Provided by: sox_14.4.1-3ubuntu1.1_amd64 bug

NAME

       SoX - Sound eXchange, the Swiss Army knife of audio manipulation

SYNOPSIS

       sox [global-options] [format-options] infile1
            [[format-options] infile2] ... [format-options] outfile
            [effect [effect-options]] ...

       play [global-options] [format-options] infile1
            [[format-options] infile2] ... [format-options]
            [effect [effect-options]] ...

       rec [global-options] [format-options] outfile
            [effect [effect-options]] ...

DESCRIPTION

   Introduction
       SoX reads and writes audio files in most popular formats and can optionally apply effects to them. It can
       combine multiple input sources, synthesise audio, and, on many systems, act as a  general  purpose  audio
       player  or  a  multi-track  audio  recorder. It also has limited ability to split the input into multiple
       output files.

       All SoX functionality is available using just the sox command.  To simplify playing and recording  audio,
       if  SoX  is  invoked as play, the output file is automatically set to be the default sound device, and if
       invoked as rec, the default sound device is used as an input source.  Additionally, the  soxi(1)  command
       provides a convenient way to just query audio file header information.

       The  heart  of  SoX  is  a library called libSoX.  Those interested in extending SoX or using it in other
       programs should refer to the libSoX manual page: libsox(3).

       SoX is a command-line audio processing tool, particularly suited to making quick,  simple  edits  and  to
       batch processing.  If you need an interactive, graphical audio editor, use audacity(1).

                                                  *        *        *

       The overall SoX processing chain can be summarised as follows:

                                       Input(s) → Combiner → Effects → Output(s)

       Note  however,  that  on the SoX command line, the positions of the Output(s) and the Effects are swapped
       w.r.t. the logical flow just shown.  Note also that whilst options pertaining to files are placed  before
       their  respective  file name, the opposite is true for effects.  To show how this works in practice, here
       is a selection of examples of how SoX might be used.  The simple
          sox recital.au recital.wav
       translates an audio file in Sun AU format to a Microsoft WAV file, whilst
          sox recital.au -b 16 recital.wav channels 1 rate 16k fade 3 norm
       performs the same format translation, but also applies four effects (down-mix to one channel, sample rate
       change, fade-in, nomalize), and stores the result at a bit-depth of 16.
          sox -r 16k -e signed -b 8 -c 1 voice-memo.raw voice-memo.wav
       converts `raw' (a.k.a. `headerless') audio to a self-describing file format,
          sox slow.aiff fixed.aiff speed 1.027
       adjusts audio speed,
          sox short.wav long.wav longer.wav
       concatenates two audio files, and
          sox -m music.mp3 voice.wav mixed.flac
       mixes together two audio files.
          play "The Moonbeams/Greatest/*.ogg" bass +3
       plays a collection of audio files whilst applying a bass boosting effect,
          play -n -c1 synth sin %-12 sin %-9 sin %-5 sin %-2 fade h 0.1 1 0.1
       plays a synthesised `A minor seventh' chord with a pipe-organ sound,
          rec -c 2 radio.aiff trim 0 30:00
       records half an hour of stereo audio, and
          play -q take1.aiff & rec -M take1.aiff take1-dub.aiff
       (with  POSIX  shell  and  where  supported  by  hardware) records a new track in a multi-track recording.
       Finally,
          rec -r 44100 -b 16 -s -p silence 1 0.50 0.1% 1 10:00 0.1% | \
            sox -p song.ogg silence 1 0.50 0.1% 1 2.0 0.1% : \
            newfile : restart
       records a stream of audio such as LP/cassette and splits in to multiple audio  files  at  points  with  2
       seconds  of silence.  Also, it does not start recording until it detects audio is playing and stops after
       it sees 10 minutes of silence.

       N.B.  The above is just an overview of SoX's capabilities; detailed explanations of how to  use  all  SoX
       parameters, file formats, and effects can be found below in this manual, in soxformat(7), and in soxi(1).

   File Format Types
       SoX  can  work  with `self-describing' and `raw' audio files.  `self-describing' formats (e.g. WAV, FLAC,
       MP3) have a header that completely describes the signal and encoding attributes of the  audio  data  that
       follows.  `raw'  or `headerless' formats do not contain this information, so the audio characteristics of
       these must be described on the SoX command line or inferred from those of the input file.

       The following four characteristics are used to describe the format of audio data  such  that  it  can  be
       processed with SoX:

       sample rate
              The  sample  rate in samples per second (`Hertz' or `Hz').  Digital telephony traditionally uses a
              sample rate of 8000 Hz (8 kHz), though these days, 16 and even 32 kHz are  becoming  more  common.
              Audio  Compact  Discs  use  44100 Hz  (44.1 kHz). Digital Audio Tape and many computer systems use
              48 kHz. Professional audio systems often use 96 kHz.

       sample size
              The number of bits used to store each sample.  Today, 16-bit is commonly used. 8-bit  was  popular
              in  the  early days of computer audio. 24-bit is used in the professional audio arena. Other sizes
              are also used.

       data encoding
              The way in which each audio sample is represented (or `encoded').  Some  encodings  have  variants
              with  different  byte-orderings or bit-orderings.  Some compress the audio data so that the stored
              audio data takes up less space (i.e. disk space or transmission bandwidth) than the  other  format
              parameters  and the number of samples would imply.  Commonly-used encoding types include floating-
              point, μ-law, ADPCM, signed-integer PCM, MP3, and FLAC.

       channels
              The number of audio channels contained in the file.  One (`mono') and two  (`stereo')  are  widely
              used.  `Surround sound' audio typically contains six or more channels.

       The term `bit-rate' is a measure of the amount of storage occupied by an encoded audio signal over a unit
       of time.  It can depend on all of the above and is typically denoted as a number of kilo-bits per  second
       (kbps).   An  A-law  telephony signal has a bit-rate of 64 kbps. MP3-encoded stereo music typically has a
       bit-rate of 128-196 kbps. FLAC-encoded stereo music typically has a bit-rate of 550-760 kbps.

       Most self-describing formats also allow textual `comments' to be embedded in the file that can be used to
       describe the audio in some way, e.g. for music, the title, the author, etc.

       One  important  use of audio file comments is to convey `Replay Gain' information.  SoX supports applying
       Replay Gain information, but not generating it.  Note that by default, SoX copies input file comments  to
       output  files  that  support  comments,  so  output files may contain Replay Gain information if some was
       present in the input file.  In this case, if anything other than a simple format conversion was performed
       then  the  output  file  Replay  Gain information is likely to be incorrect and so should be recalculated
       using a tool that supports this (not SoX).

       The soxi(1) command can be used to display information from audio file headers.

   Determining & Setting The File Format
       There are several mechanisms available for SoX to use to determine or set the format  characteristics  of
       an audio file.  Depending on the circumstances, individual characteristics may be determined or set using
       different mechanisms.

       To determine the format of an input file, SoX will use, in order of precedence and as given or available:

       1.  Command-line format options.

       2.  The contents of the file header.

       3.  The filename extension.

       To set the output file format, SoX will use, in order of precedence and as given or available:

       1.  Command-line format options.

       2.  The filename extension.

       3.  The input file format characteristics, or the closest that is supported by the output file type.

       For all files, SoX will exit with an error if the file type cannot  be  determined.  Command-line  format
       options may need to be added or changed to resolve the problem.

   Playing & Recording Audio
       The play and rec commands are provided so that basic playing and recording is as simple as
          play existing-file.wav
       and
          rec new-file.wav
       These two commands are functionally equivalent to
          sox existing-file.wav -d
       and
          sox -d new-file.wav
       Of course, further options and effects (as described below) can be added to the commands in either form.

                                                  *        *        *

       Some systems provide more than one type of (SoX-compatible) audio driver, e.g. ALSA & OSS, or SUNAU & AO.
       Systems can also have more than one audio device (a.k.a. `sound card').  If more than  one  audio  driver
       has  been  built-in to SoX, and the default selected by SoX when recording or playing is not the one that
       is wanted, then the AUDIODRIVER environment variable can be used to override the  default.   For  example
       (on many systems):
          set AUDIODRIVER=oss
          play ...
       The AUDIODEV environment variable can be used to override the default audio device, e.g.
          set AUDIODEV=/dev/dsp2
          play ...
          sox ... -t oss
       or
          set AUDIODEV=hw:soundwave,1,2
          play ...
          sox ... -t alsa
       Note  that  the  way  of  setting  environment variables varies from system to system - for some specific
       examples, see `SOX_OPTS' below.

       When playing a file with a sample rate that is not  supported  by  the  audio  output  device,  SoX  will
       automatically  invoke the rate effect to perform the necessary sample rate conversion.  For compatibility
       with old hardware, the default rate quality level is set to `low'. This  can  be  changed  by  explicitly
       specifying the rate effect with a different quality level, e.g.
          play ... rate -m
       or by using the --play-rate-arg option (see below).

                                                  *        *        *

       On  some  systems,  SoX  allows audio playback volume to be adjusted whilst using play.  Where supported,
       this is achieved by tapping the `v' & `V' keys during playback.

       To help with setting a suitable recording level, SoX includes a peak-level meter  which  can  be  invoked
       (before making the actual recording) as follows:
          rec -n
       The  recording  level  should  be adjusted (using the system-provided mixer program, not SoX) so that the
       meter is at most occasionally full scale, and never `in the red' (an exclamation  mark  is  shown).   See
       also -S below.

   Accuracy
       Many  file  formats  that  compress  audio  discard some of the audio signal information whilst doing so.
       Converting to such a format and then converting back again will not produce an exact copy of the original
       audio.   This is the case for many formats used in telephony (e.g. A-law, GSM) where low signal bandwidth
       is more important than high audio fidelity, and for many formats used in  portable  music  players  (e.g.
       MP3,  Vorbis)  where  adequate  fidelity  can be retained even with the large compression ratios that are
       needed to make portable players practical.

       Formats that discard audio signal information are  called  `lossy'.   Formats  that  do  not  are  called
       `lossless'.   The  term  `quality'  is  used as a measure of how closely the original audio signal can be
       reproduced when using a lossy format.

       Audio file conversion with SoX is lossless when it can be, i.e. when not using  lossy  compression,  when
       not reducing the sampling rate or number of channels, and when the number of bits used in the destination
       format is not less than in the source format.  E.g.  converting from an 8-bit PCM format to a 16-bit  PCM
       format is lossless but converting from an 8-bit PCM format to (8-bit) A-law isn't.

       N.B.   SoX  converts  all  audio  files  to  an  internal uncompressed format before performing any audio
       processing. This means that manipulating a file that is stored in a lossy format can cause further losses
       in audio fidelity.  E.g. with
          sox long.mp3 short.mp3 trim 10
       SoX  first  decompresses the input MP3 file, then applies the trim effect, and finally creates the output
       MP3 file by re-compressing the audio - with a possible reduction in fidelity above  that  which  occurred
       when the input file was created.  Hence, if what is ultimately desired is lossily compressed audio, it is
       highly recommended to perform all audio processing using lossless file formats and then  convert  to  the
       lossy format only at the final stage.

       N.B.   Applying  multiple  effects  with  a single SoX invocation will, in general, produce more accurate
       results than those produced using multiple SoX invocations.

   Dithering
       Dithering is a technique used to maximise the dynamic range of audio stored at  a  particular  bit-depth.
       Any  distortion introduced by quantisation is decorrelated by adding a small amount of white noise to the
       signal.  In most cases, SoX can determine whether the selected processing requires dither and will add it
       during output formatting if appropriate.

       Specifically,  by  default,  SoX automatically adds TPDF dither when the output bit-depth is less than 24
       and any of the following are true:

       •   bit-depth reduction has been specified explicitly using a command-line option

       •   the output file format supports only bit-depths lower than that of the input file format

       •   an effect has increased effective bit-depth within the internal processing chain

       For example, adjusting volume with vol 0.25 requires two additional bits in which to losslessly store its
       results  (since  0.25  decimal  equals  0.01  binary).   So if the input file bit-depth is 16, then SoX's
       internal representation will utilise 18 bits after processing this volume change.  In order to store  the
       output at the same depth as the input, dithering is used to remove the additional bits.

       Use  the  -V  option  to  see  what processing SoX has automatically added. The -D option may be given to
       override automatic dithering.  To invoke dithering manually (e.g. to select a noise-shaping  curve),  see
       the dither effect.

   Clipping
       Clipping  is  distortion  that  occurs  when an audio signal level (or `volume') exceeds the range of the
       chosen representation.  In most cases, clipping is undesirable and so should be  corrected  by  adjusting
       the level prior to the point (in the processing chain) at which it occurs.

       In  SoX,  clipping  could  occur, as you might expect, when using the vol or gain effects to increase the
       audio volume. Clipping could also occur with many other effects, when converting one format  to  another,
       and even when simply playing the audio.

       Playing  an  audio  file often involves resampling, and processing by analogue components can introduce a
       small DC offset and/or amplification, all of which can produce distortion if the audio signal  level  was
       initially too close to the clipping point.

