value of that option
              at  the time the engine is started.  For starting the second engine, any leading "f" or "first" in
              the option name will first be replaced by "s" or "second", before  finding  its  value.   Default:
              'polyglot -noini -ec "%fcp" -ed "%fd"'

       -uxiAdapter string
              Similar  to `adapterCommand', but used for engines accompanied by the `fUCCI' or `fUSI' option, so
              you can configure XBoard to be ready to handle more  than  one  flavor  of  non-native  protocols.
              Default: ""

       -polyglotDir filename
              Gives  the  name of the directory in which the Polyglot adapter for UCI engines resides.  Default:
              "".

       -usePolyglotBook true/false
              Specifies if the Polyglot book should be used as GUI book.

       -polyglotBook filename
              Gives the filename of the opening book.  The book is only used when the  `usePolyglotBook'  option
              is  set  to  true,  and  the  option `firstHasOwnBookUCI' or `secondHasOwnBookUCI' applying to the
              engine is set to false.  The engine will be kept in force mode as long as the current position  is
              in book, and XBoard will select the book moves for it. Default: "".

       -fNoOwnBookUCI or -firstXBook or -firstHasOwnBookUCI true/false
       -sNoOwnBookUCI or -secondXBook or -secondHasOwnBookUCI true/false
              Indicates  if the mentioned engine has its own opening book it should play from, rather than using
              the external book through XBoard.  Default: depends on setting of the option `discourageOwnBooks'.

       -discourageOwnBooks true/false
              When set, newly loaded engines will be assumed to use the GUI book, unless they explicitly specify
              differently.  Otherwise they will be  assumed  to  not  use  the  GUI  book,  unless  the  specify
              differently (e.g. with `firstXBook').  Default: false.

       -bookDepth n
              Limits the use of the GUI book to the first n moves of each side.  Default: 12.

       -bookVariation n
              A  value n from 0 to 100 tunes the choice of moves from the GUI books from totally random to best-
              only. Default: 50

       -mcBookMode
              When this volatile option is specified, the probing algorithm of the GUI book is altered to always
              select the move that is most under-represented based on  its  performance.   When  all  moves  are
              played  in  approximately  the  right proportion, a book miss will be reported, to give the engine
              opportunity to explore a new move.  In addition score of the moves will be kept  track  of  during
              the  session  in  a  book  buffer.   By  playing  an match in this mode, a book will be built from
              scratch.  The only output are the saved games, which can be converted to  an  actual  book  later,
              with  the `Save Games as Book' command.  This command can also be used to pre-fill the book buffer
              before adding new games based on the probing algorithm.

       -fn string or -firstPgnName string
       -sn string or -secondPgnName string
              Indicates the name that should be used  for  the  engine  in  PGN  tags  of  engine-engine  games.
              Intended  to  allow  you  to install verions of the same engine with different settings, and still
              distinguish them.  Default: "".

       -defaultHashSize n
              Sets the size of the hash table to n MegaBytes. Together with the EGTB cache size this  number  is
              also  used  to calculate the memory setting of XBoard/WinBoard engines, for those that support the
              memory feature of the XBoard/WinBoard protocol. Default: 64.

       -defaultCacheSizeEGTB n
              Sets the size of the EGTB cache to n MegaBytes. Together with the hash-table size this  number  is
              also  used  to calculate the memory setting of XBoard/WinBoard engines, for those that support the
              memory feature of the XBoard/WinBoard protocol. Default: 4.

       -defaultPathEGTB filename
              Gives the name of the directory where the end-game tablebases  are  installed,  for  UCI  engines.
              Default: "/usr/local/share/egtb".

       -egtFormats string
              Specifies  which  end-game  tables  are  installed  on the computer, and where.  The argument is a
              comma-separated list of format specifications, each specification consisting of a format  name,  a
              colon,  and a directory path name, e.g. "nalimov:/usr/local/share/egtb".  If the name part matches
              that of a format that the engine requests through a feature command, xboard will  relay  the  path
              name  for  this  format  to  the  engine through an egtpath command.  One egtpath command for each
              matching format will be  sent.   Popular  formats  are  "nalimov"  DTM  tablebases  and  "scorpio"
              bitbases.  Default: "".

       -firstChessProgramNames={names}
              This  option lets you customize the drop-down list of chess engine names that appears in the `Load
              Engine' and `Match Options' dialog.  It consists of a list of strings,  one  per  line.   When  an
              engine  is loaded, the corresponding line is prefixed with "-fcp ", and processed like it appeared
              on the command line.  That means that apart from the engine command, it can contain  any  list  of
              XBoard  options  you  want  to  use  with  this  engine.   (Commonly  used  options  here are -fd,
              -firstXBook, -fUCI, -variant.)

              The value of this option is gradually built as you load new engines through the `Load Engine' menu
              dialog, with `Add to list' ticked.  To change it, edit  your  settings  file  with  a  plain  text
              editor.

   Tournament options
       -defaultMatchGames n
              Sets  the  number of games that will be used for a match between two engines started from the menu
              to n. Also used as games per pairing in other tournament formats.  Default: 10.

       -matchPause n
              Specifies the duration of the pause between two games of a match or tournament between engines  as
              n milliseconds.  Especially engines that do not support ping need this option, to prevent that the
              move they are thinking on when an opponent unexpectedly resigns will be counted for the next game,
              (leading to illegal moves there).  Default: 10000.

       -tf filename or -tourneyFile filename
              Specifies the name of the tournament file used in match mode to conduct a multi-player tournament.
              This  file  is  a special settings file, which stores the description of the tournament (including
              progress info), through normal options (e.g. for time control, load and save files),  and  through
              some special-purpose options listed below.

       -tt number or -tourneyType number
              Specifies the type of tourney: 0 = round-robin, N>0 = (multi-)gauntlet with N gauntlet engines, -1
              = Swiss through external pairing engine.  Volatile option, but stored in tourney file.

       -cy number or -tourneyCycles number
              Specifies the number of cycles in a tourney.  Volatile option, but stored in tourney file.

       -participants list
              The   list   is   a   multi-line   text   string   that   specifies   engines   occurring  in  the
              `firstChesProgramNames' list  in  the  settings  file  by  their  (implied  or  explicitly  given)
              nicknames, one engine per line.  The mentioned engines will play in the tourney.  Volatile option,
              but stored in tourney file.

       -results string
              The  string  of +=- characters lists the result of all played games in a toruney.  Games currently
              playing are listed as *, while a space indicates a game that  is  not  yet  played  or  playing  .
              Volatile option, but stored in tourney file.

       -defaultTourneyName string
              Specifies the name of the tournament file XBoard should propose when the `Match Options' dialog is
              opened.   Any %y, %M, %d, %h, %m, %s in the string are replaced by the current year, month, day of
              the month, hours, minutes, seconds of the current time, respectively, as two-digit number.   A  %Y
              would be replaced by the year as 4-digit number. Default: empty string.

       -pairingEngine filename
              Specifies  the  external  program  to  be used to pair the participants in Swiss tourneys.  XBoard
              communicates with this engine in the same way as it communicates with  Chess  engines.   The  only
              commands  sent  to  the  pairing  engine  are  “results  N  string”,  (where  N  is  the number of
              participants, and string the results so far in the format of the results option), and “pairing N”,
              (where N is the number of the tourney game).  To the latter the pairing engine should answer  with
              “A-B”, where A and B are participant numbers (in the range 1-N).  (There should be no reply to the
              results command.) Default: empty string.

       -afterGame string
       -afterTourney string
              When  non-empty, the given string will be executed as a system command after each tournament game,
              orafterthe tourney completes, respectively.  This can be used, for example, to autmatically run  a
              cross-table  generator  on  the  PGN  file where games are saved, to update the tourney standings.
              Default: ""

       -syncAfterRound true/false
       -syncAfterCycle true/false
              Controls whether different instances of XBoard concurrently running the same tournament will  wait
              for each other.  Defaults: sync after cycle, but not after round.

       -seedBase number
              Used  to store the seed of the pseudo-random-number generator in the tourneyFile, so that separate
              instances of XBoard working on the same tourney can take  coherent  'random'  decisions,  such  as
              picking an opening for a given game number.

   ICS options
       -ics/-xics or -internetChessServerMode true/false
              Connect  with  an  Internet Chess Server to play chess against its other users, observe games they
              are playing, or review games that have recently finished. Default: false.

       -icshost or -internetChessServerHost host
              The Internet host name or address of the chess server to connect to when  in  ICS  mode.  Default:
              `chessclub.com'.   Another  popular  chess server to try is `freechess.org'.  If your site doesn't
              have a working Internet name server, try specifying the host address in  numeric  form.   You  may
              also  need  to  specify  the  numeric  address  when  using the icshelper option with timestamp or
              timeseal (see below).

       -icsport or -internetChessServerPort port-number
              The port number to use when connecting to a chess server in ICS mode. Default: 5000.

       -icshelper or -internetChessServerHelper prog-name
              An external helper program used to communicate with  the  chess  server.   You  would  set  it  to
              "timestamp"  for  ICC  (chessclub.com) or "timeseal" for FICS (freechess.org), after obtaining the
              correct version of timestamp or timeseal for your computer.  See "help timestamp" on ICC and "help
              timeseal" on FICS.  This option is shorthand for `-useTelnet -telnetProgram program'.

       -telnet/-xtelnet or -useTelnet true/false
              This option is poorly named; it should be called useHelper.  If set to true, it  instructs  XBoard
              to  run  an external program to communicate with the Internet Chess Server.  The program to use is
              given by the telnetProgram option.  If the option is false  (the  default),  XBoard  opens  a  TCP
              socket  and  uses  its  own internal implementation of the telnet protocol to communicate with the
              ICS. See Firewalls.

       -telnetProgram prog-name
              This option is poorly named; it should be called helperProgram.  It gives the name of  the  telnet
              program  to  be  used  with  the  `gateway' and `useTelnet' options.  The default is `telnet'. The
              telnet program is invoked with the value of `internetChessServerHost' as its  first  argument  and
              the value of `internetChessServerPort' as its second argument.  See Firewalls.

       -gateway host-name
              If  this option is set to a host name, XBoard communicates with the Internet Chess Server by using
              `rsh' to  run  the  `telnetProgram'  on  the  given  host,  instead  of  using  its  own  internal
              implementation  of  the  telnet  protocol. You can substitute a different remote shell program for
              `rsh' using the `remoteShell' option described below.  See Firewalls.

       -internetChessServerCommPort or -icscomm dev-name
              If this option is set, XBoard communicates with the ICS through the  given  character  I/O  device
              instead  of  opening  a  TCP connection.  Use this option if your system does not have any kind of
              Internet connection itself (not even a SLIP or PPP connection), but you do have dial-up access (or
              a hardwired terminal line) to an Internet service provider from which you can telnet to the ICS.

              The support for this option in XBoard is minimal. You need to set all communication parameters and
              tty modes before you enter XBoard.

              Use a script something like this:

                  stty raw -echo 9600 > /dev/tty00
                  xboard -ics -icscomm /dev/tty00

              Here replace `/dev/tty00' with the name of the device that your modem is connected to.  You  might
              have to add several more options to these stty commands. See the man pages for `stty' and `tty' if
              you  run into problems. Also, on many systems stty works on its standard input instead of standard
              output, so you have to use `<' instead of `>'.

              If you are using linux, try starting with the script below.   Change  it  as  necessary  for  your
              installation.

                  #!/bin/sh -f
                  # configure modem and fire up XBoard

                  # configure modem
                  (
                    stty 2400 ; stty raw ; stty hupcl ; stty -clocal
                    stty ignbrk ; stty ignpar ; stty ixon ; stty ixoff
                    stty -iexten ; stty -echo
                  ) < /dev/modem
                  xboard -ics -icscomm /dev/modem

              After  you  start  XBoard  in  this  way, type whatever commands are necessary to dial out to your
              Internet provider and log in.  Then telnet to ICS, using  a  command  like  `telnet  chessclub.com
              5000'.  Important: See the paragraph below about extra echoes, in Limitations.

       -icslogon or -internetChessServerLogonScript file-name
              Whenever  XBoard  connects to the Internet Chess Server, if it finds a file with the name given in
              this option, it feeds the file's contents to the  ICS  as  commands.  The  default  file  name  is
              `.icsrc'.  Usually the first two lines of the file should be your ICS user name and password.  The
              file  can be either in $CHESSDIR, in XBoard's working directory if CHESSDIR is not set, or in your
              home directory.

       -msLoginDelay delay
              If you experience trouble logging on to an ICS when using the `-icslogon' option,  inserting  some
              delay  between  characters  of the logon script may help. This option adds `delay' milliseconds of
              delay between characters. Good values to try are 100 and 250.

       -icsinput/-xicsinput or -internetChessServerInputBox true/false
              Sets the ICS Input Box menu option. See Mode Menu. Default: false.

       -autocomm/-xautocomm or -autoComment true/false
              Sets the Auto Comment menu option. See Options Menu. Default: false.

