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NAME

       perlcall - Perl calling conventions from C

DESCRIPTION

       The purpose of this document is to show you how to call Perl subroutines directly from C,
       i.e., how to write callbacks.

       Apart from discussing the C interface provided by Perl for writing callbacks the document
       uses a series of examples to show how the interface actually works in practice.  In
       addition some techniques for coding callbacks are covered.

       Examples where callbacks are necessary include

       •    An Error Handler

            You have created an XSUB interface to an application's C API.

            A fairly common feature in applications is to allow you to define a C function that
            will be called whenever something nasty occurs. What we would like is to be able to
            specify a Perl subroutine that will be called instead.

       •    An Event-Driven Program

            The classic example of where callbacks are used is when writing an event driven
            program, such as for an X11 application.  In this case you register functions to be
            called whenever specific events occur, e.g., a mouse button is pressed, the cursor
            moves into a window or a menu item is selected.

       Although the techniques described here are applicable when embedding Perl in a C program,
       this is not the primary goal of this document.  There are other details that must be
       considered and are specific to embedding Perl. For details on embedding Perl in C refer to
       perlembed.

       Before you launch yourself head first into the rest of this document, it would be a good
       idea to have read the following two documents--perlxs and perlguts.

THE CALL_ FUNCTIONS

       Although this stuff is easier to explain using examples, you first need be aware of a few
       important definitions.

       Perl has a number of C functions that allow you to call Perl subroutines.  They are

           I32 call_sv(SV* sv, I32 flags);
           I32 call_pv(char *subname, I32 flags);
           I32 call_method(char *methname, I32 flags);
           I32 call_argv(char *subname, I32 flags, char **argv);

       The key function is call_sv.  All the other functions are fairly simple wrappers which
       make it easier to call Perl subroutines in special cases. At the end of the day they will
       all call call_sv to invoke the Perl subroutine.

       All the call_* functions have a "flags" parameter which is used to pass a bit mask of
       options to Perl.  This bit mask operates identically for each of the functions.  The
       settings available in the bit mask are discussed in "FLAG VALUES".

       Each of the functions will now be discussed in turn.

       call_sv
            call_sv takes two parameters. The first, "sv", is an SV*.  This allows you to specify
            the Perl subroutine to be called either as a C string (which has first been converted
            to an SV) or a reference to a subroutine. The section, Using call_sv, shows how you
            can make use of call_sv.

       call_pv
            The function, call_pv, is similar to call_sv except it expects its first parameter to
            be a C char* which identifies the Perl subroutine you want to call, e.g.,
            "call_pv("fred", 0)".  If the subroutine you want to call is in another package, just
            include the package name in the string, e.g., "pkg::fred".

       call_method
            The function call_method is used to call a method from a Perl class.  The parameter
            "methname" corresponds to the name of the method to be called.  Note that the class
            that the method belongs to is passed on the Perl stack rather than in the parameter
            list. This class can be either the name of the class (for a static method) or a
            reference to an object (for a virtual method).  See perlobj for more information on
            static and virtual methods and "Using call_method" for an example of using
            call_method.

       call_argv
            call_argv calls the Perl subroutine specified by the C string stored in the "subname"
            parameter. It also takes the usual "flags" parameter.  The final parameter, "argv",
            consists of a NULL-terminated list of C strings to be passed as parameters to the
            Perl subroutine.  See Using call_argv.

       All the functions return an integer. This is a count of the number of items returned by
       the Perl subroutine. The actual items returned by the subroutine are stored on the Perl
       stack.

       As a general rule you should always check the return value from these functions.  Even if
       you are expecting only a particular number of values to be returned from the Perl
       subroutine, there is nothing to stop someone from doing something unexpected--don't say
       you haven't been warned.

FLAG VALUES

       The "flags" parameter in all the call_* functions is one of G_VOID, G_SCALAR, or G_ARRAY,
       which indicate the call context, OR'ed together with a bit mask of any combination of the
       other G_* symbols defined below.

   G_VOID
       Calls the Perl subroutine in a void context.

       This flag has 2 effects:

       1.   It indicates to the subroutine being called that it is executing in a void context
            (if it executes wantarray the result will be the undefined value).

       2.   It ensures that nothing is actually returned from the subroutine.

       The value returned by the call_* function indicates how many items have been returned by
       the Perl subroutine--in this case it will be 0.

   G_SCALAR
       Calls the Perl subroutine in a scalar context.  This is the default context flag setting
       for all the call_* functions.

       This flag has 2 effects:

       1.   It indicates to the subroutine being called that it is executing in a scalar context
            (if it executes wantarray the result will be false).

       2.   It ensures that only a scalar is actually returned from the subroutine.  The
            subroutine can, of course,  ignore the wantarray and return a list anyway. If so,
            then only the last element of the list will be returned.

       The value returned by the call_* function indicates how many items have been returned by
       the Perl subroutine - in this case it will be either 0 or 1.

       If 0, then you have specified the G_DISCARD flag.

       If 1, then the item actually returned by the Perl subroutine will be stored on the Perl
       stack - the section Returning a Scalar shows how to access this value on the stack.
       Remember that regardless of how many items the Perl subroutine returns, only the last one
       will be accessible from the stack - think of the case where only one value is returned as
       being a list with only one element.  Any other items that were returned will not exist by
       the time control returns from the call_* function.  The section Returning a list in a
       scalar context shows an example of this behavior.

   G_ARRAY
       Calls the Perl subroutine in a list context.

       As with G_SCALAR, this flag has 2 effects:

       1.   It indicates to the subroutine being called that it is executing in a list context
            (if it executes wantarray the result will be true).

       2.   It ensures that all items returned from the subroutine will be accessible when
            control returns from the call_* function.

       The value returned by the call_* function indicates how many items have been returned by
       the Perl subroutine.

       If 0, then you have specified the G_DISCARD flag.

       If not 0, then it will be a count of the number of items returned by the subroutine. These
       items will be stored on the Perl stack.  The section Returning a list of values gives an
       example of using the G_ARRAY flag and the mechanics of accessing the returned items from
       the Perl stack.

   G_DISCARD
       By default, the call_* functions place the items returned from by the Perl subroutine on
       the stack.  If you are not interested in these items, then setting this flag will make
       Perl get rid of them automatically for you.  Note that it is still possible to indicate a
       context to the Perl subroutine by using either G_SCALAR or G_ARRAY.

