Provided by: crossfire-client_1.70.0-1_amd64 bug

NAME

       crossfire-client-gtk2 - second generation GTK client for Crossfire servers.

SYNOPSIS

       crossfire-client-gtk2  [-cache|-nocache] [-darkness|-nodarkness] [-display display] [-download-all-faces]
       [-echo|-noecho] [-faceset name]  [-fasttcpsend|-nofasttcpsend]  [-fog]  [-help]  [-iconscale  percentage]
       [-loglevel  level]  [-mapscale  percentage] [-mapsize xXy] [-opengl|-pixmap|-sdl] [-port number] [-server
       name] [-showicon] [-smooth|-nosmooth] [-sound|-nosound]  [-sound_server  executable]  [-splash|-nosplash]
       [-resists    value]    [-split]    [-splitinfo]    [-timemapredraw]   [-triminfowindow|-notriminfowindow]
       [-updatekeycodes] [-window_xml path] [-dialog_xml path]

DESCRIPTION

       crossfire-client-gtk2 is a GTK program for connecting to Crossfire servers.  Crossfire is  a  multiplayer
       graphical adventure game that mixes aspects of Gauntlet (TM), Nethack, Moria, and Ultima (TM).

       This  man  page  describes  options  for the second generation gtk client (crossfire-client-gtk2) for the
       Crossfire game server.  There are many other clients, and each is  unique.   This  documentation  is  not
       intended to cover them.

OPTIONS

       -cache|-nocache
              Determines  if  the  client  will cache images for future runs.  With -nocache, when the server is
              about to reference an image that the client has yet to receive, it sends that image along  to  the
              client.   These  downloaded  images are discarded once the client exists.  With -cache, the server
              sends information about the image it is about to reference.  The client can then check  its  local
              cache  (stored in ~/.crossfire/image-cache) - if it has the image, it creates it off the disk.  If
              it does not have it, it requests it from the server and then stores it in its cache.  In the brief
              time between the request of the image and it actually receives it, that image will be  represented
              by a ? in the map.

              -cache  option  is  strongly  recommended anytime when your link to the server is slower than home
              directory access - this is likely to be the case except in case of NFS mounted home directories on
              the server on the local LAN.

       -darkness|-nodarkness
              Controls whether the server sends darkness information to the client or not.  Turning off darkness
              results in a savings off bandwidth for maps that use darkness code (currently, very few  maps  use
              darkness  code).   Turning off darkness may also be desirable as in some graphics mode the quality
              of darkness may not add much to the map.

       -display <display>
              The display to open the windows on.  If this  option  is  not  given,  it  will  use  the  DISPLAY
              environmental variable to determine the display.

       -download_all_faces
              The  client  will  get all the checksums from the server, and download any images necessary before
              starting play.  This saves a small amount of bandwidth,  but  more  importantly  reduces  possible
              latency during important play when it may not be desirable.

       -echo|-noecho
              Echo  commands  as they are entered.  Normally, commands bound to keys are just sent to the server
              without any echoing on the client of what that command  actually  was.   This  option  causes  the
              commands to also be printed in the information window as they are sent to the server.

       -faceset <name>
              Uses  faceset  <name>  if available on the server.  What facesets are available on each server may
              differ.  The client will request the information about the different  facesets  available  on  the
              server,  and  try to find the one that matches best.  The default is the standard set.  At current
              time (March 2002), the only one typically available is the classic set.

       -fasttcpsend|-nofasttcpsend
              Send or do not send data immediately to the server.  This setting may decrease latency if  set  at
              the expense of greater outgoing bandwidth use.

       -fog   Enables  fog  of  war  code.   In  this mode, spaces which have been seen before but are no longer
              visible will still be shown on the game window half darkened.  The data in these spaces is not  up
              to  date since it is currently out of site.  This has no effect on bandwidth, but may consume more
              CPU time.

       -help  Prints out a brief description of the options to standard output.

       -iconscale percentage
              Causes the images for the inventory icons to be scaled some percentage value.   Minimum  value  is
              25%.  Setting this to 50% is very useful - doubles amount of data visible in the inventory window.

       -loglevel level
              Set default logging level with 0 being most verbose.

       -mapscale percentage
              Causes  the  images  for  the map surface (-mapscale) to be scaled some percentage value.  Minimum
              value is 25%.  This value does not need to be the same as the iconscale value.  Scaling  down  the
              size  of the map images can be useful when playing on low resolution screens.  Smaller images will
              also consume less CPU as there will be less information to draw.

       -mapsize XxY
              Sets the desired viewable map window.  X and Y are number of tiles.  Note that  larger  map  sizes
              are likely to consume more bandwidth, CPU time, as well as just screen real estate.

              The  maximum  map  size  may  vary server to server.  The client will try to negotiate the largest
              viewable map in each dimension.  Note that there is  no  requirement  that  the  viewable  map  be
              square.

