trusty (6) mess.6.gz

Provided by: mess_0.152-0ubuntu2_amd64 bug

NAME

       MESS - The Multiple Emulator Super System

SYNOPSIS

       mess [options] system

DESCRIPTION

       MESS  documents  the  hardware for a wide variety of (mostly vintage) computers, video game consoles, and
       calculators through software emulation. As a nice side effect, MESS allows software and games  for  these
       hardware platforms to run on modern PCs.

OPTIONS

   Core commands
       -help, -?
              Displays current MESS version and copyright notice.

       -validate, -valid
              Performs internal validation on every driver in MESS. Run this before submitting changes to ensure
              that you haven't violated any of the core system rules.

   Configuration commands
       -createconfig, -cc
              Creates the default mess.ini file in the current directory. All  the  configuration  options  (not
              commands) described below can be permanently changed by editing this configuration file.

       -showconfig, -sc
              Displays the current configuration settings.

       -showusage, -su
              Displays  a  summary of all the command line options. For options that are not mentioned here, the
              short summary given by -showusage is usually sufficient.

   Frontend commands
       All the list commands below write info to the screen.  If you wish  to  write  the  info  to  a  textfile
       instead,  use redirection.  For example, mess -listxml > ~/messlist.xml writes the full list of supported
       systems to messlist.xml in your home directory.

       -listxml, -lx [system|wildcard]
              List comprehensive details for all of the supported systems. The output is quite long,  so  it  is
              usually  better to redirect this into a file.  The output is in XML format. By default all systems
              are listed; however, you can limit this list by specifying a driver name or wildcard.

       -listfull, -ll [system|wildcard]
              Displays a list of system driver names and  descriptions.  By  default  all  systems  are  listed;
              however, you can limit this list by specifying a driver name or wildcard.

       -listsource, -ls [system|wildcard]
              Displays  a list of drivers and the names of the source files their system drivers live in. Useful
              for finding which driver a system runs on in order to fix bugs. By default all systems are listed;
              however, you can limit this list by specifying a driver name or wildcard.

       -listclones, -lc [system|wildcard]
              Displays  a  list of clones. By default all clones are listed; however, you can limit this list by
              specifying a driver name or wildcard.

       -listbrothers, -lb [system|wildcard]
              Displays a list of "brothers" or other drivers from same sourcefile.  By default all  systems  are
              listed; however, you can limit this list by specifying a driver name or wildcard.

       -listcrc
              Displays a full list of CRCs of all ROM images referenced by all drivers within MESS code.

       -listroms, -lr system
              Displays a list of ROM images referenced by the specified system.

       -listsamples system
              Displays a list of samples referenced by the specified system.

       -verifyroms [system|wildcard]
              Checks  for  invalid  or  missing  ROM images. By default all drivers that have valid ZIP files or
              directories in the rom path are verified; however, you can limit this list by specifying a  driver
              name or wildcard.

       -verifysamples [system|wildcard]
              Checks  for  invalid  or  missing  samples.  By  default  all drivers that have valid ZIP files or
              directories in the samplepath are verified; however, you can  limit  this  list  by  specifying  a
              driver name or wildcard.

       -romident
              Attempts  to  identify  ROM  files,  if  they  are  known  to  MESS, in the specified .zip file or
              directory. This command can be used to try and identify ROM sets taken  from  unknown  boards.  On
              exit, the errorlevel is returned as one of the following:
              0  all files were identified
              7  all files were identified except for some "non-ROM" files
              8  some files were identified
              9  no files were identified

       -listdevices, -ld
              Output the list of devices referenced by a given system or set of systems.

       -listslots, -lslot
              Output the list of available slots and slot devices for the system.

       -listmedia, -lm
              Output the list of available media for the system.

       -listsoftware, -lsoft
              Output the list of known software for the system.

       -verifysoftware, -vsoft [gamename|wildcard]
              Checks for invalid or missing ROM images in your software lists.  By default all drivers that have
              valid ZIP files or directories in the rompath are verified; however, you can limit  this  list  by
              specifying a specific driver name or wildcard.

       -getsoftlist, -glist
              Retrieve software list by name.

       -verifysoftlist, -vlist [softwarelistname]
              Checks   a   specified   software   list  for  missing  ROM  images  if  files  exist  for  issued
              softwarelistname. By default, all drivers that have valid ZIP files or directories in the  rompath
              are  verified; however, you can limit this list by specifying a specific softwarelistname (without
              .XML).

       -listmidi, -mlist
              List available MIDI I/O devices.