       For  these  reasons, it is usual to make sure that an audio file's signal level has some `headroom', i.e.
       it does not exceed a particular level below the maximum possible  level  for  the  given  representation.
       Some standards bodies recommend as much as 9dB headroom, but in most cases, 3dB (≈ 70% linear) is enough.
       Note that this wisdom seems to have been lost in modern music production; in fact, many CDs,  MP3s,  etc.
       are now mastered at levels above 0dBFS i.e. the audio is clipped as delivered.

       SoX's stat and stats effects can assist in determining the signal level in an audio file. The gain or vol
       effect can be used to prevent clipping, e.g.
          sox dull.wav bright.wav gain -6 treble +6
       guarantees that the treble boost will not clip.

       If clipping occurs at any point during processing, SoX will display a warning message to that effect.

       See also -G and the gain and norm effects.

   Input File Combining
       SoX's input combiner can be configured (see OPTIONS below) to combine multiple files  using  any  of  the
       following  methods:  `concatenate',  `sequence', `mix', `mix-power', `merge', or `multiply'.  The default
       method is `sequence' for play, and `concatenate' for rec and sox.

       For all methods other than `sequence', multiple  input  files  must  have  the  same  sampling  rate.  If
       necessary, separate SoX invocations can be used to make sampling rate adjustments prior to combining.

       If the `concatenate' combining method is selected (usually, this will be by default) then the input files
       must also have the same number of channels.  The audio from each input will be concatenated in the  order
       given to form the output file.

       The  `sequence'  combining  method is selected automatically for play.  It is similar to `concatenate' in
       that the audio from each input file is sent serially to the output file. However, here  the  output  file
       may  be closed and reopened at the corresponding transition between input files. This may be just what is
       needed when sending different types of audio to an output device, but is not generally  useful  when  the
       output is a normal file.

       If  either  the  `mix'  or  `mix-power' combining method is selected then two or more input files must be
       given and will be mixed together to form the output file.  The number of channels in each input file need
       not  be  the same, but SoX will issue a warning if they are not and some channels in the output file will
       not contain audio from every input file.  A mixed audio file cannot be un-mixed without reference to  the
       original input files.

       If the `merge' combining method is selected then two or more input files must be given and will be merged
       together to form the output file.  The number of channels in each input file need not  be  the  same.   A
       merged audio file comprises all of the channels from all of the input files. Un-merging is possible using
       multiple invocations of SoX with the remix effect.  For example, two mono files could be merged  to  form
       one  stereo  file. The first and second mono files would become the left and right channels of the stereo
       file.

       The `multiply' combining method multiplies the  sample  values  of  corresponding  channels  (treated  as
       numbers  in  the  interval  -1 to +1).  If the number of channels in the input files is not the same, the
       missing channels are considered to contain all zero.

       When combining input files, SoX applies any specified effects (including, for  example,  the  vol  volume
       adjustment  effect)  after the audio has been combined. However, it is often useful to be able to set the
       volume of (i.e. `balance') the inputs individually, before combining takes place.

       For all combining methods, input file volume adjustments can be made manually using the -v option (below)
       which  can be given for one or more input files. If it is given for only some of the input files then the
       others receive no volume adjustment.  In some circumstances, automatic volume adjustments may be  applied
       (see below).

       The  -V  option  (below)  can  be  used to show the input file volume adjustments that have been selected
       (either manually or automatically).

       There are some special considerations that need to made when mixing input files:

       Unlike the other methods, `mix' combining has the potential to cause  clipping  in  the  combiner  if  no
       balancing is performed.  In this case, if manual volume adjustments are not given, SoX will try to ensure
       that clipping does not occur by automatically adjusting the volume (amplitude) of each input signal by  a
       factor  of  ¹/n,  where  n  is  the number of input files.  If this results in audio that is too quiet or
       otherwise unbalanced then the input file volumes can be set manually as described above. Using  the  norm
       effect on the mix is another alternative.

       If  mixed  audio  seems loud enough at some points but too quiet in others then dynamic range compression
       should be applied to correct this - see the compand effect.

       With the `mix-power' combine method, the mixed volume is approximately equal to that of one of the  input
       signals.   This is achieved by balancing using a factor of ¹/√n instead of ¹/n.  Note that this balancing
       factor does not guarantee that clipping will not occur, but the number of clips will usually be  low  and
       the resultant distortion is generally imperceptible.

   Output Files
       SoX's default behaviour is to take one or more input files and write them to a single output file.

       This  behaviour  can  be  changed by specifying the pseudo-effect `newfile' within the effects list.  SoX
       will then enter multiple output mode.

       In multiple output mode, a new file is created when the effects prior to the `newfile' indicate they  are
       done.   The  effects  chain  listed after `newfile' is then started up and its output is saved to the new
       file.

       In multiple output mode, a unique number will automatically be appended to the end of all filenames.   If
       the  filename  has  an extension then the number is inserted before the extension.  This behaviour can be
       customized by placing a %n anywhere in the filename where the number should be substituted.  An  optional
       number can be placed after the % to indicate a minimum fixed width for the number.

       Multiple  output  mode  is  not  very  useful  unless an effect that will stop the effects chain early is
       specified before the `newfile'. If end of file is reached before the effects chain stops itself  then  no
       new file will be created as it would be empty.

       The  following  is an example of splitting the first 60 seconds of an input file into two 30 second files
       and ignoring the rest.
          sox song.wav ringtone%1n.wav trim 0 30 : newfile : trim 0 30

   Stopping SoX
       Usually SoX will complete its processing and exit automatically once it has read all available audio data
       from the input files.

       If  desired,  it  can  be  terminated  earlier  by sending an interrupt signal to the process (usually by
       pressing the keyboard interrupt key which is normally Ctrl-C).  This is a  natural  requirement  in  some
       circumstances, e.g. when using SoX to make a recording.  Note that when using SoX to play multiple files,
       Ctrl-C behaves slightly differently: pressing it once causes SoX to skip to the next  file;  pressing  it
       twice in quick succession causes SoX to exit.

       Another  option  to  stop  processing early is to use an effect that has a time period or sample count to
       determine the stopping point. The trim effect is an example  of  this.   Once  all  effects  chains  have
       stopped then SoX will also stop.

FILENAMES

       Filenames  can  be  simple file names, absolute or relative path names, or URLs (input files only).  Note
       that URL support requires that wget(1) is available.

       Note: Giving SoX an input or output filename that is the same as a SoX effect-name will  not  work  since
       SoX  will  treat it as an effect specification.  The only work-around to this is to avoid such filenames.
       This is generally not difficult since most audio filenames have a filename  `extension',  whilst  effect-
       names do not.

   Special Filenames
       The following special filenames may be used in certain circumstances in place of a normal filename on the
       command line:

       -      SoX can be used in simple pipeline operations by using the special filename `-' which, if used  as
              an  input  filename, will cause SoX will read audio data from `standard input' (stdin), and which,
              if used as the output filename, will cause SoX will send audio data to `standard output' (stdout).
              Note  that  when  using  this option for the output file, and sometimes when using it for an input
              file, the file-type (see -t below) must also be given.

       "|program [options] ..."
              This can be used in place of an input filename to specify the the given program's standard  output
              (stdout)  be  used as an input file.  Unlike - (above), this can be used for several inputs to one
              SoX command.  For example, if `genw' generates mono WAV formatted signals to its standard  output,
              then the following command makes a stereo file from two generated signals:
                 sox -M "|genw --imd -" "|genw --thd -" out.wav
              For headerless (raw) audio, -t (and perhaps other format options) will need to be given, preceding
              the input command.

       "wildcard-filename"
              Specifies that filename `globbing' (wild-card matching) should be performed by SoX instead  of  by
              the  shell.   This  allows  a  single  set of file options to be applied to a group of files.  For
              example, if the current directory contains three `vox' files, file1.vox, file2.vox, and file3.vox,
              then
                 play --rate 6k *.vox
              will be expanded by the `shell' (in most environments) to
                 play --rate 6k file1.vox file2.vox file3.vox
              which will treat only the first vox file as having a sample rate of 6k.  With
                 play --rate 6k "*.vox"
              the given sample rate option will be applied to all three vox files.

       -p, --sox-pipe
              This  can be used in place of an output filename to specify that the SoX command should be used as
              in input pipe to another SoX command.  For example, the command:
                 play "|sox -n -p synth 2" "|sox -n -p synth 2 tremolo 10" stat
              plays two `files' in succession, each with different effects.

              -p is in fact an alias for `-t sox -'.

       -d, --default-device
              This can be used in place of an input or output filename to specify that the default audio  device
              (if  one  has  been  built  into  SoX)  is  to  be used.  This is akin to invoking rec or play (as
              described above).

       -n, --null
              This can be used in place of an input or output filename to specify that a `null file'  is  to  be
              used.   Note  that  here, `null file' refers to a SoX-specific mechanism and is not related to any
              operating-system mechanism with a similar name.

              Using a null file to input audio is equivalent to using a  normal  audio  file  that  contains  an
              infinite  amount  of  silence, and as such is not generally useful unless used with an effect that
              specifies a finite time length (such as trim or synth).

              Using a null file to output audio amounts to discarding  the  audio  and  is  useful  mainly  with
              effects  that  produce  information  about the audio instead of affecting it (such as noiseprof or
              stat).

              The sampling rate associated with a null file is by default 48 kHz, but, as with  a  normal  file,
              this can be overridden if desired using command-line format options (see below).

   Supported File & Audio Device Types
       See soxformat(7) for a list and description of the supported file formats and audio device drivers.

OPTIONS

   Global Options
       These options can be specified on the command line at any point before the first effect name.

       The  SOX_OPTS  environment  variable  can  be used to provide alternative default values for SoX's global
       options.  For example:
          SOX_OPTS="--buffer 20000 --play-rate-arg -hs --temp /mnt/temp"
       Note that setting SOX_OPTS can potentially create unwanted changes in the behaviour of scripts  or  other
       programs  that  invoke  SoX.   SOX_OPTS might best be used for things (such as in the given example) that
       reflect the environment in which SoX is being run.  Enabling options  such  as  --no-clobber  as  default
       might be handled better using a shell alias since a shell alias will not affect operation in scripts etc.

       One  way  to ensure that a script cannot be affected by SOX_OPTS is to clear SOX_OPTS at the start of the
       script, but this of course loses the benefit of SOX_OPTS carrying some system-wide default  options.   An
       alternative approach is to explicitly invoke SoX with default option values, e.g.
          SOX_OPTS="-V --no-clobber"
          ...
          sox -V2 --clobber $input $output ...
       Note that the way to set environment variables varies from system to system. Here are some examples:

       Unix bash:
          export SOX_OPTS="-V --no-clobber"
       Unix csh:
          setenv SOX_OPTS "-V --no-clobber"
       MS-DOS/MS-Windows:
          set SOX_OPTS=-V --no-clobber
       MS-Windows GUI: via Control Panel : System : Advanced : Environment Variables

       Mac OS X GUI: Refer to Apple's Technical Q&A QA1067 document.

       --buffer BYTES, --input-buffer BYTES
              Set  the  size in bytes of the buffers used for processing audio (default 8192).  --buffer applies
              to input, effects, and output processing; --input-buffer applies only  to  input  processing  (for
              which it overrides --buffer if both are given).

              Be aware that large values for --buffer will cause SoX to be become slow to respond to requests to
              terminate or to skip the current input file.

       --clobber
              Don't prompt before overwriting an existing file with the same name as that given for  the  output
              file.  This is the default behaviour.

       --combine concatenate|merge|mix|mix-power|multiply|sequence
              Select the input file combining method; for some of these, short options are available: -m selects
              `mix', -M selects `merge', and -T selects `multiply'.

              See Input File Combining above for a description of the different combining methods.

       -D, --no-dither
              Disable automatic dither - see `Dithering' above.  An example of why this  might  occasionally  be
              useful  is  if  a  file  has  been  converted  from  16 to 24 bit with the intention of doing some
              processing on it, but in fact no processing is needed after all and the original 16 bit  file  has
              been  lost,  then,  strictly  speaking, no dither is needed if converting the file back to 16 bit.
              See also the stats effect for how to determine the actual bit depth of the audio within a file.

       --effects-file FILENAME
              Use FILENAME to obtain all effects and their arguments.  The file is parsed as if the values  were
              specified  on  the  command  line.   A  new  line  can be used in place of the special : marker to
              separate effect chains.  For convenience, such markers  at  the  end  of  the  file  are  normally
              ignored;  if  you  want to specify an empty last effects chain, use an explicit : by itself on the
              last line of the file.  This option causes any  effects  specified  on  the  command  line  to  be
              discarded.

       -G, --guard
              Automatically invoke the gain effect to guard against clipping. E.g.
                 sox -G infile -b 16 outfile rate 44100 dither -s
              is shorthand for
                 sox infile -b 16 outfile gain -h rate 44100 gain -rh dither -s
              See also -V, --norm, and the gain effect.

       -h, --help
              Show version number and usage information.

