trusty (6) opencity.6.gz

Provided by: opencity_0.0.6.4stable-3_amd64 bug

NAME

       opencity — a 3D city simulator game

SYNOPSIS

       opencity  [-fs  |  --full-screen]  [-glv | --gl-version] [-dd | --data-dir newDataPath] [-cd | --conf-dir
       newConfigPath] [-na |  --no-audio]  [--generator-height-map  heightMapPicture  |  (--generator-seed  seed
       [--generator-map   MAP-TYPE]   [--generator-water   WATER-TYPE]   [--generator-map-shape  MAP-SHAPE-TYPE]
       [--generator-tree-density TREE-DENSITY-TYPE])]

DESCRIPTION

       This manual page documents opencity command.

OPTIONS

                 -fs | --fullscreen
                 Enable fullscreen mode

                 -glv | --gl-version
                 Show the informations of the current available OpenGL implementation on your machine then quit

                 -dd | --data-dir newDataPath
                 Specify to new path to OpenCity's data. For example: --data-dir /home/foo/bar/share/opencity/

                 -cd | --conf-dir newConfigPath
                 Specify   to   new   path   to    OpenCity's    configuration.    For    example:    --conf-dir
                 /home/foo/bar/etc/opencity/

                 -na | --no-audio
                 Disable the audio system

                 --generator-height-map heightMapPicture
                 Load  a  gray-level  picture  as  height map (PNG). The water level is gray level 128, each map
                 level is one gray level. That's why the whole picture seems to be in  a  medium  gray,  because
                 there's  only  a  minor  difference between the pixels. You can draw yourself the height-map or
                 generate from any map sources. The interesting data for this work are the DEM  satellite  data.
                 The map generator in OpenCity will crop the picture if it's too big.

                 --generator-seed seed
                 The seed is the random integer seed used by the map generator

                 --generator-map MAP-TYPE
                 MAP-TYPE: 0=plain (default), 1=hill, 2=mountain

                 --generator-water WATER-TYPE
                 WATER-TYPE: 0=dry, 1=lake (default), 2=coast

                 --generator-map-shape MAP-SHAPE-TYPE
                 MAP-SHAPE-TYPE: 0=none (default), 1=island, 2=volcano, 3=crater

                 --generator-tree-density TREE-DENSITY-TYPE
                 TREE-DENSITY-TYPE: 0=sparse (default), 1=normal, 2=dense

KEYBOARD CONTROL

       Hotkey:
               n: "Blank" tool
               r: Zone Residential tool
               c: Zone Commercial tool
               i: Zone Industrial tool
               p: Lay Paths tool
               l: Lay electric Lines tool
               x: Destroy tool
               q: Query tool
               e: Build a coal power plant
               ctrl: cancel the zoning tool action

               u / d: raise / lower cells tool

       Navigation:
               up / down / left / right: move the map
               pageup / pagedown: rotate the map
               insert / delete: zoom in/out
               alt: multiply the effects of the buttons above by 10

               h: as Home
               escape: toggle the main menu

       Option:
               b: Toggle building display on/off
               g: Toggle grid display on/off
               k: Toggle the main status bar display on/off
               f: Toggle wire frame mode display on/off
               o: Toggle perspective/orthogonal projection
               t: Toggle terrain display on/off
               w: Toggle water display on/off

       Sound & music:
               z / b: play previous / next music
               m: music on / off
               s: sound on / off

       Experimental:
               F2: Save
               F6: Load

AUTHORS

       This  manual  page  was  written  by  OpenCity  team.  It  is  distributed under same license as OpenCity
       application. See the AUTHORS file for the full list of other contributors.