Provided by: nam_1.15-3_amd64 bug

NAME

       nam - VINT/LBL Network Animator

SYNOPSIS

       nam [ -g geometry ] [ -t graphInput ][ -i interval ] [ -P peerName ] [ -N appName ] [ -c cacheSize ] [ -f
       configfile ] [ -S ] tracefile

DESCRIPTION

       Nam is a Tcl/TK based animation tool for viewing network simulation traces and real  world  packet  trace
       data.

       The  first  step  to  use  nam  is  to  produce  the  trace file.  The trace file should contain topology
       information, e.g., nodes, links, as well as packet traces. The detailed format is described in the  TRACE
       FILE  section.  Usually,  the trace file is generated by ns(1). During an ns simulation, user can produce
       topology configurations, layout information, and packet traces using tracing events in ns. Refer to ns(1)
       for detailed information.

       When  the  trace  file  is generated, it is ready to be animated by nam.  Upon startup, nam will read the
       trace file, create topology, pop up a window, do layout if necessary, then pause at the time of the first
       packet  in  the  trace  file.  Through  its  user  interface,  nam  provides control over many aspects of
       animation. These functionalities will be described in detail in the USER INTERFACE section.

       This  version  of  nam  is   highly   experimental   -   there   will   be   bugs!.   Please   mail   ns-
       developers@mash.cs.berkeley.edu if you encounter any bugs, or with suggestions for desired functionality.

OPTIONS

       -g     Specify geometry of the window upon startup. The format is described in X(1)

       -t     [Information incomplete] Instruct nam to use tkgraph, and specify input file nam for tkgraph.

       -i     [Information  for  this option may not be accurate] Specify rate (real) milliseconds as the screen
              update rate.  The default rate is 50ms (i.e., 20 frames per second).  Note that the X  server  may
              not  be  able  to  keep  up  with this rate, in which case the animation will run as fast as the X
              server allows it to (at 100% cpu utilization).

       -N     Specify the application name of this nam instance. This application name may later be used in peer
              synchronization.

       -P     Specify  the  application  name of the peer nam instance whose execution will be synchronized with
              the execution of this nam instance. Refer to the above option (-N) as how to  specify  application
              names.
              General usage is: (1) starting the first nam instance (slave) by:
              nam -N <name #1> <trace file name #1>
              Then start the second nam instance (which will be the master):
              nam -N <name #2> <trace file name #2>
              Then  every  animation control (play, stop, backward, but exclude other inspection and interactive
              operations such as monitoring) will be synchronized between the two instances.
              Please note that because this mechanism uses Tcl's send command, it requires that  your  X  server
              used  xauth  as  authentication.  Specifically,  you  should add option `-auth <authorization file
              name>' when you starts your X server.  Without this option, X will use  xhost  as  authentication,
              which  is  too weak and considered insecure. Refer to man page of Xsecurity, xauth and Xserver for
              details, and the available authentication protocols.

       -c     [Information incomplete] The maximum size of the cache used to store 'active' objects  when  doing
              backward animation.

       -f     Name  of  the  initialization  files  to  be  loaded during startup. In this file, user can define
              functions which will be called in the trace file. An example for this is the 'link-up' and  'link-
              down'  events  of dynamic links in ns. (Refer to $ns rtmodel for detail, and tcl/ex/simple-dyn.tcl
              in your ns directory for example). Example initialization files can be found at  ex/sample.nam.tcl
              and ex/dynamic-nam.conf.

       -S     Enable  synchronous  X  behavior so it is easier for graphics debugging. For UNIX system running X
              only.

       tracefile is the name of the file containing the trace data to be animated  (format  described  in  TRACE
       FILE section below).  If tracefile cannot be read, nam will try to open tracefile.nam.

