trusty (6) nethack.6.gz

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NAME

       nethack - Exploring The Mazes of Menace

SYNOPSIS

       nethack [ -d directory ] [ -n ] [ -p profession (role) ] [ -r race ] [ -[DX] ] [ -u playername ] [ -dec ]
       [ -ibm ]

       nethack [ -d directory ] -s [ -v ] [ -p profession (role) ] [ -r race ] [ playernames ]

DESCRIPTION

       NetHack is a display oriented Dungeons & Dragons(tm) - like game.  The standard tty display  and  command
       structure resemble rogue.

       Other, more graphical display options exist if you are using either a PC, or an X11 interface.

       To  get  started  you  really only need to know two commands.  The command ?  will give you a list of the
       available commands (as well as other information) and the command / will identify the things you  see  on
       the screen.

       To  win  the  game  (as opposed to merely playing to beat other people's high scores) you must locate the
       Amulet of Yendor which is somewhere below the 20th level of the dungeon  and  get  it  out.   Nobody  has
       achieved this yet; anybody who does will probably go down in history as a hero among heros.

       When the game ends, whether by your dying, quitting, or escaping from the caves, NetHack will give you (a
       fragment of) the list of top scorers.  The scoring is based on many aspects of your behavior, but a rough
       estimate  is  obtained  by taking the amount of gold you've found in the cave plus four times your (real)
       experience.  Precious stones may be worth a lot of gold when brought to the exit.  There is a 10% penalty
       for getting yourself killed.

       The  environment  variable NETHACKOPTIONS can be used to initialize many run-time options.  The ? command
       provides a description of these options and  syntax.   (The  -dec  and  -ibm  command  line  options  are
       equivalent  to  the decgraphics and ibmgraphics run-time options described there, and are provided purely
       for convenience on systems supporting multiple types of terminals.)

       Because the option list can be very long (particularly when specifying graphics characters), options  may
       also  be  included  in  a  configuration  file.   The default is located in your home directory and named
       .nethackrc on Unix systems.  On Debian systems, use .nethackrc.gnome for the Gnome  windowing  port,  use
       .nethackrc.x11  for the X11 windowing port, and use .nethackrc.qt for the QT windowing port.  You can use
       .nethackrc.tty for the non-graphical version.  The configuration file's  location  may  be  specified  by
       setting NETHACKOPTIONS to a string consisting of an @ character followed by the filename.

       The  -u playername option supplies the answer to the question "Who are you?".  It overrides any name from
       the options or configuration file, USER, LOGNAME, or getlogin(), which will otherwise be tried in  order.
       If  none of these provides a useful name, the player will be asked for one.  Player names (in conjunction
       with uids) are used to identify save files, so you can have several saved games  under  different  names.
       Conversely, you must use the appropriate player name to restore a saved game.

       A  playername  suffix  can  be  used  to  specify  the  profession,  race, alignment and/or gender of the
       character.  The full syntax of the playername that includes a suffix  is  "name-ppp-rrr-aaa-ggg".   "ppp"
       are  at  least  the first three letters of the profession (this can also be specified using a separate -p
       profession option).  "rrr" are at least the first three letters of the character's race (this can also be
       specified using a separate -r race option).  "aaa" are at last the first three letters of the character's
       alignment, and "ggg" are at least the first three letters of the character's gender.  Any of the parts of
       the suffix may be left out.

       -p  profession  can  be  used to determine the character role.  You can specify either the male or female
       name for the character role, or the first three characters of the role as an abbreviation.  -p @ has been
       retained  to  explicitly request that a random role be chosen.  It may need to be quoted with a backslash
       (\@) if @ is the "kill" character (see "stty") for the terminal, in order to prevent  the  current  input
       line from being cleared.

       Likewise, -r race can be used to explicitly request that a race be chosen.

       Leaving  out  any  of these characteristics will result in you being prompted during the game startup for
       the information.

       The -s option alone will print out the list of your  scores  on  the  current  version.   An  immediately
       following -v reports on all versions present in the score file.  The -s may also be followed by arguments
       -p and -r to print the scores of particular roles and races only.  It may also be followed by one or more
       player  names  to  print  the  scores of the players mentioned, by 'all' to print out all scores, or by a
       number to print that many top scores.

       The -n option suppresses printing of any news from the game administrator.

       The -D or -X option will start the game in a special non-scoring discovery mode.  -D will, if the  player
       is the game administrator, start in debugging (wizard) mode instead.

       The  -d option, which must be the first argument if it appears, supplies a directory which is to serve as
       the playground.  It overrides the value from NETHACKDIR, HACKDIR, or the directory specified by the  game
       administrator during compilation (usually /usr/lib/games/nethack).  This option is usually only useful to
       the game administrator.  The playground must contain several auxiliary files such as help files, the list
       of top scorers, and a subdirectory save where games are saved.

AUTHORS

       Jay  Fenlason  (+ Kenny Woodland, Mike Thome and Jon Payne) wrote the original hack, very much like rogue
       (but full of bugs).

       Andries Brouwer continuously deformed their sources into an entirely different game.

       Mike Stephenson has continued the perversion of sources, adding  various  warped  character  classes  and
       sadistic  traps  with  the  help  of many strange people who reside in that place between the worlds, the
       Usenet Zone.  A number of these miscreants are immortalized  in  the  historical  roll  of  dishonor  and
       various other places.

       The  resulting  mess is now called NetHack, to denote its development by the Usenet.  Andries Brouwer has
       made this request for the distinction, as he may eventually release a new version of his own.

FILES

       All files are in the playground, normally /usr/lib/games/nethack.  If DLB was defined during the compile,
       the data files and special levels will be inside a larger file, normally nhdat, instead of being separate
       files.
       nethack                     The program itself.
       data, oracles, rumors       Data files used by NetHack.
       options, quest.dat          More data files.
       help, hh                    Help data files.
       cmdhelp, opthelp, wizhelp   More help data files.
       *.lev                       Predefined special levels.
       dungeon                     Control file for special levels.
       history                     A short history of NetHack.
       license                     Rules governing redistribution.
       record                      The list of top scorers.
       logfile                     An extended list of games
                                   played.
       xlock.nnn                   Description of a dungeon level.
       perm                        Lock file for xlock.dd.
       bonesDD.nn                  Descriptions of the ghost and
                                   belongings of a deceased
                                   adventurer.
       save                        A subdirectory containing the
                                   saved games.

ENVIRONMENT

       USER or LOGNAME      Your login name.
       HOME                 Your home directory.
       SHELL                Your shell.
       TERM                 The type of your terminal.
       HACKPAGER or PAGER   Replacement for default pager.
       MAIL                 Mailbox file.
       MAILREADER           Replacement for default reader
                            (probably /usr/bin/mail).
       NETHACKDIR           Playground.
       NETHACKOPTIONS       String predefining several NetHack
                            options.

       In addition, SHOPTYPE is used in debugging (wizard) mode.

SEE ALSO

       dgn_comp(6), lev_comp(6), recover(6)

BUGS

       Probably infinite.

       Dungeons & Dragons is a Trademark of Wizards of the Coast, Inc.