       --help-effect NAME
              Show  usage  information  on  the specified effect.  The name all can be used to show usage on all
              effects.

       --help-format NAME
              Show information about the specified file format.  The name all can be used to show information on
              all formats.

       --i, --info
              Only if given as the first parameter to sox, behave as soxi(1).

       -m|-M  Equivalent to --combine mix and --combine merge, respectively.

       --magic
              If SoX has been built with the optional `libmagic' library then this option can be given to enable
              its use in helping to detect audio file types.

       --multi-threaded | --single-threaded
              By default, SoX is `single threaded'.  If the --multi-threaded option is given  however  then  SoX
              will  process  audio channels for most multi-channel effects in parallel on hyper-threading/multi-
              core architectures. This may reduce processing time, though sometimes it may be necessary  to  use
              this  option  in conjuction with a larger buffer size than is the default to gain any benefit from
              multi-threaded processing (e.g. 131072; see --buffer above).

       --no-clobber
              Prompt before overwriting an existing file with the same name as that given for the output file.

              N.B.  Unintentionally overwriting a file is easier than you  might  think,  for  example,  if  you
              accidentally enter
                 sox file1 file2 effect1 effect2 ...
              when what you really meant was
                 play file1 file2 effect1 effect2 ...
              then,  without  this  option, file2 will be overwritten.  Hence, using this option is recommended.
              SOX_OPTS (above), a `shell' alias, script, or batch file may be an appropriate way of  permanently
              enabling it.

       --norm[=dB-level]
              Automatically invoke the gain effect to guard against clipping and to normalise the audio. E.g.
                 sox --norm infile -b 16 outfile rate 44100 dither -s
              is shorthand for
                 sox infile -b 16 outfile gain -h rate 44100 gain -nh dither -s
              Optionally, the audio can be normalized to a given level (usually) below 0 dBFS:
                 sox --norm=-3 infile outfile

              See also -V, -G, and the gain effect.

       --play-rate-arg ARG
              Selects a quality option to be used when the `rate' effect is automatically invoked whilst playing
              audio.  This option is typically set via the SOX_OPTS environment variable (see above).

       --plot gnuplot|octave|off
              If not set to off (the default if --plot is not given), run  in  a  mode  that  can  be  used,  in
              conjunction  with  the gnuplot program or the GNU Octave program, to assist with the selection and
              configuration of many of the transfer-function based effects.  For the  first  given  effect  that
              supports  the  selected  plotting  program, SoX will output commands to plot the effect's transfer
              function, and then exit without actually processing any audio.  E.g.
                 sox --plot octave input-file -n highpass 1320 > highpass.plt
                 octave highpass.plt

       -q, --no-show-progress
              Run in quiet mode when SoX wouldn't otherwise do so.  This is the opposite of the -S option.

       -R     Run in `repeatable' mode.  When this option is given, where applicable, SoX  will  embed  a  fixed
              time-stamp  in  the output file (e.g.  AIFF) and will `seed' pseudo random number generators (e.g.
              dither) with a fixed number, thus ensuring that successive SoX invocations with  the  same  inputs
              and the same parameters yield the same output.

       --replay-gain track|album|off
              Select  whether or not to apply replay-gain adjustment to input files.  The default is off for sox
              and rec, album for play where (at least) the first two input files are tagged with the same Artist
              and Album names, and track for play otherwise.

       -S, --show-progress
              Display  input file format/header information, and processing progress as input file(s) percentage
              complete, elapsed time, and remaining time (if known;  shown  in  brackets),  and  the  number  of
              samples  written  to  the  output  file.   Also  shown is a peak-level meter, and an indication if
              clipping has occurred.  The peak-level meter shows up  to  two  channels  and  is  calibrated  for
              digital audio as follows (right channel shown):

                                             dB FSD   Display   dB FSD   Display
                                              -25     -          -11     ====
                                              -23     =           -9     ====-
                                              -21     =-          -7     =====
                                              -19     ==          -5     =====-
                                              -17     ==-         -3     ======
                                              -15     ===         -1     =====!
                                              -13     ===-

              A  three-second peak-held value of headroom in dBs will be shown to the right of the meter if this
              is below 6dB.

              This option is enabled by default when using SoX to play or record audio.

       -T     Equivalent to --combine multiply.

       --temp DIRECTORY
              Specify that any temporary files should be created in the given DIRECTORY.  This can be useful  if
              there are permission or free-space problems with the default location. In this case, using `--temp
              .' (to use the current directory) is often a good solution.

       --version
              Show SoX's version number and exit.

       -V[level]
              Set verbosity. This is particularly useful for seeing how any automatic effects have been  invoked
              by SoX.

              SoX displays messages on the console (stderr) according to the following verbosity levels:

              0      No messages are shown at all; use the exit status to determine if an error has occurred.

              1      Only  error  messages  are shown.  These are generated if SoX cannot complete the requested
                     commands.

              2      Warning messages are also shown.  These are generated if SoX  can  complete  the  requested
                     commands,  but  not  exactly  according to the requested command parameters, or if clipping
                     occurs.

              3      Descriptions of SoX's processing phases are also shown.  Useful for seeing exactly how  SoX
                     is processing your audio.

              4 and above
                     Messages to help with debugging SoX are also shown.

              By default, the verbosity level is set to 2 (shows errors and warnings). Each occurrence of the -V
              option increases the verbosity level by 1.  Alternatively, the verbosity level can be  set  to  an
              absolute number by specifying it immediately after the -V, e.g.  -V0 sets it to 0.

   Input File Options
       These options apply only to input files and may precede only input filenames on the command line.

       --ignore-length
              Override an (incorrect) audio length given in an audio file's header. If this option is given then
              SoX will keep reading audio until it reaches the end of the input file.

       -v, --volume FACTOR
              Intended for use when combining multiple input files, this option adjusts the volume of  the  file
              that  follows it on the command line by a factor of FACTOR. This allows it to be `balanced' w.r.t.
              the other input files.  This is a linear (amplitude) adjustment, so a number less than 1 decreases
              the  volume  and  a  number  greater  than  1 increases it.  If a negative number is given then in
              addition to the volume adjustment, the audio signal will be inverted.

              See also the norm, vol, and gain effects, and see Input File Balancing above.

   Input & Output File Format Options
       These options apply to the input or output file whose name they immediately precede on the  command  line
       and  are used mainly when working with headerless file formats or when specifying a format for the output
       file that is different to that of the input file.

       -b BITS, --bits BITS
              The number of bits (a.k.a. bit-depth or  sometimes  word-length)  in  each  encoded  sample.   Not
              applicable  to  complex  encodings  such  as MP3 or GSM.  Not necessary with encodings that have a
              fixed number of bits, e.g.  A/μ-law, ADPCM.

              For an input file, the most common use for this option is to inform SoX of the number of bits  per
              sample in a `raw' (`headerless') audio file.  For example
                 sox -r 16k -e signed -b 8 input.raw output.wav
              converts a particular `raw' file to a self-describing `WAV' file.

              For  an  output  file,  this option can be used (perhaps along with -e) to set the output encoding
              size.  By default (i.e. if this option is not given), the output encoding size will (providing  it
              is supported by the output file type) be set to the input encoding size.  For example
                 sox input.cdda -b 24 output.wav
              converts raw CD digital audio (16-bit, signed-integer) to a 24-bit (signed-integer) `WAV' file.

       -1/-2/-3/-4/-8
              The  number of bytes in each encoded sample.  Deprecated aliases for -b 8, -b 16, -b 24, -b 32, -b
              64 respectively.

       -c CHANNELS, --channels CHANNELS
              The number of audio channels in the audio file. This can be any number greater than zero.

              For an input file, the most common use for this option is to inform SoX of the number of  channels
              in  a  `raw'  (`headerless') audio file.  Occasionally, it may be useful to use this option with a
              `headered' file, in order to override the (presumably incorrect) value in the header -  note  that
              this is only supported with certain file types.  Examples:
                 sox -r 48k -e float -b 32 -c 2 input.raw output.wav
              converts a particular `raw' file to a self-describing `WAV' file.
                 play -c 1 music.wav
              interprets  the  file data as belonging to a single channel regardless of what is indicated in the
              file header.  Note that if the file does in fact have two channels, this will result in  the  file
              playing at half speed.

              For  an  output  file,  this  option  provides a shorthand for specifying that the channels effect
              should be invoked in order to change (if necessary) the number of channels in the audio signal  to
              the number given.  For example, the following two commands are equivalent:
                 sox input.wav -c 1 output.wav bass -b 24
                 sox input.wav      output.wav bass -b 24 channels 1
              though the second form is more flexible as it allows the effects to be ordered arbitrarily.

       -e ENCODING, --encoding ENCODING
              The  audio  encoding  type.   Sometimes needed with file-types that support more than one encoding
              type. For example, with raw, WAV, or AU (but not, for example, with MP3 or FLAC).   The  available
              encoding types are as follows:

              signed-integer
                     PCM  data  stored  as  signed (`two's complement') integers.  Commonly used with a 16 or 24
                     -bit encoding size.  A value of 0 represents minimum signal power.

              unsigned-integer
                     PCM data stored as unsigned integers.  Commonly used with an 8-bit encoding size.  A  value
                     of 0 represents maximum signal power.

              floating-point
                     PCM  data  stored  as  IEEE  753  single  precision  (32-bit)  or double precision (64-bit)
                     floating-point (`real') numbers.  A value of 0 represents minimum signal power.

              a-law  International telephony standard for logarithmic encoding to 8 bits per sample.  It  has  a
                     precision  equivalent  to  roughly  13-bit  PCM and is sometimes encoded with reversed bit-
                     ordering (see the -X option).

              u-law, mu-law
                     North American telephony standard for logarithmic encoding to 8 bits  per  sample.   A.k.a.
                     μ-law.   It  has a precision equivalent to roughly 14-bit PCM and is sometimes encoded with
                     reversed bit-ordering (see the -X option).

              oki-adpcm
                     OKI (a.k.a. VOX, Dialogic, or Intel) 4-bit ADPCM; it has a precision equivalent to  roughly
                     12-bit  PCM.  ADPCM is a form of audio compression that has a good compromise between audio
                     quality and encoding/decoding speed.

              ima-adpcm
                     IMA (a.k.a. DVI) 4-bit ADPCM; it has a precision equivalent to roughly 13-bit PCM.

              ms-adpcm
                     Microsoft 4-bit ADPCM; it has a precision equivalent to roughly 14-bit PCM.

              gsm-full-rate
                     GSM is currently used for the vast majority  of  the  world's  digital  wireless  telephone
                     calls.   It  utilises  several audio formats with different bit-rates and associated speech
                     quality.  SoX has support for GSM's original  13kbps  `Full  Rate'  audio  format.   It  is
                     usually CPU-intensive to work with GSM audio.

              Encoding  names  can be abbreviated where this would not be ambiguous; e.g. `unsigned-integer' can
              be given as `un', but not `u' (ambiguous with `u-law').

              For an input file, the most common use for this option is to inform SoX of the encoding of a `raw'
              (`headerless') audio file (see the examples in -b and -c above).

              For  an  output  file,  this option can be used (perhaps along with -b) to set the output encoding
              type  For example
                 sox input.cdda -e float output1.wav

                 sox input.cdda -b 64 -e float output2.wav
              convert raw CD digital audio (16-bit, signed-integer) to  floating-point  `WAV'  files  (single  &
              double precision respectively).

              By  default  (i.e.  if  this  option is not given), the output encoding type will (providing it is
              supported by the output file type) be set to the input encoding type.

       -s/-u/-f/-A/-U/-o/-i/-a/-g
              Deprecated aliases for specifying the encoding types signed-integer,  unsigned-integer,  floating-
              point, a-law, mu-law, oki-adpcm, ima-adpcm, ms-adpcm, gsm-full-rate respectively (see -e above).

       --no-glob
              Specifies  that  filename  `globbing'  (wild-card  matching) should not be performed by SoX on the
              following filename.  For  example,  if  the  current  directory  contains  the  two  files  `five-
              seconds.wav' and `five*.wav', then
                 play --no-glob "five*.wav"
              can be used to play just the single file `five*.wav'.

       -r, --rate RATE[k]
              Gives the sample rate in Hz (or kHz if appended with `k') of the file.

              For  an  input  file, the most common use for this option is to inform SoX of the sample rate of a
              `raw' (`headerless') audio file (see the examples in -b and -c above).   Occasionally  it  may  be
              useful  to use this option with a `headered' file, in order to override the (presumably incorrect)
              value in the header - note that this is only supported with certain file types.  For  example,  if
              audio  was  recorded  with  a  sample-rate of say 48k from a source that played back a little, say
              1.5%, too slowly, then
                 sox -r 48720 input.wav output.wav
              effectively corrects the speed by changing only the file header (but see also the speed effect for
              the more usual solution to this problem).

