trusty (6) fc-solve.6.gz

Provided by: freecell-solver-bin_3.20.0-1ubuntu1_amd64 bug

NAME

       fc-solve - automated solver for Freecell and related Solitiare variants

INTRODUCTION

       This is Freecell Solver version 3.20.x, a program that automatically solves most layouts of Freecell, and
       similar Solitaire variants as well as those of Simple Simon.

       Freecell Solver is distributed under the MIT/X11 License ( http://en.wikipedia.org/wiki/MIT_License ), a
       free, permissive, public-domain like, open-source license.

       Note that the Freecell Solver source and Win32 binary distributions do not provide a graphical
       user-interface (GUI) and are primarily meant to be used by Solitaire researchers and software developers.
       If you’re looking for a suitable GUI based on Freecell Solver, see our links at:

       http://fc-solve.shlomifish.org/links.html#front_ends

       I hope you’ll enjoy using Freecell Solver, and make the best of it.

       — Shlomi Fish ( http://www.shlomifish.org/ )

BUILDING

       Read the file INSTALL.txt for information on how to do that.

USAGE

       The program is called "fc-solve". You invoke it like this:

           fc-solve board_file

       board_file is the filename with a valid Freecell startup board. The file is built as follows:

       It has the 8 Freecell stacks. Each stack contain its number of cards separated by a whitespace and
       terminated with a newline character( it’s important that the last stack will also be terminated with a
       newline !). The cards in the line are ordered from the bottom-most card in the left to the topmost card
       in the right.

       A card string contains the card number (or rank) followed by the card deck. The card number is one of:
       A,1,2,3,4,5,6,7,8,9,10,J,Q,K. Alterantively T can be used instead of 10. The card deck is one of: H,S,D,C
       (standing for Hearts, Spades, Diamonds and Clubs respectively).

       Here is an example board: (PySol/Microsoft board No. 24)

           4C 2C 9C 8C QS 4S 2H
           5H QH 3C AC 3H 4H QD
           QC 9S 6H 9H 3S KS 3D
           5D 2S JC 5C JH 6D AS
           2D KD 10H 10C 10D 8D
           7H JS KH 10S KC 7C
           AH 5S 6S AD 8H JD
           7S 6C 7D 4D 8S 9D

       And another one: (PySol board No. 198246790)

           KD JH 5H 7D 9H KC 9D
           3H JD 5D 8H QH 7H 2D
           4D 3S QC 3C 6S QS KS
           10C 9S 6D 9C QD 8S 10D
           10S 8C 7S 10H 2C AS
           8D AC AH 4H JC 4C
           6H 7C 4S 5S 5C JS
           AD KH 6C 2H 3D 2S

       Starting from Freecell Solver 3.14.x, a stack can also start with a leading colon (":"). This is to allow
       input from states as output by Freecell Solver using the -p option.

       You can specify the contents of the freecells by prefixing the line with "FC:" or with "Freecells:". For
       example:

           FC: 3H QC

       will specify that the cards 3 of hearts and queen of clubs are present in the freecells. To specify an
       empty freecell use a "-" as its designator.

       If there’s another "FC:" line, the previous line will be overriden.

       You can specify the contents of the foundations by prefixing the line with "Founds:" or with
       "Foundations:" and then using a format as follows:

           Founds: H-5 C-A S-0 D-K

       Hence, the suit ID followed by a dash followed by the card number in the foundation. A suit that is not
       present will be assumed to be 0. Again, if there’s more than one line like that, then the previous lines
       will be ignored and overridden.

       The program will stop processing the input as soon as it read 8 lines of standard stacks. Therefore, it
       is recommended that the foundations and freecells lines will come at the beginning of the file.

       The program will process the board and try to solve it. If it succeeds it will output the states from the
       initial board to its final solution to the standard output. If it fails, it will notify it.

       For information about the various command-line switches that Freecell Solver accepts, read the USAGE.txt
       file in this directory.

       To solve Simple Simon boards append --game simple_simon right after the "fc-solve" program name.

THE BOARD GENERATION PROGRAMS

       Several programs which can generate the initial boards of various Freecell implementations can be found
       in the "board_gen/" sub-directory. Read the README.txt file there for details on how they can be compiled
       and used.

       In any case, they can save you the time of inputting the board yourself.

SOME COMPLETE EXAMPLES FOR LAYOUTS

       A layout in the middle of the MS Freecell deal No. 109 solution:

           Foundations: H-6 C-9 D-2 S-0
           Freecells:  QS  3S  2S  KD
           : 8H 3D
           : KS QD JC
           : AS 8D TD 7D JH TS 9D
           : 7S 6D
           : 5S
           : KH QC JD TC 9H 8S 7H 6S 5D 4S
           : KC QH JS TH 9S
           : 4D

       Similar, but with an empty Freecell:

           Foundations: H-6 C-9 D-2 S-0
           Freecells:  QS  3S  -  KD
           : 8H 3D 2S
           : KS QD JC
           : AS 8D TD 7D JH TS 9D
           : 7S 6D
           : 5S
           : KH QC JD TC 9H 8S 7H 6S 5D 4S
           : KC QH JS TH 9S
           : 4D

       Likewise, only without leading colons where unnecessary:

           Foundations: H-6 C-9 D-2 S-0
           Freecells:  QS  3S  -  KD
           8H 3D 2S
           KS QD JC
           AS 8D TD 7D JH TS 9D
           7S 6D
           5S
           KH QC JD TC 9H 8S 7H 6S 5D 4S
           KC QH JS TH 9S
           4D

THE PROGRAMS

       Most command-line switches have two versions:

       •   A short POSIX one which is a dash followed by a letter or a few. This option must come standalone and
           not clustered: -sam is not equivalent to specifying -s, -a and -m.

