Provided by: nml_0.2.4-1_all
NAME
NMLC — A compiler from NML code to NFO and/or GRF files.
SYNOPSIS
nmlc [options] [file]
OPTIONS
-c Crop extraneous transparent blue from real sprites. -u Save real sprites uncompressed to GRF files. This saves a lot of time during encoding but it's not recommended when creating a file for distribution since it makes the output file substantially bigger. --grf=file Write output in GRF format to <file>. --nfo=file Write output in NFO format to <file>. --nml=file Write output in NML format to <file>. --output=file | -o file Write output to <file>. The output type is detected from the extension of the filename. It must be one of nfo, nml or grf. --debug | -d Print a dump of the AST to stdout. --help | -h Print usage information. --stack | -s Dump stack when an error occurs --custom-tags=file | -t file Load custom tags from <file> [default: custom_tags.txt] --lang-dir=dir | -l dir Load language files from directory <dir> [default: lang] --default-lang=file The default language is stored in <file> [default: english.lng] --sprites-dir=dir | -a dir Store 32bpp sprites in directory <dir> [default: sprites] --start-sprite=file Set the first sprite number to write (do not use except when you output nfo that you want to include in other files). --palette=palette | -p palette Force nml to use the palette <pal> [default: ANY]. Valid values are 'DOS', 'WIN', 'ANY'.
SEE ALSO
The language reference at http://hg.openttdcoop.org/nml/raw-file/tip/docs/index.html
AUTHOR
NML was written by Albert Hofkamp, Jasper Reichardt, Ingo von Borstel, José Soler and Thijs Marinussen. This manual page was written by Thijs Marinussen. June 18, 2011