              Due  to  performance issues, it is strongly suggested that experimentation is done with this value
              to find a size that gets acceptable performance n(simple test - go to the start town, run in  some
              direction, stop running and see how long it takes before the client stops moving you).

       -opengl | -pixmap | -sdl
              The graphics drawing mode to use.  The -opengl and -sdl options may only be used of the client was
              compiled  with  support for those mode.  Generally, -opengl provides the best quality, followed by
              -sdl, and then -pixmap.

              -sdl Using this option allows for more complex graphics - true alpha  channel,  improved  darkness
              handling.   Performance  may be worse when using this option - this depends on many factors.  Like
              the mapsize option above, it is suggested the experimentation is done to make performance is still
              acceptable.  This option does not affect bandwidth - it only affects CPU performance.

       -port number
              The port number of the server to connect to.  By default, it will use port 13327 (standard  port).
              However, certain servers may use other ports.

       -resists value
              Control look of resistances.

       -server name
              Sets the server to play on.  If no option is given, it will default to localhost.

       -showicon
              This shows a little icon next to items in your inventory that contains a brief description of some
              of  the item properties (magic, cursed, equipped, etc.)  This can make spotting some items easier,
              but some players may not like the extra space these icons take up or the

       -smooth | -nosmooth
              This option causes map tile edges to be blended together so that the map has a  less  artificially
              tiled appearance.  Use of this option incurs greater CPU and bandwidth usage.

       -sound|-nosound
              Enable/Disables  sound  effects.   Disabling  sound  has a minor savings on bandwidth.  It is most
              useful if you do not want sound, due to lack of hardware or lack of desire for sound.  Default  is
              sound enabled.

       -sound_server <executable>
              This is the name of the sound server process to execute.  If the path starts with a slash, this is
              the  absolute  path to the executable.  Otherwise, the value of BINDIR (install location of client
              executable) will be prepended.  This defaults to cfsndserv.  Changing this value may be  necessary
              if the default sound daemon does not work as expected.

              Note  that  the  input  that  the  executable takes is special, requiring an executable especially
              designed for crossfire to work. You can not point generic sound playing programs and expect it  to
              work.

       -splash|-nosplash
              Enable/Disables  splash  screen.   When enabled, a window with a Crossfire logo is displayed while
              the client is starting up.  Default is the splash screen is enabled.

       -split|-nosplit
              -split starts the windows up in split windows mode.  In split windows mode, 6 separate windows are
              created - these individual windows can then be moved around  and  resized  as  desired.   -nosplit
              starts the game up with a single window - this is the default.  The option is useful if your saved
              defaults are set for -split (see Saved Defaults further down).

       -splitinfo
              This  splits  the  information  pane  window  into  two  sub windows.  One contains all the attack
              messages and otherwise fairly mundane information, and the other contains important messages, like
              changes in protection values, levels, etc.

       -timemapredraw
              Prints out debugging time information to stderr.  This  timing  information  can  be  useful  when
              trying to find performance problems, or just how different client options change the time it takes
              for the map to get drawn, which is the biggest CPU consumer in the client.

       -triminfowindow | -notriminfowindw
              Causes  the information window to get 'trimmed', eg, remove text so that the total contents of the
              information window remains roughly the same size (20,000 bytes or so).  As  of  2001-11-03,  using
              this  option  resulted  in client periodically crashing.  The problem appears to be within gtk, so
              using this is not encouraged.  However, the problems in gtk may get fixed, or  this  may  be  more
              reliable on other platforms so is included.

       -updatekeycodes
              The  standard  behaviour  when  a  player  uses  the bind command to bind new actions is that they
              keycode is saved with that binding.  Keycodes are specific to keyboards  -  a  sun  keyboard  will
              generate  a  different  keycode  compared to a PC style keyboard.  In most cases, it is not always
              desirable to have the keycodes get updated, as this may make  some  bindings  unavailable.   Using
              this  option will force custom keybindings to get updated for the current keyboard when the client
              is run.

       -window_xml window_layout
              This client is uses libglade to allow the main client window to be  customized.   This  option  is
              used  to specify how the main game window looks.  Various layout options are usually supplied with
              the client.  The default window layout is gtk-v2.glade.

       -dialog_xml window_layout
              This client is uses libglade to allow the various client dialogs to be customized.  This option is
              used to specify the appearance of the various dialog used by the client.  Presently there  are  no
              alternate  dialog  layouts  supplied  with  the  client.   The  default  dialog  layout setting is
              dialogs.glade.

SAVED DEFAULTS

       Once you have logged onto a server, you may enter extended commands by typing ' (apostrophe) followed  by
       the  extended  commands.  One of these extended commands is savedefaults.  This command saves many of the
       options listed above.  Note that the saved defaults are read first, so using the  command  line  switches
       can be used to override settings in the gdefaults2 file.