       •   A long switch which is two dashes followed by the command string. For example: --prelude, --st-name.

       If command line arguments have parameters, they are followed in separate parameters - Freecell Solver
       won’t recognise a parameter preceded by an equal sign. --st-name=myname is invalid, while --st-name
       myname is OK.

   The Scope of the Options
       The scope of the options is mentioned along with them. Options can be:

        1. Global - affects all the soft-threads.

        2. Instance-specific - affects an instance (separated by the --next-instance option below). Each
           instance consists of several flares.

        3. Flare-specific - affects the current flare (separated by the --next-flare option below. Each flare
           consists of several hard threads.

        4. Hard-thread-specific - affects the current hard thread (separated by the --next-hard-thread option
           below. Each hard thread consists of several soft threads.

        5. Soft-thread-specific - affects only the curent soft thread.

GETTING HELP

       -h , --help

           *Global*

           This option displays a help text on the screen. This help gives a help
           display summarizing some ways to use the program and get more help.

           --version

       Global

       This option displays the version number of the components that make the executable (and then exits).

   --help-configs
       Global

       Some help on the various configurations of Freecell Solver.

   --help-options
       Global

       A help screen giving an overview of all available options.

   --help-real-help
       Global

       Explains how to change the default help screen to a different one.

   --help-short-sol
       Global

       How to generate shorter solutions.

   --help-summary
       Global

       The default help screen.

OUTPUT OPTIONS

   -p , --parseable-output
       Global

       This option will display the columns in a format that can be more easily manipulated by text-processing
       programs such as grep or perl. Namely, The freecells will be displayed in one line, and the foundations
       in a separate line. Plus, Each column will be displayed horizontally, in its own line, while beginning
       with a :.

   -t , --display-10-as-t
       Global

       This option will display the 10 cards as a capital T +instead of a +10. Thus, the cards will be more
       properly aligned.

       For example, here is a command line using -p and -t:

           $ pi-make-microsoft-freecell-board 24 | fc-solve -p -t
           -=-=-=-=-=-=-=-=-=-=-=-

           Foundations: H-0 C-0 D-0 S-0
           Freecells:
           : 4C 2C 9C 8C QS 4S 2H
           : 5H QH 3C AC 3H 4H QD
           : QC 9S 6H 9H 3S KS 3D
           : 5D 2S JC 5C JH 6D AS
           : 2D KD TH TC TD 8D
           : 7H JS KH TS KC 7C
           : AH 5S 6S AD 8H JD
           : 7S 6C 7D 4D 8S 9D

           ====================

           Foundations: H-0 C-0 D-0 S-A
           Freecells:
           : 4C 2C 9C 8C QS 4S 2H
           : 5H QH 3C AC 3H 4H QD
           : QC 9S 6H 9H 3S KS 3D
           : 5D 2S JC 5C JH 6D
           : 2D KD TH TC TD 8D
           : 7H JS KH TS KC 7C
           : AH 5S 6S AD 8H JD
           : 7S 6C 7D 4D 8S 9D

   -c , --canonized-order-output
       Global

       Freecell Solver re-arranges the stacks and freecells in a given state according to their first card. It
       keeps their actual position in a separate place, but internally it uses their canonized place. Use this
       option, if you want Freecell Solver to display them in that order. One should be warned that that way the
       place of a given stack in the board will not be preserved throughout the solution.

   -m , --display-moves
       Global

       This option will display the moves instead of the intermediate states. Each move will be displayed in a
       separate line, in a format that is human-readable, but that can also be parsed and analyzed by a computer
       program with some effort on the programmer’s part.

       For example:

           $ pi-make-microsoft-freecell-board 24 | fc-solve -m | head -30
           -=-=-=-=-=-=-=-=-=-=-=-

           Move a card from stack 3 to the foundations

           ====================

           Move a card from stack 6 to freecell 0

           ====================

           Move a card from stack 6 to freecell 1

   -sn , --standard-notation
       Global

       This option will display the moves in standard notation in which every move consists of two characters
       and there are ten moves in a line. Naturally, this option will only become apparent if the display moves
       is specified. (it does not implicitly specify it, though).

       For more information regarding standard notation refer to the following web-page:

       http://home.earthlink.net/~fomalhaut/freecell.html

   -snx , --standard-notation-extended
       Global

       This option is similar to the previous one, except that when a sequence move is made to an empty stack
       with more than one card in the sequence, the move will be followed with "v" and the number of cards moved
       in hexadecimal.

   -sam , --display-states-and-moves
       Global

       This option will display both the intermediate states and the moves that are needed to move from one to
       another. The standard notation option applies to it to.