   Configuration options
       -[no]readconfig, -[no]rc
              Enables or disables the reading of the config files. When enabled (which  is  the  default),  MESS
              reads the following config files in order:
              1. mess.ini
              the main configuration file
              2. [driver].ini
              based on the source file name of the system driver
              3. [parent].ini
              for clones only, may be called recursively
              4. [system].ini
              note this sometimes resolves to the same of the source driver

       The settings in the later ini's override those in the earlier ini's.  The default is ON (-readconfig).

       -writeconfig, -wc
              Write configuration to [driver].ini on exit.

   Search path options
       Be  careful  to  use the path, directory and file options in mess.ini ONLY. Otherwise, the outcome may be
       unpredictable and not consistent across releases.

       -rompath, -rp, -biospath, -bp pathname
              Specifies a list of paths within which to find ROM or hard disk images.   Multiple  paths  can  be
              specified  by separating them with semicolons.  The default is 'roms' (that is, a directory 'roms'
              in the same directory as the MESS executable).

       -samplepath, -sp pathname
              Specifies a list of paths within which to find sample files. Multiple paths can  be  specified  by
              separating  them  with semicolons. The default is 'samples' (that is, a directory 'samples' in the
              same directory as the MESS executable).

       -artpath, -artwork_directory pathname
              Specifies a list of paths within which to find artwork files. Multiple paths can be  specified  by
              separating  them  with semicolons. The default is 'artwork' (that is, a directory 'artwork' in the
              same directory as the MESS executable).

       -ctrlrpath, -ctrlr_directory pathname
              Specifies a list of paths within which to find controller-specific configuration  files.  Multiple
              paths  can  be  specified  by  separating them with semicolons. The default is 'ctrlr' (that is, a
              directory 'ctrlr' in the same directory as the MESS executable).

       -inipath pathname
              Specifies a list of paths within which to find .ini files. Multiple  paths  can  be  specified  by
              separating them with semicolons. The default is '/etc/mess'.

       -fontpath pathname
              Specifies a list of paths within which to find .bdf font files. Multiple paths can be specified by
              separating them with semicolons. The default is '.' (that is, search in the same directory as  the
              MESS executable).

       -cheatpath pathname
              Specifies  a  list  of  paths within which to find cheat files. Multiple paths can be specified by
              separating them with semicolons. The default is 'cheat' (that is, a directory 'cheat' in the  same
              directory as the MESS executable).

       -crosshairpath pathname
              Specifies a list of paths within which to find crosshair files. Multiple paths can be specified by
              separating them with semicolons. The default is 'crosshair' (that is, a directory  'crosshair'  in
              the  same directory as the MESS executable).  If the Crosshair is set to default in the menu, MESS
              will look for system/cross#.png and then cross#.png in the specified path, where # is  the  player
              number.  Failing that, MESS will use built-in default crosshairs.

       -hashpath pathname
              Specifies  a  list of paths within which to search for software hash files.  Multiple paths can be
              specified by separating them with semicolons.  The default is 'hash' (that is, a directory  'hash'
              in the same directory as the MESS executable).

   Output Directory Options
       -cfg_directory pathname
              Specifies a single directory where configuration files are stored.  Configuration files store user
              configurable settings that are read at startup and written when MESS exits. The default  is  'cfg'
              (that  is, a directory 'cfg' in the same directory as the MESS executable). If this directory does
              not exist, it will be automatically created.

       -nvram_directory pathname
              Specifies a single directory where NVRAM files are stored.  NVRAM  files  store  the  contents  of
              EEPROM  and  non-volatile  RAM  (NVRAM) for systems which used this type of hardware. This data is
              read at startup and written when MESS exits. The default is 'nvram' (that is, a directory  'nvram'
              in  the  same  directory  as  the  MESS  executable). If this directory does not exist, it will be
              automatically created.

       -memcard_directory pathname
              Specifies a single directory where memory card files are  stored.  Memory  card  files  store  the
              contents of removable memory cards for systems which used this type of hardware. This data is read
              and written under control of the user via the 'Memory  Card'  menu  in  the  user  interface.  The
              default  is  'memcard'  (that  is,  a  directory  'memcard'  in  the  same  directory  as the MESS
              executable). If this directory does not exist, it will be automatically created.

       -input_directory pathname
              Specifies a single directory where input recording files are stored.  Input recordings are created
              via  the -record option and played back via the -playback option. The default is 'inp' (that is, a
              directory 'inp' in the same directory as the MESS executable). If this directory does  not  exist,
              it will be automatically created.

       -state_directory pathname
              Specifies  a  single  directory  where  save state files are stored. Save state files are read and
              written either upon user request, or when using the -autosave option. The default is  'sta'  (that
              is,  a  directory  'sta' in the same directory as the MESS executable). If this directory does not
              exist, it will be automatically created.

