trusty (6) hyper.6.gz

Provided by: hyperrogue_4.2+dfsg-1_amd64 bug

NAME

       hyper - non-euclidean graphical rogue-like game

SYNOPSIS

       hyper

DESCRIPTION

       This manual page documents briefly the hyper game.

       HyperRogue is a game in which the player collects treasures and fights monsters -- rogue-like but for the
       fact that it is played on the hyperbolic plane and not in euclidean space.

OPTIONS

       Most configuration can be accessed inside the game after pressing the v key.

       Some configured options can be overridden from the command line:

       -c configfile
              Instead of the default ~/.hyperrogue.ini, read and write  the  configuration  from  the  specified
              configfile.

       -s highscorefile
              Instead  of  the  default  ~/.hyperrogue.log,  read  and  write  high  scores  from  the specified
              highscorefile.

       -f     Start in fulls screen mode.

       -w     Start in windowed mode.

       -e     Use Escher stype graphics.

       -a     Use ASCII stype graphics.

       -p     Use plain graphics.

       -r WxHxF
              Set the resolution to W times H, and font size to F.

       -h, --help
              Show summary of options.

       -v, --version
              Show version of program.

SEE ALSO

       In-game help is available after pressing F1. It is context sensitive;  put  the  cursor  away  from  user
       interface elements and press F1 then for general help.

       The online manual for hyper can be viewed at /usr/share/doc/hyperrogue/hyperrogue.html.

HIDDEN FEATURES

       By  pressing  F6,  the  builtin polygon editor is invoked. It is not a fully featured hyperbolic geometry
       program, but is useful for designing individual player characters (using which requires modifications  to
       the game's source code). Again, F1 displays a help screen.

       Some advanced options are available by pressing Fn keys inside the v configuration menu:

       F4     Cheat (gives one of each item, 50 killed monsters, golems or mirages, and an orb).

       F7     Save a screenshot in BMP format in the current directory.

       F8     Save a high resolution screenshot with different backgrounds.

       F9     Enter demo mode (give many items, and denser worlds).

AUTHOR

       HyperRogue was written by Zeno Rogue.

       This  manual  page  was  written  by chrysn <chrysn@fsfe.org>, for the Debian project (and may be used by
       others).

                                                   2013-08-02                                           HYPER(6)