       -autoflag/-xautoflag or -autoCallFlag true/false
              Sets the Auto Flag menu option.  See Options Menu. Default: false.

       -autobs/-xautobs or -autoObserve true/false
              Sets the Auto Observe menu option.  See Options Menu. Default: false.

       -autoKibitz
              Enables kibitzing of the engines last thinking output (depth, score, time, speed,  PV)  before  it
              moved  to the ICS, in zippy mode. The option `showThinking' must be switched on for this option to
              work.  Also diverts similar kibitz information of an opponent engine that is playing  you  through
              the ICS to the engine-output window, as if the engine was playing locally.

       -seekGraph true/false or -sg
              Enables  displaying  of the seek graph by left-clicking the board when you are logged on to an ICS
              and currently idle.  The seek graph show all players currently seeking games on the  ICS,  plotted
              according  to  their  rating and the time control of the game they seek, in three different colors
              (for rated, unrated and wild games).  Computer ads are displayed as squares, human ads  are  dots.
              Default: false.

       -autoRefresh true/false
              Enables automatic updating of the seek graph, by having the ICS send a running update of all newly
              placed  and  removed seek ads.  This consumes a substantial amount of communication bandwidth, and
              is only supported for FICS and ICC.  Default: false.

       -backgroundObserve true/false
              When true, boards sent to you by the ICS from other games while you are playing (e.g. because  you
              are observing them) will not be automatically displayed.  Only a summary of time left and material
              of  both  players will appear in the message field above the board.  XBoard will remember the last
              board it has received this way, and will display it in stead of the position in your own game when
              you press the right mouse button.  No other information is stored on such games  observed  in  the
              background;  you  cannot  save  such  a  game  later,  or step through its moves.  This feature is
              provided solely for the benefit of bughouse players, to enable them to  peek  at  their  partner's
              game without the need to logon twice.  Default: false.

       -dualBoard true/false
              In  combination with -backgroundObserve true, this option will display the board of the background
              game side by side with that of your own game, so you can have it in view permanently.   Any  board
              or  holdings info coming in will be displayed on the secondary board immediately.  This feature is
              still experimental and largely unfinished.  There is no animation or highlighting of moves on  the
              secondary board.  Default: false.

       -disguisePromotedPieces true/false
              When set promoted Pawns in crazyhouse/bughouse are displayed identical to primordial pieces of the
              same type, rather than distinguishable.  Default: true.

       -moves/-xmoves or -getMoveList true/false
              Sets the Get Move List menu option.  See Options Menu.  Default: true.

       -alarm/-xalarm or -icsAlarm true/false
              Sets the ICS Alarm menu option.  See Options Menu. Default: true.

       -icsAlarmTime ms
              Sets the time in milliseconds for the ICS Alarm menu option.  See Options Menu. Default: 5000.

       lowTimeWarning true/false
              Controls  a  color  change  of the board as a warning your time is running out.  See Options Menu.
              Default: false.

       -pre/-xpre or -premove true/false
              Sets the Premove menu option. See Options Menu. Default: true.

       -prewhite/-xprewhite or -premoveWhite
       -preblack/-xpreblack or -premoveBlack
       -premoveWhiteText string
       -premoveBlackText string
              Set the menu options for specifying the first move for either color.  See Options Menu.  Defaults:
              false and empty strings, so no pre-moves.

       -quiet/-xquiet or -quietPlay true/false
              Sets the Quiet Play menu option.  See Options Menu.  Default: false.

       -colorizeMessages or -colorize/-xcolorize
              Setting  colorizeMessages  to  true  tells  XBoard to colorize the messages received from the ICS.
              Colorization works only if your xterm supports ISO 6429 escape sequences for changing text colors.
              Default: true.

       -colorShout foreground,background,bold
       -colorSShout foreground,background,bold
       -colorCShout foreground,background,bold
       -colorChannel1 foreground,background,bold
       -colorChannel foreground,background,bold
       -colorKibitz foreground,background,bold
       -colorTell foreground,background,bold
       -colorChallege foreground,background,bold
       -colorRequest foreground,background,bold
       -colorSeek foreground,background,bold
       -colorNormal foreground,background,bold
              These options set the colors used when colorizing ICS messages.  All ICS messages are grouped into
              one of these categories: shout, sshout, channel 1, other channel, kibitz, tell, challenge, request
              (including abort, adjourn, draw, pause, and takeback), or normal (all other messages).

              Each foreground or background argument can be one of the following:  black,  red,  green,  yellow,
              blue,  magenta,  cyan,  white,  or  default.   Here  ``default''  means  the default foreground or
              background color of your xterm.  Bold can be 1 or 0.  If background  is  omitted,  ``default''  is
              assumed; if bold is omitted, 0 is assumed.

       -soundProgram progname
              If  this  option  is  set to a sound-playing program that is installed and working on your system,
              XBoard can play sound files when certain events occur, listed below.  The default program name  is
              "play".  If any of the sound options is set to "$", the event rings the terminal bell by sending a
              ^G  character  to  standard  output,  instead of playing a sound file.  If an option is set to the
              empty string "", no sound is played for that event.

       -soundDirectory directoryname
              This option specifies where XBoard will look for sound files, when  these  are  not  given  as  an
              absolute path name.

       -soundShout filename
       -soundSShout filename
       -soundCShout filename
       -soundChannel filename
       -soundChannel1 filename
       -soundKibitz filename
       -soundTell filename
       -soundChallenge filename
       -soundRequest filename
       -soundSeek filename
              These  sounds  are triggered in the same way as the colorization events described above.  They all
              default to "", no sound.  They  are  played  only  if  the  colorizeMessages  is  on.   CShout  is
              synonymous with SShout.

       -soundMove filename
              This sound is used by the Move Sound menu option.  Default: "$".

       -soundIcsAlarm filename
              This sound is used by the ICS Alarm menu option.  Default: "$".

       -soundIcsWin filename
              This sound is played when you win an ICS game.  Default: "" (no sound).

       -soundIcsLoss filename
              This sound is played when you lose an ICS game.  Default: "" (no sound).

       -soundIcsDraw filename
              This sound is played when you draw an ICS game.  Default: "" (no sound).

       -soundIcsUnfinished filename
              This  sound  is  played  when  an ICS game that you are participating in is aborted, adjourned, or
              otherwise ends inconclusively.  Default: "" (no sound).

   Load and Save options
       -lgf or -loadGameFile file
       -lgi or -loadGameIndex index
              If the `loadGameFile' option is set, XBoard loads the specified game file  at  startup.  The  file
              name  `-' specifies the standard input. If there is more than one game in the file, XBoard pops up
              a menu of the available games, with entries based on their PGN (Portable Game Notation) tags.   If
              the  `loadGameIndex'  option  is set to `N', the menu is suppressed and the N th game found in the
              file is loaded immediately.  The menu is also suppressed if `matchMode' is enabled or if the  game
              file  is  a  pipe;  in  these  cases  the  first  game in the file is loaded immediately.  Use the
              `pxboard' shell script provided with XBoard if you want to pipe in files containing multiple games
              and still see the menu.  If the loadGameIndex specifies an index -1, this triggers  auto-increment
              of  the  index  in `matchMode', which means that after every game the index is incremented by one,
              causing each game of the match to be played from the next game in the file. Similarly,  specifying
              an  index value of -2 causes the index to be incremented every two games, so that each game in the
              file is used twice (with reversed colors).  The `rewindIndex' option causes the index to be  reset
              to the first game of the file when it has reached a specified value.

       -rewindIndex n
              Causes  a  position file or game file to be rewound to its beginning after n positions or games in
              auto-increment `matchMode'.  See `loadPositionIndex' and `loadGameIndex'.  default: 0 (no rewind).

       -td or -timeDelay seconds
              Time delay between moves during `Load Game' or `Analyze File'.  Fractional  seconds  are  allowed;
              try  `-td  0.4'.   A  time  delay  value  of  -1  tells  XBoard  not  to  step  through game files
              automatically. Default: 1 second.

       -sgf or -saveGameFile file
              If this option is set, XBoard appends a record of every game played to  the  specified  file.  The
              file name `-' specifies the standard output.

       -autosave/-xautosave or -autoSaveGames true/false
              Sets  the Auto Save menu option.  See Options Menu.  Default: false.  Ignored if `saveGameFile' is
              set.

       -onlyOwnGames true/false
              Suppresses auto-saving of ICS observed games. Default: false.

       -lpf or -loadPositionFile file
       -lpi or -loadPositionIndex index
              If the `loadPositionFile' option is set, XBoard loads the specified position file at startup.  The
              file name `-' specifies the standard input. If the `loadPositionIndex' option is set to N, the Nth
              position  found  in  the  file  is  loaded;  otherwise  the  first  position  is  loaded.   If the
              loadPositionIndex specifies an index -1, this triggers auto-increment of the index in `matchMode',
              which means that after every game the index is incremented by one, causing each game of the  match
              to be played from the next position in the file. Similarly, specifying an index value of -2 causes
              the index to be incremented every two games, so that each position in the file is used twice (with
              the  engines  playing  opposite colors).  The `rewindIndex' option causes the index to be reset to
              the first position of the file when it has reached a specified value.

       -spf or -savePositionFile file
              If this option is set, XBoard appends the final position reached  in  every  game  played  to  the
              specified file. The file name `-' specifies the standard output.

       -pgnExtendedInfo true/false
              If this option is set, XBoard saves depth, score and time used for each move that the engine found
              as a comment in the PGN file.  Default: false.

       -pgnEventHeader string
              Sets the name used in the PGN event tag to string.  Default: "Computer Chess Game".

       -pgnNumberTag true/false
              Include  the  (unique)  sequence number of a tournament game into the saved PGN file as a 'number'
              tag.  Default: false.

       -saveOutOfBookInfo true/false
              Include the information on how the engine(s) game out of its opening book in a special 'annotator'
              tag with the PGN file.  Default: true.

       -oldsave/-xoldsave or -oldSaveStyle true/false
              Sets the Old Save Style menu option.  See Options Menu.  Default: false.

       -gameListTags string
              The character string lists the PGN tags that should be printed in the Game List, and their  order.
              The  meaning  of  the codes is e=event, s=site, d=date, o=round, p=players, r=result, w=white Elo,
              b=black Elo, t=time control, v=variant, a=out-of-book info, c=result comment.  Default: "eprd"

       -ini or -settingsFile filename
       -saveSettingsFile filename
       @filename
              When XBoard encounters an option -settingsFile (or -ini for short), or @filename, it tries to read
              the mentioned file, and substitutes the contents of it (presumaby more  command-line  options)  in
              place  of  the  option.   In  the  case  of -ini or -settingsFile, the name of a successfully read
              settings file is also remembered as the file to use for saving settings (automatically on exit, or
              on user command).   An  option  of  the  form  @filename  does  not  affect  saving.   The  option
              -saveSettingsFile  does  specify a name of the file to use for saving, without reading any options
              from it, and is thus also effective when the file did not exist yet.   So  the  settings  will  be
              saved  to  the  file  specified  in  the last -saveSettingsFile or succesfull -settingsFile / -ini
              command, if any, and in /etc/xboard/xboard.conf otherwise.  Usually the latter is only  accessible
              for  the  system  administrator,  though, and will be used to contain system-wide default setings,
              amongst which a -saveSettingsFile and -settingsFile options to specify a settings file  accessible
              to the individual user, such as ~/.xboardrc in the user's home directory.

       -saveSettingsOnExit true/false
              Controls saving of options on the settings file.  See Options Menu.  Default: true.

   User interface options
       -display
       -geometry
       -iconic
       -name  These and most other standard Xt options are accepted.

       -noGUI Suppresses  all  GUI  functions  of  XBoard (to speed up automated ultra-fast engine-engine games,
              which you don't want to watch).  There will be no board or clock updates, no  printing  of  moves,
              and no update of the icon on the task bar in this mode.

       -logoSize N
              This  option controls the drawing of player logos next to the clocks.  The integer N specifies the
              width of the logo in pixels; the logo height will always be half the width.  When N = 0, no  logos
              will be diplayed.  Default: 0.

       -firstLogo imagefile
       -secondLogo imagefile
              Specify  the  images to be used as player logos when `logoSize' is non-zero, next to the white and
              black clocks, respectively.

       -autoLogo true/false

       -logoDir filename
              When `autoLogo' is set, XBoard will search for a PNG image file with the name of the engine or ICS
              in the directory specified by `logoDir'.

       -recentEngines number
       -recentEngineList list
              When the number is larger than zero, it determines how many recently used engines will be appended
              at the bottom of the `Engines' menu.  The engines will be saved  in  your  settings  file  as  the
              option  `recentEngineList',  by  their  nicknames,  and  the most recently used one will always be
              sorted to the top.  If the list after that is longer than the specified number, the  last  one  is
              discarded.   Changes in the list will only become visible the next session, provided you saved the
              settings.  Default: 6.