       -snapshot_directory pathname
              Specifies a single directory where screen snapshots are stored, when requested by  the  user.  The
              default  is  'snap' (that is, a directory 'snap' in the same directory as the MESS executable). If
              this directory does not exist, it will be automatically created.

       -diff_directory pathname
              Specifies a  single  directory  where  hard  drive  differencing  files  are  stored.  Hard  drive
              differencing  files store any data that is written back to a hard disk image, in order to preserve
              the original image. The differencing files are created at startup when a system with a  hard  disk
              image.  The  default  is  'diff'  (that  is,  a directory 'diff' in the same directory as the MESS
              executable). If this directory does not exist, it will be automatically created.

       -comment_directory pathname
              Specifies a single directory where debugger comment files are stored.  Debugger comment files  are
              written  by  the  debugger when comments are added to the disassembly for a system. The default is
              'comments' (that is, a directory 'comments' in the same directory as  the  MESS  executable).   If
              this directory does not exist, it will be automatically created.

   State/playback options
       -state slot
              Immediately  after  starting the specified system, will cause the save state in the specified slot
              to be loaded.

       -[no]autosave
              When enabled, automatically creates a save state file when exiting MESS and automatically attempts
              to  reload it when later starting MESS with the same system. This only works for systems that have
              explicitly enabled save state support in their driver. The default is OFF (-noautosave).

       -playback, -pb filename
              Specifies a file from which to play back a series of system inputs. This  feature  does  not  work
              reliably for all systems, but can be used to watch a previously recorded system session from start
              to finish. In order to make things consistent, you  should  only  record  and  playback  with  all
              configuration  (.cfg),  NVRAM  (.nv),  and  memory  card  files  deleted.  The default is NULL (no
              playback).

       -record, -rec filename
              Specifies a file to record all input from a system session. This can be used to  record  a  system
              session  for  later playback. This feature does not work reliably for all systems, but can be used
              to watch a previously recorded system session from start  to  finish.  In  order  to  make  things
              consistent,  you  should  only record and playback with all configuration (.cfg), NVRAM (.nv), and
              memory card files deleted. The default is NULL (no recording).

       -snapname string
              Describes how MESS should name files for snapshots. string provides a template  that  is  used  to
              generate  a filename. Three simple substitutions are provided: the / character represents the path
              separator on any target platform (even Windows); the literal %g represents the driver name of  the
              current  system;  and the literal %i represents an incrementing index. If %i is omitted, then each
              snapshot taken will overwrite the previous one; otherwise, MESS will find the next empty value for
              %i  and  use that for a filename. The default is '%g/%i', which creates a separate folder for each
              game, and names the snapshots under it starting with 0000 and increasing from there.  In  addition
              to  the above, for drivers using different media, like carts or floppy disks, you can also use the
              %d_[media] indicator. Replace [media] with the media switch you want to use. A  few  examples:  if
              you  use mess nes -cart robby -snapname %g/%d_cart snapshots will be saved as snaps/nes/robby.png;
              if  you  use  mess  c64  -flop1  robby  -snapname  %g/%d_flop1/%i  snapshots  will  be  saved   as
              snaps/c64/robby/0000.png.

       -snapsize widthxheight
              Hard-codes  the  size for snapshots and movie recording. By default, MESS will create snapshots at
              the system's current resolution in raw pixels, and will create movies  at  the  system's  starting
              resolution  in  raw  pixels.  If you specify this option, then MESS will create both snapshots and
              movies at the size specified, and will bilinear filter the result. Note that this  size  does  not
              automatically rotate if the system is vertically oriented. The default is 'auto'.

       -snapview internal|auto|viewname
              Specifies  the  view  to  use  when rendering snapshots and movies. By default, both use a special
              'internal' view, which renders a separate snapshot per screen or renders movies only of the  first
              screen. By specifying this option, you can override this default behavior and select a single view
              that will apply to all snapshots and movies.  Note that viewname does not need  to  be  a  perfect
              match;  rather,  it  will select the first view whose name matches all the characters specified by
              viewname. For example, -snapview native will match the "Native (15:14)" view even though it is not
              a  perfect  match.   viewname  can  also  be 'auto', which selects the first view with all screens
              present. The default value is 'internal'.

       -statename string
              Describes how MESS should store save state files, relative to  the  state_directory  path.  string
              provides  a  template  that  is  used  to  generate  a relative path. Two simple substitutions are
              provided: the / character represents the path separator on any target platform (even Windows); the
              literal  %g  represents  the driver name of the current game. The default is '%g', which creates a
              separate folder for each game. In addition to the above, for drivers using different  media,  like
              carts  or  floppy disks, you can also use the %d_[media] indicator. Replace [media] with the media
              switch you want to use. A few examples: if you use mess nes -cart robby -statename %g/%d_cart save
              states  will  be  stored  inside  sta/nes/robby/;  if  you  use  mess  c64 -flop1 robby -statename
              %g/%d_flop1 save states will be stored inside sta/c64/robby/.