              For an output file, this option provides a shorthand for specifying that the rate effect should be
              invoked in order to change (if necessary) the sample rate of the audio signal to the given  value.
              For example, the following two commands are equivalent:
                 sox input.wav -r 48k output.wav bass -b 24
                 sox input.wav        output.wav bass -b 24 rate 48k
              though  the  second  form  is  more flexible as it allows rate options to be given, and allows the
              effects to be ordered arbitrarily.

       -t, --type FILE-TYPE
              Gives the type of the audio file.  For both input and output files, this option is  commonly  used
              to  inform SoX of the type a `headerless' audio file (e.g. raw, mp3) where the actual/desired type
              cannot be determined from a given filename extension.  For example:
                 another-command | sox -t mp3 - output.wav

                 sox input.wav -t raw output.bin
              It can also be used to override the type implied by an input filename extension, but if overriding
              with a type that has a header, SoX will exit with an appropriate error message if such a header is
              not actually present.

              See soxformat(7) for a list of supported file types.

       -L, --endian little
       -B, --endian big
       -x, --endian swap
              These options specify whether the byte-order of the audio data is, respectively, `little  endian',
              `big  endian',  or  the  opposite  to  that  of the system on which SoX is being used.  Endianness
              applies only to data encoded as floating-point, or as signed or unsigned integers of  16  or  more
              bits.   It  is often necessary to specify one of these options for headerless files, and sometimes
              necessary for (otherwise) self-describing files.  A given endian-setting option may be ignored for
              an  input  file whose header contains a specific endianness identifier, or for an output file that
              is actually an audio device.

              N.B.  Unlike other format characteristics, the endianness (byte, nibble, & bit  ordering)  of  the
              input  file  is not automatically used for the output file; so, for example, when the following is
              run on a little-endian system:
                 sox -B audio.s16 trimmed.s16 trim 2
              trimmed.s16 will be created as little-endian;
                 sox -B audio.s16 -B trimmed.s16 trim 2
              must be used to preserve big-endianness in the output file.

              The -V option can be used to check the selected orderings.

       -N, --reverse-nibbles
              Specifies that the nibble ordering (i.e. the 2  halves  of  a  byte)  of  the  samples  should  be
              reversed; sometimes useful with ADPCM-based formats.

              N.B.  See also N.B. in section on -x above.

       -X, --reverse-bits
              Specifies  that  the  bit  ordering of the samples should be reversed; sometimes useful with a few
              (mostly headerless) formats.

              N.B.  See also N.B. in section on -x above.

   Output File Format Options
       These options apply only to the output file and may precede only the output filename on the command line.

       --add-comment TEXT
              Append a comment in the output file header (where applicable).

       --comment TEXT
              Specify the comment text to store in the output file header (where applicable).

              SoX will provide a default comment if this option (or --comment-file) is  not  given.  To  specify
              that no comment should be stored in the output file, use --comment "" .

       --comment-file FILENAME
              Specify a file containing the comment text to store in the output file header (where applicable).

       -C, --compression FACTOR
              The  compression factor for variably compressing output file formats.  If this option is not given
              then a default compression factor will apply.  The compression factor is  interpreted  differently
              for  different  compressing  file  formats.  See the description of the file formats that use this
              option in soxformat(7) for more information.

EFFECTS

       In addition to converting, playing and recording audio files, SoX can be used to invoke a number of audio
       `effects'.   Multiple  effects  may be applied by specifying them one after another at the end of the SoX
       command line, forming an `effects chain'.  Note that applying multiple effects in  real-time  (i.e.  when
       playing  audio)  is  likely  to  require  a  high  performance  computer. Stopping other applications may
       alleviate performance issues should they occur.

       Some of the SoX effects are primarily intended to be applied to  a  single  instrument  or  `voice'.   To
       facilitate  this,  the  remix  effect  and the global SoX option -M can be used to isolate then recombine
       tracks from a multi-track recording.

   Multiple Effects Chains
       A single effects chain is made up of one or more effects.  Audio from the input runs  through  the  chain
       until  either  the  end  of the input file is reached or an effect in the chain requests to terminate the
       chain.

       SoX supports running multiple effects chains over  the  input  audio.   In  this  case,  when  one  chain
       indicates  it is done processing audio, the audio data is then sent through the next effects chain.  This
       continues until either no more effects chains exist or the input has reached the end of the file.

       An effects chain is terminated by placing a : (colon) after an effect.  Any following effects are a  part
       of a new effects chain.

       It  is  important to place the effect that will stop the chain as the first effect in the chain.  This is
       because any samples that are buffered by effects to the left of the terminating effect will be discarded.
       The  amount  of samples discarded is related to the --buffer option and it should be kept small, relative
       to the sample rate, if the terminating effect cannot be first.  Further information on  stopping  effects
       can be found in the Stopping SoX section.

       There  are a few pseudo-effects that aid using multiple effects chains.  These include newfile which will
       start writing to a new output file before moving to the next effects chain and restart  which  will  move
       back  to the first effects chain.  Pseudo-effects must be specified as the first effect in a chain and as
       the only effect in a chain (they must have a : before and after they are specified).

       The following is an example of multiple effects chains.  It will split the input file into multiple files
       of  30  seconds in length.  Each output filename will have unique number in its name as documented in the
       Output Files section.
          sox infile.wav output.wav trim 0 30 : newfile : restart

   Common Notation And Parameters
       In the descriptions that follow, brackets [ ] are used to denote parameters that are optional, braces { }
       to  denote  those  that are both optional and repeatable, and angle brackets < > to denote those that are
       repeatable but not optional.  Where applicable, default values  for  optional  parameters  are  shown  in
       parenthesis ( ).

       The following parameters are used with, and have the same meaning for, several effects:

       center[k]
              See frequency.

       frequency[k]
              A frequency in Hz, or, if appended with `k', kHz.

       gain   A power gain in dB.  Zero gives no gain; less than zero gives an attenuation.

       width[h|k|o|q]
              Used  to  specify  the band-width of a filter.  A number of different methods to specify the width
              are available (though not all for every effect).  One of the characters shown may be  appended  to
              select the desired method as follows:

                                                         Method    Notes
                                                    h      Hz
                                                    k     kHz
                                                    o   Octaves
                                                    q   Q-factor   See [2]

              For each effect that uses this parameter, the default method (i.e. if no character is appended) is
              the one that it listed first in the first line of the effect's description.

       To see if SoX has support for an optional effect, enter sox -h and look for  its  name  under  the  list:
       `EFFECTS'.

   Supported Effects
       Note: a categorised list of the effects can be found in the accompanying `README' file.

       allpass frequency[k] width[h|k|o|q]
              Apply a two-pole all-pass filter with central frequency (in Hz) frequency, and filter-width width.
              An all-pass filter changes the audio's  frequency  to  phase  relationship  without  changing  its
              frequency to amplitude relationship.  The filter is described in detail in [1].

              This effect supports the --plot global option.

       band [-n] center[k] [width[h|k|o|q]]
              Apply  a  band-pass  filter.   The  frequency  response  drops  logarithmically  around the center
              frequency.  The width parameter gives the slope of the drop.  The frequencies at  center  +  width
              and center - width will be half of their original amplitudes.  band defaults to a mode oriented to
              pitched audio, i.e. voice, singing, or instrumental music.  The -n (for  noise)  option  uses  the
              alternate  mode  for  un-pitched  audio (e.g. percussion).  Warning: -n introduces a power-gain of
              about 11dB in the filter, so beware of output clipping.  band introduces noise in the shape of the
              filter, i.e. peaking at the center frequency and settling around it.

              This effect supports the --plot global option.

              See also sinc for a bandpass filter with steeper shoulders.

       bandpass|bandreject [-c] frequency[k] width[h|k|o|q]
              Apply a two-pole Butterworth band-pass or band-reject filter with central frequency frequency, and
              (3dB-point) band-width width.  The -c option applies only to bandpass and selects a constant skirt
              gain  (peak gain = Q) instead of the default: constant 0dB peak gain.  The filters roll off at 6dB
              per octave (20dB per decade) and are described in detail in [1].

              These effects support the --plot global option.

              See also sinc for a bandpass filter with steeper shoulders.

       bandreject frequency[k] width[h|k|o|q]
              Apply a band-reject filter.  See the description of the bandpass effect for details.

       bass|treble gain [frequency[k] [width[s|h|k|o|q]]]
              Boost or cut the bass (lower) or treble (upper) frequencies of the audio using a two-pole shelving
              filter with a response similar to that of a standard hi-fi's tone-controls.  This is also known as
              shelving equalisation (EQ).

              gain gives the gain at 0 Hz (for bass), or whichever is the  lower  of  ∼22 kHz  and  the  Nyquist
              frequency  (for  treble).   Its  useful  range  is about -20 (for a large cut) to +20 (for a large
              boost).  Beware of Clipping when using a positive gain.

              If desired, the filter can be fine-tuned using the following optional parameters:

              frequency sets the filter's central frequency and so can be used to extend or reduce the frequency
              range to be boosted or cut.  The default value is 100 Hz (for bass) or 3 kHz (for treble).

              width  determines  how  steep  is  the filter's shelf transition.  In addition to the common width
              specification methods described above, `slope' (the default, or if appended with `s') may be used.
              The  useful  range  of  `slope'  is about 0.3, for a gentle slope, to 1 (the maximum), for a steep
              slope; the default value is 0.5.

              The filters are described in detail in [1].

              These effects support the --plot global option.

              See also equalizer for a peaking equalisation effect.

       bend [-f frame-rate(25)] [-o over-sample(16)] { delay,cents,duration }
              Changes pitch by specified amounts at specified times.  Each  given  triple:  delay,cents,duration
              specifies  one  bend.  delay is the amount of time after the start of the audio stream, or the end
              of the previous bend, at which to start bending the pitch; cents is the number of cents (100 cents
              =  1  semitone)  by  which to bend the pitch, and duration the length of time over which the pitch
              will be bent.

              The pitch-bending algorithm utilises the Discrete Fourier Transform (DFT) at  a  particular  frame
              rate  and over-sampling rate.  The -f and -o parameters may be used to adjust these parameters and
              thus control the smoothness of the changes in pitch.

              For example, an initial tone is generated, then bent three times, yielding four different notes in
              total:
                 play -n synth 2.5 sin 667 gain 1 \
                   bend .35,180,.25  .15,740,.53  0,-520,.3
              Note  that  the clipping that is produced in this example is deliberate; to remove it, use gain -5
              in place of gain 1.

              See also pitch.

       biquad b0 b1 b2 a0 a1 a2
              Apply a biquad IIR filter with the given coefficients. Where b*  and  a*  are  the  numerator  and
              denominator coefficients respectively.

              See http://en.wikipedia.org/wiki/Digital_biquad_filter (where a0 = 1).

              This effect supports the --plot global option.

       channels CHANNELS
              Invoke a simple algorithm to change the number of channels in the audio signal to the given number
              CHANNELS: mixing if decreasing the number of channels or duplicating if increasing the  number  of
              channels.

              The  channels  effect  is  invoked automatically if SoX's -c option specifies a number of channels
              that is different to  that  of  the  input  file(s).   Alternatively,  if  this  effect  is  given
              explicitly,  then  SoX's -c option need not be given.  For example, the following two commands are
              equivalent:
                 sox input.wav -c 1 output.wav bass -b 24
                 sox input.wav      output.wav bass -b 24 channels 1
              though the second form is more flexible as it allows the effects to be ordered arbitrarily.

              See also remix for an effect that allows channels to be mixed/selected arbitrarily.

       chorus gain-in gain-out <delay decay speed depth -s|-t>
              Add a chorus effect to the audio.  This can make a single vocal sound like a chorus, but can  also
              be applied to instrumentation.

              Chorus  resembles  an echo effect with a short delay, but whereas with echo the delay is constant,
              with chorus, it is varied using sinusoidal or triangular modulation.  The modulation depth defines
              the  range  the  modulated delay is played before or after the delay. Hence the delayed sound will
              sound slower or faster, that is the delayed sound tuned around the original one, like in a  chorus
              where some vocals are slightly off key.  See [3] for more discussion of the chorus effect.

              Each  four-tuple  parameter  delay/decay/speed/depth gives the delay in milliseconds and the decay
              (relative to gain-in) with a modulation speed in Hz using depth in milliseconds.   The  modulation
              is either sinusoidal (-s) or triangular (-t).  Gain-out is the volume of the output.

              A  typical  delay  is  around  40ms  to  60ms;  the  modulation  speed is best near 0.25Hz and the
              modulation depth around 2ms.  For example, a single delay:
                 play guitar1.wav chorus 0.7 0.9 55 0.4 0.25 2 -t
              Two delays of the original samples:
                 play guitar1.wav chorus 0.6 0.9 50 0.4 0.25 2 -t \
                    60 0.32 0.4 1.3 -s
              A fuller sounding chorus (with three additional delays):
                 play guitar1.wav chorus 0.5 0.9 50 0.4 0.25 2 -t \
                    60 0.32 0.4 2.3 -t 40 0.3 0.3 1.3 -s

       compand attack1,decay1{,attack2,decay2}
              [soft-knee-dB:]in-dB1[,out-dB1]{,in-dB2,out-dB2}
              [gain [initial-volume-dB [delay]]]

              Compand (compress or expand) the dynamic range of the audio.