       -oneClickMove true/false
              When set, this option allows you to enter moves by only clicking the to- or from-square, when only
              a single legal move to or from that square is possible.  Double-clicking a piece (or  clicking  an
              already  selected  piece)  will  instruct  that  piece to make the only capture it can legally do.
              Default: false.

       -movesound/-xmovesound or -ringBellAfterMoves true/false
              Sets the Move Sound menu option.  See Options Menu.  Default: false.  For compatibility  with  old
              XBoard versions, -bell/-xbell are also accepted as abbreviations for this option.

       -exit/-xexit or -popupExitMessage true/false
              Sets the Popup Exit Message menu option.  See Options Menu. Default: true.

       -popup/-xpopup or -popupMoveErrors true/false
              Sets the Popup Move Errors menu option.  See Options Menu. Default: false.

       -queen/-xqueen or -alwaysPromoteToQueen true/false
              Sets the Always Queen menu option.  See Options Menu.  Default: false.

       -sweepPromotions true/false
              Sets the `Almost Always Promote to Queen' menu option.  See Options Menu.  Default: false.

       -legal/-xlegal or -testLegality true/false
              Sets the Test Legality menu option.  See Options Menu.  Default: true.

       -size or -boardSize (sizeName | n1,n2,n3,n4,n5,n6,n7)
              Determines  how  large  the board will be, by selecting the pixel size of the pieces and setting a
              few related parameters.  The sizeName can  be  one  of:  Titanic,  giving  129x129  pixel  pieces,
              Colossal  116x116,  Giant  108x108, Huge 95x95, Big 87x87, Large 80x80, Bulky 72x72, Medium 64x64,
              Moderate 58x58, Average 54x54, Middling 49x49, Mediocre 45x45, Small  40x40,  Slim  37x37,  Petite
              33x33,  Dinky  29x29,  Teeny  25x25,  or Tiny 21x21.  Xboard installs with a set of scalable (svg)
              piece images, which it scales to any of the requested sizes.   The  square  size  can  further  be
              continuously  scaled  by sizing the board window, but this only adapts the size of the pieces, and
              has no effect on the width of the grid lines or the font choice (both of which would depend on  he
              selected  boardSize).   The  default  depends  on the size of your screen; it is approximately the
              largest size that will fit without clipping.

              You can select other sizes or vary other layout parameters by providing a list of  comma-separated
              values  (with  no spaces) as the argument.  You do not need to provide all the values; for any you
              omit from the end of the list, defaults are taken from the nearest built-in size.  The value  `n1'
              gives  the  piece  size, `n2' the width of the black border between squares, `n3' the desired size
              for the clockFont, `n4' the desired size  for  the  coordFont,  `n5'  the  desired  size  for  the
              messageFont,  `n6'  the  smallLayout  flag  (0  or 1), and `n7' the tinyLayout flag (0 or 1).  All
              dimensions are in pixels.  If the border between squares is  eliminated  (0  width),  the  various
              highlight  options  will not work, as there is nowhere to draw the highlight.  If smallLayout is 1
              and `titleInWindow' is true, the window layout is rearranged to make more room for the title.   If
              tinyLayout  is 1, the labels on the menu bar are abbreviated to one character each and the buttons
              in the button bar are made narrower.

       -overrideLineGap n
              When n >= 0, this forces the width of the black border between squares to n pixels for  any  board
              size.  Mostly used to suppress the grid entirely by setting n = 0, e.g. in xiangqi or just getting
              a prettier picture. When n < 0 this the size-dependent width of the grid lines is  used.  Default:
              -1.

       -coords/-xcoords or -showCoords true/false
              Sets  the  Show  Coords  menu  option.  See Options Menu.  Default: false.  The `coordFont' option
              specifies what font to use.

       -autoraise/-xautoraise or -autoRaiseBoard true/false
              Sets the Auto Raise Board menu option.  See Options Menu.  Default: true.

       -autoflip/-xautoflip or -autoFlipView true/false
              Sets the Auto Flip View menu option.  See Options Menu.  Default: true.

       -flip/-xflip or -flipView true/false
              If Auto Flip View is not set, or if you are observing but not participating in a  game,  then  the
              positioning of the board at the start of each game depends on the flipView option.  If flipView is
              false  (the  default), the board is positioned so that the white pawns move from the bottom to the
              top; if true, the black pawns move from the bottom to the top.  In any case, the Flip menu  option
              (see Options Menu) can be used to flip the board after the game starts.

       -title/-xtitle or -titleInWindow true/false
              If  this  option  is  true,  XBoard displays player names (for ICS games) and game file names (for
              `Load Game') inside its main window. If the option is false (the  default),  this  information  is
              displayed  only  in  the  window  banner.  You  probably  won't want to set this option unless the
              information is not showing up in the banner, as happens with a few X window managers.

       -buttons/-xbuttons or -showButtonBar True/False
              If this option is False, xboard omits the [<<] [<] [P]  [>]  [>>]  button  bar  from  the  window,
              allowing the message line to be wider.  You can still get the functions of these buttons using the
              menus or their keyboard shortcuts.  Default: true.

       -evalZoom factor
              The  score  interval  (-1,1) is blown up on the vertical axis of the Evaluation Graph by the given
              factor.  Default: 1

       -evalThreshold n
              Score below n (centiPawn) are plotted as 0 in the Evaluation Graph.  Default: 25

       -mono/-xmono or -monoMode true/false
              Determines whether XBoard displays its pieces and squares with two colors (true) or four  (false).
              You shouldn't have to specify `monoMode'; XBoard will determine if it is necessary.

       -showTargetSquares true/false
              Determines whether XBoard can highlight the squares a piece has legal moves to, when you grab that
              piece with the mouse.  Default: false.

       -flashCount count
       -flashRate rate
       -flash/-xflash
              These  options enable flashing of pieces when they land on their destination square.  `flashCount'
              tells XBoard how many  times  to  flash  a  piece  after  it  lands  on  its  destination  square.
              `flashRate'  controls  the rate of flashing (flashes/sec).  Abbreviations: `flash' sets flashCount
              to 3.  `xflash' sets flashCount to 0.  Defaults:  flashCount=0 (no flashing), flashRate=5.

       -highlight/-xhighlight or -highlightLastMove true/false
              Sets the Highlight Last Move menu option. See Options Menu. Default: false.

       -highlightMoveWithArrow true/false
              Sets the Highlight with Arrow menu option. See Options Menu. Default: false.

       -blind/-xblind or -blindfold true/false
              Sets the Blindfold menu option.  See Options Menu.  Default: false.

       -periodic/-xperiodic or -periodicUpdates true/false
              Controls updating of current move andnode counts in analysis mode. Default: true.

       -fSAN
       -sSAN  Causes the PV in thinking output of the mentioned engine to be  converted  to  SAN  before  it  is
              further  processed.  Warning: this might lose engine output not understood by the parser, and uses
              a lot of CPU power.  Default: the PV is displayed exactly as the engine produced it.

       -showEvalInMoveHistory true/false
              Controls whether the evaluation scores and search depth of engine moves  are  displayed  with  the
              move in the move-history window.  Default: true.

       -clockFont font
              The  font  used  for  the  clocks. If the option value is a pattern that does not specify the font
              size, XBoard tries to choose an  appropriate  font  for  the  board  size  being  used.   Default:
              -*-helvetica-bold-r-normal--*-*-*-*-*-*-*-*.

       -coordFont font
              The  font used for rank and file coordinate labels if `showCoords' is true. If the option value is
              a pattern that does not specify the font size, XBoard tries to choose an appropriate font for  the
              board size being used.  Default: -*-helvetica-bold-r-normal--*-*-*-*-*-*-*-*.

       -messageFont font
              The font used for popup dialogs, menus, comments, etc.  If the option value is a pattern that does
              not  specify  the  font  size, XBoard tries to choose an appropriate font for the board size being
              used.  Default: -*-helvetica-medium-r-normal--*-*-*-*-*-*-*-*.

       -fontSizeTolerance tol
              In the font selection algorithm, a nonscalable font will be preferred over a scalable font if  the
              nonscalable font's size differs by `tol' pixels or less from the desired size.  A value of -1 will
              force  a  scalable  font  to always be used if available; a value of 0 will use a nonscalable font
              only if it is exactly the right size; a large value (say 1000) will force a  nonscalable  font  to
              always be used if available.  Default: 4.

       -pid or -pieceImageDirectory dir
              This  options  control what piece images xboard uses.  XBoard will look in the specified directory
              for an image in png  or  svg  format  for  every  piece  type,  with  names  like  BlackQueen.svg,
              WhiteKnight.svg  etc.   When neither of these is found (or no valid directory is specified) XBoard
              will use the svg piece that was installed with it (from the source-tree  directory  `svg').   Both
              svg  and png images will be scaled by XBoard to the required size, but the png pieces lose much in
              quality when scaled too much.

       -whitePieceColor color
       -blackPieceColor color
       -lightSquareColor color
       -darkSquareColor color
       -highlightSquareColor color
       -preoveHighlightColor color
       -lowTimeWarningColor color
              Colors to use for the pieces, squares, and square highlights.  Defaults:

                  -whitePieceColor       #FFFFCC
                  -blackPieceColor       #202020
                  -lightSquareColor      #C8C365
                  -darkSquareColor       #77A26D
                  -highlightSquareColor  #FFFF00
                  -premoveHighlightColor #FF0000
                  -lowTimeWarningColor   #FF0000

              On a grayscale monitor you might prefer:

                  -whitePieceColor       gray100
                  -blackPieceColor       gray0
                  -lightSquareColor      gray80
                  -darkSquareColor       gray60
                  -highlightSquareColor  gray100
                  -premoveHighlightColor gray70
                  -lowTimeWarningColor   gray70

              The PieceColor options only work properly if the image files defining the pieces were pure black &
              white (possibly anti-aliased to produce gray scales and semi-transparancy), like the pieces images
              that come with the install.  Their effect on colored pieces is undefined.  The SquareColor  option
              only have an effect when no board textures are used.

       -trueColors true/false
              When  set,  this option suppresses the effect  of the PieceColor options mentioned above.  This is
              recommended for images that are already colored.

       -useBoardTexture true/false
       -liteBackTextureFile filename
       -darkBackTextureFile filename
              Indicate the png image files to be used for drawing the board squares, and if they should be  used
              rather  than using simple colors.  The algorithm for cutting squares out of a given bitmap is such
              that the picture is perfectly reproduced when a bitmap the size of the complete  board  is  given.
              Default: false and ""

       -drag/-xdrag or -animateDragging true/false
              Sets the Animate Dragging menu option. See Options Menu.  Default: true.

       -animate/-xanimate or -animateMoving true/false
              Sets the Animate Moving menu option. See Options Menu.  Default: true.

       -animateSpeed n
              Number of milliseconds delay between each animation frame when Animate Moves is on.

       -autoDisplayComment true/false
       -autoDisplayTags true/false
              If  set  to  true,  these options cause the window with the move comments, and the window with PGN
              tags, respectively, to pop up automatically when such tags or comments are encountered during  the
              replaying a stored or loaded game.  Default: true.

       -pasteSelection true/false
              If  this option is set to true, the Paste Position and Paste Game options paste from the currently
              selected text.  If false, they paste from the clipboard.  Default: false.

       -autoCopyPV true|false
              When this option is set, the position displayed  on  the  board  when  you  terminate  a  PV  walk
              (initiated  by  a  right-click  on board or engine-output window) will be automatically put on the
              clipboard as FEN.  Default: false.

       -dropMenu true|false
              This option allows you to emulate old behavior, where the right mouse button brings  up  the  (now
              deprecated)  drop  menu rather than displaying the position at the end of the principal variation.
              Default: False.

       -pieceMenu true|false
              This option allows you to emulate old behavior, where the right mouse button brings  up  the  (now
              deprecated)  piece  menu in Edit Position mode.  From this menu you can select the piece to put on
              the square you clicked to bring up the menu, or select items such as `clear board'.  You can  also
              `promote'  or `demote' a clicked piece to convert it into an unorthodox piece that is not directly
              in the menu, or give the move to `black' or `white'.

       -variations true|false
              When this option is on, you can start new variations in Edit Game or Analyze mode by  holding  the
              Shift  key  down  while entering a move.  When it is off, the Shift key will be ignored.  Default:
              False.

       -appendPV true|false
              When this option is on, right-clicking a PV in the Engine Output window will play the  first  move
              of  that  PV  in Analyze mode, or as many moves as you walk through by moving the mouse.  Default:
              False.

       -absoluteAnalysisScores true|false
              When true, scores on the Engine Output window during analysis  will  be  printed  from  the  white
              point-of-view, rather than the side-to-move point-of-view.  Default: False.

       -scoreWhite true|false
              When  true,  scores  will always be printed from the white point-of-view, rather than the side-to-
              move point-of-view.  Default: False.