       -mngwrite filename
              Writes each video frame to the given file in MNG format, producing  an  animation  of  the  system
              session.   Note  that  -mngwrite  only  writes  video frames; it does not save any audio data. Use
              -wavwrite for that, and reassemble the audio/video using offline tools. The default  is  NULL  (no
              recording).

       -aviwrite filename
              Stream  video and sound data to the given file in AVI format, producing an animation of the system
              session complete with sound. The default is NULL (no recording).

       -wavwrite filename
              Writes the final mixer output to the given file in WAV format, producing an audio recording of the
              system session.  The default is NULL (no recording).

       -[no]burnin
              Tracks  brightness  of the screen during play and at the end of emulation generates a PNG that can
              be used to simulate burn-in effects on other systems. The resulting PNG is created such  that  the
              least-used  areas of the screen are fully white (since burned-in areas are darker, all other areas
              of the screen must be lightened a touch).  The intention is that this PNG can  be  loaded  via  an
              artwork  file  with  a  low  alpha  (e.g,  0.1-0.2 seems to work well) and blended over the entire
              screen. The PNG files are saved in the snap directory under  the  system/burnin-<screen.name>.png.
              The default is OFF (-noburnin).

   Performance options
       -[no]autoframeskip, -[no]afs
              Automatically  determines  the  frameskip  level  while  you're  playing  the system, adjusting it
              constantly in a frantic attempt to keep  the  system  running  at  full  speed.  Turning  this  on
              overrides the value you have set for -frameskip below. The default is OFF (-noautoframeskip).

       -frameskip, -fs value
              Specifies  the  frameskip value (autoframeskip must be disabled). This is the number of frames out
              of every 12 to drop when running. For example, if you say -frameskip 2, then MESS will display  10
              out  of  every  12 frames. By skipping those frames, you may be able to get full speed in a system
              that requires more horsepower than your computer has. The default  value  is  0,  which  skips  no
              frames.

       -seconds_to_run, -str value
              This  option  can  be used for benchmarking and automated testing. It tells MESS to stop execution
              after a fixed number of seconds. By combining this with a fixed set of other command line options,
              you can set up a consistent environment for benchmarking MESS performance. In addition, upon exit,
              the -str option will write a screenshot called final.png to the system's snapshot directory.

       -[no]throttle
              Configures the default thottling setting. When throttling is on, MESS attempts to keep the  system
              running at the system's intended speed. When throttling is off, MESS runs the system as fast as it
              can. Note that the fastest speed is more often than not limited by your graphics card,  especially
              for older systems. The default is ON (-throttle).

       -[no]sleep
              Allows  MESS  to  give  time  back  to  the system when running with -throttle.  This allows other
              programs to have some CPU time, assuming that the system isn't taxing 100% of your CPU  resources.
              This  option can potentially cause hiccups in performance if other demanding programs are running.
              The default is ON (-sleep).

       -speed Controls the speed of gameplay, relative to realtime; smaller numbers are slower. Default is 1.00.

       -refreshspeed, -rs
              Automatically adjusts the -speed parameter to keep the effective refresh rate below  that  of  the
              lowest screen refresh rate.

       -multithreading, -mt
              Enable  multithreading;  this  enables rendering and blitting on a separate thread. The default is
              OFF.

       -numprocessors, -np
              Set number of processors; this overrides the number the system reports.

       -sdlvideofps
              Show SDL video performance.

   Rotation options
       -[no]rotate
              Rotate the system to  match  its  normal  state  (horizontal/vertical).  This  ensures  that  both
              vertically  and  horizontally  oriented  systems show up correctly without the need to rotate your
              monitor. If you want to keep the system displaying 'raw' on the screen the way the actual  machine
              would have, turn this option off. The default is ON (-rotate).

       -[no]ror -[no]rol
              Rotate  the  system screen to the right (clockwise) or left (counter-clockwise) relative to either
              its normal state (if -rotate is specified) or its native state (if -norotate  is  specified).  The
              default for both of these options is OFF (-noror -norol).

       -[no]autoror -[no]autorol
              These options are designed for use with pivoting screens that only pivot in a single direction. If
              your screen only pivots clockwise, use -autorol to ensure that the system  will  fill  the  screen
              either  horizontally  or  vertically in one of the directions you can handle.  If your screen only
              pivots counter-clockwise, use -autoror.