              The attack and decay parameters (in seconds) determine the time over which the instantaneous level
              of  the input signal is averaged to determine its volume; attacks refer to increases in volume and
              decays refer to decreases.  For most situations, the attack time (response to  the  music  getting
              louder)  should  be  shorter than the decay time because the human ear is more sensitive to sudden
              loud music than sudden soft music.  Where more  than  one  pair  of  attack/decay  parameters  are
              specified,  each input channel is companded separately and the number of pairs must agree with the
              number of input channels.  Typical values are 0.3,0.8 seconds.

              The second parameter is a list of points on the compander's  transfer  function  specified  in  dB
              relative  to  the  maximum  possible  signal  amplitude.   The  input values must be in a strictly
              increasing order but the transfer function does not have to be monotonically rising.  If  omitted,
              the  value  of out-dB1 defaults to the same value as in-dB1; levels below in-dB1 are not companded
              (but may have gain applied to them).  The point 0,0 is assumed but may be  overridden  (by  0,out-
              dBn).   If  the  list  is preceded by a soft-knee-dB value, then the points at where adjacent line
              segments on the transfer function meet will be rounded by the amount given.   Typical  values  for
              the transfer function are 6:-70,-60,-20.

              The  third  (optional)  parameter  is  an additional gain in dB to be applied at all points on the
              transfer function and allows easy adjustment of the overall gain.

              The fourth (optional) parameter is an initial level to be assumed for each channel when companding
              starts.   This  permits the user to supply a nominal level initially, so that, for example, a very
              large gain is not applied to initial signal levels before  the  companding  action  has  begun  to
              operate:  it  is  quite probable that in such an event, the output would be severely clipped while
              the compander gain properly adjusts itself.  A typical value (for audio which is initially  quiet)
              is -90 dB.

              The fifth (optional) parameter is a delay in seconds.  The input signal is analysed immediately to
              control the compander, but it is delayed before being fed to the volume  adjuster.   Specifying  a
              delay approximately equal to the attack/decay times allows the compander to effectively operate in
              a `predictive' rather than a reactive mode.  A typical value is 0.2 seconds.

                                                     *        *        *

              The following example might be used to make a piece of music with both  quiet  and  loud  passages
              suitable for listening to in a noisy environment such as a moving vehicle:
                 sox asz.wav asz-car.wav compand 0.3,1 6:-70,-60,-20 -5 -90 0.2
              The  transfer  function  (`6:-70,...')  says  that  very  soft  sounds  (below  -70dB) will remain
              unchanged.  This will stop the compander from boosting the volume on  `silent'  passages  such  as
              between  movements.  However, sounds in the range -60dB to 0dB (maximum volume) will be boosted so
              that the 60dB dynamic range of the original music will be compressed 3-to-1  into  a  20dB  range,
              which  is wide enough to enjoy the music but narrow enough to get around the road noise.  The `6:'
              selects 6dB soft-knee companding.  The -5 (dB) output gain is needed to avoid clipping (the number
              is  inexact,  and  was derived by experimentation).  The -90 (dB) for the initial volume will work
              fine for a clip that starts with near silence, and the delay of 0.2 (seconds) has  the  effect  of
              causing the compander to react a bit more quickly to sudden volume changes.

              In  the next example, compand is being used as a noise-gate for when the noise is at a lower level
              than the signal:
                 play infile compand .1,.2 -inf,-50.1,-inf,-50,-50 0 -90 .1
              Here is another noise-gate, this time for when the noise is at a  higher  level  than  the  signal
              (making it, in some ways, similar to squelch):
                 play infile compand .1,.1 -45.1,-45,-inf,0,-inf 45 -90 .1
              This effect supports the --plot global option (for the transfer function).

              See also mcompand for a multiple-band companding effect.

       contrast [enhancement-amount(75)]
              Comparable  with  compression,  this  effect  modifies  an  audio  signal to make it sound louder.
              enhancement-amount controls the amount of the enhancement and is a  number  in  the  range  0-100.
              Note that enhancement-amount = 0 still gives a significant contrast enhancement.

              See also the compand and mcompand effects.

       dcshift shift [limitergain]
              Apply  a  DC  shift  to  the audio.  This can be useful to remove a DC offset (caused perhaps by a
              hardware problem in the recording chain) from the audio.  The effect of a  DC  offset  is  reduced
              headroom and hence volume.  The stat or stats effect can be used to determine if a signal has a DC
              offset.

              The given dcshift value is a floating point number in the range of ±2 that indicates the amount to
              shift the audio (which is in the range of ±1).

              An  optional  limitergain can be specified as well.  It should have a value much less than 1 (e.g.
              0.05 or 0.02) and is used only on peaks to prevent clipping.

                                                     *        *        *

              An alternative approach to removing a DC offset (albeit with a short delay) is to use the highpass
              filter effect at a frequency of say 10Hz, as illustrated in the following example:
                 sox -n dc.wav synth 5 sin %0 50
                 sox dc.wav fixed.wav highpass 10

       deemph Apply Compact Disc (IEC 60908) de-emphasis (a treble attenuation shelving filter).

              Pre-emphasis  was  applied in the mastering of some CDs issued in the early 1980s.  These included
              many classical music albums, as well as now sought-after issues of albums  by  The  Beatles,  Pink
              Floyd  and others.  Pre-emphasis should be removed at playback time by a de-emphasis filter in the
              playback device.  However, not all modern CD players have this filter, and very few PC  CD  drives
              have it; playing pre-emphasised audio without the correct de-emphasis filter results in audio that
              sounds harsh and is far from what its creators intended.

              With the deemph effect, it is possible to apply the necessary de-emphasis to audio that  has  been
              extracted  from  a  pre-emphasised  CD,  and  then either burn the de-emphasised audio to a new CD
              (which will then play correctly on any CD player), or  simply  play  the  correctly  de-emphasised
              audio files on the PC.  For example:
                 sox track1.wav track1-deemph.wav deemph
              and then burn track1-deemph.wav to CD, or
                 play track1-deemph.wav
              or simply
                 play track1.wav deemph
              The  de-emphasis  filter is implemented as a biquad; its maximum deviation from the ideal response
              is only 0.06dB (up to 20kHz).

              This effect supports the --plot global option.

              See also the bass and treble shelving equalisation effects.

       delay {length}
              Delay one or more audio channels.  length can specify a time or, if appended with an `s', a number
              of  samples.  Do not specify both time and samples delays in the same command.  For example, delay
              1.5 0 0.5 delays the first channel by 1.5 seconds, the third channel by 0.5  seconds,  and  leaves
              the  second  channel  (and any other channels that may be present) un-delayed.  The following (one
              long) command plays a chime sound:
                 play -n synth -j 3 sin %3 sin %-2 sin %-5 sin %-9 \
                   sin %-14 sin %-21 fade h .01 2 1.5 delay \
                   1.3 1 .76 .54 .27 remix - fade h 0 2.7 2.5 norm -1
              and this plays a guitar chord:
                 play -n synth pl G2 pl B2 pl D3 pl G3 pl D4 pl G4 \
                   delay 0 .05 .1 .15 .2 .25 remix - fade 0 4 .1 norm -1

       dither [-S|-s|-f filter] [-a] [-p precision]
              Apply dithering to the audio.  Dithering deliberately adds a small amount of noise to  the  signal
              in  order  to  mask  audible quantization effects that can occur if the output sample size is less
              than 24 bits.  With no options, this effect will add triangular (TPDF) white noise.  Noise-shaping
              (only  for  certain  sample rates) can be selected with -s.  With the -f option, it is possible to
              select a particular noise-shaping filter from the following list: lipshitz, f-weighted,  modified-
              e-weighted,  improved-e-weighted,  gesemann,  shibata,  low-shibata, high-shibata.  Note that most
              filter types are available only with 44100Hz sample rate.  The filter types are  distinguished  by
              the  following  properties:  audibility  of noise, level of (inaudible, but in some circumstances,
              otherwise problematic) shaped high frequency noise, and processing speed.
              See http://sox.sourceforge.net/SoX/NoiseShaping for graphs of the different noise-shaping curves.

              The -S option selects a slightly `sloped' TPDF, biased towards higher frequencies.  It can be used
              at  any sampling rate but below ≈22k, plain TPDF is probably better, and above ≈ 37k, noise-shaped
              is probably better.

              The -a option enables a mode where dithering (and noise-shaping if applicable)  are  automatically
              enabled  only  when  needed.   The  most likely use for this is when applying fade in or out to an
              already dithered file, so that the redithering applies only to the faded portions.  However,  auto
              dithering is not fool-proof, so the fades should be carefully checked for any noise modulation; if
              this occurs, then either re-dither the whole file, or use trim, fade, and concatencate.

              The -p option allows overriding the target precision.

              If the SoX global option -R option is not given, then the pseudo-random number generator  used  to
              generate  the  white  noise will be `reseeded', i.e. the generated noise will be different between
              invocations.

              This effect should not be followed by any other effect that affects the audio.

              See also the `Dithering' section above.

       downsample [factor(2)]
              Downsample the signal by an integer factor: Only the first out of each factor samples is retained,
              the others are discarded.

              No  decimation  filter  is  applied.   If the input is not a properly bandlimited baseband signal,
              aliasing will occur.  This may be desirable, e.g., for frequency translation.

              For a general resampling effect with anti-aliasing, see rate.  See also upsample.

       earwax Makes audio easier to listen to on headphones.  Adds `cues'  to  44.1kHz  stereo  (i.e.  audio  CD
              format)  audio  so  that when listened to on headphones the stereo image is moved from inside your
              head (standard for headphones) to outside and in front of the listener (standard for speakers).

       echo gain-in gain-out <delay decay>
              Add echoing to the audio.  Echoes are reflected sound and can occur  naturally  amongst  mountains
              (and  sometimes  large  buildings)  when  talking  or  shouting; digital echo effects emulate this
              behaviour and are often used to help fill out the sound of a single instrument or vocal.  The time
              difference  between the original signal and the reflection is the `delay' (time), and the loudness
              of the reflected signal is the `decay'.  Multiple echoes can have different delays and decays.

              Each given delay decay pair gives the delay in milliseconds and the decay (relative to gain-in) of
              that  echo.   Gain-out  is  the  volume of the output.  For example: This will make it sound as if
              there are twice as many instruments as are actually playing:
                 play lead.aiff echo 0.8 0.88 60 0.4
              If the delay is very short, then it sound like a (metallic) robot playing music:
                 play lead.aiff echo 0.8 0.88 6 0.4
              A longer delay will sound like an open air concert in the mountains:
                 play lead.aiff echo 0.8 0.9 1000 0.3
              One mountain more, and:
                 play lead.aiff echo 0.8 0.9 1000 0.3 1800 0.25

       echos gain-in gain-out <delay decay>
              Add a sequence of echoes to the audio.  Each delay decay pair gives the delay in milliseconds  and
              the decay (relative to gain-in) of that echo.  Gain-out is the volume of the output.

              Like  the  echo effect, echos stand for `ECHO in Sequel', that is the first echos takes the input,
              the second the input and the first echos, the third the input and the first and the second  echos,
              ...  and  so  on.   Care should be taken using many echos; a single echos has the same effect as a
              single echo.

              The sample will be bounced twice in symmetric echos:
                 play lead.aiff echos 0.8 0.7 700 0.25 700 0.3
              The sample will be bounced twice in asymmetric echos:
                 play lead.aiff echos 0.8 0.7 700 0.25 900 0.3
              The sample will sound as if played in a garage:
                 play lead.aiff echos 0.8 0.7 40 0.25 63 0.3

       equalizer frequency[k] width[q|o|h|k] gain
              Apply a two-pole peaking equalisation (EQ) filter.  With this  filter,  the  signal-level  at  and
              around  a  selected  frequency  can  be increased or decreased, whilst (unlike band-pass and band-
              reject filters) that at all other frequencies is unchanged.

              frequency gives the filter's central frequency in Hz, width, the band-width, and gain the required
              gain or attenuation in dB.  Beware of Clipping when using a positive gain.

              In order to produce complex equalisation curves, this effect can be given several times, each with
              a different central frequency.

              The filter is described in detail in [1].

              This effect supports the --plot global option.

              See also bass and treble for shelving equalisation effects.

       fade [type] fade-in-length [stop-time [fade-out-length]]
              Apply a fade effect to the beginning, end, or both of the audio.

              An optional type can be specified to select the shape of the fade curve: q for quarter of  a  sine
              wave,  h  for  half  a  sine wave, t for linear (`triangular') slope, l for logarithmic, and p for
              inverted parabola.  The default is logarithmic.

              A fade-in starts from the first sample and ramps the signal level from 0 to full volume over fade-
              in-length seconds.  Specify 0 seconds if no fade-in is wanted.

