Provided by: jumpnbump_1.50+dfsg1-3ubuntu1_amd64 bug

NAME

       jumpnbump - Cute multiplayer platform game with bunnies

SYNOPSIS

       jumpnbump [ options... ] jumpnbump-menu

DESCRIPTION

       You,  as  a bunny, have to jump on your opponents to make them explode. It's a true multiplayer game, you
       can't play this alone.  It has network support.
       Use the jumpnbump-menu command to launch a graphical menu allowing you to select the level  and  set  any
       command line parameter.

OPTIONS

       -h     Print help.

       -v     Print version.

       -dat levelname
              Load levelname and use it as the level for this game.

       -server playercount
              Start as server waiting for players.

       -connect hostname
              Connect (using a network) to another person running jump'n'bump on hostname.

       -player num
              Set main player to num (0-3).  Needed for networking.

       -fireworks
              Run the program in "screensaver" mode. This is useful with -fullscreen.

       -fullscreen
              Run jump'n'bump in fullscreen mode.

       -nosound
              Play without sound.

       -nogore
              Play without blood.

       -noflies
              Disable flies.

       -mirror
              Play with mirrored level.

       -scaleup
              Play with doubled resolution (800x512).

       -musicnosound
              Play with music but without sound.

USAGE

       The goal of the game is to jump on the other players. Each rabbit has three control keys.

       Player 1 (Dott)
              Left - Left
              Right - Right
              Jump - Up

       Player 2 (Jiffy)
              Left - A
              Right - D
              Jump - W

       Player 3 (Fizz)
              Left - J
              Right - L
              Jump - I

       Player 4 (Mijji)
              Left - 4
              Right - 5
              Jump - 8

       In the game
              Turn on/off computer play (AI) of bunny 1 - 1
              Turn on/off computer play (AI) of bunny 2 - 2
              Turn on/off computer play (AI) of bunny 3 - 3
              Turn on/off computer play (AI) of bunny 4 - 4

SECRETS

       You can type these while in the game
         jetpack - you can fly
         pogostick - the bunnies keep jumping
         bunniesinspace - gravity is lower, you can jump higher
         lordoftheflies - the flies are attracted
         bloodisthickerthanwater - water turns to blood

ADD LEVELS

       You  can  add  levels in ~/.jumpnbump/levels directory (create it if necessary).  To see the added level,
       you have to restart jumpnbump-menu. The extension name for level is ".dat".

CREATE LEVELS

       There are two programs in /usr/lib/jumpnbump to help you make your own levels: pack and unpack.

       pack
              /usr/lib/jumpnbump/pack -o /tmp/newlevel.dat <file1> <file2> <file3> ...
              or you can just put all the files in a dir, cd to that dir and do
              /usr/lib/jumpnbump/pack -o /tmp/newlevel.dat *
              and it will put all the files in the current dir inside the packfile. Don't try things  like  pack
              -o  stuff.dat ../file.c because it will add ../file.c as the filename in the packfile, which won't
              work.

       unpack
              /usr/lib/jumpnbump/unpack level.dat
              will unpack it in the current directory.

       gobpack
              With   gobpack   you   can   convert   .gob   files   (which    are    sprites,    described    in
              /usr/share/doc/jumpnbump/gob.txt)  into  .pcx  files which you can edit with The Gimp for example,
              then convert back to a .gob and use it in your own level.
              /usr/lib/jumpnbump/gobpack -u font menu.pcx
              will unpack font.gob using the color palette from menu.pcx and write the files font.pcx  font.txt.
              The other gob files should use level.pcx for the correct palette.
              /usr/lib/jumpnbump/gobpack font
              will  generate font.gob from font.pcx and the specifications in font.txt. The .pcx files should be
              resaved with another program, as they are not packed and are thus very large.

AUTHORS

       Chuck  Mason   <cemason@users.sourceforge.net>,   Jon   Atkins   <jcatki@home.com>,   Philippe   Brochard
       <phil.brochard@wanadoo.fr>, Gürkan Sengün <tarzeau@space.ch>, and "timecop" <timecop@japan.co.jp> are the
       authors of jump'n'bump.

       This program is a UNIX port of the old DOS game by brainchilddesign.

       This  manual page was written for the Debian GNU/Linux distribution because the original program does not
       have a manual page.

       This manual page was written by Joe Wreschnig <piman@sacredchao.net>, for  the  Debian  GNU/Linux  system
       (but may be used by others).

                                                 June 4th, 2006                                     jumpnbump(6)