       -[no]flipx -[no]flipy
              Flip (mirror) the system screen either horizontally (-flipx) or vertically (-flipy). The flips are
              applied after the -rotate and -ror/-rol options are applied. The default for both of these options
              is OFF (-noflipx -noflipy).

   Artwork options
       -[no]artwork_crop, -[no]artcrop
              Enable cropping of artwork to the system screen area only. This option can also be controlled  via
              the Video Options menu in the user interface. The default is OFF (-noartwork_crop).

       -[no]use_backdrops, -[no]backdrop
              Enables/disables the display of backdrops. The default is ON (-use_backdrops).

       -[no]use_overlays, -[no]overlay
              Enables/disables the display of overlays. The default is ON (-use_overlays).

       -[no]use_bezels, -[no]bezel
              Enables/disables the display of bezels. The default is ON (-use_bezels).

       -[no]use_cpanels, -[no]cpanel
              Enables/disables the display of cpanels. The default is ON (-use_bezels).

       -[no]use_marquees, -[no]marquee
              Enables/disables the display of marquees. The default is ON (-use_bezels).

   Screen options
       -brightness value
              Controls  the  default  brightness,  or  black level, of the system screens.  This option does not
              affect the artwork or other parts of the display.  Using the MESS UI, you can individually set the
              brightness  for  each system screen; this option controls the initial value for all visible system
              screens. The standard value is 1.0. Selecting lower values (down to 0.1) will produce  a  darkened
              display,  while  selecting  higher values (up to 2.0) will give a brighter display. The default is
              1.0.

       -contrast value
              Controls the contrast, or white level, of the system screens. This  option  does  not  affect  the
              artwork  or  other  parts of the display. Using the MESS UI, you can individually set the contrast
              for each system screen; this option controls the initial value for all visible system screens. The
              standard  value  is 1.0. Selecting lower values (down to 0.1) will produce a dimmer display, while
              selecting higher values (up to 2.0) will give a more saturated display. The default is 1.0.

       -gamma value
              Controls the gamma, which produces a potentially nonlinear black to white  ramp,  for  the  system
              screens. This option does not affect the artwork or other parts of the display. Using the MESS UI,
              you can individually set the gamma for each system screen; this option controls the initial  value
              for all visible system screens. The standard value is 1.0, which gives a linear ramp from black to
              white. Selecting lower values (down to 0.1) will increase the  nonlinearity  toward  black,  while
              selecting higher values (up to 3.0) will push the nonlinearity toward white. The default is 1.0.

       -pause_brightness value
              This controls the brightness level when MESS is paused. The default value is 0.65.

   Vector rendering options
       -[no]antialias, -[no]aa
              Enables antialiased line rendering for vector systems. The default is ON (-antialias).

       -beam width
              Sets the width of the vectors. This is a scaling factor against the standard vector width. A value
              of 1.0 will keep the default vector line width. Smaller values will reduce the width,  and  larger
              values will increase the width. The default is 1.0.

       -flicker value
              Simulates  a  vector  "flicker"  effect,  similar  to a vector monitor that needs adjustment. This
              option requires a float argument in the range of 0.00-100.00 (0=none, 100=maximum). The default is
              0.

   Video options
       -video [soft|opengl|opengl16|none]
              Specifies which video subsystem to use for drawing:
              soft  uses software rendering, which is slower but more compatible.
              opengl   uses  OpenGL  and  your  graphics  accelerator  to  speed up many aspects of drawing MESS
              including compositing artwork, overlays, and bezels, as well as stretching the image to  fit  your
              screen.
              opengl16  uses alternate OpenGL code, which should provide faster output on some cards.
              none  does no drawing and is intended for CPU benchmarking.
              Default is SOFT.

       -[no]window, -[no]w
              Run  MESS in either full screen or a window. This is a fully-featured window mode where the window
              resizes as necessary to track what the system does.  And you can resize it yourself with your OS's
              standard window controls.  The default is OFF (-nowindow).

       -[no]maximize, -[no]max
              Controls  initial  window size in windowed mode. If it is set on, the window will initially be set
              to the maximum supported size when you start MESS. If it is turned off, the window will start  out
              at  the  smallest  supported size. This option only has an effect when the -window option is used.
              The default is ON (-maximize).

       -keepaspect, -ka
              Forces the correct aspect ratio. This means when you're resizing the window in windowed  mode  the
              actual  system  image  will  resize  in  discrete steps to maintain the proper shape of the system
              graphics. If you turn this off you can resize the window  to  anything  you  like  and  get  funny
              squishing and stretching.  The same applies for full-screen. Default is ON (-keepaspect).

       -unevenstretch, -ues
              Allow non-integer stretch factors. Video purists should stay far, far away from this option, while
              everyone else will be happy to know that it lets you fill the screen properly in full-screen mode.
              Default is ON (-unevenstretch).