              For  fade-outs,  the audio will be truncated at stop-time and the signal level will be ramped from
              full volume down to 0 starting at fade-out-length seconds  before  the  stop-time.   If  fade-out-
              length  is  not  specified,  it  defaults  to  the  same  value as fade-in-length.  No fade-out is
              performed if stop-time is not specified.  If the file length can be determined from the input file
              header  and  length-changing  effects  are not in effect, then 0 may be specified for stop-time to
              indicate the usual case of a fade-out that ends at the end of the input audio stream.

              All times can be specified in either periods of time or sample counts.  To  specify  time  periods
              use  the  format  hh:mm:ss.frac  format.   To  specify  using sample counts, specify the number of
              samples and append the letter `s' to the sample count (for example `8000s').

              See also the splice effect.

       fir [coefs-file|coefs]
              Use SoX's FFT convolution engine with given FIR filter coefficients.   If  a  single  argument  is
              given  then  this is treated as the name of a file containing the filter coefficients (white-space
              separated; may contain `#' comments).  If the given filename is `-', or if no argument  is  given,
              then  the  coefficients are read from the `standard input' (stdin); otherwise, coefficients may be
              given on the command line.  Examples:
                 sox infile outfile fir 0.0195 -0.082 0.234 0.891 -0.145 0.043
                 sox infile outfile fir coefs.txt
              with coefs.txt containing
                 # HP filter
                 # freq=10000
                   1.2311233052619888e-01
                  -4.4777096106211783e-01
                   5.1031563346705155e-01
                  -6.6502926320995331e-02
                 ...

              This effect supports the --plot global option.

       flanger [delay depth regen width speed shape phase interp]
              Apply a flanging effect to the audio.  See [3] for a detailed description of flanging.

              All parameters are optional (right to left).

                                         Range     Default   Description
                               delay     0 - 30       0      Base delay in milliseconds.
                               depth     0 - 10       2      Added swept delay in milliseconds.
                               regen    -95 - 95      0      Percentage regeneration (delayed
                                                             signal feedback).
                               width    0 - 100      71      Percentage of delayed signal mixed
                                                             with original.
                               speed    0.1 - 10     0.5     Sweeps per second (Hz).
                               shape                 sin     Swept wave shape: sine|triangle.
                               phase    0 - 100      25      Swept wave percentage phase-shift
                                                             for multi-channel (e.g. stereo)
                                                             flange; 0 = 100 = same phase on
                                                             each channel.

                               interp                lin     Digital delay-line interpolation:
                                                             linear|quadratic.

       gain [-e|-B|-b|-r] [-n] [-l|-h] [gain-dB]
              Apply amplification or attenuation to the audio  signal,  or,  in  some  cases,  to  some  of  its
              channels.   Note  that  use of any of -e, -B, -b, -r, or -n requires temporary file space to store
              the audio to be processed, so may be unsuitable for use with `streamed' audio.

              Without other options, gain-dB is used to adjust the signal power level by the given number of dB:
              positive  amplifies  (beware  of  Clipping), negative attenuates.  With other options, the gain-dB
              amplification or attenuation is (logically) applied after the processing due to those options.

              Given the -e option, the levels of the audio channels of a  multi-channel  file  are  `equalised',
              i.e.   gain  is applied to all channels other than that with the highest peak level, such that all
              channels attain the same peak level (but, without also giving -n, the audio is not `normalised').

              The -B (balance) option is similar to -e, but with -B, the RMS level is used instead of  the  peak
              level.   -B  might  be  used  to  correct stereo imbalance caused by an imperfect record turntable
              cartridge.   Note that unlike -e, -B might cause some clipping.

              -b is similar to -B but has clipping protection, i.e.  if necessary  to  prevent  clipping  whilst
              balancing, attenuation is applied to all channels.  Note, however, that in conjunction with -n, -B
              and -b are synonymous.

              The -r option is used in conjunction with a prior invocation of gain with  the  -h  option  -  see
              below for details.

              The  -n  option  normalises  the audio to 0dB FSD; it is often used in conjunction with a negative
              gain-dB to the effect that the audio is normalised to a given level below 0dB.  For example,
                 sox infile outfile gain -n
              normalises to 0dB, and
                 sox infile outfile gain -n -3
              normalises to -3dB.

              The -l option invokes a simple limiter, e.g.
                 sox infile outfile gain -l 6
              will apply 6dB of gain but never clip.   Note  that  limiting  more  than  a  few  dBs  more  than
              occasionally (in a piece of audio) is not recommended as it can cause audible distortion.  See the
              compand effect for a more capable limiter.

              The -h option is used to apply gain to provide head-room for subsequent processing.  For  example,
              with
                 sox infile outfile gain -h bass +6
              6dB  of  attenuation  will be applied prior to the bass boosting effect thus ensuring that it will
              not clip.  Of course, with bass, it is obvious how much headroom will be needed,  but  with  other
              effects (e.g.  rate, dither) it is not always as clear.  Another advantage of using gain -h rather
              than an explicit attenuation, is that if the headroom is not used by subsequent effects, it can be
              reclaimed with gain -r, for example:
                 sox infile outfile gain -h bass +6 rate 44100 gain -r
              The  above  effects  chain  guarantees  never  to  clip nor amplify; it attenuates if necessary to
              prevent clipping, but by only as much as is needed to do so.

              Output formatting (dithering and bit-depth reduction) also  requires  headroom  (which  cannot  be
              `reclaimed'), e.g.
                 sox infile outfile gain -h bass +6 rate 44100 gain -rh dither
              Here,  the  second  gain invocation, reclaims as much of the headroom as it can from the preceding
              effects, but retains as much headroom as is needed for  subsequent  processing.   The  SoX  global
              option -G can be given to automatically invoke gain -h and gain -r.

              See also the norm and vol effects.

       highpass|lowpass [-1|-2] frequency[k] [width[q|o|h|k]]
              Apply  a  high-pass or low-pass filter with 3dB point frequency.  The filter can be either single-
              pole (with -1), or double-pole (the default, or with  -2).   width  applies  only  to  double-pole
              filters;  the  default is Q = 0.707 and gives a Butterworth response.  The filters roll off at 6dB
              per pole per octave (20dB per pole per decade).  The double-pole filters are described  in  detail
              in [1].

              These effects support the --plot global option.

              See also sinc for filters with a steeper roll-off.

       hilbert [-n taps]
              Apply an odd-tap Hilbert transform filter, phase-shifting the signal by 90 degrees.

              This  is  used  in  many matrix coding schemes and for analytic signal generation.  The process is
              often written as a multiplication by i (or j), the imaginary unit.

              An odd-tap Hilbert transform filter has a bandpass  characteristic,  attenuating  the  lowest  and
              highest  frequencies.   Its bandwidth can be controlled by the number of filter taps, which can be
              specified with -n.  By default, the number of taps is chosen for a cutoff frequency  of  about  75
              Hz.

              This effect supports the --plot global option.

       ladspa module [plugin] [argument...]
              Apply  a  LADSPA [5] (Linux Audio Developer's Simple Plugin API) plugin.  Despite the name, LADSPA
              is not Linux-specific, and a wide range of effects is available as LADSPA plugins, such as cmt [6]
              (the  Computer  Music Toolkit) and Steve Harris's plugin collection [7]. The first argument is the
              plugin module, the second the name of the plugin (a module can contain more than one  plugin)  and
              any  other  arguments  are  for the control ports of the plugin. Missing arguments are supplied by
              default values if possible. Only plugins with at most one audio input and one  audio  output  port
              can  be  used.   If  found,  the  environment variable LADSPA_PATH will be used as search path for
              plugins.

       loudness [gain [reference]]
              Loudness control - similar to the gain effect, but provides equalisation for  the  human  auditory
              system.   See  http://en.wikipedia.org/wiki/Loudness  for a detailed description of loudness.  The
              gain is adjusted by the given gain parameter (usually negative) and the signal equalised according
              to ISO 226 w.r.t. a reference level of 65dB, though an alternative reference level may be given if
              the original audio has been equalised for some other optimal level.  A default gain  of  -10dB  is
              used if a gain value is not given.

              See also the gain effect.

       lowpass [-1|-2] frequency[k] [width[q|o|h|k]]
              Apply a low-pass filter.  See the description of the highpass effect for details.

       mcompand "attack1,decay1{,attack2,decay2}
              [soft-knee-dB:]in-dB1[,out-dB1]{,in-dB2,out-dB2}
              [gain [initial-volume-dB [delay]]]" {crossover-freq[k] "attack1,..."}

              The  multi-band  compander  is similar to the single-band compander but the audio is first divided
              into bands using Linkwitz-Riley cross-over filters and a separately specifiable compander  run  on
              each  band.   See the compand effect for the definition of its parameters.  Compand parameters are
              specified between double quotes and the crossover frequency for that band is given  by  crossover-
              freq; these can be repeated to create multiple bands.

              For example, the following (one long) command shows how multi-band companding is typically used in
              FM radio:
                 play track1.wav gain -3 sinc 8000- 29 100 mcompand \
                   "0.005,0.1 -47,-40,-34,-34,-17,-33" 100 \
                   "0.003,0.05 -47,-40,-34,-34,-17,-33" 400 \
                   "0.000625,0.0125 -47,-40,-34,-34,-15,-33" 1600 \
                   "0.0001,0.025 -47,-40,-34,-34,-31,-31,-0,-30" 6400 \
                   "0,0.025 -38,-31,-28,-28,-0,-25" \
                   gain 15 highpass 22 highpass 22 sinc -n 255 -b 16 -17500 \
                   gain 9 lowpass -1 17801
              The audio file is played with a simulated FM radio sound (or broadcast  signal  condition  if  the
              lowpass  filter  at the end is skipped).  Note that the pipeline is set up with US-style 75us pre-
              emphasis.

              See also compand for a single-band companding effect.

       noiseprof [profile-file]
              Calculate a profile of the audio for use in noise reduction.  See the description of the  noisered
              effect for details.

       noisered [profile-file [amount]]
              Reduce  noise in the audio signal by profiling and filtering.  This effect is moderately effective
              at removing consistent background noise such as hiss or hum.  To use it, first run  SoX  with  the
              noiseprof  effect  on  a  section of audio that ideally would contain silence but in fact contains
              noise - such sections are typically found at the beginning or the end of a  recording.   noiseprof
              will  write  out  a  noise  profile  to profile-file, or to stdout if no profile-file or if `-' is
              given.  E.g.
                 sox speech.wav -n trim 0 1.5 noiseprof speech.noise-profile
              To actually remove the noise, run SoX again, this time with the  noisered  effect;  noisered  will
              reduce  noise  according to a noise profile (which was generated by noiseprof), from profile-file,
              or from stdin if no profile-file or if `-' is given.  E.g.
                 sox speech.wav cleaned.wav noisered speech.noise-profile 0.3
              How much noise should be removed is specified by amount-a number between 0 and 1 with a default of
              0.5.   Higher  numbers  will remove more noise but present a greater likelihood of removing wanted
              components of the audio signal.  Before replacing  an  original  recording  with  a  noise-reduced
              version,  experiment  with  different  amount  values  to find the optimal one for your audio; use
              headphones to check that you are happy with the results, paying particular  attention  to  quieter
              sections of the audio.

              On most systems, the two stages - profiling and reduction - can be combined using a pipe, e.g.
                 sox noisy.wav -n trim 0 1 noiseprof | play noisy.wav noisered

       norm [dB-level]
              Normalise the audio.  norm is just an alias for gain -n; see the gain effect for details.

       oops   Out  Of  Phase  Stereo  effect.   Mixes  stereo  to twin-mono where each mono channel contains the
              difference between the left and right stereo channels.  This is sometimes known as  the  `karaoke'
              effect  as  it often has the effect of removing most or all of the vocals from a recording.  It is
              equivalent to remix 1,2i 1,2i.

       overdrive [gain(20) [colour(20)]]
              Non linear distortion.  The colour parameter controls the amount of even harmonic content  in  the
              over-driven output.

       pad { length[@position] }
              Pad  the audio with silence, at the beginning, the end, or any specified points through the audio.
              Both length and position can specify a time or, if appended with an  `s',  a  number  of  samples.
              length  is  the amount of silence to insert and position the position in the input audio stream at
              which to insert it.  Any number of lengths  and  positions  may  be  specified,  provided  that  a
              specified position is not less that the previous one.  position is optional for the first and last
              lengths specified  and  if  omitted  correspond  to  the  beginning  and  the  end  of  the  audio
              respectively.   For  example,  pad  1.5 1.5 adds 1.5 seconds of silence padding at each end of the
              audio, whilst pad 4000s@3:00 inserts 4000 samples of silence 3 minutes into the audio.  If silence
              is  wanted  only at the end of the audio, specify either the end position or specify a zero-length
              pad at the start.