       If you do not set this flag then it is very important that you make sure that any
       temporaries (i.e., parameters passed to the Perl subroutine and values returned from the
       subroutine) are disposed of yourself.  The section Returning a Scalar gives details of how
       to dispose of these temporaries explicitly and the section Using Perl to dispose of
       temporaries discusses the specific circumstances where you can ignore the problem and let
       Perl deal with it for you.

   G_NOARGS
       Whenever a Perl subroutine is called using one of the call_* functions, it is assumed by
       default that parameters are to be passed to the subroutine.  If you are not passing any
       parameters to the Perl subroutine, you can save a bit of time by setting this flag.  It
       has the effect of not creating the @_ array for the Perl subroutine.

       Although the functionality provided by this flag may seem straightforward, it should be
       used only if there is a good reason to do so.  The reason for being cautious is that, even
       if you have specified the G_NOARGS flag, it is still possible for the Perl subroutine that
       has been called to think that you have passed it parameters.

       In fact, what can happen is that the Perl subroutine you have called can access the @_
       array from a previous Perl subroutine.  This will occur when the code that is executing
       the call_* function has itself been called from another Perl subroutine. The code below
       illustrates this

           sub fred
             { print "@_\n"  }

           sub joe
             { &fred }

           &joe(1,2,3);

       This will print

           1 2 3

       What has happened is that "fred" accesses the @_ array which belongs to "joe".

   G_EVAL
       It is possible for the Perl subroutine you are calling to terminate abnormally, e.g., by
       calling die explicitly or by not actually existing.  By default, when either of these
       events occurs, the process will terminate immediately.  If you want to trap this type of
       event, specify the G_EVAL flag.  It will put an eval { } around the subroutine call.

       Whenever control returns from the call_* function you need to check the $@ variable as you
       would in a normal Perl script.

       The value returned from the call_* function is dependent on what other flags have been
       specified and whether an error has occurred.  Here are all the different cases that can
       occur:

       •    If the call_* function returns normally, then the value returned is as specified in
            the previous sections.

       •    If G_DISCARD is specified, the return value will always be 0.

       •    If G_ARRAY is specified and an error has occurred, the return value will always be 0.

       •    If G_SCALAR is specified and an error has occurred, the return value will be 1 and
            the value on the top of the stack will be undef. This means that if you have already
            detected the error by checking $@ and you want the program to continue, you must
            remember to pop the undef from the stack.

       See Using G_EVAL for details on using G_EVAL.

   G_KEEPERR
       Using the G_EVAL flag described above will always set $@: clearing it if there was no
       error, and setting it to describe the error if there was an error in the called code.
       This is what you want if your intention is to handle possible errors, but sometimes you
       just want to trap errors and stop them interfering with the rest of the program.

       This scenario will mostly be applicable to code that is meant to be called from within
       destructors, asynchronous callbacks, and signal handlers.  In such situations, where the
       code being called has little relation to the surrounding dynamic context, the main program
       needs to be insulated from errors in the called code, even if they can't be handled
       intelligently.  It may also be useful to do this with code for "__DIE__" or "__WARN__"
       hooks, and "tie" functions.

       The G_KEEPERR flag is meant to be used in conjunction with G_EVAL in call_* functions that
       are used to implement such code, or with "eval_sv".  This flag has no effect on the
       "call_*" functions when G_EVAL is not used.

       When G_KEEPERR is used, any error in the called code will terminate the call as usual, and
       the error will not propagate beyond the call (as usual for G_EVAL), but it will not go
       into $@.  Instead the error will be converted into a warning, prefixed with the string
       "\t(in cleanup)".  This can be disabled using "no warnings 'misc'".  If there is no error,
       $@ will not be cleared.

       Note that the G_KEEPERR flag does not propagate into inner evals; these may still set $@.

       The G_KEEPERR flag was introduced in Perl version 5.002.

       See Using G_KEEPERR for an example of a situation that warrants the use of this flag.

   Determining the Context
       As mentioned above, you can determine the context of the currently executing subroutine in
       Perl with wantarray.  The equivalent test can be made in C by using the "GIMME_V" macro,
       which returns "G_ARRAY" if you have been called in a list context, "G_SCALAR" if in a
       scalar context, or "G_VOID" if in a void context (i.e., the return value will not be
       used).  An older version of this macro is called "GIMME"; in a void context it returns
       "G_SCALAR" instead of "G_VOID".  An example of using the "GIMME_V" macro is shown in
       section Using GIMME_V.

EXAMPLES

       Enough of the definition talk! Let's have a few examples.

       Perl provides many macros to assist in accessing the Perl stack.  Wherever possible, these
       macros should always be used when interfacing to Perl internals.  We hope this should make
       the code less vulnerable to any changes made to Perl in the future.

       Another point worth noting is that in the first series of examples I have made use of only
       the call_pv function.  This has been done to keep the code simpler and ease you into the
       topic.  Wherever possible, if the choice is between using call_pv and call_sv, you should
       always try to use call_sv.  See Using call_sv for details.

   No Parameters, Nothing Returned
       This first trivial example will call a Perl subroutine, PrintUID, to print out the UID of
       the process.

           sub PrintUID
           {
               print "UID is $<\n";
           }

       and here is a C function to call it

           static void
           call_PrintUID()
           {
               dSP;

               PUSHMARK(SP);
               call_pv("PrintUID", G_DISCARD|G_NOARGS);
           }

       Simple, eh?

       A few points to note about this example:

       1.   Ignore "dSP" and "PUSHMARK(SP)" for now. They will be discussed in the next example.

       2.   We aren't passing any parameters to PrintUID so G_NOARGS can be specified.

       3.   We aren't interested in anything returned from PrintUID, so G_DISCARD is specified.
            Even if PrintUID was changed to return some value(s), having specified G_DISCARD will
            mean that they will be wiped by the time control returns from call_pv.

       4.   As call_pv is being used, the Perl subroutine is specified as a C string. In this
            case the subroutine name has been 'hard-wired' into the code.

       5.   Because we specified G_DISCARD, it is not necessary to check the value returned from
            call_pv. It will always be 0.

   Passing Parameters
       Now let's make a slightly more complex example. This time we want to call a Perl
       subroutine, "LeftString", which will take 2 parameters--a string ($s) and an integer ($n).
       The subroutine will simply print the first $n characters of the string.

