Provided by: celestia-glut_1.6.1+dfsg-3_amd64 bug

NAME

       celestia - A real-time visual space simulation

SYNOPSIS

       celestia [options]

DESCRIPTION

       This  manual  page  documents briefly celestia, a 3D space simulator.  Celestia is a real-
       time visual simulation of space in our local region of the universe. Choose a point within
       about  1000  light  years  of Earth, and Celestia will show you an approximation of how it
       would appear to your eyes were  you  actually  there.  Some  of  what  Celestia  shows  is
       necessarily hypothetical--the farther away from Earth you get, the less real data there is
       and the more guesswork is involved.  Thus Celestia  supplements  observational  data  with
       good guesses based on models of stellar and planetary processes.

       Celestia  is unique in its ability to allow you to navigate at an immense range of scales.
       Orbit a couple kilometers above the surface of a tiny, irregular asteroid, then  head  off
       toward  Jupiter,  watching  it  grow  from  a  bright point of light into a looming sphere
       filling your field of vision.  Leave our solar system entirely and observe the sun  as  it
       fades from a brilliant disk to a bright star, disappearing almost entirely as you head off
       toward the Upsilon Andromeda system to orbit around its innermost giant planet.

OVERVIEW

       Celestia will start up in a window, display a welcome message and some  information  about
       your  target (top left corner), your speed, and the current time (Universal Time, so it'll
       probably be a few hours off from your computer's clock.)  In  Celestia,  you'll  generally
       have  an  object  selected;  currently,  it's  Eros,  but it could also be a star, planet,
       spacecraft, or galaxy.  The simplest way to select an object  is  to  click  on  it.   Try
       clicking  on  a  star  to  select  it.  Right drag the mouse to orbit arround the selected
       target.  Left dragging the mouse changes your orientation  too,  but  the  camera  rotates
       about  its  center  instead  of  rotating around the target.  Rolling the mouse wheel will
       change your distance to the space station--you can move light years away,  then  roll  the
       wheel  in  the  opposite  direction  to get back to your starting location.  If your mouse
       lacks a wheel, you can use the Home and End keys instead.

       Press G and you'll zoom through space toward the selected star.  If  you  press  G  again,
       you'll approach the star even closer.  Press H to select our Sun, and then G to go back to
       our solar system.  You'll find yourself half a light year away from the Sun,  which  looks
       merely  like a bright star at this range.  Press G three more times to get within about 30
       AU of the Sun and you will be to see a few planets become visible near the Sun.

USAGE

       Mouse functions:

       Left drag      orient camera
       Right drag     orbit the selected object
       Mouse wheel,
       Middle drag    adjust distance to selection
       left click     select target, double click to center

       Keyboard commands:

       Navigation

       H     Select the sun (Home)
       C     Center on selected object
       G     Goto selected object
       F     Follow selected object
       Y     Orbit the selected object at a rate synced to its rotation
       ESC   Cancel motion

       Free movement

       HOME   Move closer to object
       END    Move farther from object
       F1     Stop
       F2     Set velocity to 1 km/s
       F3     Set velocity to 1,000 km/s
       F4     Set velocity to 1,000,000 km/s
       F5     Set velocity to 1 AU/s
       F6     Set velocity to 1 ly/s
       A      Increase velocity by 10x
       Z      Decrease velocity by 10x
       Q      Reverse direction
       X      Set movement direction toward center of screen

       Time

       Space   stop time
       L       Time 10x faster
       K       Time 10x slower
       J       Reverse time

       Options

       U    Toggle galaxy rendering
       N    Toggle planet and moon labels
       O    Toggle planet orbits
       V    Toggle HUD Text
       I    Toggle planet atmospheres (cloud textures)
       W    Toggle wireframe mode
       /    Toggle constellation diagrams
       =    Toggle constellation labels
       ;    Toggle earth-based equatorial coordinate sphere
       B    Toggle star labels
       P    Toggle per-pixel lighting (if supported)
       [    Decrease limiting magnitude (fewer stars visible)
       ]    Increase limiting magnitude (more stars visible)
       {    Decrease ambient illumination
       }    Increase ambient illumination
       ,    Narrow field of view
       .    Widen field of view

       Other

       D   Run demo
       `   Show frames rendered per second

       It's possible to choose a star or planet by name:  press Enter and type in the  name,  and
       pressing  Enter  again.   You  can  use common names, or Bayer designations and HD catalog
       numbers for stars.  Bayer and Flamsteed designations need to be entered like "Upsilon And"
       and "51 Peg".  The constellation must be given as a three letter abbreviation and the full
       Greek letter name spelled out.  HD catalog numbers must be entered with a space between HD
       and the number.

OPTIONS

       The glut based version accepts the usual X Window System specific options, namely:

       -display DISPLAY
               Specify  the  X  server  to connect to. If not specified, the value of the DISPLAY
               environment variable is used.

       -geometry WxH+X+Y
               Determines where window's should be created on the screen. The parameter following
               -geometry  should be formatted as a standard X geometry specification.  The effect
               of using this option is to change the GLUT initial size and initial  position  the
               same as if glutInitWindowSize or glutInitWindowPosition were called directly.

       -iconic Requests all top-level windows be created in an iconic state.

       -indirect
               Force the use of indirect OpenGL rendering contexts.

       -direct Force  the  use  of  direct OpenGL rendering contexts (not all GLX implementations
               support direct rendering contexts). A fatal error is generated if direct rendering
               is not supported by the OpenGL implementation.

               If neither -indirect or -direct are used to force a particular behavior, GLUT will
               attempt to use direct rendering if possible and  otherwise  fallback  to  indirect
               rendering.

       -gldebug
               After  processing callbacks and/or events, check if there are any OpenGL errors by
               calling glGetError.  If an error is reported, print out a warning  by  looking  up
               the  error  code  with  gluErrorString.  Using this option is helpful in detecting
               OpenGL run-time errors.

       -sync   Enable synchronous X protocol transactions.  This option makes it easier to  track
               down potential   X protocol errors.

AUTHOR

       Celestia  has  been  written by Chris Laurel <claurel@www.shatters.net> and it's available
       under  the   terms   and   conditions   of   the   GNU   General   Public   LIcense   from
       http://celestia.sf.net/

                                           May 23, 2001                               CELESTIA(1)