       The settings are saved into ~/.crossfire/gdefaults2.

       You can enter savewinpos as an extended command.  By default, this saves the current window positions and
       sizes  to  the  file  ~/.crossfire/gtk-v2.pos.   The  actual file name is based on the name of the window
       layout file (see the -window_xml option).  So, for  example,  if  -window_xml  caelestis.glade  is  used,
       window  positions  are  actually saved to ~/.crossfire/caelestis.pos.  Next time you run the client, with
       this window layout selected, it will restore the window layout as specified.

PLAYING WITH THE CLIENT

       This is by far a complete tutorial of gameplay.  This section is  to  provide  a  basic  introduction  to
       logging in and doing a few very basic actions.

       The  first  thing  to do after the client successfully connects to a server is to enter a character name.
       There are some restrictions to the name you can choose, but alphanumeric characters are all safe.

       After entering the name, you will then be prompted for a password.  If creating a  new  character,  enter
       whatever  you  want  your  password  to be.  If you get a 'login incorrect' someone else already has that
       character name with a different password - try another name.  If no one has used that name, you  will  be
       prompted for the password again to confirm it.

       You  now  start the character creation process.  It is beyond the scope of the document to fully describe
       the pros and cons of different stats and  classes.   The  creation  process  has  different  options  for
       swapping stats and choosing a class.

       Once  you  have  chosen  your class, you will find yourself in a nexus that allows you to select a map on
       which to start playing.  The best place to start is directly above you as it  contains  a  miniature  map
       that is designed to be a tutorial on the basics of playing Crossfire.  More experienced players may elect
       to  skip this training map and may start playing in either Scorn or Navar.  Navar is only recommended for
       experienced players.

       The arrow keys will move you in the various directions.

       If starting in Scorn, there will be a red building almost directly above you - this is the inn where  you
       save  your  character.   There are some signs to your right.  To read them, move on top of them and press
       the 'a' key.  This applies the object below you - in the case of signs, it reads  it.   In  the  case  of
       buildings, it will cause you to enter the building.

       To  the  left  of  the signs are two small buildings - these are more beginner dungeons.  Enter them, and
       follow the directions on the signs.   They provide another pretty good tutorial  on  some  of  the  basic
       actions and features of the game.

       To  enter  extended commands, type the ' (apostrophe) followed by the command.  An example would be 'help
       (apostrophe followed by the help command).  Enter command to execute the command.

USEFUL EXTENDED COMMANDS

       savewinpos savedefaults
              These commands were described in the SAVED DEFAULTS options above.

       scroll This toggles whether or the information windows scrolls when it gets to the bottom of  the  window
              or wraps to the top.  Wrapping is slightly less CPU intensive, but is generally harder to read.

       bind unbind
              bind  is used to add new keybindings.  Do you want to be able to press one key to cast a fireball?
              This is what the bind command does.  ´help bind gives much  more  detailed  information.   Once  a
              command is bound, it is stored in ~/.crossfire/keys and will be used in future plays.

       scroll crossfire-client-x11  only. Toggles between scroll and wrap mode.  In wrap mode, when text gets to
              the bottom of the message window, it starts new messages at the top.  Scroll is only really useful
              on very slow systems where the performance hit of scrolling the window is too costly.

       magicmap
              Displays the data from the last time the magic mapping spell was cast.  This  information  can  be
              completely useless if you are now on another map.

       cwindow <number>
              Specifies  the number of unprocessed commands to the server.  The server processes player commands
              as the character has actions to perform them - having this number too high can result in  extended
              lengths  of  time that after you stop entering commands the character is still performing actions.
              Having this value too low on slow links can result in the character sitting idle even though  they
              have an action coming to them.

FILES

       ~/.crossfire
              This is a directory that is created that is used to store various files.

       ~/.crossfire/gdefaults2
              This  contains  default  settings.  This file can in theory be edited by hand - just be careful to
              keep the same case and whitespace.

       ~/.crossfire/image-cache
              This directory is used for the image cache if -cache is being used.

       ~/.crossfire/keys
              This contains keybindings you have edited.  This file can also be theoretically edited -  changing
              existing entries is much safer than trying to figure out the syntax for new entries.

       ~/.crossfire/*.pos
              Window  layout  positions  and  sizes  to use.  The actual file name is based upon the name of the
              window layout file in use (-window_xml).  The file may be edited by hand.

       Please let the maintainers know about any bugs found in the client.

AUTHOR

       Copyright  (C)  2008  Mark  Wedel  &  Crossfire  Development   Team   GTK   port   by   David   Sundqvist
       (azzie@netpolicy.com)  SDL  support  added  by Scott MacFiggen (smurf@CSUA.Berkeley.EDU) LibGlade port by
       Kevin Bulgrien (kbulgrien@att.net)

       There are a great many other contributors to both the client and server that are not mentioned here.

                                                                                         crossfire-client-gtk2()