       So the Perl subroutine would look like this:

           sub LeftString
           {
               my($s, $n) = @_;
               print substr($s, 0, $n), "\n";
           }

       The C function required to call LeftString would look like this:

           static void
           call_LeftString(a, b)
           char * a;
           int b;
           {
               dSP;

               ENTER;
               SAVETMPS;

               PUSHMARK(SP);
               XPUSHs(sv_2mortal(newSVpv(a, 0)));
               XPUSHs(sv_2mortal(newSViv(b)));
               PUTBACK;

               call_pv("LeftString", G_DISCARD);

               FREETMPS;
               LEAVE;
           }

       Here are a few notes on the C function call_LeftString.

       1.   Parameters are passed to the Perl subroutine using the Perl stack.  This is the
            purpose of the code beginning with the line "dSP" and ending with the line "PUTBACK".
            The "dSP" declares a local copy of the stack pointer.  This local copy should always
            be accessed as "SP".

       2.   If you are going to put something onto the Perl stack, you need to know where to put
            it. This is the purpose of the macro "dSP"--it declares and initializes a local copy
            of the Perl stack pointer.

            All the other macros which will be used in this example require you to have used this
            macro.

            The exception to this rule is if you are calling a Perl subroutine directly from an
            XSUB function. In this case it is not necessary to use the "dSP" macro explicitly--it
            will be declared for you automatically.

       3.   Any parameters to be pushed onto the stack should be bracketed by the "PUSHMARK" and
            "PUTBACK" macros.  The purpose of these two macros, in this context, is to count the
            number of parameters you are pushing automatically.  Then whenever Perl is creating
            the @_ array for the subroutine, it knows how big to make it.

            The "PUSHMARK" macro tells Perl to make a mental note of the current stack pointer.
            Even if you aren't passing any parameters (like the example shown in the section No
            Parameters, Nothing Returned) you must still call the "PUSHMARK" macro before you can
            call any of the call_* functions--Perl still needs to know that there are no
            parameters.

            The "PUTBACK" macro sets the global copy of the stack pointer to be the same as our
            local copy. If we didn't do this, call_pv wouldn't know where the two parameters we
            pushed were--remember that up to now all the stack pointer manipulation we have done
            is with our local copy, not the global copy.

       4.   Next, we come to XPUSHs. This is where the parameters actually get pushed onto the
            stack. In this case we are pushing a string and an integer.

            See "XSUBs and the Argument Stack" in perlguts for details on how the XPUSH macros
            work.

       5.   Because we created temporary values (by means of sv_2mortal() calls) we will have to
            tidy up the Perl stack and dispose of mortal SVs.

            This is the purpose of

                ENTER;
                SAVETMPS;

            at the start of the function, and

                FREETMPS;
                LEAVE;

            at the end. The "ENTER"/"SAVETMPS" pair creates a boundary for any temporaries we
            create.  This means that the temporaries we get rid of will be limited to those which
            were created after these calls.

            The "FREETMPS"/"LEAVE" pair will get rid of any values returned by the Perl
            subroutine (see next example), plus it will also dump the mortal SVs we have created.
            Having "ENTER"/"SAVETMPS" at the beginning of the code makes sure that no other
            mortals are destroyed.

            Think of these macros as working a bit like "{" and "}" in Perl to limit the scope of
            local variables.

            See the section Using Perl to Dispose of Temporaries for details of an alternative to
            using these macros.

       6.   Finally, LeftString can now be called via the call_pv function.  The only flag
            specified this time is G_DISCARD. Because we are passing 2 parameters to the Perl
            subroutine this time, we have not specified G_NOARGS.

   Returning a Scalar
       Now for an example of dealing with the items returned from a Perl subroutine.

       Here is a Perl subroutine, Adder, that takes 2 integer parameters and simply returns their
       sum.

           sub Adder
           {
               my($a, $b) = @_;
               $a + $b;
           }

       Because we are now concerned with the return value from Adder, the C function required to
       call it is now a bit more complex.

           static void
           call_Adder(a, b)
           int a;
           int b;
           {
               dSP;
               int count;

               ENTER;
               SAVETMPS;

               PUSHMARK(SP);
               XPUSHs(sv_2mortal(newSViv(a)));
               XPUSHs(sv_2mortal(newSViv(b)));
               PUTBACK;

               count = call_pv("Adder", G_SCALAR);

               SPAGAIN;

               if (count != 1)
                   croak("Big trouble\n");

               printf ("The sum of %d and %d is %d\n", a, b, POPi);

               PUTBACK;
               FREETMPS;
               LEAVE;
           }

       Points to note this time are

       1.   The only flag specified this time was G_SCALAR. That means that the @_ array will be
            created and that the value returned by Adder will still exist after the call to
            call_pv.

       2.   The purpose of the macro "SPAGAIN" is to refresh the local copy of the stack pointer.
            This is necessary because it is possible that the memory allocated to the Perl stack
            has been reallocated during the call_pv call.

            If you are making use of the Perl stack pointer in your code you must always refresh
            the local copy using SPAGAIN whenever you make use of the call_* functions or any
            other Perl internal function.

       3.   Although only a single value was expected to be returned from Adder, it is still good
            practice to check the return code from call_pv anyway.

            Expecting a single value is not quite the same as knowing that there will be one. If
            someone modified Adder to return a list and we didn't check for that possibility and
            take appropriate action the Perl stack would end up in an inconsistent state. That is
            something you really don't want to happen ever.

       4.   The "POPi" macro is used here to pop the return value from the stack.  In this case
            we wanted an integer, so "POPi" was used.

            Here is the complete list of POP macros available, along with the types they return.

                POPs        SV
                POPp        pointer
                POPn        double
                POPi        integer
                POPl        long

       5.   The final "PUTBACK" is used to leave the Perl stack in a consistent state before
            exiting the function.  This is necessary because when we popped the return value from
            the stack with "POPi" it updated only our local copy of the stack pointer.  Remember,
            "PUTBACK" sets the global stack pointer to be the same as our local copy.

   Returning a List of Values
       Now, let's extend the previous example to return both the sum of the parameters and the
       difference.