              See also delay for an effect that can add silence at the beginning of the audio on  a  channel-by-
              channel basis.

       phaser gain-in gain-out delay decay speed [-s|-t]
              Add a phasing effect to the audio.  See [3] for a detailed description of phasing.

              delay/decay/speed  gives  the  delay  in  milliseconds  and the decay (relative to gain-in) with a
              modulation speed in Hz.  The modulation is either  sinusoidal  (-s)   -  preferable  for  multiple
              instruments,  or  triangular (-t)  - gives single instruments a sharper phasing effect.  The decay
              should be less than 0.5 to avoid feedback, and usually no less than 0.1.  Gain-out is  the  volume
              of the output.

              For example:
                 play snare.flac phaser 0.8 0.74 3 0.4 0.5 -t
              Gentler:
                 play snare.flac phaser 0.9 0.85 4 0.23 1.3 -s
              A popular sound:
                 play snare.flac phaser 0.89 0.85 1 0.24 2 -t
              More severe:
                 play snare.flac phaser 0.6 0.66 3 0.6 2 -t

       pitch [-q] shift [segment [search [overlap]]]
              Change the audio pitch (but not tempo).

              shift  gives the pitch shift as positive or negative `cents' (i.e. 100ths of a semitone).  See the
              tempo effect for a description of the other parameters.

              See also the bend, speed, and tempo effects.

       rate [-q|-l|-m|-h|-v] [override-options] RATE[k]
              Change the audio sampling rate (i.e. resample the audio) to any given RATE  (even  non-integer  if
              this is supported by the output file format) using a quality level defined as follows:

                                            Quality   Band-   Rej dB   Typical Use
                                                      width
                                      -q     quick     n/a    ≈30 @    playback on
                                                               Fs/4    ancient hardware
                                      -l      low      80%     100     playback on old
                                                                       hardware
                                      -m    medium     95%     100     audio playback

                                      -h     high      95%     125     16-bit mastering
                                                                       (use with dither)
                                      -v   very high   95%     175     24-bit mastering

              where Band-width is the percentage of the audio frequency band that is preserved and Rej dB is the
              level  of  noise  rejection.   Increasing  levels  of  resampling  quality  come at the expense of
              increasing amounts of time to process the audio.  If no quality option is given, the quality level
              used is `high' (but see `Playing & Recording Audio' above regarding playback).

              The  `quick'  algorithm  uses  cubic interpolation; all others use band-limited interpolation.  By
              default, all algorithms have a `linear' phase response; for `medium', `high' and `very high',  the
              phase response is configurable (see below).

              The  rate effect is invoked automatically if SoX's -r option specifies a rate that is different to
              that of the input file(s).  Alternatively, if this effect  is  given  explicitly,  then  SoX's  -r
              option need not be given.  For example, the following two commands are equivalent:
                 sox input.wav -r 48k output.wav bass -b 24
                 sox input.wav        output.wav bass -b 24 rate 48k
              though  the  second command is more flexible as it allows rate options to be given, and allows the
              effects to be ordered arbitrarily.

                                                     *        *        *

              Warning: technically detailed discussion follows.

              The simple quality selection described above provides settings that satisfy the needs of the  vast
              majority  of  resampling  tasks.   Occasionally,  however,  it  may  be desirable to fine-tune the
              resampler's filter response; this can be achieved  using  override options,  as  detailed  in  the
              following table:

                              -M/-I/-L     Phase response = minimum/intermediate/linear
                              -s           Steep filter (band-width = 99%)
                              -a           Allow aliasing/imaging above the pass-band
                              -b 74-99.7   Any band-width %
                              -p 0-100     Any phase response (0 = minimum, 25 = intermediate,
                                           50 = linear, 100 = maximum)

              N.B.  Override options cannot be used with the `quick' or `low' quality algorithms.

              All resamplers use filters that can sometimes create `echo'  (a.k.a.   `ringing')  artefacts  with
              transient  signals such as those that occur with `finger snaps' or other highly percussive sounds.
              Such artefacts are much more noticeable to the human ear if they occur before the transient (`pre-
              echo')  than  if  they occur after it (`post-echo').  Note that frequency of any such artefacts is
              related to the smaller of the original and new sampling  rates  but  that  if  this  is  at  least
              44.1kHz, then the artefacts will lie outside the range of human hearing.

              A  phase  response  setting  may be used to control the distribution of any transient echo between
              `pre' and `post': with minimum phase, there is no pre-echo but the longest post-echo; with  linear
              phase,  pre  and  post  echo are in equal amounts (in signal terms, but not audibility terms); the
              intermediate phase setting attempts to find the best compromise by selecting a small  length  (and
              level) of pre-echo and a medium lengthed post-echo.

              Minimum,  intermediate,  or  linear  phase  response is selected using the -M, -I, or -L option; a
              custom phase response can be created with the  -p  option.   Note  that  phase  responses  between
              `linear' and `maximum' (greater than 50) are rarely useful.

              A  resampler's  band-width  setting  determines  how much of the frequency content of the original
              signal (w.r.t. the original sample rate when up-sampling,  or  the  new  sample  rate  when  down-
              sampling)  is  preserved  during  conversion.   The  term  `pass-band'  is  used  to  refer to all
              frequencies up to the band-width point (e.g. for 44.1kHz sampling rate,  and  a  resampling  band-
              width  of  95%,  the pass-band represents frequencies from 0Hz (D.C.) to circa 21kHz).  Increasing
              the resampler's band-width results  in  a  slower  conversion  and  can  increase  transient  echo
              artefacts (and vice versa).

              The  -s `steep filter' option changes resampling band-width from the default 95% (based on the 3dB
              point), to 99%.  The -b option allows the band-width to be set to any value in the  range  74-99.7
              %, but note that band-width values greater than 99% are not recommended for normal use as they can
              cause excessive transient echo.

              If the -a option is given, then aliasing/imaging above the pass-band  is  allowed.   For  example,
              with  44.1kHz sampling rate, and a resampling band-width of 95%, this means that frequency content
              above 21kHz can be distorted; however, since this is above the pass-band (i.e.  above the  highest
              frequency  of  interest/audibility),  this  may  not  be  a  problem.   The  benefits  of allowing
              aliasing/imaging are reduced  processing  time,  and  reduced  (by  almost  half)  transient  echo
              artefacts.   Note  that  if  this  option  is given, then the minimum band-width allowable with -b
              increases to 85%.

              Examples:
                 sox input.wav -b 16 output.wav rate -s -a 44100 dither -s
              default (high) quality resampling; overrides: steep filter,  allow  aliasing;  to  44.1kHz  sample
              rate; noise-shaped dither to 16-bit WAV file.
                 sox input.wav -b 24 output.aiff rate -v -I -b 90 48k
              very  high  quality resampling; overrides: intermediate phase, band-width 90%; to 48k sample rate;
              store output to 24-bit AIFF file.

                                                     *        *        *

              The pitch and speed effects use the rate effect at their core.

       remix [-a|-m|-p] <out-spec>
              out-spec  = in-spec{,in-spec} | 0
              in-spec   = [in-chan][-[in-chan2]][vol-spec]
              vol-spec  = p|i|v[volume]

              Select and mix input audio channels into output audio channels.  Each output channel is specified,
              in turn, by a given out-spec: a list of contributing input channels and volume specifications.

              Note  that  this effect operates on the audio channels within the SoX effects processing chain; it
              should not be confused with the -m global option (where multiple  files  are  mix-combined  before
              entering the effects chain).

              An  out-spec  contains  comma-separated  input channel-numbers and hyphen-delimited channel-number
              ranges; alternatively, 0 may be given to create a silent output channel.  For example,
                 sox input.wav output.wav remix 6 7 8 0
              creates an output file with four channels, where channels 1, 2, and 3 are copies of channels 6, 7,
              and 8 in the input file, and channel 4 is silent.  Whereas
                 sox input.wav output.wav remix 1-3,7 3
              creates  a  (somewhat  bizarre)  stereo  output file where the left channel is a mix-down of input
              channels 1, 2, 3, and 7, and the right channel is a copy of input channel 3.

              Where a range of channels is specified, the channel numbers to the left and right  of  the  hyphen
              are optional and default to 1 and to the number of input channels respectively. Thus
                 sox input.wav output.wav remix -
              performs a mix-down of all input channels to mono.

              By  default, where an output channel is mixed from multiple (n) input channels, each input channel
              will be scaled by a factor of ¹/n.  Custom mixing volumes can be set by following  a  given  input
              channel  or  range  of  input channels with a vol-spec (volume specification).  This is one of the
              letters p, i, or v, followed by a volume number, the meaning of which depends on the given  letter
              and is defined as follows:

                                  Letter   Volume number        Notes
                                    p      power adjust in dB   0 = no change
                                    i      power adjust in dB   As `p', but invert the audio
                                    v      voltage multiplier   1 = no change, 0.5 ≈ 6dB
                                                                attenuation, 2 ≈ 6dB gain,
                                                                -1 = invert

              If  an out-spec includes at least one vol-spec then, by default, ¹/n scaling is not applied to any
              other channels in the same out-spec (though may be in other out-specs).  The -a (automatic) option
              however, can be given to retain the automatic scaling in this case.  For example,
                 sox input.wav output.wav remix 1,2 3,4v0.8
              results in channel level multipliers of 0.5,0.5 1,0.8, whereas
                 sox input.wav output.wav remix -a 1,2 3,4v0.8
              results in channel level multipliers of 0.5,0.5 0.5,0.8.

              The -m (manual) option disables all automatic volume adjustments, so
                 sox input.wav output.wav remix -m 1,2 3,4v0.8
              results in channel level multipliers of 1,1 1,0.8.

              The  volume  number is optional and omitting it corresponds to no volume change; however, the only
              case in which this is useful is in conjunction with i.  For example, if input.wav is stereo, then
                 sox input.wav output.wav remix 1,2i
              is a mono equivalent of the oops effect.

              If the -p option is given, then any automatic ¹/n scaling is replaced by ¹/√n  (`power')  scaling;
              this gives a louder mix but one that might occasionally clip.

                                                     *        *        *

              One  use of the remix effect is to split an audio file into a set of files, each containing one of
              the constituent channels (in order to perform subsequent processing on individual audio channels).
              Where  more than a few channels are involved, a script such as the following (Bourne shell script)
              is useful:
              #!/bin/sh
              chans=`soxi -c "$1"`
              while [ $chans -ge 1 ]; do
                 chans0=`printf %02i $chans`   # 2 digits hence up to 99 chans
                 out=`echo "$1"|sed "s/\(.*\)\.\(.*\)/\1-$chans0.\2/"`
                 sox "$1" "$out" remix $chans
                 chans=`expr $chans - 1`
              done
              If a file input.wav containing six audio channels were given, the script would produce six  output
              files: input-01.wav, input-02.wav, ..., input-06.wav.

              See also the swap effect.

       repeat [count (1)]
              Repeat the entire audio count times, or once if count is not given.  Requires temporary file space
              to store the audio to be repeated.  Note that repeating once yields two copies: the original audio
              and the repeated audio.

       reverb [-w|--wet-only] [reverberance (50%) [HF-damping (50%)
              [room-scale (100%) [stereo-depth (100%)
              [pre-delay (0ms) [wet-gain (0dB)]]]]]]

              Add  reverberation  to  the  audio  using  the  `freeverb'  algorithm.   A reverberation effect is
              sometimes desirable for concert halls that are too small or contain so many people that the hall's
              natural  reverberance  is  diminished.   Applying  a small amount of stereo reverb to a (dry) mono
              signal will usually  make  it  sound  more  natural.   See  [3]  for  a  detailed  description  of
              reverberation.

              Note  that  this  effect  increases  both  the  volume  and the length of the audio, so to prevent
              clipping in these domains, a typical invocation might be:
                 play dry.wav gain -3 pad 0 3 reverb
              The -w option can be given to select only the `wet' signal,  thus  allowing  it  to  be  processed
              further, independently of the `dry' signal.  E.g.
                 play -m voice.wav "|sox voice.wav -p reverse reverb -w reverse"
              for a reverse reverb effect.

       reverse
              Reverse the audio completely.  Requires temporary file space to store the audio to be reversed.

       riaa   Apply RIAA vinyl playback equalisation.  The sampling rate must be one of: 44.1, 48, 88.2, 96 kHz.

              This effect supports the --plot global option.

       silence [-l] above-periods [duration threshold[d|%]
              [below-periods duration threshold[d|%]]

              Removes  silence  from  the  beginning, middle, or end of the audio.  `Silence' is determined by a
              specified threshold.

              The above-periods value is used to indicate if audio should be trimmed at  the  beginning  of  the
              audio.  A value of zero indicates no silence should be trimmed from the beginning. When specifying
              an non-zero above-periods, it trims audio up until it finds non-silence. Normally,  when  trimming
              silence  from  beginning  of  audio  the above-periods will be 1 but it can be increased to higher
              values to trim all audio up to a specific count of non-silence periods. For example, if you had an
              audio  file  with  two  songs  that each contained 2 seconds of silence before the song, you could
              specify an above-period of 2 to strip out both silence periods and the first song.

              When above-periods is  non-zero,  you  must  also  specify  a  duration  and  threshold.  Duration
              indications  the  amount of time that non-silence must be detected before it stops trimming audio.
              By increasing the duration, burst of noise can be treated as silence and trimmed off.