OBJECTS IN NAM

       nam  does  animation using the following building blocks: node, link, queue, packet, agent, monitor. They
       are defined below:

       node   Nodes are created from 'n' trace event in trace file. It represents a source/host/router, etc. nam
              will  terminate  if  there  are duplicate definition for the same node. Node may have many shapes,
              (circle, square, and hexagon), but once created it cannot change its shape.  Node  may  also  have
              many colors, it can change its color during animation.  Refer to ns(1) for related tracing events.

       link   Links  are created between nodes to form a network topology. nam links are internally simplex, but
              it is invisible to the users. The trace event 'l' creates two simplex links  and  other  necessary
              setups,  hence  it  looks  to  users identical to a duplex link. Link may have many colors, it can
              change its color during animation.  Refer to ns(1) for related tracing events.

       queue  Queue needs to be constructed in nam between two nodes. Unlike link, nam queue is associated to  a
              simplex  link.  The  trace  event  'q' only creates a queue for a simplex link. In nam, queues are
              visualized as stacked packets.  Packets are stacked along a line, the angle between the  line  and
              the horizontal line can be specified in the trace event 'q'.

       packet Packet is visualized as a block with an arrow. The direction of the arrow shows the flow direction
              of the packet. Queued packets are shown as little squares.  A packet may be dropped from  a  queue
              or  a link. Dropped packets are shown as rotating squares, and disappear at the end of the screen.
              Dropped packets are not visible during backward animation.

       agent  Agents are used to separate protocol states from nodes. They are always associated with nodes.  An
              agent  has a name, which is a unique identifier of th agent. It is shown as a square with its name
              inside, and a line link the square to its associated node.

AUTOMATIC LAYOUT

       In nam, a topology is specified by alternating node objects  with  edge  objects.   But  to  display  the
       topology  in  a  comprehensible  way,  a  layout  mechanism  is needed. Currently nam provides two layout
       methods.

       First, user may specify edges' orientations. An edge orientation is the angle between the  edge  and  the
       horizontal  line,  in  the interval [0, 2*pi). During layout, nam will honor the given edge orientations.
       Generally, it will first choose a reference node, then place other nodes using edge orientation and  edge
       length, which is determined by link delay. This works well for small and manually generated topologies.

       Second,  when  we are dealing with randomly generated topologies, be it small or large, we may want to do
       layout automatically. An automatic graph layout algorithm ([1] [2]) is adapted and implemented. The basic
       idea  of  the  algorithm  is to model the graph as balls (nodes) connected by springs (edges). Balls will
       repulse each other, while springs pull them together.  This system will (hopefully) converge  after  some
       iterations. In practice, after a small number of iterations (tens or hundreds), most graphs will converge
       to a visually comprehensible structure.

       There are 3 parameters to tune the automatic layout process:

       Ca     Attractive force constant, which controls springs's force between balls.  Default value is 0.15

       Cr     Repulsive force constant, which controls the repulsive force between balls.  Default value is 0.15

       Number of iterations
              Self explained. Default value is 10.

              For small topologies with tens of nodes, using the default parameters (perhaps with 20 to 30  more
              iterations)  will  suffice  to  produce a nice layout.  But for larger topology, careful parameter
              tuning is necessary. Following is a empirical method to layout a  100  node  random  transit  stub
              topology  generated  by  Georgia  Tech's ITM internet topology modeler. First,  set Ca_ and Cr_ to
              0.2, do about 30 iterations, then set Cr_ to 1.0, Ca_ to about 0.01, then do about 10  iterations,
              then set Ca_ to 0.5, Cr_ to 1.0, do about 6 iterations.

THE USER INTERFACE

       The  top  of  the  nam nam window is a menu bar.  Two pulldown menus are on the left of the menu bar. The
       'File' menu currently only contains a 'Quit' button. It has a 'Open...' button as well, but that  is  not
       implemented yet. The 'View' menu has 4 buttons:

       -      New  view  button:  Creates  a new view of the same animation. User can scroll and zoom on the new
              view. All views will be animated synchronously.

       -      Show monitors checkbox: If checked, will show a pane at the lower half of window,  where  monitors
              will be displayed.