       Here is the Perl subroutine

           sub AddSubtract
           {
              my($a, $b) = @_;
              ($a+$b, $a-$b);
           }

       and this is the C function

           static void
           call_AddSubtract(a, b)
           int a;
           int b;
           {
               dSP;
               int count;

               ENTER;
               SAVETMPS;

               PUSHMARK(SP);
               XPUSHs(sv_2mortal(newSViv(a)));
               XPUSHs(sv_2mortal(newSViv(b)));
               PUTBACK;

               count = call_pv("AddSubtract", G_ARRAY);

               SPAGAIN;

               if (count != 2)
                   croak("Big trouble\n");

               printf ("%d - %d = %d\n", a, b, POPi);
               printf ("%d + %d = %d\n", a, b, POPi);

               PUTBACK;
               FREETMPS;
               LEAVE;
           }

       If call_AddSubtract is called like this

           call_AddSubtract(7, 4);

       then here is the output

           7 - 4 = 3
           7 + 4 = 11

       Notes

       1.   We wanted list context, so G_ARRAY was used.

       2.   Not surprisingly "POPi" is used twice this time because we were retrieving 2 values
            from the stack. The important thing to note is that when using the "POP*" macros they
            come off the stack in reverse order.

   Returning a List in a Scalar Context
       Say the Perl subroutine in the previous section was called in a scalar context, like this

           static void
           call_AddSubScalar(a, b)
           int a;
           int b;
           {
               dSP;
               int count;
               int i;

               ENTER;
               SAVETMPS;

               PUSHMARK(SP);
               XPUSHs(sv_2mortal(newSViv(a)));
               XPUSHs(sv_2mortal(newSViv(b)));
               PUTBACK;

               count = call_pv("AddSubtract", G_SCALAR);

               SPAGAIN;

               printf ("Items Returned = %d\n", count);

               for (i = 1; i <= count; ++i)
                   printf ("Value %d = %d\n", i, POPi);

               PUTBACK;
               FREETMPS;
               LEAVE;
           }

       The other modification made is that call_AddSubScalar will print the number of items
       returned from the Perl subroutine and their value (for simplicity it assumes that they are
       integer).  So if call_AddSubScalar is called

           call_AddSubScalar(7, 4);

       then the output will be

           Items Returned = 1
           Value 1 = 3

       In this case the main point to note is that only the last item in the list is returned
       from the subroutine. AddSubtract actually made it back to call_AddSubScalar.

   Returning Data from Perl via the Parameter List
       It is also possible to return values directly via the parameter list--whether it is
       actually desirable to do it is another matter entirely.

       The Perl subroutine, Inc, below takes 2 parameters and increments each directly.

           sub Inc
           {
               ++ $_[0];
               ++ $_[1];
           }

       and here is a C function to call it.

           static void
           call_Inc(a, b)
           int a;
           int b;
           {
               dSP;
               int count;
               SV * sva;
               SV * svb;

               ENTER;
               SAVETMPS;

               sva = sv_2mortal(newSViv(a));
               svb = sv_2mortal(newSViv(b));

               PUSHMARK(SP);
               XPUSHs(sva);
               XPUSHs(svb);
               PUTBACK;

               count = call_pv("Inc", G_DISCARD);

               if (count != 0)
                   croak ("call_Inc: expected 0 values from 'Inc', got %d\n",
                          count);

               printf ("%d + 1 = %d\n", a, SvIV(sva));
               printf ("%d + 1 = %d\n", b, SvIV(svb));

               FREETMPS;
               LEAVE;
           }

       To be able to access the two parameters that were pushed onto the stack after they return
       from call_pv it is necessary to make a note of their addresses--thus the two variables
       "sva" and "svb".

       The reason this is necessary is that the area of the Perl stack which held them will very
       likely have been overwritten by something else by the time control returns from call_pv.

   Using G_EVAL
       Now an example using G_EVAL. Below is a Perl subroutine which computes the difference of
       its 2 parameters. If this would result in a negative result, the subroutine calls die.

           sub Subtract
           {
               my ($a, $b) = @_;

               die "death can be fatal\n" if $a < $b;

               $a - $b;
           }

       and some C to call it

           static void
           call_Subtract(a, b)
           int a;
           int b;
           {
               dSP;
               int count;

               ENTER;
               SAVETMPS;

               PUSHMARK(SP);
               XPUSHs(sv_2mortal(newSViv(a)));
               XPUSHs(sv_2mortal(newSViv(b)));
               PUTBACK;

               count = call_pv("Subtract", G_EVAL|G_SCALAR);

               SPAGAIN;

               /* Check the eval first */
               if (SvTRUE(ERRSV))
               {
                   printf ("Uh oh - %s\n", SvPV_nolen(ERRSV));
                   POPs;
               }
               else
               {
                   if (count != 1)
                      croak("call_Subtract: wanted 1 value from 'Subtract', got %d\n",
                               count);

                   printf ("%d - %d = %d\n", a, b, POPi);
               }

               PUTBACK;
               FREETMPS;
               LEAVE;
           }

       If call_Subtract is called thus

           call_Subtract(4, 5)

       the following will be printed

           Uh oh - death can be fatal

       Notes

       1.   We want to be able to catch the die so we have used the G_EVAL flag.  Not specifying
            this flag would mean that the program would terminate immediately at the die
            statement in the subroutine Subtract.

       2.   The code

                if (SvTRUE(ERRSV))
                {
                    printf ("Uh oh - %s\n", SvPV_nolen(ERRSV));
                    POPs;
                }

            is the direct equivalent of this bit of Perl

                print "Uh oh - $@\n" if $@;

            "PL_errgv" is a perl global of type "GV *" that points to the symbol table entry
            containing the error.  "ERRSV" therefore refers to the C equivalent of $@.

       3.   Note that the stack is popped using "POPs" in the block where "SvTRUE(ERRSV)" is
            true.  This is necessary because whenever a call_* function invoked with
            G_EVAL|G_SCALAR returns an error, the top of the stack holds the value undef. Because
            we want the program to continue after detecting this error, it is essential that the
            stack be tidied up by removing the undef.

