Provided by: radiance_4R1+20120125-1.1_amd64 bug

NAME

       rhoptimize - optimize beam locations in holodeck file

SYNOPSIS

       rhoptimize [ -u ] src_holo [ dest_holo ]

DESCRIPTION

       Rhoptimize  optimizes  beam  positions  and eliminates fragment waste in the holodeck file
       src_holo, writing the result to dest_holo, or back into src_holo if only one  argument  is
       given.   This  may  improve  rendering speed on large holodecks, which tend to have widely
       dispersed beam positions that cause delays due to long file seeks.  It may also reduce the
       size  of  the  file,  since large holodecks become fragmented as they fill up with new ray
       samples.  (Use the rhinfo(1) program to determine holodeck file  fragmentation.)   The  -u
       option  adds a check to make sure that each ray sample is unique, i.e., the same sample is
       never given twice.  This check is usually unnecessary, but may eliminate redundant samples
       from some holodeck files.

EXAMPLE

       To optimize the beam order in old.hdk and write the results to new.hdk:

         rhoptimize old.hdk new.hdk

       To optimize beam order in scene.hdk:

         rhoptimize scene.hdk

NOTES

       If  rhoptimize  is  given  only one file argument, it creates a temporary file in the same
       directory, and moves it onto the original file once  it  has  successfully  completed  its
       operation.   If the operation fails for some reason, the temporary file is removed and the
       original holodeck is left unchanged.

       This program generally takes several minutes to run and offers no progress reports.

FILES

       rho????.hdk    temporary file to hold new holodeck

AUTHOR

       Greg Ward Larson

ACKNOWLEDGMENT

       This work was supported by Silicon Graphics, Inc.

SEE ALSO

       getinfo(1), pfilt(1), psign(1), rhcopy(1), rhinfo(1), rholo(1), rpict(1)