       -effect none|filename
              Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.

       -centerh
              Center horizontally within the view area. Default is ON (-centerh).

       -centerv
              Center vertically within the view area. Default is ON (-centerv).

       -waitvsync
              Enable waiting for the start of VBLANK before flipping screens; reduces tearing effects.

   Software video rendering subsystem options
       All the options in this group are available only with softare video rendering subsystem (-video soft).

       -prescale value
              Scale screen rendering by this amount in software. Default is 1.

       -scalemode, -sm [none|async|yv12|yuy2|yv12x2|yuy2x2]
              Hardware scaling mode.
              none    use software rendering.
              async   async overlay.
              yv12    yv12 overlay.
              yuy2    yuy2 overlay.
              yv12x2  yv12 overlay using x2 prescaling.
              yuy2x2  yuy2 overlay using x2 prescaling.
              Default is NONE.

   OpenGL video rendering subsystem options
       All  the options in this group are available only with OpenGL video rendering subsystem (-video opengl or
       -video opengl16).

       -filter, -glfilter, -flt
              Enable bilinear filtering on screen output. Default is ON (-filter).

       -gl_forcepow2texture
              Force power of two textures. Default is NO.

       -gl_notexturerect
              Don't use OpenGL GL_ARB_texture_rectangle. Default is ON: turn off (set this to 0)  if  corruption
              occurs in OpenGL mode, at cost of some performance loss.

       -gl_vbo
              Enable OpenGL VBO, if available, for a performance increase.  Default is ON: turn off (set this to
              0) if corruption occurs.

       -gl_pbo
              Enable OpenGL PBO, if available, for a performance increase.  Default is ON: turn off (set this to
              0) if corruption occurs.

       -gl_glsl
              Enable OpenGL GLSL, if available, for a performance increase.

       -gl_glsl_filter value
              Enable OpenGL GLSL filtering instead of FF filtering 0=plain, 1=bilinear.  Default is 1: bilinear.

       -glsl_shader_mame[0-9]
              Preferred custom OpenGL GLSL shader set mame bitmap (from 0 to 9).

       -glsl_shader_screen[0-9]
              Preferred custom OpenGL GLSL shader screen bitmap (from 0 to 9).

       -gl_glsl_vid_attr
              Enable  OpenGL  GLSL  handling of brightness and contrast. Better RGB system performance for free.
              Default is ON.

       -screen
              Explicit name for all screens; 'auto' here will try to make a best guess.

       -aspect, -screen_aspect
              Aspect ratio for all screens; 'auto' here will try to make a best guess.

       -resolution, -r
              Preferred resolution for all screens; format is widthxheight[@refreshrate] or 'auto'.

       -view  Preferred view for all screens

       -screen[0-3]
              Explicit name of the first|second|third|fourth screen; 'auto' here will try to make a best guess.

       -aspect[0-3]
              Aspect ratio of the first|second|third|fourth screen; 'auto' here will try to make a best guess.

       -resolution[0-3], -r[0-3]
              Preferred    resolution    for     the     first|second|third|fourth     screen;     format     is
              widthxheight[@refreshrate] or 'auto'.

       -view[0-3]
              Preferred view for the first|second|third|fourth screen.

   Full screen options
       -[no]switchres
              Affects  full  screen  mode  only.  Chooses if MESS can try to change the screen resolution (color
              depth is normally left alone) when in full-screen mode. If it's off, you always get  your  desktop
              resolution in full-screen mode (which can be useful for LCDs).

       -useallheads
              Split full screen image across monitors.

   Sound options
       -[no]sound
              Enable or disable sound altogether. The default is ON (-sound).

       -samplerate, -sr value
              Sets  the  audio  sample  rate.  Smaller  values (e.g. 11025) cause lower audio quality but faster
              emulation speed. Higher values (e.g. 48000) cause higher audio quality but slower emulation speed.
              The default is 48000.

       -[no]samples
              Use samples if available. The default is ON (-samples).

       -volume, -vol value
              Sets  the  startup volume. It can later be changed with the user interface (see Keys section). The
              volume is an attenuation in dB: for example, '-volume -12' will start with -12dB attenuation.  The
              default is 0.

       -audio_latency value
              This  controls  the  amount  of  latency  built  into  the audio streaming.  The latency parameter
              controls the lower threshold. The  default  is  3;  increase  to  reduce  glitches,  decrease  for
              responsiveness.

   Input options
       -[no]coin_lockout, -[no]coinlock
              Enables  simulation  of  the "coin lockout" feature that is implemented on a number of arcade game
              PCBs. It was up to the operator whether or not the coin lockout outputs were actually connected to
              the  coin  mechanisms. If this feature is enabled, then attempts to enter a coin while the lockout
              is active will fail and will display a popup message in the user interface.  If  this  feature  is
              disabled, the coin lockout signal will be ignored. The default is ON (-coin_lockout).