   Using G_KEEPERR
       Consider this rather facetious example, where we have used an XS version of the
       call_Subtract example above inside a destructor:

           package Foo;
           sub new { bless {}, $_[0] }
           sub Subtract {
               my($a,$b) = @_;
               die "death can be fatal" if $a < $b;
               $a - $b;
           }
           sub DESTROY { call_Subtract(5, 4); }
           sub foo { die "foo dies"; }

           package main;
           {
               my $foo = Foo->new;
               eval { $foo->foo };
           }
           print "Saw: $@" if $@;             # should be, but isn't

       This example will fail to recognize that an error occurred inside the "eval {}".  Here's
       why: the call_Subtract code got executed while perl was cleaning up temporaries when
       exiting the outer braced block, and because call_Subtract is implemented with call_pv
       using the G_EVAL flag, it promptly reset $@.  This results in the failure of the outermost
       test for $@, and thereby the failure of the error trap.

       Appending the G_KEEPERR flag, so that the call_pv call in call_Subtract reads:

               count = call_pv("Subtract", G_EVAL|G_SCALAR|G_KEEPERR);

       will preserve the error and restore reliable error handling.

   Using call_sv
       In all the previous examples I have 'hard-wired' the name of the Perl subroutine to be
       called from C.  Most of the time though, it is more convenient to be able to specify the
       name of the Perl subroutine from within the Perl script.

       Consider the Perl code below

           sub fred
           {
               print "Hello there\n";
           }

           CallSubPV("fred");

       Here is a snippet of XSUB which defines CallSubPV.

           void
           CallSubPV(name)
               char *  name
               CODE:
               PUSHMARK(SP);
               call_pv(name, G_DISCARD|G_NOARGS);

       That is fine as far as it goes. The thing is, the Perl subroutine can be specified as only
       a string, however, Perl allows references to subroutines and anonymous subroutines.  This
       is where call_sv is useful.

       The code below for CallSubSV is identical to CallSubPV except that the "name" parameter is
       now defined as an SV* and we use call_sv instead of call_pv.

           void
           CallSubSV(name)
               SV *    name
               CODE:
               PUSHMARK(SP);
               call_sv(name, G_DISCARD|G_NOARGS);

       Because we are using an SV to call fred the following can all be used:

           CallSubSV("fred");
           CallSubSV(\&fred);
           $ref = \&fred;
           CallSubSV($ref);
           CallSubSV( sub { print "Hello there\n" } );

       As you can see, call_sv gives you much greater flexibility in how you can specify the Perl
       subroutine.

       You should note that, if it is necessary to store the SV ("name" in the example above)
       which corresponds to the Perl subroutine so that it can be used later in the program, it
       not enough just to store a copy of the pointer to the SV. Say the code above had been like
       this:

           static SV * rememberSub;

           void
           SaveSub1(name)
               SV *    name
               CODE:
               rememberSub = name;

           void
           CallSavedSub1()
               CODE:
               PUSHMARK(SP);
               call_sv(rememberSub, G_DISCARD|G_NOARGS);

       The reason this is wrong is that, by the time you come to use the pointer "rememberSub" in
       "CallSavedSub1", it may or may not still refer to the Perl subroutine that was recorded in
       "SaveSub1".  This is particularly true for these cases:

           SaveSub1(\&fred);
           CallSavedSub1();

           SaveSub1( sub { print "Hello there\n" } );
           CallSavedSub1();

       By the time each of the "SaveSub1" statements above has been executed, the SV*s which
       corresponded to the parameters will no longer exist.  Expect an error message from Perl of
       the form

           Can't use an undefined value as a subroutine reference at ...

       for each of the "CallSavedSub1" lines.

       Similarly, with this code

           $ref = \&fred;
           SaveSub1($ref);
           $ref = 47;
           CallSavedSub1();

       you can expect one of these messages (which you actually get is dependent on the version
       of Perl you are using)

           Not a CODE reference at ...
           Undefined subroutine &main::47 called ...

       The variable $ref may have referred to the subroutine "fred" whenever the call to
       "SaveSub1" was made but by the time "CallSavedSub1" gets called it now holds the number
       47. Because we saved only a pointer to the original SV in "SaveSub1", any changes to $ref
       will be tracked by the pointer "rememberSub". This means that whenever "CallSavedSub1"
       gets called, it will attempt to execute the code which is referenced by the SV*
       "rememberSub".  In this case though, it now refers to the integer 47, so expect Perl to
       complain loudly.

       A similar but more subtle problem is illustrated with this code:

           $ref = \&fred;
           SaveSub1($ref);
           $ref = \&joe;
           CallSavedSub1();

       This time whenever "CallSavedSub1" gets called it will execute the Perl subroutine "joe"
       (assuming it exists) rather than "fred" as was originally requested in the call to
       "SaveSub1".

       To get around these problems it is necessary to take a full copy of the SV.  The code
       below shows "SaveSub2" modified to do that.

           static SV * keepSub = (SV*)NULL;

           void
           SaveSub2(name)
               SV *    name
               CODE:
               /* Take a copy of the callback */
               if (keepSub == (SV*)NULL)
                   /* First time, so create a new SV */
                   keepSub = newSVsv(name);
               else
                   /* Been here before, so overwrite */
                   SvSetSV(keepSub, name);

           void
           CallSavedSub2()
               CODE:
               PUSHMARK(SP);
               call_sv(keepSub, G_DISCARD|G_NOARGS);

       To avoid creating a new SV every time "SaveSub2" is called, the function first checks to
       see if it has been called before.  If not, then space for a new SV is allocated and the
       reference to the Perl subroutine "name" is copied to the variable "keepSub" in one
       operation using "newSVsv".  Thereafter, whenever "SaveSub2" is called, the existing SV,
       "keepSub", is overwritten with the new value using "SvSetSV".

   Using call_argv
       Here is a Perl subroutine which prints whatever parameters are passed to it.

           sub PrintList
           {
               my(@list) = @_;

               foreach (@list) { print "$_\n" }
           }

       And here is an example of call_argv which will call PrintList.

           static char * words[] = {"alpha", "beta", "gamma", "delta", NULL};

           static void
           call_PrintList()
           {
               dSP;

               call_argv("PrintList", G_DISCARD, words);
           }

       Note that it is not necessary to call "PUSHMARK" in this instance.  This is because
       call_argv will do it for you.