           $ pi-make-microsoft-freecell-board 24 | fc-solve -sam -p -t | head -50
           -=-=-=-=-=-=-=-=-=-=-=-

           Foundations: H-0 C-0 D-0 S-0
           Freecells:
           : 4C 2C 9C 8C QS 4S 2H
           : 5H QH 3C AC 3H 4H QD
           : QC 9S 6H 9H 3S KS 3D
           : 5D 2S JC 5C JH 6D AS
           : 2D KD TH TC TD 8D
           : 7H JS KH TS KC 7C
           : AH 5S 6S AD 8H JD
           : 7S 6C 7D 4D 8S 9D

           ====================

           Move a card from stack 3 to the foundations

           Foundations: H-0 C-0 D-0 S-A
           Freecells:
           : 4C 2C 9C 8C QS 4S 2H
           : 5H QH 3C AC 3H 4H QD
           : QC 9S 6H 9H 3S KS 3D
           : 5D 2S JC 5C JH 6D
           : 2D KD TH TC TD 8D
           : 7H JS KH TS KC 7C
           : AH 5S 6S AD 8H JD
           : 7S 6C 7D 4D 8S 9D

           ====================

           Move a card from stack 6 to freecell 0

           Foundations: H-0 C-0 D-0 S-A
           Freecells:  JD
           : 4C 2C 9C 8C QS 4S 2H
           : 5H QH 3C AC 3H 4H QD
           : QC 9S 6H 9H 3S KS 3D
           : 5D 2S JC 5C JH 6D
           : 2D KD TH TC TD 8D
           : 7H JS KH TS KC 7C
           : AH 5S 6S AD 8H
           : 7S 6C 7D 4D 8S 9D

           ====================

           Move a card from stack 6 to freecell 1

   -pi , --display-parent-iter
       Global

       This option (assuming the -s and -i options are specified) will also display the iteration index of the
       state from which the current state was derived. This is especially useful for BeFS (so-called a-star) or
       BFS scans.

   -o [filename] , --output [filename]
       Global

       Outputs to a file instead of standard output. So for example:

           $ fc-solve -o 2405.solution.txt 2405.board

       Will put the solution to the file in 2405.board in the file 2405.solution.txt . This will also be done
       using:

           $ fc-solve --output 2405.solution.txt 2405.board

   -sel , --show-exceeded-limits
       Global

       This option will display a different status message ("Iterations count exceeded.") instead of "I could
       not solve this game." in case the iterations count was exceeded. This is recommended because the "I could
       not solve this game." message can also mean that the entire game graph was fully traversed (within the
       limitations of the specified moves' types) and so no solution is possible.

       This option is not the default, to retain compatibility with previous versions of Freecell Solver, and
       was added in version 3.12.0 of fc-solve.

GAME VARIANTS OPTIONS

   --freecells-num [Number of Freecells]
       Global

       This option specifies the number of freecells which are available to the program. Freecell Solver can use
       any number of freecells as long as it does not exceed its maximal number.

       This maximum is hard-coded into the program, and can be specified at compile-time by modifying the file
       config.h. See the file INSTALL (or alternatively INSTALL.html) for details.

   --stacks-num [Number of Stacks]
       Global

       This option specifies the number of stacks present in the board. Again, this number cannot exceed the
       maximal number of stacks, which can be specified in the file config.h during compile-time of Freecell
       Solver.

   --decks-num [Number of Decks]
       Global

       This options specifies how many decks are found in the board. This number cannot exceed the maximal
       number of decks, which can be specified by the Freecell Solver build system.

   --sequences-are-built-by {suit|alternate_color|rank}
       Global

       This option specifies whether a card sequence is built by suit or by alternate colour or by rank
       regardless of suit.

   --sequence-move {limited|unlimited}
       Global

       This option specifies whether the sequence move is limited by the number of freecells or vacant stacks or
       not.

   --empty-stacks-filled-by {kings|none|all}
       Global

       Specifies which cards can fill an empty stack.

   --game [game] , --preset [game] , -g [game]
       Global

       Specifies the type of game. Each preset implies several of the settings options above and sometimes even
       the tests order below. The default configuration is for Freecell.

       Available presets:

       ┌───────────────────┬──────────────────────────┐
       │                   │                          │
       │bakers_dozen       │ Baker’s Dozen            │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │bakers_game        │ Baker’s Game             │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │beleaguered_castle │ Beleaguered Castle       │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │citadel            │ Citadel                  │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │cruel              │ Cruel                    │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │der_katz           │ Der Katzenschwanz        │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │die_schlange       │ Die Schlange             │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │eight_off          │ Eight Off                │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │fan                │ Fan                      │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │forecell           │ Forecell                 │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │freecell           │ Freecell (default)       │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │good_measure       │ Good Measure             │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │ko_bakers_game     │ Kings' Only Baker’s Game │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │relaxed_freecell   │ Relaxed Freecell         │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │relaxed_sehaven    │ Relaxed Seahaven Towers  │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │seahaven           │ Seahaven Towers          │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │simple_simon       │ Simple Simon             │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │streets_and_alleys │ Streets and Alleys       │
       └───────────────────┴──────────────────────────┘

       Note: in order to solve Der Katzenschwanz and Die Schlange I recommend you compile Freecell Solver with
       the INDIRECT_STACK_STATES option, or else it will consume much more memory. For details consult the file
       INSTALL.