       -      Show autolayout checkbox: If checked, will show a pane at the lower half of window, which contains
              input boxes and a button for automatic layout adjusts.  This box may not always be enabled. When a
              trace  file has its own layout specifications, this box will be disabled. If and only if the trace
              file does not have complete layout specification (i.e., each link has orientation specified in the
              traces), will this box be enabled.

       -      Show  annotation checkbox: If checked, will show a listbox at the lower half of window, which will
              be used to list annotations in the ascending order of time.

              The 'Help' menu is on the right side of the menu bar. It has two  buttons.   Clicking  the  'Help'
              button will pop up a new window showing information on nam usage. Clicking the 'About' button will
              pop up a new window showing history and status of nam.

       Acceleration Keys
              ALT+'f' will pull down the 'File' menu. ALT+'v' will pull down the 'Open...'  menu. ESC will abort
              a menu selection in progress.

              Below  the  menu  bar, there is a control bar containing 6 buttons, a label, and a small scrollbar
              (scale). They can be clicked in any order.  We will explain them from left to right.

       Button 1 (<<)
              Rewind. When clicked, animation time will go back at the rate  of  25  times  the  current  screen
              update rate.

       Button 2 (<)
              Backward play. When clicked, animation will be played backward in time.

       Button 3 (square)
              Stop. When clicked, animation will pause.

       Button 4 (>)
              Forward play. When clicked, animation will be played in time ascending order.

       Button 5 (>>)
              Fast  Forward.  When  clicked,  animation time will go forward at the rate of 25 times the current
              screen update rate.

       Button 6 (Chevron logo)
              Quit.

       Time label
              Show the current animation time (i.e., simulation time as in the trace file).

       Rate slider
              Controls the screen update rate (animation granularity). The current  rate  is  displayed  in  the
              label above the slider.

       Below  the  first control bar, there is Main Display, which contains a tool bar and a main view pane with
       two panning scroll bars. All new views created by menu button  'File/new  view'  will  have  these  three
       components.
       The  tool  bar  contains  two  zoom buttons. The button with an up arrow zooms in, the button with a down
       arrrow zooms out. The two scroll bars are used to pan the main animation view.
       Clicking the left button on any of the objects in the main view pane will pop up a information window  at
       the  clicking  point.  For  packet  and  agent  objects, there is a 'monitor' button in the popup window.
       Clicking that button will bring out the monitor pane (if it is not there),  and  add  a  monitor  to  the
       object.  For  link object, there will be a 'Graph' button. Clink that button will bring out another popup
       window, where user can select drawing bandwidth utilization graph or link loss graph of one  of  the  two
       simplex  links  of  the  duplex  link  clicked  on. These functionalities are also available in the views
       created by 'File/new view'. NOTE: These functionalities are HIGHLY  EXPERIMENTAL  AND  UNSTABLE  in  this
       release (v1.0a2).

       Below  the gadgets we have discussed so far, there may or may not be a Monitor pane, depending on whether
       the checkbox 'View/show monitors' is set. (The default is unset). All monitors  will  be  shown  in  this
       pane. A monitor looks like a big button in the pane. Currently only packet and agent may have monitor.
       A  packet monitor shows the size, id, and sent time. When the packet reaches its destination, the monitor
       will still be there, but saying the packet is invisible.
       A agent monitor shows the name of the agent, and if there are any variable traces  associated  with  this
       agent, they will be shown there as well.

       Below  the  monitor  pane  (or in its place if the monitor pane isn't there), there is a Time Slider.  It
       looks like a scaled rule, with a tag 'TIME' which can be dragged along the rule. It is used  to  set  the
       current animation time.  As you drag the 'TIME' tag, current animation time will be displayed in the time
       label in the control bar above. The left edge of the slider represents the earliest  event  time  in  the
       trace file and the right edge represents the last event time.
       Clicking  left  button on the rule (not the tag) has the same effect as Rewind or Fast Forward, depending
       on the clicking position.

