Provided by: s3d-doc_0.2.2-9_all bug

NAME

       s3dw_widget - s3d widget information

SYNOPSIS

       #include <s3dw.h>

STRUCTURE MEMBERS

           struct _s3dw_widget {
                int type;
                s3dw_widget *parent;
                s3dw_style *style;
                int nobj;
                s3dw_widget **pobj;
                int focus;
                int flags;
                float ax;
                float ay;
                float az;
                float as;
                float arx;
                float ary;
                float arz;
                float width;
                float height;
                uint32_t oid;
                void *ptr;
                float x;
                float y;
                float z;
                float s;
                float rx;
                float ry;
                float rz;
           }

DESCRIPTION

       This is the most basic widget type, it contains all the "general" widget information. If
       you want to move a widget, you'd change x,y,z,s and rx,ry,rz and call s3dw_moveit to turn
       your action reality. Every other widget has this type as first entry, so a simple typecast
       to s3dw_widget will give you the widgets "general" information. For typecast, you may use
       S3DWIDGET().

       The pointer ptr allows linking to user-specific data structures. That comes in handy if
       the widget is called back by an event, and the program must now find out on which data the
       user reacted.

AUTHOR

       Simon Wunderlich
           Author of s3d