trusty (9) kobj_init_static.9freebsd.gz

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NAME

     kobj — a kernel object system for FreeBSD

SYNOPSIS

     #include <sys/param.h>
     #include <sys/kobj.h>

     void
     kobj_class_compile(kobj_class_t cls);

     void
     kobj_class_compile_static(kobj_class_t cls, kobj_ops_t ops);

     void
     kobj_class_free(kobj_class_t cls);

     kobj_t
     kobj_create(kobj_class_t cls, struct malloc_type *mtype, int mflags);

     void
     kobj_init(kobj_t obj, kobj_class_t cls);

     void
     kobj_init_static(kobj_t obj, kobj_class_t cls);

     void
     kobj_delete(kobj_t obj, struct malloc_type *mtype);

     DEFINE_CLASS(name, kobj_method_t *methods, size_t size);

DESCRIPTION

     The kernel object system implements an object-oriented programming system in the FreeBSD kernel.  The
     system is based around the concepts of interfaces, which are descriptions of sets of methods; classes,
     which are lists of functions implementing certain methods from those interfaces; and objects, which combine
     a class with a structure in memory.

     Methods are called using a dynamic method dispatching algorithm which is designed to allow new interfaces
     and classes to be introduced into the system at runtime.  The method dispatch algorithm is designed to be
     both fast and robust and is only slightly more expensive than a direct function call, making kernel objects
     suitable for performance-critical algorithms.

     Suitable uses for kernel objects are any algorithms which need some kind of polymorphism (i.e., many
     different objects which can be treated in a uniform way).  The common behaviour of the objects is described
     by a suitable interface and each different type of object is implemented by a suitable class.

     The simplest way to create a kernel object is to call kobj_create() with a suitable class, malloc type and
     flags (see malloc(9) for a description of the malloc type and flags).  This will allocate memory for the
     object based on the object size specified by the class and initialise it by zeroing the memory and
     installing a pointer to the class' method dispatch table.  Objects created in this way should be freed by
     calling kobj_delete().

     Clients which would like to manage the allocation of memory themselves should call kobj_init() or
     kobj_init_static() with a pointer to the memory for the object and the class which implements it.  It is
     also possible to use kobj_init() and kobj_init_static() to change the class for an object.  This should be
     done with care as the classes must agree on the layout of the object.  The device framework uses this
     feature to associate drivers with devices.

     The functions kobj_class_compile(), kobj_class_compile_static() and kobj_class_free() are used to process a
     class description to make method dispatching efficient.  A client should not normally need to call these
     since a class will automatically be compiled the first time it is used.  If a class is to be used before
     malloc(9) and mutex(9) are initialised, then kobj_class_compile_static() should be called with the class
     and a pointer to a statically allocated kobj_ops structure before the class is used to initialise any
     objects.  In that case, also kobj_init_static() should be used instead of kobj_init().

     To define a class, first define a simple array of kobj_method_t.  Each method which the class implements
     should be entered into the table using the macro KOBJMETHOD() which takes the name of the method (including
     its interface) and a pointer to a function which implements it.  The table should be terminated with two
     zeros.  The macro DEFINE_CLASS() can then be used to initialise a kobj_class_t structure.  The size
     argument to DEFINE_CLASS() specifies how much memory should be allocated for each object.

HISTORY

     Some of the concepts for this interface appeared in the device framework used for the alpha port of
     FreeBSD 3.0 and more widely in FreeBSD 4.0.

AUTHORS

     This manual page was written by Doug Rabson.