       -ctrlr controller
              Enables  support  for special controllers. Configuration files are loaded from the ctrlrpath. They
              are in the same format as the .cfg files that are saved, but only control  configuration  data  is
              read from the file. The default is NULL (no controller file).

       -[no]mouse
              Controls  whether  or  not  MESS  looks  for  a  mouse controller to use. Note that in many cases,
              lightguns are treated as mice by the operating system, so you may need to enable  this  to  enable
              lightgun support. When this is enabled, you will not be able to use your mouse while running MESS.
              If you want to get control of your computer back, you will need to either pause MESS or quit.  The
              default is OFF (-nomouse).

       -[no]joystick, -[no]joy
              Controls  whether  or  not  MESS  looks  for  joystick/gamepad  controllers.   The  default  is ON
              (-joystick).

       -[no]lightgun, -[no]gun
              Controls whether or not MESS makes use of lightgun controllers.  Note that most lightguns  map  to
              the  mouse, so using -lightgun and -mouse together may produce strange results. The default is OFF
              (-nolightgun).

       -[no]multikeyboard, -[no]multikey
              Determines whether MESS differentiates between multiple keyboards.  Some systems may  report  more
              than  one  keyboard; by default, the data from all of these keyboards is combined so that it looks
              like a single keyboard. Turning this option on will enable MESS to report keypresses on  different
              keyboards independently. The default is OFF (-nomultikeyboard).

       -[no]multimouse
              Determines  whether  MESS  differentiates between multiple mice. Some systems may report more than
              one mouse device; by default, the data from all of these mice is combined so that it looks like  a
              single  mouse. Turning this option on will enable MESS to report mouse movement and button presses
              on different mice independently. The default is OFF (-nomultimouse).

       -[no]steadykey, -[no]steady
              Some systems require two or more buttons to be pressed at exactly the same time  to  make  special
              moves.  Due  to limitations in the PC keyboard hardware, it can be difficult or even impossible to
              accomplish that using the standard keyboard handling. This option  selects  a  different  handling
              that  makes  it easier to register simultaneous button presses, but has the disadvantage of making
              controls less responsive. The default is OFF (-nosteadykey).

       -[no]offscreen_reload, -[no]reload
              Controls whether or not MESS treats a second button input from a lightgun as a reload  signal.  In
              this  case,  MESS  will  report  the  gun's  position  as  (0,MAX) with the trigger held, which is
              equivalent to an offscreen reload. This is only needed for systems  that  required  you  to  shoot
              offscreen to reload, and then only if your gun does not support off screen reloads. The default is
              OFF (-nooffscreen_reload).

       -joystick_map, -joymap map
              Controls    how    joystick    values    map    to     digital     joystick     controls.      See
              /usr/share/doc/mame-common/config.txt for full details on joymap format.

       -joystick_deadzone, -joy_deadzone, -jdz value
              If  you  play with an analog joystick, the center can drift a little.  joystick_deadzone tells how
              far along an axis you must move before the axis starts to change. This option expects a  float  in
              the  range  of  0.0  to  1.0.  Where 0 is the center of the joystick and 1 is the outer limit. The
              default is 0.3.

       -joystick_saturation, -joy_saturation, -jsat value
              If you play with an analog joystick, the ends can drift a little, and may not  match  in  the  +/-
              directions.  joystick_saturation  tells  how  far  along  an axis movement change will be accepted
              before it reaches the maximum range. This option expects a float in the range of 0.0 to 1.0, where
              0 is the center of the joystick and 1 is the outer limit.  The default is 0.85.

       -natural, -nat
              Allows  user  to  specify whether or not to use a natural keyboard.  This allows you to start your
              game or system  in  a  'native'  mode,  depending  on  your  region,  allowing  compatability  for
              non-"QWERTY" style keyboards.  The default is OFF (-nonatural).

       -uimodekey, -umk
              Specifies the key used to toggle between full and partial UI mode.

       -keymap
              Enable keymap for non-QWERTY keyboards. Used in conjunction with -keymap_file.

       -keymap_file keymap_file
              Specifies  the  full  path  to  the  keymap  file  to be used. A few keymap files are available in
              /usr/share/games/mess/keymaps.

       -joy_idx[0-8] joystick
              With these options you can assign a joystick to a specific index in MESS. Even if the kernel  will
              list the joysticks in a different order on the next boot, MESS will still see the joystick as e.g.
              "Joystick 2". Use mame -v to see which joysticks are recognized.  Default is 'auto'.