   Adjudication Options
       -adjudicateLossThreshold n
              If the given value is non-zero, XBoard adjudicates the game as a loss if both engines agree for  a
              duration  of  6 consecutive ply that the score is below the given score threshold for that engine.
              Make  sure  the  score  is  interpreted   properly   by   XBoard,   using   `-firstScoreAbs'   and
              `-secondScoreAbs' if needed.  Default: 0 (no adjudication)

       -adjudicateDrawMoves n
              If the given value is non-zero, XBoard adjudicates the game as a draw if after the given number of
              moves it was not yet decided. Default: 0 (no adjudication)

       -checkMates true/false
              If  this option is set, XBoard detects all checkmates and stalemates, and ends the game as soon as
              they occur.  Legality-testing must be switched on for this option to work.  Default: true

       -testClaims true/false
              If this option is set, XBoard verifies all result claims made by engines, and those who send false
              claims will forfeit the game because of it.  Legality-testing must be switched on for this  option
              to work. Default: true

       -materialDraws true/false
              If this option is set, XBoard adjudicates games as draws when there is no sufficient material left
              to  inflict  a  checkmate.   This applies to KBKB with like bishops (any number, actually), and to
              KBK, KNK and KK.  Legality-testing must be switched on for this option to work. Default: true

       -trivialDraws true/false
              If this option is set, XBoard adjudicates games as  draws  that  cannot  be  usually  won  without
              opponent  cooperation. This applies to KBKB with unlike bishops, and to KBKN, KNKN, KNNK, KRKR and
              KQKQ. The draw is called after 6 ply into these end-games, to allow quick mates that can occur  in
              some  exceptional  positions  to  be  found  by  the engines.  KQKQ does not really belong in this
              category,  and  might  be  taken  out  in  the  future.   (When  bitbase-based  adjudications  are
              implemented.)  Legality-testing must be on for this option to work. Default: false

       -ruleMoves n
              If  the  given  value is non-zero, XBoard adjudicates the game as a draw after the given number of
              consecutive reversible moves. Engine draw claims are always accepted after 50 moves,  irrespective
              of the given value of n.

       -repeatsToDraw n
              If  the  given  value is non-zero, xboard adjudicates the game as a draw if a position is repeated
              the given number of times. Engines draw claims are always accepted after 3 repeats,  (on  the  3rd
              occurrence,  actually), irrespective of the value of n.  Beware that positions that have different
              castling or en-passant rights do not count as repeats, XBoard is fully e.p. and castling aware!

   Other options
       -ncp/-xncp or -noChessProgram true/false
              If this option is true, XBoard acts as a passive chessboard; it does not start a chess  engine  at
              all. Turning on this option also turns off clockMode. Default: false.

       -viewer
       -viewerOptions string
              Presence  of  the  volatile  option  `viewer'  on  the  command  line  will cause the value of the
              persistent option `viewerOptions' as stored in the settings file to be  appended  to  the  command
              line.  The `view' option will be used by desktop associations with game or position file types, so
              that  `viewerOptions'  can be used to configure the exact mode XBoard will start in when it should
              act on such a file (e.g. in -ncp mode, or analyzing with your favorite engine).  The  options  are
              also automatically appended when Board is invoked with a single argument not being an option name,
              which  is  then  assumed  to  be  the  name  of a `loadGameFile' or (when the name ends in .fen) a
              `loadPositionFile'.  Default: "-ncp -engineOutputUp false -saveSettingsOnExit false".

       -tourneyOptions string
              When XBoard is invoked with a single argument that is a file with .trn extension, it  will  assume
              this  argument  to  be  the value of a `tourneyFile' option, and apped the value of the persistent
              option `tourneyOptions' as stored in the settings file to the command line.   Thus  the  value  of
              `tourneyOptions'  can be used to configure XBoard to automatically start running a tournament when
              it should act on such a file.  Default: "-ncp -mm -saveSettingsOnExit false".

       -mode or -initialMode modename
              If this option is given, XBoard selects the given modename from the Mode menu after  starting  and
              (if   applicable)  processing  the  loadGameFile  or  loadPositionFile  option.  Default:  ""  (no
              selection).   Other  supported  values  are  MachineWhite,  MachineBlack,  TwoMachines,  Analysis,
              AnalyzeFile, EditGame, EditPosition, and Training.

       -variant varname
              Activates  preliminary,  partial  support  for  playing  chess  variants against a local engine or
              editing variant games.  This flag is not needed in ICS mode.  Recognized variant names are:

                  normal        Normal chess
                  wildcastle    Shuffle chess, king can castle from d file
                  nocastle      Shuffle chess, no castling allowed
                  fischerandom  Fischer Random shuffle chess
                  bughouse      Bughouse, ICC/FICS rules
                  crazyhouse    Crazyhouse, ICC/FICS rules
                  losers        Lose all pieces or get mated (ICC wild 17)
                  suicide       Lose all pieces including king (FICS)
                  giveaway      Try to have no legal moves (ICC wild 26)
                  twokings      Weird ICC wild 9
                  kriegspiel    Opponent's pieces are invisible
                  atomic        Capturing piece explodes (ICC wild 27)
                  3check        Win by giving check 3 times (ICC wild 25)
                  shatranj      An ancient precursor of chess (ICC wild 28)
                  xiangqi       Chinese Chess (on a 9x10 board)
                  shogi         Japanese Chess (on a 9x9 board & piece drops)
                  capablanca    Capablanca Chess (10x8 board, with Archbishop
                                and Chancellor pieces)
                  gothic        similar, with a better initial position
                  caparandom    An FRC-like version of Capablanca Chess (10x8)
                  janus         A game with two Archbishops (10x8 board)
                  courier       Medieval intermediate between shatranj and
                                modern Chess (on 12x8 board)
                  falcon        Patented 10x8 variant with two Falcon pieces
                  berolina      Pawns capture straight ahead, and move diagonal
                  cylinder      Pieces wrap around the board edge
                  knightmate    King moves as Knight, and vice versa
                  super         Superchess (shuffle variant with 4 exo-pieces)
                  makruk        Thai Chess (shatranj-like, P promotes on 6th rank)
                  spartan       Spartan Chess (black has unorthodox pieces)
                  fairy         A catchall variant in which all piece types
                                known to XBoard can participate (8x8)
                  unknown       Catchall for other unknown variants

              NOT ALL BOARDSIZES PROVIDE A COMPLETE SET OF BUILT-IN BITMAPS FOR ALL UN-ORTHODOX PIECES,  though.
              Only  in  `boardSize'  middling and bulky all 22 piece types are provided, while -boardSize petite
              has most of them. Archbishop, Chancellor and Amazon are supported in every  size  from  petite  to
              bulky.  Kings  or Amazons are substituted for missing bitmaps. You can still play variants needing
              un-orthodox pieces in other board sizes providing your own bitmaps through  the  `bitmapDirectory'
              or `pixmapDirectory' options.

              In  the shuffle variants, XBoard now does shuffle the pieces, although you can still do it by hand
              using Edit Position.  Some variants are supported  only  in  ICS  mode,  including  bughouse,  and
              kriegspiel.   The  winning/drawing  conditions in crazyhouse (off-board interposition on mate) are
              not fully understood, but losers, suicide, giveaway, atomic, and 3check should  be  OK.   Berolina
              and  cylinder  chess can only be played with legality testing off.  In crazyhouse, XBoard now does
              keep track of off-board pieces.  In shatranj it does implement the baring rule when mate detection
              is switched on.

       -boardHeight N
              Allows you to set a non-standard number of board ranks in any variant.  If the height is given  as
              -1, the default height for the variant is used.  Default: -1

       -boardWidth N
              Allows  you  to set a non-standard number of board files in any variant.  If the width is given as
              -1, the default width for the variant is used.  With a non-standard width,  the  initial  position
              will always be an empty board, as the usual opening array will not fit.  Default: -1

       -holdingsSize N
              Allows  you  to  set a non-standard size for the holdings in any variant.  If the size is given as
              -1, the default holdings size for the variant is used.  The first N piece types will go  into  the
              holdings  on  capture,  and you will be able to drop them on the board in stead of making a normal
              move. If size equals 0, there will be no holdings.  Default: -1

       -defaultFrcPosition N
              Specifies the number of the opening position in shuffle games like Chess960.  A value of -1  means
              the position is randomly generated by XBoard at the beginning of every game.  Default: -1

       -pieceToCharTable string
              The  characters  that  are  used to represent the piece types XBoard knows in FEN diagrams and SAN
              moves. The string argument has to have an even length (or it will be ignored), as white and  black
              pieces  have  to  be  given separately (in that order). The last letter for each color will be the
              King.  The letters before that will be PNBRQ and then a whole host of fairy  pieces  in  an  order
              that  has  not fully crystallized yet (currently FEACWMOHIJGDVSLU, F=Ferz, Elephant, A=Archbishop,
              C=Chancellor, W=Wazir, M=Commoner, O=Cannon, H=Nightrider). You should list at  least  all  pieces
              that  occur in the variant you are playing. If you have less than 44 characters in the string, the
              pieces not mentioned will get assigned a period, and you will not be able to distinguish  them  in
              FENs.  You  can  also explicitly assign pieces a period, in which case they will not be counted in
              deciding which captured pieces can go into the holdings.  A tilde '~' as a piece  name  does  mean
              this piece is used to represent a promoted Pawn in crazyhouse-like games, i.e. on capture it turns
              back  onto  a  Pawn.   A  '+'  similarly indicates the piece is a shogi-style promoted piece, that
              should revert to its non-promoted version on capture (rather than to a Pawn).  Note that  promoted
              pieces  are  represented by pieces 11 further in the list.  You should not have to use this option
              often: each variant has its own default setting for the piece representation in FEN, which  should
              be sufficient in normal use.  Default: ""

       -pieceNickNames string
              The characters in the string are interpreted the same way as in the `pieceToCharTable' option. But
              on input, piece-ID letters are first looked up in the nicknames, and only if not defined there, in
              the normal pieceToCharTable. This allows you to have two letters designate the same piece, (e.g. N
              as  an  alternative to H for Horse in Xiangqi), to make reading of non-compliant notations easier.
              Default: ""

       -colorNickNames string
              The side-to-move field in a FEN will be first matched against the letters  in  the  string  (first
              character  for  white,  second  for black), before it is matched to the regular 'w' and 'b'.  This
              makes it easier to read non-compliant FENs, which, say, use 'r' for white.  Default: ""

       -debug/-xdebug or -debugMode true/false
              Turns on debugging printout.

       -debugFile filename or -nameOfDebugFile filename
              Sets the name of the file to which XBoard saves debug information (including all communication  to
              and  from the engines).  A `%d' in the given file name (e.g. game%d.debug) will be replaced by the
              unique sequence number of a tournament game, so that the debug output of each game will be written
              on a separate file.

       -engineDebugOutput number
              Specifies how XBoard should handle unsolicited output from the engine, with respect to  saving  it
              in  the debug file.  The output is further (hopefully) ignored.  If number=0, XBoard refrains from
              writing such spurious output to the debug  file.   If  number=1,  all  engine  output  is  written
              faithfully  to  the  debug  file.  If number=2, any protocol-violating line is prefixed with a '#'
              character, as the engine itself should have done if it wanted to submit info for inclusion in  the
              debug  file.  This option is provided for the benefit of applications that use the debug file as a
              source of information, such as the broadcaster of live games TLCV / TLCS.  Such  applications  can
              be protected from spurious engine output that might otherwise confuse them.

       -rsh or -remoteShell shell-name
              Name  of  the  command  used to run programs remotely. The default is `rsh' or `remsh', determined
              when XBoard is configured and compiled.

       -ruser or -remoteUser user-name
              User name on the remote system when running programs with the `remoteShell'. The default  is  your
              local user name.

       -userName username
              Name  under  which  the Human player will be listed in the PGN file.  Default is the login name on
              your local computer.

       -delayBeforeQuit number
       -delayAfterQuit number
              These options specify how long XBoard has to wait before sending a  termination  signal  to  rogue
              engine  processes,  that do not want to react to the 'quit' command. The second one determines the
              pause after killing the engine, to make sure it dies.

       -searchMode n
              The integer n encodes the mode for the `find position' function.  Default:  1  (=  Exact  position
              match)

       -eloThresholdBoth elo
       -eloThresholdAny elo
              Defines  a  lower  limit  for  the  Elo  rating,  which  has to be surpassed before a game will be
              considered when searching for a board position.  Default: 0

       -dateThreshold year
              Only games not played before the given year will be considered when searching for a board position

CHESS SERVERS

       An "Internet Chess Server", or "ICS", is a place on the Internet where people can get  together  to  play
       chess,  watch  other  people's games, or just chat.  You can use either `telnet' or a client program like
       XBoard to connect to the server.  There are thousands of registered users on the different ICS hosts, and
       it is not unusual to meet 200 on both chessclub.com and freechess.org.

       Most people can just type `xboard -ics' to start XBoard as an ICS client.  Invoking XBoard  in  this  way
       connects you to the Internet Chess Club (ICC), a commercial ICS.  You can log in there as a guest even if
       you  do not have a paid account.  To connect to the largest Free ICS (FICS), use the command `xboard -ics
       -icshost freechess.org' instead, or substitute a different host name to connect  to  your  favorite  ICS.
       For  a full description of command-line options that control the connection to ICS and change the default
       values of ICS options, see ICS options.