   Using call_method
       Consider the following Perl code:

           {
               package Mine;

               sub new
               {
                   my($type) = shift;
                   bless [@_]
               }

               sub Display
               {
                   my ($self, $index) = @_;
                   print "$index: $$self[$index]\n";
               }

               sub PrintID
               {
                   my($class) = @_;
                   print "This is Class $class version 1.0\n";
               }
           }

       It implements just a very simple class to manage an array.  Apart from the constructor,
       "new", it declares methods, one static and one virtual. The static method, "PrintID",
       prints out simply the class name and a version number. The virtual method, "Display",
       prints out a single element of the array.  Here is an all-Perl example of using it.

           $a = Mine->new('red', 'green', 'blue');
           $a->Display(1);
           Mine->PrintID;

       will print

           1: green
           This is Class Mine version 1.0

       Calling a Perl method from C is fairly straightforward. The following things are required:

       •    A reference to the object for a virtual method or the name of the class for a static
            method

       •    The name of the method

       •    Any other parameters specific to the method

       Here is a simple XSUB which illustrates the mechanics of calling both the "PrintID" and
       "Display" methods from C.

           void
           call_Method(ref, method, index)
               SV *    ref
               char *  method
               int             index
               CODE:
               PUSHMARK(SP);
               XPUSHs(ref);
               XPUSHs(sv_2mortal(newSViv(index)));
               PUTBACK;

               call_method(method, G_DISCARD);

           void
           call_PrintID(class, method)
               char *  class
               char *  method
               CODE:
               PUSHMARK(SP);
               XPUSHs(sv_2mortal(newSVpv(class, 0)));
               PUTBACK;

               call_method(method, G_DISCARD);

       So the methods "PrintID" and "Display" can be invoked like this:

           $a = Mine->new('red', 'green', 'blue');
           call_Method($a, 'Display', 1);
           call_PrintID('Mine', 'PrintID');

       The only thing to note is that, in both the static and virtual methods, the method name is
       not passed via the stack--it is used as the first parameter to call_method.

   Using GIMME_V
       Here is a trivial XSUB which prints the context in which it is currently executing.

           void
           PrintContext()
               CODE:
               I32 gimme = GIMME_V;
               if (gimme == G_VOID)
                   printf ("Context is Void\n");
               else if (gimme == G_SCALAR)
                   printf ("Context is Scalar\n");
               else
                   printf ("Context is Array\n");

       And here is some Perl to test it.

           PrintContext;
           $a = PrintContext;
           @a = PrintContext;

       The output from that will be

           Context is Void
           Context is Scalar
           Context is Array

   Using Perl to Dispose of Temporaries
       In the examples given to date, any temporaries created in the callback (i.e., parameters
       passed on the stack to the call_* function or values returned via the stack) have been
       freed by one of these methods:

       •    Specifying the G_DISCARD flag with call_*

       •    Explicitly using the "ENTER"/"SAVETMPS"--"FREETMPS"/"LEAVE" pairing

       There is another method which can be used, namely letting Perl do it for you automatically
       whenever it regains control after the callback has terminated.  This is done by simply not
       using the

           ENTER;
           SAVETMPS;
           ...
           FREETMPS;
           LEAVE;

       sequence in the callback (and not, of course, specifying the G_DISCARD flag).

       If you are going to use this method you have to be aware of a possible memory leak which
       can arise under very specific circumstances.  To explain these circumstances you need to
       know a bit about the flow of control between Perl and the callback routine.

       The examples given at the start of the document (an error handler and an event driven
       program) are typical of the two main sorts of flow control that you are likely to
       encounter with callbacks.  There is a very important distinction between them, so pay
       attention.

       In the first example, an error handler, the flow of control could be as follows.  You have
       created an interface to an external library.  Control can reach the external library like
       this

           perl --> XSUB --> external library

       Whilst control is in the library, an error condition occurs. You have previously set up a
       Perl callback to handle this situation, so it will get executed. Once the callback has
       finished, control will drop back to Perl again.  Here is what the flow of control will be
       like in that situation

           perl --> XSUB --> external library
                             ...
                             error occurs
                             ...
                             external library --> call_* --> perl
                                                                 |
           perl <-- XSUB <-- external library <-- call_* <----+

       After processing of the error using call_* is completed, control reverts back to Perl more
       or less immediately.

       In the diagram, the further right you go the more deeply nested the scope is.  It is only
       when control is back with perl on the extreme left of the diagram that you will have
       dropped back to the enclosing scope and any temporaries you have left hanging around will
       be freed.

       In the second example, an event driven program, the flow of control will be more like this

           perl --> XSUB --> event handler
                             ...
                             event handler --> call_* --> perl
                                                              |
                             event handler <-- call_* <----+
                             ...
                             event handler --> call_* --> perl
                                                              |
                             event handler <-- call_* <----+
                             ...
                             event handler --> call_* --> perl
                                                              |
                             event handler <-- call_* <----+

       In this case the flow of control can consist of only the repeated sequence

           event handler --> call_* --> perl

       for practically the complete duration of the program.  This means that control may never
       drop back to the surrounding scope in Perl at the extreme left.

       So what is the big problem? Well, if you are expecting Perl to tidy up those temporaries
       for you, you might be in for a long wait.  For Perl to dispose of your temporaries,
       control must drop back to the enclosing scope at some stage.  In the event driven scenario
       that may never happen.  This means that, as time goes on, your program will create more
       and more temporaries, none of which will ever be freed. As each of these temporaries
       consumes some memory your program will eventually consume all the available memory in your
       system--kapow!

       So here is the bottom line--if you are sure that control will revert back to the enclosing
       Perl scope fairly quickly after the end of your callback, then it isn't absolutely
       necessary to dispose explicitly of any temporaries you may have created. Mind you, if you
       are at all uncertain about what to do, it doesn't do any harm to tidy up anyway.

   Strategies for Storing Callback Context Information
       Potentially one of the trickiest problems to overcome when designing a callback interface
       can be figuring out how to store the mapping between the C callback function and the Perl
       equivalent.