   Examples
       To solve PySol Eight Off game No. 1,000 type:

           $ make_pysol_freecell_board.py 1000 eight_off | fc-solve -g eight_off

       To solve PySol Baker’s Game No. 50, type:

           $ make_pysol_freecell_board.py 50 bakers_game | fc-solve -g bakers_game

       If you want to solve a game similar to Freecell only with sequences built by rank, and unlimited sequence
       move, do:

           $ fc-solve -g freecell --sequences-are-built-by rank --sequence-move unlimited

SOLVING ALGORITHM OPTIONS

   -mi [Iterations num] , --max-iters [Iterations num]
       Global

       This parameter limits the maximal number of states to check. This will give a rough limit on the time
       spent to solve a given board.

   -md [Maximal depth] , --max-depth [Maximal depth]
       Not currently implemented

       Freecell Solver recurses into the solution. This parameter specifies a maximal recursion depth. Generally
       speaking, it’s not a good idea to set it, because that way several important intermediate states may
       become inaccessible.

   -mss [num] , --max-stored-states [num]
       Global

       Limits the number of the states stored by the program in the computer’s memory. This differs from the
       maximal number of iterations in the sense, that it is possible that a stored state was not checked yet.

   -tmss [num] , --trim-max-stored-states [num]
       Instance-wide

       This also limits the number of trimmed stored states, but this time will try to trim them once the limit
       has been reached (which is time consuming and may cause states to be traversed again in the future).

   -to [Test’s Order] , --tests-order [Test’s Order]
       Soft-thread-specific

       This option specifies the order in which Freecell Solver will try the different types of moves that it
       can perform. Each move is specified by one character, and they are performed in the order in which they
       appear in the parameter string. You can omit tests by not including their corresponding characters in the
       string.

       The tests along with their characters are:

       ┌──────────────────────────────────────────┐
       │                                          │
       │Freecell Tests:                           │
       ├──┬───────────────────────────────────────┤
       │  │                                       │
       │0 │ put top stack cards in the            │
       │  │ foundations.                          │
       ├──┼───────────────────────────────────────┤
       │  │                                       │
       │1 │ put freecell cards in the             │
       │  │ foundations.                          │
       ├──┼───────────────────────────────────────┤
       │  │                                       │
       │2 │ put freecell cards on top of stacks.  │
       ├──┼───────────────────────────────────────┤
       │  │                                       │
       │3 │ put non-top stack cards in the        │
       │  │ foundations.                          │
       ├──┼───────────────────────────────────────┤
       │  │                                       │
       │4 │ move stack cards to different stacks. │
       ├──┼───────────────────────────────────────┤
       │  │                                       │
       │5 │ move stack cards to a parent card on  │
       │  │ the same stack.                       │
       ├──┼───────────────────────────────────────┤
       │  │                                       │
       │6 │ move sequences of cards onto free     │
       │  │ stacks.                               │
       ├──┼───────────────────────────────────────┤
       │  │                                       │
       │7 │ put freecell cards on empty stacks.   │
       ├──┼───────────────────────────────────────┤
       │  │                                       │
       │8 │ move cards to a different parent.     │
       ├──┼───────────────────────────────────────┤
       │  │                                       │
       │9 │ empty an entire stack into the        │
       │  │ freecells.                            │
       ├──┴───────────────────────────────────────┤
       │                                          │
       │Atomic Freecell Tests:                    │
       ├──┬───────────────────────────────────────┤
       │  │                                       │
       │A │ move a stack card to an empty stack.  │
       ├──┼───────────────────────────────────────┤
       │  │                                       │
       │B │ move a stack card to a parent on a    │
       │  │ different stack.                      │
       ├──┼───────────────────────────────────────┤
       │  │                                       │
       │C │ move a stack card to a freecell.      │
       ├──┼───────────────────────────────────────┤
       │  │                                       │
       │D │ move a freecell card to a parent.     │
       ├──┼───────────────────────────────────────┤
       │  │                                       │
       │E │ move a freecell card to an empty      │
       │  │ stack.                                │
       ├──┴───────────────────────────────────────┤
       │                                          │
       │Simple Simon Tests:                       │
       ├──┬───────────────────────────────────────┤
       │  │                                       │
       │a │ move a full sequence to the           │
       │  │ foundations.                          │
       ├──┼───────────────────────────────────────┤
       │  │                                       │
       │b │ move a sequence to a true parent of   │
       │  │ his.                                  │
       ├──┼───────────────────────────────────────┤
       │  │                                       │
       │c │ move a whole stack sequence to a      │
       │  │ false parent (in order to clear the   │
       │  │ stack)                                │
       ├──┼───────────────────────────────────────┤
       │  │                                       │
       │d │ move a sequence to a true parent that │
       │  │ has some cards above it.              │
       ├──┼───────────────────────────────────────┤
       │  │                                       │
       │e │ move a sequence with some cards above │
       │  │ it to a true parent.                  │
       ├──┼───────────────────────────────────────┤
       │  │                                       │
       │f │ move a sequence with a junk sequence  │
       │  │ above it to a true parent that has    │
       │  │ some cards above it.                  │
       ├──┼───────────────────────────────────────┤
       │  │                                       │
       │g │ move a whole stack sequence to a      │
       │  │ false parent which has some cards     │
       │  │ above it.                             │
       ├──┼───────────────────────────────────────┤
       │  │                                       │
       │h │ move a sequence to a parent on the    │
       │  │ same stack.                           │
       ├──┼───────────────────────────────────────┤
       │  │                                       │
       │i │ move any sequence to a false parent   │
       │  │ (using it may make the solution much  │
       │  │ slower).                              │
       └──┴───────────────────────────────────────┘

       Manipulating the tests order can be very helpful to the quick solution of a given board. If you found
       that a certain board cannot be solved in after a long time or in a certain maximal number of iterations,
       you should try different tests' orders. Usually, one can find a test order that solves a board very
       quickly.