       While you are running XBoard as an ICS client, you use the terminal window that you started  XBoard  from
       as a place to type in commands and read information that is not available on the chessboard.

       The  first  time  you  need  to  use  the terminal is to enter your login name and password, if you are a
       registered player. (You don't need to do this manually; the `icsLogon' option can do it for you.  See ICS
       options.)  If you are not registered, enter `g' as your name, and the server will  pick  a  unique  guest
       name for you.

       Some useful ICS commands include

       help <topic>
              to get help on the given <topic>. To get a list of possible topics type "help" without topic.  Try
              the help command before you ask other people on the server for help.

              For example `help register' tells you how to become a registered ICS player.

       who <flags>
              to  see a list of people who are logged on.  Administrators (people you should talk to if you have
              a problem) are marked with the character `*', an asterisk. The <flags> allow you to  display  only
              selected  players: For example, `who of' shows a list of players who are interested in playing but
              do not have an opponent.

       games  to see what games are being played

       match <player> [<mins>] [<inc>]
              to challenge another player to a game. Both opponents get <mins> minutes for the game,  and  <inc>
              seconds  will  be added after each move.  If another player challenges you, the server asks if you
              want to accept the challenge; use the `accept' or `decline' commands to answer.

       accept
       decline
              to accept or decline another player's offer.  The offer may be to start a new game, or to agree to
              a `draw', `adjourn' or `abort' the current game. See Action Menu.

              If you have more than one pending offer (for example, if more than one player is challenging  you,
              or  if  your  opponent  offers both a draw and to adjourn the game), you have to supply additional
              information, by typing something like `accept <player>', `accept draw', or `draw'.

       draw
       adjourn
       abort  asks your opponent to terminate a game by mutual  agreement.  Adjourned  games  can  be  continued
              later.   Your opponent can either `decline' your offer or accept it (by typing the same command or
              typing `accept').  In some cases these commands work immediately, without asking your opponent  to
              agree.   For example, you can abort the game unilaterally if your opponent is out of time, and you
              can claim a draw by repetition or the 50-move rule if available simply by typing `draw'.

       finger <player>
              to get information about the given <player>. (Default: yourself.)

       vars   to get a list of personal settings

       set <var> <value>
              to modify these settings

       observe <player>
              to observe an ongoing game of the given <player>.

       examine
       oldmoves
              to review a recently completed game

       Some special XBoard features are activated when you are in examine mode on ICS.  See the descriptions  of
       the  menu  commands  `Forward', `Backward', `Pause', `ICS Client', and `Stop Examining' on the Edit Menu,
       Mode Menu, and Action Menu.

FIREWALLS

       By default, XBoard communicates with an Internet Chess Server by opening a TCP socket directly  from  the
       machine  it is running on to the ICS. If there is a firewall between your machine and the ICS, this won't
       work. Here are some recipes for getting around common kinds of firewalls using special options to XBoard.
       Important: See the paragraph in the below about extra echoes, in Limitations.

       Suppose that you can't telnet directly to ICS, but you can telnet to a firewall host, log  in,  and  then
       telnet  from  there  to  ICS.   Let's say the firewall is called `firewall.example.com'. Set command-line
       options as follows:

           xboard -ics -icshost firewall.example.com -icsport 23

       Then when you run XBoard in ICS mode, you will be prompted to log in to the  firewall  host.  This  works
       because  port  23  is  the standard telnet login service. Do so, then telnet to ICS, using a command like
       `telnet chessclub.com 5000', or whatever command the firewall provides for telnetting to port 5000.

       If your firewall lets you telnet (or rlogin) to remote hosts but doesn't let you telnet to port 5000, you
       may be able to connect to the chess server on port 23 instead, which is the port the telnet program  uses
       by  default.   Some chess servers support this (including chessclub.com and freechess.org), while some do
       not.

       If your chess server does not allow connections on port 23 and  your  firewall  does  not  allow  you  to
       connect  to  other ports, you may be able to connect by hopping through another host outside the firewall
       that you have an account on.  For instance, suppose you have a shell account  at  `foo.edu'.  Follow  the
       recipe  above,  but  instead of typing `telnet chessclub.com 5000' to the firewall, type `telnet foo.edu'
       (or `rlogin foo.edu'), log in there, and then type `telnet chessclub.com 5000'.

       Suppose that you can't telnet directly to ICS, but you can use rsh to run programs on  a  firewall  host,
       and  that  host  can telnet to ICS.  Let's say the firewall is called `rsh.example.com'. Set command-line
       options as follows:

           xboard -ics -gateway rsh.example.com -icshost chessclub.com

       Then when you run XBoard in ICS mode, it will connect to the ICS  by  using  `rsh'  to  run  the  command
       `telnet chessclub.com 5000' on host `rsh.example.com'.

       Suppose  that you can telnet anywhere you want, but you have to run a special program called `ptelnet' to
       do so.

       First, we'll consider the easy case, in which `ptelnet chessclub.com 5000' gets you to the chess  server.
       In this case set command line options as follows:

           xboard -ics -telnet -telnetProgram ptelnet

       Then  when  you run XBoard in ICS mode, it will issue the command `ptelnet chessclub.com 5000' to connect
       to the ICS.

       Next, suppose that `ptelnet chessclub.com 5000' doesn't work; that is, your `ptelnet' program doesn't let
       you connect to alternative ports. As noted above, your chess server may allow you to connect on  port  23
       instead.  In that case, just add the option `-icsport ""' to the above command.  But if your chess server
       doesn't  let  you  connect on port 23, you will have to find some other host outside the firewall and hop
       through it. For instance, suppose you have a shell account at `foo.edu'.  Set  command  line  options  as
       follows:

           xboard -ics -telnet -telnetProgram ptelnet -icshost foo.edu -icsport ""

       Then  when  you  run  XBoard  in ICS mode, it will issue the command `ptelnet foo.edu' to connect to your
       account at `foo.edu'. Log in there, then type `telnet chessclub.com 5000'.

       ICC timestamp and FICS timeseal do not work through some firewalls.   You  can  use  them  only  if  your
       firewall  gives  a  clean TCP connection with a full 8-bit wide path.  If your firewall allows you to get
       out only by running a special telnet program, you can't use timestamp or timeseal across it.  But if  you
       have access to a computer just outside your firewall, and you have much lower netlag when talking to that
       computer  than to the ICS, it might be worthwhile running timestamp there.  Follow the instructions above
       for hopping through a host outside the firewall (foo.edu in the example), but run timestamp  or  timeseal
       on that host instead of telnet.

       Suppose  that you have a SOCKS firewall that will give you a clean 8-bit wide TCP connection to the chess
       server, but only after you authenticate yourself via the SOCKS protocol.  In that case, you could make  a
       socksified  version of XBoard and run that.  If you are using timestamp or timeseal, you will to socksify
       it, not XBoard; this may be difficult seeing that ICC and FICS do  not  provide  source  code  for  these
       programs.   Socksification  is  beyond  the  scope  of  this  document,  but  see  the  SOCKS Web site at
       http://www.socks.permeo.com/.  If you are missing SOCKS, try http://www.funbureau.com/.

ENVIRONMENT VARIABLES

       Game and position files are found in a directory named by the `CHESSDIR' environment  variable.  If  this
       variable is not set, the current working directory is used. If `CHESSDIR' is set, XBoard actually changes
       its working directory to `$CHESSDIR', so any files written by the chess engine will be placed there too.

LIMITATIONS AND KNOWN BUGS

       There  is  no  way  for  two  people running copies of XBoard to play each other without going through an
       Internet Chess Server.

       Under some circumstances, your ICS password may be echoed when you log on.

       If you are connecting to the ICS by running telnet on an Internet provider or firewall host, you may find
       that each line you type is echoed back an extra time after you hit <Enter>. If your Internet provider  is
       a  Unix system, you can probably turn its echo off by typing `stty -echo' after you log in, and/or typing
       <^E><Enter> (Ctrl+E followed by the Enter key) to the telnet program after you have logged into ICS.   It
       is  a  good  idea to do this if you can, because the extra echo can occasionally confuse XBoard's parsing
       routines.

       The game parser recognizes only algebraic notation.

       Many of the following points used to be limitations in XBoard 4.2.7 and earlier, but are now  fixed:  The
       internal  move  legality  tester  in  XBoard  4.3.xx does look at the game history, and is fully aware of
       castling or en-passant-capture rights. It permits castling with the king on the d file  because  this  is
       possible  in  some  "wild 1" games on ICS.  The piece-drop menu does not check piece drops in bughouse to
       see if you actually hold the piece you are trying to drop. But this way  of  dropping  pieces  should  be
       considered  an obsolete feature, now that pieces can be dropped by dragging them from the holdings to the
       board. Anyway, if you would attempt an illegal move when using a chess engine or  the  ICS,  XBoard  will
       accept the error message that comes back, undo the move, and let you try another.  FEN positions saved by
       XBoard do include correct information about whether castling or en passant are legal, and also handle the
       50-move  counter.   The  mate  detector  does  not understand that non-contact mate is not really mate in
       bughouse.  The only problem this causes while playing is minor: a "#"  (mate  indicator)  character  will
       show up after a non-contact mating move in the move list. XBoard will not assume the game is over at that
       point, not even when the option Detect Mates is on.  Edit Game mode always uses the rules of the selected
       variant,  which  can  be a variant that uses piece drops.  You can load and edit games that contain piece
       drops.  The (obsolete) piece menus are not active, but you can perform piece  drops  by  dragging  pieces
       from the holdings.  Fischer Random castling is fully understood.  You can enter castlings by dragging the
       King  on  top  of  your  Rook.   You  can probably also play Fischer Random successfully on ICS by typing
       castling moves into the ICS Interaction window.

       The menus may not work if your keyboard is in Caps Lock or Num Lock mode.  This seems  to  be  a  problem
       with the Athena menu widget, not an XBoard bug.

       Also  see  the  ToDo  file  included with the distribution for many other possible bugs, limitations, and
       ideas for improvement that have been suggested.

REPORTING PROBLEMS

       You    can    report    bugs    and    problems    with    XBoard    using    the    bug    tracker    at
       `https://savannah.gnu.org/projects/xboard/' or by sending mail to `<bug-xboard@gnu.org>'.  It can also be
       useful  to report or discuss bugs in the WinBoard Forum at `http://www.open-aurec.com/wbforum/', WinBoard
       development section.

       Please use the `script' program to start a typescript, run XBoard with the `-debug' option,  and  include
       the  typescript  output  in  your  message.   Also tell us what kind of machine and what operating system
       version you are using.  The command `uname -a' will often tell you this.

       If you improve XBoard, please send a message about your changes, and we will get in touch with you  about
       merging them in to the main line of development.

AUTHORS AND CONTRIBUTORS

       Chris Sears and Dan Sears wrote the original XBoard.  They were responsible for versions 1.0 through 1.2.
       The color scheme was taken from Wayne Christopher's `XChess' program.

       Tim  Mann  was  primarily  responsible for XBoard versions 1.3 through 4.2.7, and for WinBoard (a port of
       XBoard to Microsoft Win32) from its inception through version 4.2.7.

       John Chanak contributed the initial implementation of ICS mode.  Evan Welsh wrote  `CMail',  and  Patrick
       Surry  helped  in designing, testing, and documenting it.  Elmar Bartel contributed the new piece bitmaps
       introduced in version 3.2.  Jochen Wiedmann converted the  documentation  to  texinfo.   Frank  McIngvale
       added  click/click moving, the Analysis modes, piece flashing, ZIICS import, and ICS text colorization to
       XBoard.  Hugh Fisher added animated piece movement to XBoard, and Henrik Gram added it to WinBoard.  Mark
       Williams contributed the initial (WinBoard-only) implementation of many new features added to both XBoard
       and WinBoard in version 4.1.0, including copy/paste, premove, icsAlarm, autoFlipView, training mode, auto
       raise, and blindfold.  Ben Nye contributed X copy/paste code for XBoard.

       In a fork from version 4.2.7, Alessandro Scotti added many elements to the user  interface  of  WinBoard,
       including  the  board  textures  and font-based rendering, the evaluation-graph, move-history and engine-
       output window.  He was also responsible for adding the UCI support.

       H. G. Muller continued this fork of the project, producing version 4.3.  He made WinBoard  castling-  and
       e.p.-aware,  added  variant  support  with adjustable board sizes, the crazyhouse holdings, and the fairy
       pieces.  In addition he added most of the adjudication options, made WinBoard more robust in dealing with
       buggy and crashing engines, and extended time control with a time-odds and node-count-based modes.   Most
       of the options that initially were WinBoard only have now been back-ported to XBoard.

       Michel van den Bergh provided the code for reading Polyglot opening books.

       Meanwhile,  some  work  continued  on  the GNU XBoard project maintained at savannah.gnu.org, but version
       4.2.8 was never released.  Daniel Mehrmann was responsible for much of this work.