       The Automatic Layout Pane can be visible or hidden. If visible, it is below  the  time  slider.   It  has
       three  input  boxes and one relayout button. The labeled input boxes let user adjust two automatic layout
       constants, and the number of iterations during next layout. When user press ENTER in  any  of  the  input
       boxes,  or  click  the  'relayout'  button,  that  number  of  iterations will be performed. Refer to the
       AUTOMATIC LAYOUT section for details of usage.

       The bottom component of the nam window is a Annotation  Listbox,  where  annotations  are  displayed.  An
       annotation  is  a  (time, string) pair, which describes a event occuring at that time. Refer to ns(1) for
       functions to generate annotations. Double-click on an annotation in the listbox will  bring  nam  to  the
       time when that annotation is recorded.
       When  pointer  is within the listbox, clicking right button will stop animation and bring up a popup menu
       with 3 options: Add, Delete, Info. `Add' will bring up a dialog box with a  text  input  and  add  a  new
       annotation entry which has the current animation time. User can type annotation string in the dialog box.
       `Delete' will delete the annotation entry pointed by the pointer. `Info' will  bring  out  a  pane  which
       shows both the annotation time and the annotation string.

KEYBOARD COMMANDS

       [Incompelete,  but  accurate] Most of the buttons have keyboard equivalents. Note they only function when
       mouse cursor is inside the nam window.
       Typing a space or return will pause nam if it's not already paused.  If nam is paused,  space  or  return
       will step the animation one simulated clock tick.  (If your keyboard autorepeats, holding down space is a
       good way to slow-step through some part of the animation.)

       `p' or `P'
              Pause but not step if paused.

       `c' or `C'
              Continue after a pause.

       `b' or `B'
              Descrease animation time for one screen update interval.

       `r' or `R'
              Rewind.

       `f' or `F'
              Fast Forward.

       `n' or `N'
              Move to next event.

       `x' or `X'
              Undo the last rate change

       `u' or `U'
              Undo the last time slider dragging.

       `>' or `.'
              Increase the granularity (speed up) by 5%.

       `<' or `,'
              Decrease the granularity (slow down) by 5%.

       SPACE  Toggle the pause state of nam.

       `q', `Q' or Control-c
              Quit

RECORDING ANIMATIONS

       To record nam animations, select the ``Record Animation'' option  under  the  file  menu.   A  series  of
       namXXX.xwd  files  will  be produced (where XXX is the frame number), one per time-step.  These files can
       then be assembled into animated GIFs or MPEGs with the appropriate post-processing tools.

TRACE FILE FORMAT

       The trace file events can be divided into 6 types, depending on to which object the event is  associated.
       Below, we discuss them in detail.

       Packet Basic packet events are a type character, followed by some tags:

                      <type> -t <time> -e <extent> -s <src_addr> -d <dst_addr> -c <conv> -i <id>

              <type> is one of:

              `h' - Hop. The packet started to be transmitted on the link from src_addr to dst_addr
              `r' - Receive. The packet finished transmission and started to be received at the destination.
              `d' - Drop. The packet was dropped from queue or link from src_addr to dst_addr.
              `+' - Enter queue. The packet entered the queue from src_addr to dst_addr.
              `-' - Leave queue. The packet left the queue from src_addr to dst_addr.

              Drop  here  doesn't  distinguish  between dropping from queue or link. This is decided by the drop
              time.

              The flags have the following meanings:

              -t <time> is the time the event occurred.
              -e <extent> is the size (in bytes) of the packet.
              -s <src> is the originating node.
              -d <dst> is the destination node.
              -c <conv> is the conversation id.
              -i <id> is the packet id in the conversation.
              -a <attr> is the packet attribute, which is currently used as color id.

              Additional flags may be added for some protocols. This list may be extended as required:

              -P <pkt_type> gives an ASCII string specifying a comma separated list of packet types. Some values
              are:  TCP  -  a  tcp  data  packet.  ACK  -  generic  acknowledgement.  NACK  -  generic  negative
              acknowledgement.  SRM - SRM data packet.
              -n <sequence number> gives the packet sequence number.