       Note that this test order usually makes sense only for the Soft-DFS and Random DFS scans (see the
       --method option below).

       Also note that Freecell tests are not suitable for solving Simple Simon games and Simple Simon tests are
       not suitable for solving anything except Simple Simon.

       Tests can be grouped together into groups using parenthesis (e.g: "(0123)") or square brackets
       ("[012][3456789]"). Such grouping is only relevant to the Random DFS scan (see below). A group may
       optionally be followed by the equal sign "=" and by an ordering specifier. If one specifies "=rand()",
       then the derived states will be randomised based on the seed (which is what happens if no equal sign is
       specified). On the other hand, if one specifies something like "=asw(5,0,5,0,0,5)", then the numbers
       inside the parentheses will be treated as weights for the same ordering function used by the -asw flag
       (see below).

   -dto [Min Depth],[Tests' Order] , --depth-tests-order [Min Depth],[Tests' Order]
       Soft-thread-specific

       Sets the Tests' order starting from the minimal depth onwards. This way, if a Soft-DFS scan recurses
       deeply into the game, it will use a different tests' order.

       Note that if you set the tests' order of a minimal depth of say 50, then it will override all the tests'
       order of 50 and above. As a result, it is recommended that you set the minimal depth tests order in an
       increasing depth.

       It should be noted that the -to or --tests-order option above is equivalent to using this option with a
       minimal depth of 0.

       Here are some examples:

           -to 0123456789 -dto 30,0138924567

       This sets the tests' order to 0123456789 for all depths below 30 and to 0138924567 for all depths above
       it.

           -to 0123457 -dto 10,750123 -dto 25,710235

       This sets the tests' order to 0123457 for depths -9 (those below 10), to 750123 for depths 10-24, and to
       710235 for the depths 25 onwards.

           -to 0123457 -dto "10,[012357]=asw(1)"

       This sorts the tests starting from 10 onward based on the asw() function.

           -to 0123457 -dto "10,[012357]=rand()"

       This randomises the tests from 10 onward.

           -to 0123457 -dto "10,[012357]"

       This does the same thing as the previous example.

   -me [Solving Method] , --method [Solving Method]
       Soft-thread-specific

       This option specifies the solving method that will be used to solve the board. Currently, the following
       methods are available:

       •   a-star - A Best-First-Search scan (not "A*" as it was once thought to be)

       •   bfs - A Breadth-First Search (or BFS) scan

       •   dfs - A Depth-First Search (or DFS) scan

       •   random-dfs - A randomized DFS scan

       •   soft-dfs - A "soft" DFS scan

       Starting from recent Freecell Solver versions there is no difference between dfs and soft-dfs. In earlier
       versions, use of soft-dfs is recommended. random-dfs is similar to soft-dfs only it determines to which
       states to recurse into randomly. Its behaviour will differ depending on the seed you supply to it. (see
       the "-seed" option below.)

       BFS does not yield good results, and a-star has a mixed behaviour, so for the time being I recommend
       using Soft-DFS or Andom-DFS.

       The Random-DFS scan processes every tests' random group, randomizes the states that it found and recurses
       into them one by one. Standalone tests that do not belong to any group, are processed in a non-random
       manner.

   -asw [BeFS Weights] , --a-star-weight [BeFS Weights]
       Soft-thread-specific

       Specify weights for the a-star (= "Best-First Search") scan, assuming it is used. The parameter should be
       a comma-separated list of numbers, each one is proportional to the weight of its corresponding test.

       The numbers are, in order:

        1. The number of cards out.

        2. The maximal sequence move.

        3. The number of cards under sequences.

        4. The length of the sequences which are found over renegade cards.

        5. The depth of the board in the solution.

        6. The negative of the number of cards that are not placed above their parents. To get the
           irreversibility depth, give equal weight to this weight and to the number of cards out.

       The default weights are respectively: {0.5, 0, 0.3, 0, 0.2, 0}

   -seed [Seed Number]
       Soft-thread-specific

       Specifies a seed to be used by Freecell Solver’s internal random number generator. This seed may alter
       the behaviour and speed of the random-dfs scan.

   --set-pruning [Pruning] , -sp [Pruning]
       Soft-thread-specific

       This option sets the pruning algorithm for the soft thread. Current valid values are only the empty
       string ("") for no pruning and r:tf (short for "Run: to foundations") for Horne’s rule. See:

       http://tech.groups.yahoo.com/group/fc-solve-discuss/message/214

   -opt , --optimize-solution
       Flare-wide

       This option instructs Freecell Solver to try and optimize the solution path so it will have a smaller
       number of moves.

   -opt-to [tests order] , --optimization-tests-order [tests order]
       Flare-wide

       This argument specifies the test order for the optimization scan, in case it should be different than an
       order that contains all the tests that were used in all the normal scans.