       Most recently, Arun Persaud worked with H. G. Muller to merge all  the  features  of  the  never-released
       XBoard/WinBoard  4.2.8  of  the GNU XBoard project and the never-released 4.3.16 from H. G.'s fork into a
       unified XBoard/WinBoard 4.4, which is now available both from  the  savannah.gnu.org  web  site  and  the
       WinBoard forum.

CMAIL

       The  `cmail'  program  can  help you play chess by email with opponents of your choice using XBoard as an
       interface.

       You will usually run `cmail' without giving any options.

   CMail options
       -h     Displays `cmail' usage information.

       -c     Shows the conditions of the GNU General Public License.  See Copying.

       -w     Shows the warranty notice of the GNU General Public License.  See Copying.

       -v
       -xv    Provides or inhibits verbose output from `cmail' and XBoard, useful for debugging. The `-xv'  form
              also inhibits the cmail introduction message.

       -mail
       -xmail Invokes or inhibits the sending of a mail message containing the move.

       -xboard
       -xxboard
              Invokes or inhibits the running of XBoard on the game file.

       -reuse
       -xreuse
              Invokes or inhibits the reuse of an existing XBoard to display the current game.

       -remail
              Resends the last mail message for that game. This inhibits running XBoard.

       -game <name>
              The name of the game to be processed.

       -wgames <number>
       -bgames <number>
       -games <number>
              Number  of games to start as White, as Black or in total. Default is 1 as white and none as black.
              If only one color is specified then none of the other color is assumed. If no color  is  specified
              then  equal numbers of White and Black games are started, with the extra game being as White if an
              odd number of total games is specified.

       -me <short name>
       -opp <short name>
              A one-word alias for yourself or your opponent.

       -wname <full name>
       -bname <full name>
       -myname <full name>
       -oppname <full name>
              The full name of White, Black, yourself or your opponent.

       -wna <net address>
       -bna <net address>
       -na <net address>
       -oppna <net address>
              The email address of White, Black, yourself or your opponent.

       -dir <directory>
              The directory in which `cmail'  keeps  its  files.  This  defaults  to  the  environment  variable
              `$CMAIL_DIR'  or  failing  that, `$CHESSDIR', `$HOME/Chess' or `~/Chess'. It will be created if it
              does not exist.

       -arcdir <directory>
              The directory in which `cmail' archives completed games.  Defaults  to  the  environment  variable
              `$CMAIL_ARCDIR' or, in its absence, the same directory as cmail keeps its working files (above).

       -mailprog <mail program>
              The  program  used  by  cmail  to  send  email messages. This defaults to the environment variable
              `$CMAIL_MAILPROG' or failing that `/usr/ucb/Mail', `/usr/ucb/mail' or `Mail'. You will need to set
              this variable if none of the above paths fit your system.

       -logFile <file>
              A file in which to dump verbose debugging messages that are invoked with the `-v' option.

       -event <event>
              The PGN Event tag (default `Email correspondence game').

       -site <site>
              The PGN Site tag (default `NET').

       -round <round>
              The PGN Round tag (default `-', not applicable).

       -mode <mode>
              The PGN Mode tag (default `EM', Electronic Mail).

       Other options
              Any option flags not listed above are passed through to XBoard.   Invoking  XBoard  through  CMail
              changes  the  default  values  of  two  XBoard options: The default value for `-noChessProgram' is
              changed to true; that is,  by  default  no  chess  engine  is  started.   The  default  value  for
              `-timeDelay'  is  changed to 0; that is, by default XBoard immediately goes to the end of the game
              as played so far, rather than stepping through the moves one by one.   You  can  still  set  these
              options to whatever values you prefer by supplying them on CMail's command line.  See Options.

   Starting a CMail Game
       Type  `cmail' from a shell to start a game as white. After an opening message, you will be prompted for a
       game name, which is optional -- if you simply press <Enter>, the game name will take  the  form  `you-VS-
       opponent'.  You  will  next  be  prompted for the short name of your opponent. If you haven't played this
       person before, you will also be prompted for his/her email address. `cmail' will then  invoke  XBoard  in
       the  background.  Make your first move and select `Mail Move' from the `File' menu. See File Menu. If all
       is well, `cmail' will mail a copy of the move to your opponent.  If  you  select  `Exit'  without  having
       selected `Mail Move' then no move will be made.

   Answering a Move
       When  you  receive  a  message  from  an opponent containing a move in one of your games, simply pipe the
       message through `cmail'. In some mailers this is as simple as typing `| cmail' when viewing the  message,
       while  in others you may have to save the message to a file and do `cmail < file' at the command line. In
       either case `cmail' will display the game using XBoard. If you didn't exit  XBoard  when  you  made  your
       first  move  then  `cmail'  will do its best to use the existing XBoard instead of starting a new one. As
       before, simply make a move and select `Mail Move' from the `File' menu. See File Menu. `cmail'  will  try
       to use the XBoard that was most recently used to display the current game. This means that many games can
       be in progress simultaneously, each with its own active XBoard.

       If  you  want to look at the history or explore a variation, go ahead, but you must return to the current
       position before XBoard will allow you to mail a move. If you edit the  game's  history  you  must  select
       `Reload Same Game' from the `File' menu to get back to the original position, then make the move you want
       and select `Mail Move'.  As before, if you decide you aren't ready to make a move just yet you can either
       select `Exit' without sending a move or just leave XBoard running until you are ready.

   Multi-Game Messages
       It  is  possible  to  have  a  `cmail' message carry more than one game.  This feature was implemented to
       handle IECG (International Email Chess Group) matches, where a match consists of one game  as  white  and
       one  as black, with moves transmitted simultaneously. In case there are more general uses, `cmail' itself
       places no limit on the number of black/white games contained in a message; however, XBoard does.

   Completing a Game
       Because XBoard can detect checkmate and stalemate, `cmail' handles game termination sensibly. As well  as
       resignation, the `Action' menu allows draws to be offered and accepted for `cmail' games.

       For multi-game messages, only unfinished and just-finished games will be included in email messages. When
       all  the  games  are  finished,  they  are archived in the user's archive directory, and similarly in the
       opponent's when he or she pipes the final message through `cmail'. The archive  file  name  includes  the
       date the game was started.

   Known CMail Problems
       It's  possible  that  a  strange conjunction of conditions may occasionally mean that `cmail' has trouble
       reactivating an existing XBoard. If this should happen, simply trying it  again  should  work.   If  not,
       remove the file that stores the XBoard's PID (`game.pid') or use the `-xreuse' option to force `cmail' to
       start a new XBoard.

       Versions  of  `cmail'  after 2.16 no longer understand the old file format that XBoard used to use and so
       cannot be used to correspond with anyone using an older version.

       Versions of `cmail' older than 2.11 do not handle multi-game messages, so  multi-game  correspondence  is
       not possible with opponents using an older version.

OTHER PROGRAMS YOU CAN USE WITH XBOARD

       Here are some other programs you can use with XBoard

   GNU Chess
       The GNU Chess engine is available from:

       ftp://ftp.gnu.org/gnu/gnuchess/

       You can use XBoard to play a game against GNU Chess, or to interface GNU Chess to an ICS.

   Fairy-Max
       Fairy-Max  is  a  derivative  from the once World's smallest Chess program micro-Max, which measures only
       about 100 lines of source code.  The main difference with micro-Max is that  Fairy-Max  loads  its  move-
       generator  tables from a file, so that the rules for piece movement can be easily configured to implement
       unorthodox pieces.  Fairy-Max can therefore play a large number of variants, normal Chess  being  one  of
       those.   In  addition it plays Knightmate, Capablanca and Gothic Chess, Shatranj, Courier Chess, Cylinder
       chess, Berolina Chess, while the user can easily define new variants.  It can be obtained from:

       http://home.hccnet.nl/h.g.muller/dwnldpage.html

   HoiChess
       HoiChess is a not-so-very-strong Chess engine, which comes with a derivative  HoiXiangqi,  able  to  play
       Chinese Chess. It can be obtained from the standard Linux repositories through:

       sudo apt-get install hoichess

   Crafty
       Crafty  is  a  chess engine written by Bob Hyatt.  You can use XBoard to play a game against Crafty, hook
       Crafty up to an ICS, or use Crafty to interactively analyze games and positions for you.

       Crafty is a strong, rapidly evolving chess program. This rapid pace of development is  good,  because  it
       means  Crafty  is always getting better.  This can sometimes cause problems with backwards compatibility,
       but usually the latest version of Crafty will work well with the latest version of XBoard.  Crafty can be
       obtained from its author's FTP site: ftp://ftp.cis.uab.edu/hyatt/.

       To use Crafty with XBoard, give the -fcp and -fd options as follows, where <crafty's  directory>  is  the
       directory in which you installed Crafty and placed its book and other support files.

   zic2xpm
       The  ``zic2xpm''  program is used to import chess sets from the ZIICS(*) program into XBoard. ``zic2xpm''
       is part of the XBoard distribution.  ZIICS is available from:

       ftp://ftp.freechess.org/pub/chess/DOS/ziics131.exe

       To import ZIICS pieces, do this:

       1. Unzip ziics131.exe into a directory:

                  unzip -L ziics131.exe -d ~/ziics

       2. Use zic2xpm to convert a set of pieces to XBoard format.

              For example, let's say you want to use the FRITZ4 set. These files are named ``fritz4.*''  in  the
              ZIICS distribution.

                  mkdir ~/fritz4
                  cd ~/fritz4
                  zic2xpm ~/ziics/fritz4.*

       3. Give XBoard the ``-pixmap'' option when starting up, e.g.:

                  xboard -pixmap ~/fritz4

       (*)  ZIICS  is a separate copyrighted work of Andy McFarland.  The ``ZIICS pieces'' are copyrighted works
       of their respective creators. Files produced by ``zic2xpm'' are for PERSONAL USE  ONLY  and  may  NOT  be
       redistributed without explicit permission from the original creator(s) of the pieces.

COPYRIGHT

       Copyright (C) 1991 Digital Equipment Corporation, Maynard, Massachusetts.

       All Rights Reserved.

       Permission  to  use, copy, modify, and distribute this software and its documentation for any purpose and
       without fee is hereby granted, provided that the above copyright notice appear in  all  copies  and  that
       both  that  copyright  notice and this permission notice appear in supporting documentation, and that the
       name of Digital not be used in advertising or  publicity  pertaining  to  distribution  of  the  software
       without specific, written prior permission.

       Digital  disclaims  all  warranties  with  regard  to  this software, including all implied warranties of
       merchantability and fitness.  In  no  event  shall  Digital  be  liable  for  any  special,  indirect  or
       consequential  damages  or any damages whatsoever resulting from loss of use, data or profits, whether in
       an action of contract, negligence or other tortious action, arising out of or in connection with the  use
       or performance of this software.

       Enhancements  copyright  (C)  1992-2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014
       Free Software Foundation, Inc.

       Published by the Free Software Foundation
       59 Temple Place - Suite 330
       Boston, MA 02111-1307 USA

       Permission is granted to make and distribute verbatim copies of this manual provided the copyright notice
       and this permission notice are preserved on all copies.

       Permission is granted to copy and distribute modified versions of this manual under  the  conditions  for
       verbatim  copying,  provided  also  that the section entitled ``GNU General Public License,'' is included
       exactly as in the original, and provided that the entire resulting derived work is distributed under  the
       terms of a permission notice identical to this one.

       Permission is granted to copy and distribute translations of this manual into another language, under the
       above  conditions for modified versions, except that the section entitled ``GNU General Public License,''
       and this permission notice, may be included in translations approved  by  the  Free  Software  Foundation
       instead of in the original English.

GNU GENERAL PUBLIC LICENSE

       Copyright (C) 2007 Free Software Foundation, Inc. `http://fsf.org/'

       Everyone is permitted to copy and distribute verbatim copies of this
       license document, but changing it is not allowed.

       The GNU General Public License is a free, copyleft license for software and other kinds of works.

       The  licenses for most software and other practical works are designed to take away your freedom to share
       and change the works.  By contrast, the GNU General Public License is intended to guarantee your  freedom
       to share and change all versions of a program -- to make sure it remains free software for all its users.
       We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies
       also to any other work released this way by its authors.  You can apply it to your programs, too.

       When  we speak of free software, we are referring to freedom, not price.  Our General Public Licenses are
       designed to make sure that you have the freedom to distribute copies of free  software  (and  charge  for
       them  if  you  wish),  that you receive source code or can get it if you want it, that you can change the
       software or use pieces of it in new free programs, and that you know you can do these things.

       To protect your rights, we need to prevent others  from  denying  you  these  rights  or  asking  you  to
       surrender  the  rights.   Therefore,  you  have  certain responsibilities if you distribute copies of the
       software, or if you modify it: responsibilities to respect the freedom of others.

       For example, if you distribute copies of such a program, whether gratis or for a fee, you must pass on to
       the recipients the same freedoms that you received.  You must make sure that they, too,  receive  or  can
       get the source code.  And you must show them these terms so they know their rights.

       Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright on the software,
       and (2) offer you this License giving you legal permission to copy, distribute and/or modify it.

       For  the developers' and authors' protection, the GPL clearly explains that there is no warranty for this
       free software.  For both users' and authors' sake, the GPL requires that modified versions be  marked  as
       changed, so that their problems will not be attributed erroneously to authors of previous versions.

       Some devices are designed to deny users access to install or run modified versions of the software inside
       them, although the manufacturer can do so.  This is fundamentally incompatible with the aim of protecting
       users'  freedom  to  change  the  software.   The  systematic pattern of such abuse occurs in the area of
       products for individuals to use, which is precisely where it is most unacceptable.   Therefore,  we  have
       designed  this  version  of  the GPL to prohibit the practice for those products.  If such problems arise
       substantially in other domains, we stand ready to extend  this  provision  to  those  domains  in  future
       versions of the GPL, as needed to protect the freedom of users.

       Finally,  every program is threatened constantly by software patents.  States should not allow patents to
       restrict development and use of software on general-purpose computers, but in those that do, we  wish  to
       avoid  the  special  danger that patents applied to a free program could make it effectively proprietary.
       To prevent this, the GPL assures that patents cannot be used to render the program non-free.

       The precise terms and conditions for copying, distribution and modification follow.

       Definitions.
              ``This License'' refers to version 3 of the GNU General Public License.

              ``Copyright'' also means copyright-like  laws  that  apply  to  other  kinds  of  works,  such  as
              semiconductor masks.

              ``The  Program''  refers  to any copyrightable work licensed under this License.  Each licensee is
              addressed as ``you''.  ``Licensees'' and ``recipients'' may be individuals or organizations.

              To ``modify'' a work means to copy from or adapt all or part of the work in  a  fashion  requiring
              copyright  permission,  other  than  the  making of an exact copy.  The resulting work is called a
              ``modified version'' of the earlier work or a work ``based on'' the earlier work.

              A ``covered work'' means either the unmodified Program or a work based on the Program.

              To ``propagate'' a work means to do anything with it that,  without  permission,  would  make  you
              directly  or  secondarily liable for infringement under applicable copyright law, except executing
              it on a computer or modifying a private copy.  Propagation includes copying, distribution (with or
              without modification), making available to the public, and in some countries other  activities  as
              well.

              To  ``convey''  a work means any kind of propagation that enables other parties to make or receive
              copies.  Mere interaction with a user through a computer network, with no transfer of a  copy,  is
              not conveying.

              An  interactive  user  interface  displays  ``Appropriate  Legal  Notices''  to the extent that it
              includes a convenient and prominently visible feature that (1) displays an  appropriate  copyright
              notice,  and  (2) tells the user that there is no warranty for the work (except to the extent that
              warranties are provided), that licensees may convey the work under this License, and how to view a
              copy of this License.  If the interface presents a list of user commands or  options,  such  as  a
              menu, a prominent item in the list meets this criterion.

       Source Code.
              The  ``source  code''  for a work means the preferred form of the work for making modifications to
              it.  ``Object code'' means any non-source form of a work.

              A ``Standard Interface'' means an interface that either is  an  official  standard  defined  by  a
              recognized  standards  body,  or, in the case of interfaces specified for a particular programming
              language, one that is widely used among developers working in that language.

              The ``System Libraries'' of an executable work include anything, other than the work as  a  whole,
              that  (a)  is included in the normal form of packaging a Major Component, but which is not part of
              that Major Component, and (b) serves only to enable use of the work with that Major Component,  or
              to implement a Standard Interface for which an implementation is available to the public in source
              code  form.   A  ``Major  Component'', in this context, means a major essential component (kernel,
              window system, and so on) of the specific operating system (if any) on which the  executable  work
              runs, or a compiler used to produce the work, or an object code interpreter used to run it.

              The  ``Corresponding  Source''  for a work in object code form means all the source code needed to
              generate, install, and (for an executable work) run the  object  code  and  to  modify  the  work,
              including  scripts  to  control  those activities.  However, it does not include the work's System
              Libraries, or general-purpose tools or generally available free programs which are used unmodified
              in performing those activities but which are not part of the  work.   For  example,  Corresponding
              Source  includes  interface  definition  files  associated with source files for the work, and the
              source code for shared libraries and dynamically linked subprograms that the work is  specifically
              designed  to  require,  such  as  by  intimate  data  communication  or control flow between those
              subprograms and other parts of the work.

              The Corresponding Source need not include anything that users can  regenerate  automatically  from
              other parts of the Corresponding Source.

              The Corresponding Source for a work in source code form is that same work.

       Basic Permissions.
              All  rights  granted  under this License are granted for the term of copyright on the Program, and
              are irrevocable provided the stated conditions are met.   This  License  explicitly  affirms  your
              unlimited  permission  to  run  the unmodified Program.  The output from running a covered work is
              covered by this License only if the output, given its content, constitutes a covered  work.   This
              License acknowledges your rights of fair use or other equivalent, as provided by copyright law.

              You  may  make, run and propagate covered works that you do not convey, without conditions so long
              as your license otherwise remains in force.  You may convey covered works to others for  the  sole
              purpose  of having them make modifications exclusively for you, or provide you with facilities for
              running those works, provided that you comply with the terms of  this  License  in  conveying  all
              material  for  which you do not control copyright.  Those thus making or running the covered works
              for you must do so exclusively on your behalf, under your direction and  control,  on  terms  that
              prohibit  them from making any copies of your copyrighted material outside their relationship with
              you.

              Conveying under any other circumstances is permitted solely under  the  conditions  stated  below.
              Sublicensing is not allowed; section 10 makes it unnecessary.

       Protecting Users' Legal Rights From Anti-Circumvention Law.
              No  covered  work  shall be deemed part of an effective technological measure under any applicable
              law fulfilling obligations under article 11 of the WIPO copyright treaty adopted  on  20  December
              1996, or similar laws prohibiting or restricting circumvention of such measures.

              When you convey a covered work, you waive any legal power to forbid circumvention of technological
              measures to the extent such circumvention is effected by exercising rights under this License with
              respect  to the covered work, and you disclaim any intention to limit operation or modification of
              the work as a means of enforcing, against the work's users, your or third parties' legal rights to
              forbid circumvention of technological measures.

       Conveying Verbatim Copies.
              You may convey verbatim copies of the Program's source code as you  receive  it,  in  any  medium,
              provided  that  you  conspicuously and appropriately publish on each copy an appropriate copyright
              notice; keep intact all notices stating that this License and any non-permissive  terms  added  in
              accord  with  section 7 apply to the code; keep intact all notices of the absence of any warranty;
              and give all recipients a copy of this License along with the Program.

              You may charge any price or no price for each copy that you convey, and you may offer  support  or
              warranty protection for a fee.

       Conveying Modified Source Versions.
              You  may  convey a work based on the Program, or the modifications to produce it from the Program,
              in the form of source code under the terms of section 4, provided that you also meet all of  these
              conditions:

              The work must carry prominent notices stating that you modified it, and giving a relevant date.

              The  work  must  carry  prominent  notices  stating that it is released under this License and any
              conditions added under section 7.  This requirement modifies  the  requirement  in  section  4  to
              ``keep intact all notices''.

              You  must  license  the  entire  work,  as  a  whole,  under this License to anyone who comes into
              possession of a copy.  This License will therefore apply, along  with  any  applicable  section  7
              additional  terms,  to  the  whole  of  the  work,  and  all its parts, regardless of how they are
              packaged.  This License gives no permission to license the work in any other way, but it does  not
              invalidate such permission if you have separately received it.

              If the work has interactive user interfaces, each must display Appropriate Legal Notices; however,
              if the Program has interactive interfaces that do not display Appropriate Legal Notices, your work
              need not make them do so.

              A  compilation of a covered work with other separate and independent works, which are not by their
              nature extensions of the covered work, and which are not combined with it such as to form a larger
              program, in or on a volume of a storage or distribution medium, is called an ``aggregate'' if  the
              compilation  and  its  resulting copyright are not used to limit the access or legal rights of the
              compilation's users beyond what the individual works permit.  Inclusion of a covered  work  in  an
              aggregate does not cause this License to apply to the other parts of the aggregate.

       Conveying Non-Source Forms.
              You  may  convey  a covered work in object code form under the terms of sections 4 and 5, provided
              that you also convey the machine-readable Corresponding Source under the terms of this License, in
              one of these ways:

              Convey the object code in, or embodied in, a physical product (including a  physical  distribution
              medium),  accompanied  by  the Corresponding Source fixed on a durable physical medium customarily
              used for software interchange.

              Convey the object code in, or embodied in, a physical product (including a  physical  distribution
              medium),  accompanied  by a written offer, valid for at least three years and valid for as long as
              you offer spare parts or customer support for that product model, to give anyone who possesses the
              object code either (1) a copy of the Corresponding Source for all the software in the product that
              is covered  by  this  License,  on  a  durable  physical  medium  customarily  used  for  software
              interchange, for a price no more than your reasonable cost of physically performing this conveying
              of source, or (2) access to copy the Corresponding Source from a network server at no charge.

              Convey  individual  copies  of  the  object  code  with a copy of the written offer to provide the
              Corresponding Source.  This alternative is allowed only occasionally and noncommercially, and only
              if you received the object code with such an offer, in accord with subsection 6b.

              Convey the object code by offering access from a designated place (gratis or for  a  charge),  and
              offer  equivalent  access to the Corresponding Source in the same way through the same place at no
              further charge.  You need not require recipients to copy the Corresponding Source along  with  the
              object  code.   If the place to copy the object code is a network server, the Corresponding Source
              may be on a different server (operated by you or a third party) that supports  equivalent  copying
              facilities,  provided  you  maintain clear directions next to the object code saying where to find
              the Corresponding Source.  Regardless of what server hosts the Corresponding  Source,  you  remain
              obligated to ensure that it is available for as long as needed to satisfy these requirements.

              Convey  the object code using peer-to-peer transmission, provided you inform other peers where the
              object code and Corresponding Source of the work are being offered to the  general  public  at  no
              charge under subsection 6d.

              A  separable  portion  of  the  object  code, whose source code is excluded from the Corresponding
              Source as a System Library, need not be included in conveying the object code work.

              A ``User Product'' is either (1)  a  ``consumer  product'',  which  means  any  tangible  personal
              property  which  is  normally  used  for  personal, family, or household purposes, or (2) anything
              designed or sold for incorporation into a  dwelling.   In  determining  whether  a  product  is  a
              consumer product, doubtful cases shall be resolved in favor of coverage.  For a particular product
              received  by  a particular user, ``normally used'' refers to a typical or common use of that class
              of product, regardless of the status of the particular user or of the way in which the  particular
              user  actually  uses,  or  expects  or  is  expected to use, the product.  A product is a consumer
              product regardless of whether the product has substantial commercial, industrial  or  non-consumer
              uses, unless such uses represent the only significant mode of use of the product.

              ``Installation Information'' for a User Product means any methods, procedures, authorization keys,
              or  other  information required to install and execute modified versions of a covered work in that
              User Product from a modified version of its Corresponding Source.  The information must suffice to
              ensure that the continued functioning of the modified object code  is  in  no  case  prevented  or
              interfered with solely because modification has been made.

              If  you  convey  an object code work under this section in, or with, or specifically for use in, a
              User Product, and the conveying occurs as part of a transaction in which the right  of  possession
              and  use  of  the  User  Product is transferred to the recipient in perpetuity or for a fixed term
              (regardless of how the transaction is characterized), the Corresponding Source conveyed under this
              section must be accompanied by the Installation Information.  But this requirement does not  apply
              if neither you nor any third party retains the ability to install modified object code on the User
              Product (for example, the work has been installed in ROM).

              The  requirement to provide Installation Information does not include a requirement to continue to
              provide support service, warranty, or updates for a work that has been modified  or  installed  by
              the  recipient,  or  for the User Product in which it has been modified or installed.  Access to a
              network may be denied when the modification itself materially and adversely affects the  operation
              of the network or violates the rules and protocols for communication across the network.

              Corresponding  Source conveyed, and Installation Information provided, in accord with this section
              must be in a format that is publicly documented (and  with  an  implementation  available  to  the
              public in source code form), and must require no special password or key for unpacking, reading or
              copying.

       Additional Terms.
              ``Additional  permissions''  are  terms  that  supplement  the  terms  of  this  License by making
              exceptions from one or more of its conditions.  Additional permissions that are applicable to  the
              entire  Program  shall be treated as though they were included in this License, to the extent that
              they are valid under applicable law.  If additional permissions apply only to part of the Program,
              that part may be used separately under those permissions, but the entire Program remains  governed
              by this License without regard to the additional permissions.

              When you convey a copy of a covered work, you may at your option remove any additional permissions
              from  that  copy, or from any part of it.  (Additional permissions may be written to require their
              own removal in certain cases when you modify the work.)  You may place additional  permissions  on
              material,  added  by  you  to a covered work, for which you have or can give appropriate copyright
              permission.