       -sixaxis
              Use special handling for PS3 Sixaxis controllers.

       -lightgun_index[1-8]
              Map lightgun to specific index in MESS.

       -videodriver, -vd x11|directfb|auto
              SDL video driver to use; auto selects SDL default.

       -audiodriver, -ad alsa|arts|auto
              SDL audio driver to use; auto selects SDL default.

       -gl_lib alsa|arts|auto
              Alternative libGL.so to use; auto selects SDL default.

   Input automatic enable options
       -paddle_device, -paddle [none|keyboard|mouse|lightgun|joystick]

       -adstick_device, -adstick [none|keyboard|mouse|lightgun|joystick]

       -pedal_device, -pedal [none|keyboard|mouse|lightgun|joystick]

       -dial_device, -dial [none|keyboard|mouse|lightgun|joystick]

       -trackball_device, -trackball [none|keyboard|mouse|lightgun|joystick]

       -lightgun_device [none|keyboard|mouse|lightgun|joystick]

       -positional_device [none|keyboard|mouse|lightgun|joystick]

       -mouse_device [none|keyboard|mouse|lightgun|joystick]
              Each of these options controls auto-enabling the mouse, or joystick depending on the presence of a
              particular class of analog control for a particular system. For example, if you specify the option
              -paddle mouse, then any system that has a paddle control will automatically enable mouse  controls
              just  as  if you had explicitly specified -mouse.  Note that these controls override the values of
              -[no]mouse, -[no]joystick, etc.

   Debugging options
       -[no]log
              Creates a file called error.log which contains all of the internal log messages generated  by  the
              MESS core and system drivers. The default is OFF (-nolog).

       -[no]verbose, -[no]v
              Displays  internal  diagnostic information. This information is very useful for debugging problems
              with your configuration.  Please use the -verbose option and  include  the  resulting  information
              when reporting bugs. The default is OFF (-noverbose).

       -update_in_pause
              Enables updating the screen bitmap while the system is paused. This is useful for debuggin in some
              scenarios (and gets in the way in others).

       -[no]debug, -[no]d
              Activates the integrated debugger. By default, the debugger is entered by pressing the  tilde  (~)
              key during emulation. It is also entered immediately at startup. The default is OFF (-nodebug).

       -debugscript filename
              Specifies  a  file  that contains a list of debugger commands to execute immediately upon startup.
              The default is NULL (no commands).

       -debug_internal, -di
              Use the internal debugger for debugging.

       -[no]oslog
              Outputs the error.log data to the system debugger. This can be used at the same time  as  -log  to
              output the log data to both targets as well.  Default is OFF (-nooslog).

   Misc options
       -drc   Enable DRC cpu core if available. Enabled by default.

       -drc_use_c
              Force DRC use C backend.

       -bios biosname
              Specifies  the  specific BIOS to use with the current system, for systems that make use of a BIOS.
              The -listxml output will list all of the  possible  BIOS  names  for  a  system.  The  default  is
              'default'.

       -[no]cheat, -[no]c
              Enables  the  reading of the cheat database, if present, and the Cheat menu in the user interface.
              The    default is OFF (-nocheat).

       -[no]skip_gameinfo
              Forces MESS to skip displaying the system info screen. The default is OFF (-noskip_gameinfo).

       -uifont fontname
              Specifies the name of a BDF font file to use for the UI font. If this  font  cannot  be  found  or
              cannot  be  loaded,  the system will fall back to its built-in UI font. On some platforms fontname
              can be a system font name instead  of  a  BDF  font  file.  The  default  is  'default'  (use  the
              OSD-determined default font).

       -ramsize, -ram
              Size of RAM (if supported by driver).

       -confirm_quit
              Display confirm quit screen on exit.

       -ui_mouse
              Display UI mouse cursor.

       -autoboot_command, -ab command
              Command  string  to execute after machine boot (in quotes "").  To issue a quote to the emulation,
              use """ in the string.  Using \n will issue a create a new line, issuing what was typed prior as a
              command. Example: -autoboot_command "load """$""",8,1\n".

       -autoboot_delay [seconds]
              Timer delay (in seconds) to trigger command execution on autoboot.  Default is 2.

       -autoboot_script, -script [filename.lua]
              File containing scripting to execute after machine boot.

       -http  Enable local http server. Disabled by default.

       -http_port port
              Internal webserver listener port.

       -http_path path
              Path to web files. Default is /usr/share/games/mess/web.

       -newui, -nu
              Use the new MESS UI.

       -watchdog
              Specifies  a  number  of seconds after which MESS should automatically exit if it detects that the
              emulation has locked up.

SEE ALSO

       castool(1), chdman(1), imgtool(1), testkeys(1)

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