       To help understand why this can be a real problem first consider how a callback is set up
       in an all C environment.  Typically a C API will provide a function to register a
       callback.  This will expect a pointer to a function as one of its parameters.  Below is a
       call to a hypothetical function "register_fatal" which registers the C function to get
       called when a fatal error occurs.

           register_fatal(cb1);

       The single parameter "cb1" is a pointer to a function, so you must have defined "cb1" in
       your code, say something like this

           static void
           cb1()
           {
               printf ("Fatal Error\n");
               exit(1);
           }

       Now change that to call a Perl subroutine instead

           static SV * callback = (SV*)NULL;

           static void
           cb1()
           {
               dSP;

               PUSHMARK(SP);

               /* Call the Perl sub to process the callback */
               call_sv(callback, G_DISCARD);
           }

           void
           register_fatal(fn)
               SV *    fn
               CODE:
               /* Remember the Perl sub */
               if (callback == (SV*)NULL)
                   callback = newSVsv(fn);
               else
                   SvSetSV(callback, fn);

               /* register the callback with the external library */
               register_fatal(cb1);

       where the Perl equivalent of "register_fatal" and the callback it registers, "pcb1", might
       look like this

           # Register the sub pcb1
           register_fatal(\&pcb1);

           sub pcb1
           {
               die "I'm dying...\n";
           }

       The mapping between the C callback and the Perl equivalent is stored in the global
       variable "callback".

       This will be adequate if you ever need to have only one callback registered at any time.
       An example could be an error handler like the code sketched out above. Remember though,
       repeated calls to "register_fatal" will replace the previously registered callback
       function with the new one.

       Say for example you want to interface to a library which allows asynchronous file i/o.  In
       this case you may be able to register a callback whenever a read operation has completed.
       To be of any use we want to be able to call separate Perl subroutines for each file that
       is opened.  As it stands, the error handler example above would not be adequate as it
       allows only a single callback to be defined at any time. What we require is a means of
       storing the mapping between the opened file and the Perl subroutine we want to be called
       for that file.

       Say the i/o library has a function "asynch_read" which associates a C function
       "ProcessRead" with a file handle "fh"--this assumes that it has also provided some routine
       to open the file and so obtain the file handle.

           asynch_read(fh, ProcessRead)

       This may expect the C ProcessRead function of this form

           void
           ProcessRead(fh, buffer)
           int fh;
           char *      buffer;
           {
                ...
           }

       To provide a Perl interface to this library we need to be able to map between the "fh"
       parameter and the Perl subroutine we want called.  A hash is a convenient mechanism for
       storing this mapping.  The code below shows a possible implementation

           static HV * Mapping = (HV*)NULL;

           void
           asynch_read(fh, callback)
               int     fh
               SV *    callback
               CODE:
               /* If the hash doesn't already exist, create it */
               if (Mapping == (HV*)NULL)
                   Mapping = newHV();

               /* Save the fh -> callback mapping */
               hv_store(Mapping, (char*)&fh, sizeof(fh), newSVsv(callback), 0);

               /* Register with the C Library */
               asynch_read(fh, asynch_read_if);

       and "asynch_read_if" could look like this

           static void
           asynch_read_if(fh, buffer)
           int fh;
           char *      buffer;
           {
               dSP;
               SV ** sv;

               /* Get the callback associated with fh */
               sv =  hv_fetch(Mapping, (char*)&fh , sizeof(fh), FALSE);
               if (sv == (SV**)NULL)
                   croak("Internal error...\n");

               PUSHMARK(SP);
               XPUSHs(sv_2mortal(newSViv(fh)));
               XPUSHs(sv_2mortal(newSVpv(buffer, 0)));
               PUTBACK;

               /* Call the Perl sub */
               call_sv(*sv, G_DISCARD);
           }

       For completeness, here is "asynch_close".  This shows how to remove the entry from the
       hash "Mapping".

           void
           asynch_close(fh)
               int     fh
               CODE:
               /* Remove the entry from the hash */
               (void) hv_delete(Mapping, (char*)&fh, sizeof(fh), G_DISCARD);

               /* Now call the real asynch_close */
               asynch_close(fh);

       So the Perl interface would look like this

           sub callback1
           {
               my($handle, $buffer) = @_;
           }

           # Register the Perl callback
           asynch_read($fh, \&callback1);

           asynch_close($fh);

       The mapping between the C callback and Perl is stored in the global hash "Mapping" this
       time. Using a hash has the distinct advantage that it allows an unlimited number of
       callbacks to be registered.

       What if the interface provided by the C callback doesn't contain a parameter which allows
       the file handle to Perl subroutine mapping?  Say in the asynchronous i/o package, the
       callback function gets passed only the "buffer" parameter like this

           void
           ProcessRead(buffer)
           char *      buffer;
           {
               ...
           }

       Without the file handle there is no straightforward way to map from the C callback to the
       Perl subroutine.

       In this case a possible way around this problem is to predefine a series of C functions to
       act as the interface to Perl, thus

           #define MAX_CB              3
           #define NULL_HANDLE -1
           typedef void (*FnMap)();

           struct MapStruct {
               FnMap    Function;
               SV *     PerlSub;
               int      Handle;
             };

           static void  fn1();
           static void  fn2();
           static void  fn3();

           static struct MapStruct Map [MAX_CB] =
               {
                   { fn1, NULL, NULL_HANDLE },
                   { fn2, NULL, NULL_HANDLE },
                   { fn3, NULL, NULL_HANDLE }
               };

           static void
           Pcb(index, buffer)
           int index;
           char * buffer;
           {
               dSP;

               PUSHMARK(SP);
               XPUSHs(sv_2mortal(newSVpv(buffer, 0)));
               PUTBACK;

               /* Call the Perl sub */
               call_sv(Map[index].PerlSub, G_DISCARD);
           }

           static void
           fn1(buffer)
           char * buffer;
           {
               Pcb(0, buffer);
           }

           static void
           fn2(buffer)
           char * buffer;
           {
               Pcb(1, buffer);
           }

           static void
           fn3(buffer)
           char * buffer;
           {
               Pcb(2, buffer);
           }

           void
           array_asynch_read(fh, callback)
               int             fh
               SV *    callback
               CODE:
               int index;
               int null_index = MAX_CB;

               /* Find the same handle or an empty entry */
               for (index = 0; index < MAX_CB; ++index)
               {
                   if (Map[index].Handle == fh)
                       break;

                   if (Map[index].Handle == NULL_HANDLE)
                       null_index = index;
               }

               if (index == MAX_CB && null_index == MAX_CB)
                   croak ("Too many callback functions registered\n");

               if (index == MAX_CB)
                   index = null_index;

               /* Save the file handle */
               Map[index].Handle = fh;

               /* Remember the Perl sub */
               if (Map[index].PerlSub == (SV*)NULL)
                   Map[index].PerlSub = newSVsv(callback);
               else
                   SvSetSV(Map[index].PerlSub, callback);

               asynch_read(fh, Map[index].Function);

           void
           array_asynch_close(fh)
               int     fh
               CODE:
               int index;

               /* Find the file handle */
               for (index = 0; index < MAX_CB; ++ index)
                   if (Map[index].Handle == fh)
                       break;

               if (index == MAX_CB)
                   croak ("could not close fh %d\n", fh);

               Map[index].Handle = NULL_HANDLE;
               SvREFCNT_dec(Map[index].PerlSub);
               Map[index].PerlSub = (SV*)NULL;

               asynch_close(fh);

       In this case the functions "fn1", "fn2", and "fn3" are used to remember the Perl
       subroutine to be called. Each of the functions holds a separate hard-wired index which is
       used in the function "Pcb" to access the "Map" array and actually call the Perl
       subroutine.