              Notwithstanding any other provision of this License, for material you add to a covered  work,  you
              may (if authorized by the copyright holders of that material) supplement the terms of this License
              with terms:

              Disclaiming  warranty  or  limiting  liability differently from the terms of sections 15 and 16 of
              this License; or

              Requiring preservation of specified reasonable  legal  notices  or  author  attributions  in  that
              material or in the Appropriate Legal Notices displayed by works containing it; or

              Prohibiting  misrepresentation of the origin of that material, or requiring that modified versions
              of such material be marked in reasonable ways as different from the original version; or

              Limiting the use for publicity purposes of names of licensors or authors of the material; or

              Declining to grant rights under trademark law for use of some trade names, trademarks, or  service
              marks; or

              Requiring  indemnification  of  licensors  and  authors of that material by anyone who conveys the
              material (or modified versions of it) with contractual assumptions of liability to the  recipient,
              for  any  liability  that  these  contractual  assumptions  directly impose on those licensors and
              authors.

              All other non-permissive additional terms  are  considered  ``further  restrictions''  within  the
              meaning  of  section  10.  If the Program as you received it, or any part of it, contains a notice
              stating that it is governed by this License along with a term that is a further  restriction,  you
              may  remove  that  term.   If  a  license  document  contains  a  further  restriction but permits
              relicensing or conveying under this License, you may add to a covered work  material  governed  by
              the  terms  of  that license document, provided that the further restriction does not survive such
              relicensing or conveying.

              If you add terms to a covered work in accord with this section, you must place,  in  the  relevant
              source  files,  a  statement  of  the  additional  terms  that  apply  to those files, or a notice
              indicating where to find the applicable terms.

              Additional terms, permissive or non-permissive, may be stated in the form of a separately  written
              license, or stated as exceptions; the above requirements apply either way.

       Termination.
              You  may  not  propagate or modify a covered work except as expressly provided under this License.
              Any attempt otherwise to propagate or modify it is void, and  will  automatically  terminate  your
              rights  under  this  License  (including  any patent licenses granted under the third paragraph of
              section 11).

              However, if you cease all violation of this License, then your license from a particular copyright
              holder is reinstated (a) provisionally, unless and  until  the  copyright  holder  explicitly  and
              finally  terminates your license, and (b) permanently, if the copyright holder fails to notify you
              of the violation by some reasonable means prior to 60 days after the cessation.

              Moreover, your license from a  particular  copyright  holder  is  reinstated  permanently  if  the
              copyright  holder  notifies  you of the violation by some reasonable means, this is the first time
              you have received notice of violation of this License (for any work) from that  copyright  holder,
              and you cure the violation prior to 30 days after your receipt of the notice.

              Termination  of your rights under this section does not terminate the licenses of parties who have
              received copies or rights from you under this License.  If your rights have  been  terminated  and
              not permanently reinstated, you do not qualify to receive new licenses for the same material under
              section 10.

       Acceptance Not Required for Having Copies.
              You  are  not  required  to  accept this License in order to receive or run a copy of the Program.
              Ancillary propagation of a covered work occurring solely as a consequence  of  using  peer-to-peer
              transmission  to receive a copy likewise does not require acceptance.  However, nothing other than
              this License grants you permission to  propagate  or  modify  any  covered  work.   These  actions
              infringe  copyright  if  you do not accept this License.  Therefore, by modifying or propagating a
              covered work, you indicate your acceptance of this License to do so.

       Automatic Licensing of Downstream Recipients.
              Each time you convey a covered work, the recipient  automatically  receives  a  license  from  the
              original  licensors, to run, modify and propagate that work, subject to this License.  You are not
              responsible for enforcing compliance by third parties with this License.

              An  ``entity  transaction''  is  a  transaction  transferring  control  of  an  organization,   or
              substantially  all  assets  of  one, or subdividing an organization, or merging organizations.  If
              propagation of a covered work results from an entity transaction, each party to  that  transaction
              who  receives  a  copy  of  the  work  also  receives  whatever  licenses  to the work the party's
              predecessor in interest had or could give under the previous paragraph, plus a right to possession
              of the Corresponding Source of the work from the predecessor in interest, if the  predecessor  has
              it or can get it with reasonable efforts.

              You  may  not  impose  any  further restrictions on the exercise of the rights granted or affirmed
              under this License.  For example, you may not impose a license fee, royalty, or other  charge  for
              exercise  of  rights  granted under this License, and you may not initiate litigation (including a
              cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed  by  making,
              using, selling, offering for sale, or importing the Program or any portion of it.

       Patents.
              A  ``contributor'' is a copyright holder who authorizes use under this License of the Program or a
              work on which the  Program  is  based.   The  work  thus  licensed  is  called  the  contributor's
              ``contributor version''.

              A  contributor's  ``essential  patent  claims''  are  all patent claims owned or controlled by the
              contributor, whether already acquired or hereafter acquired,  that  would  be  infringed  by  some
              manner,  permitted  by  this License, of making, using, or selling its contributor version, but do
              not include claims that would be infringed only as a consequence of further  modification  of  the
              contributor  version.   For  purposes  of this definition, ``control'' includes the right to grant
              patent sublicenses in a manner consistent with the requirements of this License.

              Each contributor grants you a non-exclusive, worldwide,  royalty-free  patent  license  under  the
              contributor's  essential  patent  claims, to make, use, sell, offer for sale, import and otherwise
              run, modify and propagate the contents of its contributor version.

              In the following three paragraphs, a ``patent license'' is any express  agreement  or  commitment,
              however  denominated,  not to enforce a patent (such as an express permission to practice a patent
              or covenant not to sue for patent infringement).  To ``grant'' such a patent license  to  a  party
              means to make such an agreement or commitment not to enforce a patent against the party.

              If  you convey a covered work, knowingly relying on a patent license, and the Corresponding Source
              of the work is not available for anyone to copy, free of  charge  and  under  the  terms  of  this
              License,  through  a publicly available network server or other readily accessible means, then you
              must either (1) cause the Corresponding Source to be so  available,  or  (2)  arrange  to  deprive
              yourself  of  the  benefit  of  the  patent license for this particular work, or (3) arrange, in a
              manner consistent with the  requirements  of  this  License,  to  extend  the  patent  license  to
              downstream  recipients.   ``Knowingly  relying'' means you have actual knowledge that, but for the
              patent license, your conveying the covered work in a country,  or  your  recipient's  use  of  the
              covered  work  in  a country, would infringe one or more identifiable patents in that country that
              you have reason to believe are valid.

              If, pursuant to or in connection  with  a  single  transaction  or  arrangement,  you  convey,  or
              propagate  by  procuring  conveyance of, a covered work, and grant a patent license to some of the
              parties receiving the covered work authorizing them to use, propagate, modify or convey a specific
              copy of the covered work, then the patent license you  grant  is  automatically  extended  to  all
              recipients of the covered work and works based on it.

              A  patent  license  is ``discriminatory'' if it does not include within the scope of its coverage,
              prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that
              are specifically granted under this License.  You may not convey a covered work if you are a party
              to an arrangement with a third party that is in the business of distributing software, under which
              you make payment to the third party based on the extent of your activity of  conveying  the  work,
              and  under  which the third party grants, to any of the parties who would receive the covered work
              from you, a discriminatory patent license (a) in  connection  with  copies  of  the  covered  work
              conveyed  by  you  (or copies made from those copies), or (b) primarily for and in connection with
              specific products or compilations that contain the covered work,  unless  you  entered  into  that
              arrangement, or that patent license was granted, prior to 28 March 2007.

              Nothing  in  this License shall be construed as excluding or limiting any implied license or other
              defenses to infringement that may otherwise be available to you under applicable patent law.

       No Surrender of Others' Freedom.
              If conditions are imposed on you (whether by court order, agreement or otherwise) that  contradict
              the  conditions  of  this License, they do not excuse you from the conditions of this License.  If
              you cannot convey a covered work so as to  satisfy  simultaneously  your  obligations  under  this
              License  and  any other pertinent obligations, then as a consequence you may not convey it at all.
              For example, if you agree to terms that obligate you to collect a royalty  for  further  conveying
              from  those  to  whom  you convey the Program, the only way you could satisfy both those terms and
              this License would be to refrain entirely from conveying the Program.

       Use with the GNU Affero General Public License.
              Notwithstanding any other provision of this License, you have permission to link  or  combine  any
              covered  work with a work licensed under version 3 of the GNU Affero General Public License into a
              single combined work, and to convey the resulting work.  The terms of this License  will  continue
              to  apply  to  the  part which is the covered work, but the special requirements of the GNU Affero
              General Public License, section 13, concerning interaction through a network  will  apply  to  the
              combination as such.

       Revised Versions of this License.
              The  Free  Software  Foundation  may publish revised and/or new versions of the GNU General Public
              License from time to time.  Such new versions will be similar in spirit to  the  present  version,
              but may differ in detail to address new problems or concerns.

              Each  version  is  given a distinguishing version number.  If the Program specifies that a certain
              numbered version of the GNU General Public License ``or any later version''  applies  to  it,  you
              have  the  option  of following the terms and conditions either of that numbered version or of any
              later version published by the Free Software Foundation.   If  the  Program  does  not  specify  a
              version number of the GNU General Public License, you may choose any version ever published by the
              Free Software Foundation.

              If  the  Program specifies that a proxy can decide which future versions of the GNU General Public
              License can be used, that  proxy's  public  statement  of  acceptance  of  a  version  permanently
              authorizes you to choose that version for the Program.

              Later  license  versions may give you additional or different permissions.  However, no additional
              obligations are imposed on any author or copyright holder as a result of your choosing to follow a
              later version.

       Disclaimer of Warranty.
              THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED  BY  APPLICABLE  LAW.   EXCEPT  WHEN
              OTHERWISE  STATED  IN  WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM ``AS
              IS'' WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
              IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.  THE ENTIRE RISK AS TO
              THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU.  SHOULD THE PROGRAM PROVE  DEFECTIVE,  YOU
              ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.

       Limitation of Liability.
              IN  NO  EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER,
              OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE  LIABLE  TO  YOU
              FOR  DAMAGES,  INCLUDING  ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF
              THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR  DATA  BEING
              RENDERED  INACCURATE  OR  LOSSES  SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO
              OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER  PARTY  HAS  BEEN  ADVISED  OF  THE
              POSSIBILITY OF SUCH DAMAGES.

       Interpretation of Sections 15 and 16.
              If  the  disclaimer  of  warranty and limitation of liability provided above cannot be given local
              legal effect according to their terms, reviewing courts shall apply local law  that  most  closely
              approximates  an  absolute  waiver of all civil liability in connection with the Program, unless a
              warranty or assumption of liability accompanies a copy of the Program in return for a fee.

              If you develop a new program, and you want it to be of the greatest possible use  to  the  public,
              the  best  way  to  achieve  this  is to make it free software which everyone can redistribute and
              change under these terms.

              To do so, attach the following notices to the program.  It is safest to attach them to  the  start
              of each source file to most effectively state the exclusion of warranty; and each file should have
              at least the ``copyright'' line and a pointer to where the full notice is found.

              ONE LINE TO GIVE THE PROGRAM'S NAME AND A BRIEF IDEA OF WHAT IT DOES.
              Copyright (C) YEAR NAME OF AUTHOR

              This program is free software: you can redistribute it and/or modify
              it under the terms of the GNU General Public License as published by
              the Free Software Foundation, either version 3 of the License, or (at
              your option) any later version.

              This program is distributed in the hope that it will be useful, but
              WITHOUT ANY WARRANTY; without even the implied warranty of
              MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
              General Public License for more details.

              You should have received a copy of the GNU General Public License
              along with this program.  If not, see `http://www.gnu.org/licenses/'.

              Also add information on how to contact you by electronic and paper mail.

              If  the  program does terminal interaction, make it output a short notice like this when it starts
              in an interactive mode:

              PROGRAM Copyright (C) YEAR NAME OF AUTHOR
              This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
              This is free software, and you are welcome to redistribute it
              under certain conditions; type `show c' for details.

              The hypothetical commands `show w' and `show c' should show the appropriate parts of  the  General
              Public  License.   Of course, your program's commands might be different; for a GUI interface, you
              would use an ``about box''.

              You should also get your employer (if you work as a programmer) or  school,  if  any,  to  sign  a
              ``copyright  disclaimer'' for the program, if necessary.  For more information on this, and how to
              apply and follow the GNU GPL, see `http://www.gnu.org/licenses/'.

              The GNU General Public License  does  not  permit  incorporating  your  program  into  proprietary
              programs.   If  your  program  is  a subroutine library, you may consider it more useful to permit
              linking proprietary applications with the library.  If this is what you want to do,  use  the  GNU
              Lesser   General   Public   License   instead   of   this   License.    But   first,  please  read
              `http://www.gnu.org/philosophy/why-not-lgpl.html'.

GNU                                                  $Date:                                            xboard(6)