   --reparent-states
       Flare-wide

       This option specifies that states that were encountered whose depth in the states graph can be improved
       should be reparented to the new parent. This option can possibly make solutions shorter.

   --calc-real-depth
       Flare-wide

       This option becomes effective only if --reparent-states is specified. What it does, is explicitly
       calculate the depth of the state by tracing its path to the initial state. This may make depth
       consideration more accurate.

RUNNING SEVERAL SCANS IN PARALLEL

       Starting from Version 2.4.0, Freecell Solver can run several scans in parallel on the same state
       collection. Each scan resides in its own "Soft Thread". By specifying several soft threads on the command
       line one can create use several parallel scans. Once one of the scans reaches a solution, the solution
       will be displayed.

   -nst , --next-soft-thread
       Hard-thread-specific

       This option creates a new soft-thread and makes the following scan-specific options initialize it. For
       example:

           $ fc-solve --method a-star -nst --method soft-dfs -to 0123467 myboard.txt

       will run an BeFS scan and a Soft-DFS scan with a tests order of 0123467 on myboard.txt.

   -step [Step] , --soft-thread-step [Step]
       Soft-thread-specific

       This option will set the number of iterations with which to run the soft thread before switching to the
       next one. By specifying a larger step, one can give a certain scan a longer run-time and a higher
       priority.

       Note: after some experimentation, we have concluded that the --prelude option normally yields better
       results, but -step can be used as a fallback.

   -nht , --next-hard-thread
       Flare-wide

       This argument lets one initialize the next hard thread. If Freecell Solver was compiled with such
       support, then it is possible to run each hard thread in its own system thread. Each hard-thread contains
       one or more soft threads.

   --st-name [soft thread name]
       Soft-thread-specific

       This argument sets the name used to identify the current soft thread. This name can later be used to
       construct the prelude (see below).

   --prelude [i1@st1{,i2@st2{,i3@st3...}}]
       Hard-thread-specific

       Sets the prelude for the hard thread. At the beginning of the search, the hard thread plays a static
       sequence of iterations at each of the soft threads specified in the prelude, for the number of iterations
       specified.

       For example, if you had three soft threads named "foo", "bar" and "rin", then the following prelude:

           --prelude 500@foo,1590@bar,100@foo,200@rin

       Will run 500 iterations in "foo", then 1590 in "bar", then 100 in "foo" again, and then 200 in "rin".
       After the prelude finishes, the hard thread would run the scans one after the other in the sequence they
       were defined for their step number.

   --scans-synergy {none|dead-end-marks}
       Flare-wide

       Specifies the synergy between the various scans, or how much they cooperate between themselves. none
       means they do not cooperate and only share the same memory resources. dead-end-marks means they try to
       mark states that they have withdrawn from, and states whose all their derived states are such, as "dead
       ends". This may or may not improve the speed of the solution.

   -ni , --next-instance
       Global

       This option allows to run two or more separate solvers one after the other. If the first one returned an
       unsolvable verdict, then the second one would run and so on. One use of it is to run an atomic moves scan
       after a meta-moves scan, so we will always get an accurate verdict and still enjoy some of the speed of
       the meta-moves scan.

   -nf , --next-flare
       Instance-wide

       Each instance contains several flares. Flares are various alternative scans, that are ran one after
       another, as specified in the --flares-plan below or defaulting to running only the first flare (which
       isn’t very useful). Out of all the flares that are successful in solving a board, Freecell Solver picks
       the one with the shortest solution.

   --flare-name [flare name]
       Flare-wide

       This is a name that identifies the flare for use in the flares' plan.

   --flares-plan [flare plan]
       Instance-wide

       This instance-wide parameter gives a plan for the flares as a big string. Here are some examples:

           --flares-plan "RunIndef:FlareyFlare"

       This plan will run the flare with the name FlareyFlare indefinetely, until it terminates. Once a RunIndef
       action is encountered, the rest of the plan is ignored.

           --flares-plan "Run:500@MyFlare,Run:2000@FooFlare"

       Runs MyFlare for 500 iterations and FooFlare for 2,000 iterations. Note that both flares will be run and
       won’t share any resources between them, and then the minimal solution out of both flares (or only those
       that finished ). If no flares finished, then Freecell Solver will run them both again for the same number
       of iterations each, until at least one finishes (or it ran out of the iterations' limit).

           --flares-plan "Run:500@dfs,Run:1500@befs,CP:,Run:10000@funky"

       This runs the flares identified by dfs and befs and then see if a solution was reached ("CP:" stands for
       "checkpoint"), and if so yield it. If both flares did not reach a solution yet, or failed to solve the
       board, it will run the flare funky for 10,000 iterations and yield its solution. And like the previous
       case, this solution will loop after it ended for as long as the no flare solved the board or the program
       did not run out of iterations.

       Using checkpoints one can yield a possibly sub-optimal (as far as solution length is concerned) solution
       that will still solve faster than letting all the flares run.

   --flares-choice [choice]
       Global

       This dictates how to choose the winning flare based on if more than one yielded a solution. Possible
       options are:

        1. --flares-choice fc_solve - the default, which picks up the solutions based on the length of the
           solution in Freecell Solver’s moves.

        2. --flares-choice fcpro - picks up the shortest solution based on the number of Freecell Pro moves,
           while not considering implicit moves to the foundations using Horne’s Prune / Raymond Prune.

