Provided by: widelands_18-2_amd64 bug

NAME

       widelands - fantasy real-time strategy game

SYNOPSIS

       widelands <option0>=<value0> ... <optionN>=<valueN>

DESCRIPTION

       In  this  game,  you start out on a small piece of land with nothing more than a few of useful resources.
       Using those, you can build yourself an empire with many thousands of inhabitants.  On  your  way  towards
       this  goal,  you  will have to build up an economic infrastructure, explore the lands around you and face
       enemies who are trying to rule the world just like you do.

OPTIONS


       --<config-entry-name>=value overwrites a config file setting

       --record
              Record all events to the given filename for later playback

       --playback
              Playback given filename (see --record)

       --coredump
              Generates a core dump on segfaults instead of using the SDL

       --ggz  Starts game as GGZ Gaming Zone client (don't use it yet!)

       --help Show a short help text

       --version
              Show version

LONG DESCRIPTION

       In Widelands, you are the regent of a small tribe. You start out with nothing but  your  headquarters,  a
       kind  of castle in which all your resources are stored. In the course of the game, you will build an ever
       growing settlement. Every member of your tribe will do his or her part to produce more resources -  wood,
       food,  iron,  gold  and  more - to further this growth.  But you are not alone in the world, and you will
       meet other tribes sooner or later. Some of them may be friendly and trade with you. However, if you  want
       to rule the world, you will have to train soldiers and fight.

       Widelands  offers  a  unique style of play. For example, a system of roads plays the central role of your
       economy: all the goods that are harvested and processed  by  the  tribe  must  be  transported  from  one
       building  to  the  next.  This is done by carriers, and those carriers always walk along the roads. It is
       your job to lay out the roads as efficiently as possible.

       Another refreshing aspect of the game is the way you command your tribe.  There is no need to tell  every
       single  one  of  your  subjects  what to do - that would be impossible, because there can be thousands of
       them! Instead, all you've got to do is order them to build a building somewhere, and  the  builders  will
       come.   Similarly,  whenever  you  want  to  attack  an enemy, just place an order to attack one of their
       barracks, and your soldiers will march to fight.  You're really a ruler: You delegate in times of war and
       in times of peace!

       Widelands offers single-player mode with different campaigns; the campaigns all tell the story of a tribe
       and it's struggle in the Widelands universe!  However, settling really starts when you unite with friends
       over the Internet or LAN to build up new empires together - or to crush each other in the dusts  of  war.
       Widelands also offers an Artifical Intelligent to challenge.

       In  the  end,  Widelands will be extensible, so that you can create your own type of tribe with their own
       sets of buildings. You can create new worlds to play in, and you could even create new  types  of  worlds
       (who says you can't build a settlement on the moon?).

OTHER INFO

       Bug reports? Suggestions? Check out the project website:

              http://www.sourceforge.net/projects/widelands

       Hope you enjoy this game!

AUTHORS

       A few dozen of people participated to this project. See the AUTHORS file for more information.

widelands build-9                                 February 2005                                     WIDELANDS(6)