       There are some obvious disadvantages with this technique.

       Firstly, the code is considerably more complex than with the previous example.

       Secondly, there is a hard-wired limit (in this case 3) to the number of callbacks that can
       exist simultaneously. The only way to increase the limit is by modifying the code to add
       more functions and then recompiling.  None the less, as long as the number of functions is
       chosen with some care, it is still a workable solution and in some cases is the only one
       available.

       To summarize, here are a number of possible methods for you to consider for storing the
       mapping between C and the Perl callback

       1. Ignore the problem - Allow only 1 callback
            For a lot of situations, like interfacing to an error handler, this may be a
            perfectly adequate solution.

       2. Create a sequence of callbacks - hard wired limit
            If it is impossible to tell from the parameters passed back from the C callback what
            the context is, then you may need to create a sequence of C callback interface
            functions, and store pointers to each in an array.

       3. Use a parameter to map to the Perl callback
            A hash is an ideal mechanism to store the mapping between C and Perl.

   Alternate Stack Manipulation
       Although I have made use of only the "POP*" macros to access values returned from Perl
       subroutines, it is also possible to bypass these macros and read the stack using the "ST"
       macro (See perlxs for a full description of the "ST" macro).

       Most of the time the "POP*" macros should be adequate; the main problem with them is that
       they force you to process the returned values in sequence. This may not be the most
       suitable way to process the values in some cases. What we want is to be able to access the
       stack in a random order. The "ST" macro as used when coding an XSUB is ideal for this
       purpose.

       The code below is the example given in the section Returning a List of Values recoded to
       use "ST" instead of "POP*".

           static void
           call_AddSubtract2(a, b)
           int a;
           int b;
           {
               dSP;
               I32 ax;
               int count;

               ENTER;
               SAVETMPS;

               PUSHMARK(SP);
               XPUSHs(sv_2mortal(newSViv(a)));
               XPUSHs(sv_2mortal(newSViv(b)));
               PUTBACK;

               count = call_pv("AddSubtract", G_ARRAY);

               SPAGAIN;
               SP -= count;
               ax = (SP - PL_stack_base) + 1;

               if (count != 2)
                   croak("Big trouble\n");

               printf ("%d + %d = %d\n", a, b, SvIV(ST(0)));
               printf ("%d - %d = %d\n", a, b, SvIV(ST(1)));

               PUTBACK;
               FREETMPS;
               LEAVE;
           }

       Notes

       1.   Notice that it was necessary to define the variable "ax".  This is because the "ST"
            macro expects it to exist.  If we were in an XSUB it would not be necessary to define
            "ax" as it is already defined for us.

       2.   The code

                    SPAGAIN;
                    SP -= count;
                    ax = (SP - PL_stack_base) + 1;

            sets the stack up so that we can use the "ST" macro.

       3.   Unlike the original coding of this example, the returned values are not accessed in
            reverse order.  So ST(0) refers to the first value returned by the Perl subroutine
            and "ST(count-1)" refers to the last.

   Creating and Calling an Anonymous Subroutine in C
       As we've already shown, "call_sv" can be used to invoke an anonymous subroutine.  However,
       our example showed a Perl script invoking an XSUB to perform this operation.  Let's see
       how it can be done inside our C code:

        ...

        SV *cvrv = eval_pv("sub { print 'You will not find me cluttering any namespace!' }", TRUE);

        ...

        call_sv(cvrv, G_VOID|G_NOARGS);

       "eval_pv" is used to compile the anonymous subroutine, which will be the return value as
       well (read more about "eval_pv" in "eval_pv" in perlapi).  Once this code reference is in
       hand, it can be mixed in with all the previous examples we've shown.

LIGHTWEIGHT CALLBACKS

       Sometimes you need to invoke the same subroutine repeatedly.  This usually happens with a
       function that acts on a list of values, such as Perl's built-in sort(). You can pass a
       comparison function to sort(), which will then be invoked for every pair of values that
       needs to be compared. The first() and reduce() functions from List::Util follow a similar
       pattern.

       In this case it is possible to speed up the routine (often quite substantially) by using
       the lightweight callback API.  The idea is that the calling context only needs to be
       created and destroyed once, and the sub can be called arbitrarily many times in between.

       It is usual to pass parameters using global variables (typically $_ for one parameter, or
       $a and $b for two parameters) rather than via @_. (It is possible to use the @_ mechanism
       if you know what you're doing, though there is as yet no supported API for it. It's also
       inherently slower.)

       The pattern of macro calls is like this:

           dMULTICALL;                 /* Declare local variables */
           I32 gimme = G_SCALAR;       /* context of the call: G_SCALAR,
                                        * G_ARRAY, or G_VOID */

           PUSH_MULTICALL(cv);         /* Set up the context for calling cv,
                                          and set local vars appropriately */

           /* loop */ {
               /* set the value(s) af your parameter variables */
               MULTICALL;              /* Make the actual call */
           } /* end of loop */

           POP_MULTICALL;              /* Tear down the calling context */

       For some concrete examples, see the implementation of the first() and reduce() functions
       of List::Util 1.18. There you will also find a header file that emulates the multicall API
       on older versions of perl.

SEE ALSO

       perlxs, perlguts, perlembed

AUTHOR

       Paul Marquess

       Special thanks to the following people who assisted in the creation of the document.

       Jeff Okamoto, Tim Bunce, Nick Gianniotis, Steve Kelem, Gurusamy Sarathy and Larry Wall.

DATE

       Version 1.3, 14th Apr 1997