   -fif [factor] , --flares-iters-factor [factor]
       Global

       Sets a global, floating-point number, factor to multiply all the iterations counts in the flares plans.
       The higher it is, the longer the scans will take, but there is a greater chance more of them will
       succeed, and, as a result, the solution may be shorter.

       As an example, the following:

           --flares-plan "Run:500@MyFlare,Run:2000@FooFlare" --flares-iters-factor 2

       Is equivalent to:

           --flares-plan "Run:1000@MyFlare,Run:4000@FooFlare"

       while:

           --flares-plan "Run:500@MyFlare,Run:2000@FooFlare" --flares-iters-factor 0.5

       Is equivalent to:

           --flares-plan "Run:250@MyFlare,Run:1000@FooFlare"

   --cache-limit [cache limit]
       Global

       This is a numeric limit to the LRU cache which only matters if Freecell Solver was compiled with
       FCS_RCS_STATES enabled. This value should be a positive integer and the higher it is, the more quickly it
       is likely that Freecell Solver will run, but it will also consume more memory. (The entire point of
       FCS_RCS_STATES is to conserve memory).

META-OPTIONS

   --reset
       Global

       This option resets the program to its initial state, losing all the configuration logic that was inputted
       to it up to that state. Afterwards, it can be set to a different configuration, again.

   --read-from-file [num_skip,]filename
       Global (but context-specific).

       This option will read the configuration options from a file. The format of the file is similar to that
       used by the UNIX Bourne Shell. (i.e: spaces denote separate arguments, double-quotes encompass arguments,
       backslash escapes characters).

       The filename can be preceeded by an optional number of the arguments to skip followed by a comma. (the
       default is 0)

   -l [preset] , --load-config [preset]
       Global (but context-specific).

       Reads the configuration specified by [preset] and configures the solver accordingly. A preset is a set of
       command line arguments to be analyzed in the place of this option. They are read from a set of presetrc
       files : one installed system-wide, the other at $HOME/.freecell-solver/presetrc and the third at the path
       specified by the FREECELL_SOLVER_PRESETRC environment variable. You can add more presets at any of these
       places. (refer to http://groups.yahoo.com/group/fc-solve-discuss/message/403 for information about their
       format)

       Presets that are shipped with Freecell Solver:

       ┌────────────────────────────┬───────────────────────────────────────┐
       │                            │                                       │
       │abra-kadabra                │ a meta-moves preset                   │
       ├────────────────────────────┼───────────────────────────────────────┤
       │                            │                                       │
       │amateur-star                │ a meta-moves preset that yields       │
       │                            │ solutions faster on average than      │
       │                            │ three-eighty.                         │
       ├────────────────────────────┼───────────────────────────────────────┤
       │                            │                                       │
       │blue-yonder                 │ a meta-moves preset generated by a    │
       │                            │ quota optimization algorithm.         │
       ├────────────────────────────┼───────────────────────────────────────┤
       │                            │                                       │
       │children-playing-ball       │ a meta-moves and flare-based preset   │
       │                            │ that tends to yield very short        │
       │                            │ solution, but is very slow (solves    │
       │                            │ only 3 boards per second on a Pentium │
       │                            │ 4 2.4GHz).                            │
       ├────────────────────────────┼───────────────────────────────────────┤
       │                            │                                       │
       │cool-jives                  │ a meta-moves preset                   │
       ├────────────────────────────┼───────────────────────────────────────┤
       │                            │                                       │
       │crooked-nose                │ an atomic-moves preset (guarantees an │
       │                            │ accurate verdict)                     │
       ├────────────────────────────┼───────────────────────────────────────┤
       │                            │                                       │
       │enlightened-ostrich         │ a meta-moves preset (that depends on  │
       │                            │ Freecell Solver 3.4.0 and above) that │
       │                            │ yields solutions faster on average    │
       │                            │ than foss-nessy.                      │
       ├────────────────────────────┼───────────────────────────────────────┤
       │                            │                                       │
       │fools-gold                  │ an atomic-moves preset                │
       ├────────────────────────────┼───────────────────────────────────────┤
       │                            │                                       │
       │foss-nessy                  │ a meta-moves preset (that depends on  │
       │                            │ Freecell Solver 3.2.0 and above) that │
       │                            │ yields solutions faster on average    │
       │                            │ than the-iglu-cabal.                  │
       ├────────────────────────────┼───────────────────────────────────────┤
       │                            │                                       │
       │good-intentions             │ runs "cool-jives" and then            │
       │                            │ "fools-gold"                          │
       ├────────────────────────────┼───────────────────────────────────────┤
       │                            │                                       │
       │gooey-unknown-thing         │ a meta-moves preset that aims to      │
       │                            │ minimise the outcome solution’s       │
       │                            │ length.                               │
       ├────────────────────────────┼───────────────────────────────────────┤
       │                            │                                       │
       │hello-world                 │ a meta-moves preset                   │
       ├────────────────────────────┼───────────────────────────────────────┤
       │                            │                                       │
       │john-galt-line              │ a meta-moves preset                   │
       ├────────────────────────────┼───────────────────────────────────────┤
       │                            │                                       │
       │maliciously-obscure         │ a meta-moves and flare-based preset   │
       │                            │ that tends to yield very short        │
       │                            │ solutions (even in comparison to      │
       │                            │ children-playing-ball ) but is slow.  │
       ├────────────────────────────┼───────────────────────────────────────┤
       │                            │                                       │
       │micro-finance               │ a meta-moves and flare-based preset   │
       │                            │ that tends to yield very short        │
       │                            │ solutions (even in comparison to      │
       │                            │ maliciously-obscure ) but is even     │
       │                            │ slower.                               │
       ├────────────────────────────┼───────────────────────────────────────┤
       │                            │                                       │
       │micro-finance-improved      │ a meta-moves and flare-based preset,  │
       │                            │ based on micro-finance that yields    │
       │                            │ somewhat shorter solutions on         │
       │                            │ average, and should not be slower.    │
       ├────────────────────────────┼───────────────────────────────────────┤
       │                            │                                       │
       │qualified-seed              │ a meta-moves and flare-based preset,  │
       │                            │ based on micro-finance-improved that  │
       │                            │ yields somewhat shorter solutions on  │
       │                            │ average, and should not be slower.    │
       ├────────────────────────────┼───────────────────────────────────────┤
       │                            │                                       │
       │qualified-seed-improved     │ qualified-seed with -fif 5 and        │
       │                            │ --flares-choice fcpro                 │
       ├────────────────────────────┼───────────────────────────────────────┤
       │                            │                                       │
       │rin-tin-tin                 │ a meta-moves preset                   │
       ├────────────────────────────┼───────────────────────────────────────┤
       │                            │                                       │
       │sand-stone                  │ an atomic-moves preset that aims to   │
       │                            │ minimise the outcome solution’s       │
       │                            │ length.                               │
       ├────────────────────────────┼───────────────────────────────────────┤
       │                            │                                       │
       │slick-rock                  │ run "gooey-unknown-thing" and then    │
       │                            │ "sand-stone"                          │
       ├────────────────────────────┼───────────────────────────────────────┤
       │                            │                                       │
       │sentient-pearls             │ a meta-moves and flares based preset  │
       │                            │ with short solutions. Much faster     │
       │                            │ than children-playing-ball but yields │
       │                            │ less optimal solutions.               │
       ├────────────────────────────┼───────────────────────────────────────┤
       │                            │                                       │
       │tea-for-two                 │ a meta-moves preset optimized for     │
       │                            │ two-freecells' Freecell games         │
       │                            │ (although it can work on other        │
       │                            │ Freecell-like games as well).         │
       ├────────────────────────────┼───────────────────────────────────────┤
       │                            │                                       │
       │the-iglu-cabal              │ a meta-moves preset that yields       │
       │                            │ faster solutions on average than      │
       │                            │ blue-yonder.                          │
       ├────────────────────────────┼───────────────────────────────────────┤
       │                            │                                       │
       │the-last-mohican            │ a preset for solving Simple Simon.    │
       │                            │ Yields less false negatives than the  │
       │                            │ default one, but might be slower.     │
       ├────────────────────────────┼───────────────────────────────────────┤
       │                            │                                       │
       │three-eighty                │ a meta-moves preset (that depends on  │
       │                            │ Freecell Solver 3.4.0 and above) that │
       │                            │ yields solutions faster on average    │
       │                            │ than enlightened-ostrich.             │
       ├────────────────────────────┼───────────────────────────────────────┤
       │                            │                                       │
       │toons-for-twenty-somethings │ an atomic-moves preset that solves    │
       │                            │ more boards efficiently than          │
       │                            │ "fools-gold".                         │
       ├────────────────────────────┼───────────────────────────────────────┤
       │                            │                                       │
       │yellow-brick-road           │ a meta-moves preset                   │
       └────────────────────────────┴───────────────────────────────────────┘

       They can be abbreviated into their lowercase acronym (i.e: "ak" or "rtt").

RUN-TIME DISPLAY OPTIONS

   -i , --iter-output
       Global

       This option tells fc-solve to print the iteration number and the recursion depth of every state which is
       checked, to the standard output. It’s a good way to keep track of how it’s doing, but the output slows it
       down a bit.

   -s , --state-output
       Global

       This option implies -i. If specified, this option outputs the cards and formation of the board itself,
       for every state that is checked. "fc-solve -s" yields a nice real-time display of the progress of
       Freecell Solver, but you usually cannot make what is going on because it is so fast.

SIGNAL COMBINATIONS

       If you are working on a UNIX or a similar system then you can set some run-time options in "fc-solve" by
       sending it some signal combinations.

       If you send the fc-solve a single ABRT signal, then fc-solve will terminate the scan prematurely, and
       report that the iterations’s limit has been exceeded.

       If you send the signal USR1, without sending any other signals before that, then fc-solve will output the
       present number of iterations. This method is a good way to monitor an instance that takes a long time to
       solve.

       If you send it the signal USR2 and then USR1, then fc-solve will print the iteration number and depth on
       every state that it checks. It is the equivalent of specifying (or unspecifying) the option
       -i/--iter-output.

       If you send it two USR2 signals and then USR1, then fc-solve will also print the board of every state.
       Again, this will only be done assuming the iteration output is turned on.

AUTHOR

       Shlomi Fish <shlomif@cpan.org>
           Author.

  $Id$                                             2012-10-31                                        FC-SOLVE(6)