       Link/Queue State

              l -t <time> -s <src> -d <dst> -S <state> [-c <color>] [-r <bw> -D <delay>]
              q -t <time> -s <src> -d <dst> -a <attr>

              <state> gives the link state transition. It has 3 possible values: UP and DOWN marks link  failure
              and recovery, COLOR marks link color change. If COLOR is given, a following -c <color> is expected
              which gives the new color value.  In link event, [-r <bw>  -D<delay>]  gives  link  bandwidth  and
              delay, respectively. It is only used when nam creates the link, i.e., loading the trace file.
              <attr>  specifies  the queue position, i.e., the angle between the link along which queued packets
              are displayed and the horizontal line.

       Node State

              n -t <time> -s <src> -S <state> [-c <color>] [-o <color>] [-A <labels>]

              Flags `-t', `-S' and `-c' have the same meaning as those in Link. Flag  `-A'  is  used  to  add  a
              arbitrary  string  to  the  label of the node. It can be used to display explainations of a node's
              state. Flag `-o' is used in backtracing to restore old colors of a node.

       Node Mark

              Node marks are colored circles around nodes. They are created by:

              m -t <time> -n <mark name> -s <node> -c <color> -h <shape> [-o <color>]

              and can be deleted by:

              m -t <time> -n <mark name> -s <node> -X

              Note that once created, a node mark cannot change its shape. The possible choices for shapes  are,
              circle, square, and hexagon. They are defined as lower-case strings exactly as above.

       Protocol State

              Agents can be constructed by:

              a -t <time> -n <agent name> -s <src> -d <dst>

              They can be destructed by:

              a -t <time> -n <agent name> -s <src> -d <dst> -X

              To  visualize  protocol  state  variables  associated  with  an  agent, we use the name `feature'.
              Currently we allow three types of features: timers, lists and simple variables. But only the  last
              one is implemented in ns(1) tracing APIs.

              Features may be added or modified at any time after agent creation using:

              f -t <time> -a <agent name> -T <type> -n <var name> -v <value> -o <prev value>

              <type>  is  `l'  for  a  list,  `v' for a simple variable, `s' for a stopped timer, `u' for an up-
              counting timer, `d' for a down-counting timer.
              -v <value> gives the new value of the variable. Variable values are simple ASCII  strings  obeying
              the  TCL  string  quoting conventions. List values obey the TCL list conventions. Timer values are
              ASCII numeric values.
              -o <prev value> gives the previous value of the variable.  This  is  to  allow  backward  play  of
              animation.

              Features may be deleted using:

              f -t <time> -a <agent name> -n <var name> -o <prev value> -X

       Misc   v -t <time> TCL script string

              is used for annotation, it may includes an arbitrary tcl script to be executed at a given time, as
              long as the script is in one line (no more than 256 characters). The order of flag and the  string
              is important.

              c -t <time> -i <color id> -n <color name>

              defines  a  color.  The  color  name  should  be  one of the names listed in color database in X11
              (/usr/X11/lib/rgb.txt). After this definition, the color can be referenced using its id.

EXAMPLES

FILES

       /usr/lib/X11/rgb.txt

SEE ALSO

       tcpdump(1)

       [1]    Fruchterman, T.M.J. and Reingold, E.M., Graph Drawing  by  Force-directed  Placement,  Software  -
              Practice and Experience, vol. 21(11), 1129-1164, (November 1991).

       [2]    Amir,  E.,  Carta:  A Network Topology Presentation Tool, Project Report, EECS Dept., UC Berkeley,
              1993.  http://http.cs.berkeley.edu/~elan/mbone.html

       Mailing lists for nam users and announcements are the same as those for ns users. Send email to ns-users-
       request@mash.cs.berkeley.edu  or  ns-announce-request@mash.cs.berkeley.edu  to join.  Questions should be
       forwarded to ns-users@mash.cs.berkeley.edu, ns-announce will be low-traffic announcements only.

BUGS

       This manual page is incomplete.

                                                   04 Nov 1997                                            NAM(1)