              Threshold is used to indicate what sample value you should treat as silence.  For digital audio, a
              value  of  0 may be fine but for audio recorded from analog, you may wish to increase the value to
              account for background noise.

              When optionally trimming silence from the end of the audio, you specify a below-periods count.  In
              this  case, below-period means to remove all audio after silence is detected.  Normally, this will
              be a value 1 of but it can be increased to skip over periods of  silence  that  are  wanted.   For
              example,  if  you have a song with 2 seconds of silence in the middle and 2 second at the end, you
              could set below-period to a value of 2 to skip over the silence in the middle of the audio.

              For below-periods, duration specifies a period of silence that must  exist  before  audio  is  not
              copied  any  more.   By  specifying  a  higher duration, silence that is wanted can be left in the
              audio.  For example, if you have a song with an expected 1 second of silence in the middle  and  2
              seconds  of  silence  at  the  end,  a duration of 2 seconds could be used to skip over the middle
              silence.

              Unfortunately, you must know the length of the silence at the end of your audio file to  trim  off
              silence  reliably.   A  work  around  is to use the silence effect in combination with the reverse
              effect.  By first reversing the audio, you can use the above-periods to reliably  trim  all  audio
              from what looks like the front of the file.  Then reverse the file again to get back to normal.

              To remove silence from the middle of a file, specify a below-periods that is negative.  This value
              is then treated as a positive value and is  also  used  to  indicate  the  effect  should  restart
              processing  as  specified by the above-periods, making it suitable for removing periods of silence
              in the middle of the audio.

              The option -l indicates that below-periods duration length of audio should be left intact  at  the
              beginning of each period of silence.  For example, if you want to remove long pauses between words
              but do not want to remove the pauses completely.

              The period counts are in units of samples. Duration counts may be in the format of  hh:mm:ss.frac,
              or  the exact count of samples.  Threshold numbers may be suffixed with d to indicate the value is
              in decibels, or % to indicate a percentage of maximum value of the sample value (0% specifies pure
              digital silence).

              The following example shows how this effect can be used to start a recording that does not contain
              the delay at the start which usually occurs between `pressing the record button' and the start  of
              the performance:
                 rec parameters filename other-effects silence 1 5 2%

       sinc [-a att|-b beta] [-p phase|-M|-I|-L] [-t tbw|-n taps] [freqHP][-freqLP [-t tbw|-n taps]]
              Apply  a sinc kaiser-windowed low-pass, high-pass, band-pass, or band-reject filter to the signal.
              The freqHP and freqLP parameters give the frequencies of the 6dB points of a  high-pass  and  low-
              pass  filter  that  may be invoked individually, or together.  If both are given, then freqHP less
              than freqLP creates a band-pass filter, freqHP greater than freqLP creates a  band-reject  filter.
              For example, the invocations
                 sinc 3k
                 sinc -4k
                 sinc 3k-4k
                 sinc 4k-3k
              create a high-pass, low-pass, band-pass, and band-reject filter respectively.

              The  default  stop-band attenuation of 120dB can be overridden with -a; alternatively, the kaiser-
              window `beta' parameter can be given directly with -b.

              The default transition band-width of 5% of the total band can be overridden with -t  (and  tbw  in
              Hertz); alternatively, the number of filter taps can be given directly with -n.

              If  both  freqHP and freqLP are given, then a -t or -n option given to the left of the frequencies
              applies to both frequencies; one of these options given to the right of  the  frequencies  applies
              only to freqLP.

              The  -p,  -M,  -I,  and  -L  options  control the filter's phase response; see the rate effect for
              details.

              This effect supports the --plot global option.

       spectrogram [options]
              Create a spectrogram of the audio; the audio is  passed  unmodified  through  the  SoX  processing
              chain.   This  effect is optional - type sox --help and check the list of supported effects to see
              if it has been included.

              The spectrogram is rendered in a Portable Network Graphic (PNG) file, and shows  time  in  the  X-
              axis,  frequency  in  the  Y-axis,  and  audio  signal magnitude in the Z-axis.  Z-axis values are
              represented by the colour (or optionally the intensity) of the pixels in the X-Y  plane.   If  the
              audio  signal  contains  multiple  channels  then these are shown from top to bottom starting from
              channel 1 (which is the left channel for stereo audio).

              For example, if `my.wav' is a stereo file, then with
                 sox my.wav -n spectrogram
              a spectrogram of the entire file will be  created  in  the  file  `spectrogram.png'.   More  often
              though, analysis of a smaller portion of the audio is required; e.g. with
                 sox my.wav -n remix 2 trim 20 30 spectrogram
              the  spectrogram  shows information only from the second (right) channel, and of thirty seconds of
              audio starting from twenty seconds in.  To analyse a small portion of the  frequency  domain,  the
              rate effect may be used, e.g.
                 sox my.wav -n rate 6k spectrogram
              allows  detailed  analysis of frequencies up to 3kHz (half the sampling rate) i.e. where the human
              auditory system is most sensitive.  With
                 sox my.wav -n trim 0 10 spectrogram -x 600 -y 200 -z 100
              the given options control the size of the  spectrogram's  X,  Y  &  Z  axes  (in  this  case,  the
              spectrogram area of the produced image will be 600 by 200 pixels in size and the Z-axis range will
              be 100 dB).  Note that the produced image includes axes legends etc.  and  so  will  be  a  little
              larger than the specified spectrogram size.  In this example:
                 sox -n -n synth 6 tri 10k:14k spectrogram -z 100 -w kaiser
              an  analysis  `window'  with  high  dynamic range is selected to best display the spectrogram of a
              swept triangular wave.  For a smilar example, append the following to the `chime' command  in  the
              description of the delay effect (above):
                 rate 2k spectrogram -X 200 -Z -10 -w kaiser
              Options  are also avaliable to control the appearance (colour-set, brightness, contrast, etc.) and
              filename of the spectrogram; e.g. with
                 sox my.wav -n spectrogram -m -l -o print.png
              a spectrogram is created suitable for printing on a `black and white' printer.

              Options:

              -x num Change the (maximum) width (X-axis) of the spectrogram from its default value of 800 pixels
                     to a given number between 100 and 200000.  See also -X and -d.

              -X num X-axis  pixels/second;  the  default  is  auto-calculated  to  fit the given or known audio
                     duration to the X-axis size, or 100 otherwise.  If  given  in  conjunction  with  -d,  this
                     option  affects  the  width  of  the spectrogram; otherwise, it affects the duration of the
                     spectrogram.  num can be from 1 (low time resolution) to 5000 (high  time  resolution)  and
                     need  not  be  an  integer.   SoX  may  make  a  slight  adjustment to the given number for
                     processing quantisation reasons; if so, SoX will report the actual  number  used  (viewable
                     when the SoX global option -V is in effect).  See also -x and -d.

              -y num Sets  the  Y-axis size in pixels (per channel); this is the number of frequency `bins' used
                     in the Fourier analysis that produces the spectrogram.  N.B. it can be slow to produce  the
                     spectrogram  if this number is not one more than a power of two (e.g. 129).  By default the
                     Y-axis size is chosen automatically (depending on the number  of  channels).   See  -Y  for
                     alternative way of setting spectrogram height.

              -Y num Sets  the  target  total  height  of  the spectrogram(s).  The default value is 550 pixels.
                     Using this option (and by default), SoX will choose a  height  for  individual  spectrogram
                     channels that is one more than a power of two, so the actual total height may fall short of
                     the given number.  However, there is also a minimum height per channel so if there are many
                     channels,  the  number  may be exceeded.  See -y for alternative way of setting spectrogram
                     height.

              -z num Z-axis (colour) range in dB, default 120.  This sets the dynamic-range of  the  spectrogram
                     to  be  -num dBFS  to  0 dBFS.   Num  may  range  from 20 to 180.  Decreasing dynamic-range
                     effectively increases the `contrast' of the spectrogram display, and vice versa.

              -Z num Sets the upper limit of the Z-axis in dBFS.   A  negative  num  effectively  increases  the
                     `brightness' of the spectrogram display, and vice versa.

              -q num Sets  the  Z-axis  quantisation,  i.e.  the number of different colours (or intensities) in
                     which to render Z-axis values.  A small number (e.g. 4) will give  a  `poster'-like  effect
                     making  it  easier to discern magnitude bands of similar level.  Small numbers also usually
                     result in small PNG files.  The number given specifies the number of colours to use  inside
                     the Z-axis range; two colours are reserved to represent out-of-range values.

              -w name
                     Window:  Hann  (default),  Hamming,  Bartlett,  Rectangular  or Kaiser.  The spectrogram is
                     produced using the Discrete Fourier Transform (DFT) algorithm.  A significant parameter  to
                     this  algorithm  is  the choice of `window function'.  By default, SoX uses the Hann window
                     which has good all-round frequency-resolution and  dynamic-range  properties.   For  better
                     frequency  resolution  (but  lower  dynamic-range),  select  a  Hamming  window; for higher
                     dynamic-range (but poorer frequency-resolution), select  a  Kaiser  window.   Bartlett  and
                     Rectangular windows are also available.

              -W num Window  adjustment  parameter.   This  can  be used to make small adjustments to the Kaiser
                     window shape.  A positive number (up to ten) increases its dynamic range, a negative number
                     decreases it.

              -s     Allow  slack overlapping of DFT windows.  This can, in some cases, increase image sharpness
                     and give greater adherence to the -x value, but at the expense of a little spectral loss.

              -m     Creates a monochrome spectrogram (the default is colour).

              -h     Selects a high-colour palette - less visually pleasing than the default colour palette, but
                     it  may  make  it  easier  to  differentiate  different  levels.  If this option is used in
                     conjunction with -m, the result will be a hybrid monochrome/colour palette.

              -p num Permute the colours in a colour or hybrid palette.  The num parameter, from 1 (the default)
                     to 6, selects the permutation.

              -l     Creates  a  `printer  friendly' spectrogram with a light background (the default has a dark
                     background).

              -a     Suppress the display of the axis lines.  This is sometimes useful  in  helping  to  discern
                     artefacts at the spectrogram edges.

              -r     Raw spectrogram: suppress the display of axes and legends.

              -A     Selects  an  alternative,  fixed  colour-set.  This is provided only for compatibility with
                     spectrograms produced by another package.  It should not normally be used as  it  has  some
                     problems,  not  least, a lack of differentiation at the bottom end which results in masking
                     of low-level artefacts.

              -t text
                     Set the image title - text to display above the spectrogram.

              -c text
                     Set (or clear) the image  comment  -  text  to  display  below  and  to  the  left  of  the
                     spectrogram.

              -o text
                     Name of the spectrogram output PNG file, default `spectrogram.png'.

              Advanced Options:
              In  order  to  process  a  smaller  section of audio without affecting other effects or the output
              signal (unlike when the trim effect is used), the following options may be used.

              -d duration
                     This  option  sets  the  X-axis  resolution  such  that  audio  with  the  given   duration
                     ([[HH:]MM:]SS) fits the selected (or default) X-axis width.  For example,
                        sox input.mp3 output.wav -n spectrogram -d 1:00 stats
                     creates a spectrogram showing the first minute of the audio, whilst
                     the stats effect is applied to the entire audio signal.

                     See also -X for an alternative way of setting the X-axis resolution.

              -S time
                     Start the spectrogram at the given point in the audio stream.  For example
                        sox input.aiff output.wav spectrogram -S 1:00
                     creates  a  spectrogram  showing  all  but  the  first minute of the audio (the output file
                     however, receives the entire audio stream).

              For the ability to perform off-line processing of spectral data, see the stat effect.

       speed factor[c]
              Adjust the audio speed (pitch and tempo together).  factor is either the ratio of the new speed to
              the  old  speed: greater than 1 speeds up, less than 1 slows down, or, if appended with the letter
              `c', the number of cents (i.e. 100ths of a semitone) by which the  pitch  (and  tempo)  should  be
              adjusted: greater than 0 increases, less than 0 decreases.

              Technically,  the  speed  effect  only  changes  the  sample rate information, leaving the samples
              themselves untouched.  The rate effect is invoked automatically to resample to the  output  sample
              rate, using its default quality/speed.  For higher quality or higher speed resampling, in addition
              to the speed effect, specify the rate effect with the desired quality option.

              See also the bend, pitch, and tempo effects.

       splice  [-h|-t|-q] { position[,excess[,leeway]] }
              Splice together audio sections.  This effect provides two things over simple audio  concatenation:
              a  (usually  short) cross-fade is applied at the join, and a wave similarity comparison is made to
              help determine the best place at which to make the join.

              One of the options -h, -t, or -q may be given to select the fade envelope as half-cosine wave (the
              default), triangular (a.k.a. linear), or quarter-cosine wave respectively.

                                      Type   Audio          Fade level       Transitions
                                       t     correlated     constant gain    abrupt
                                       h     correlated     constant gain    smooth
                                       q     uncorrelated   constant power   smooth

              To perform a splice, first use the trim effect to select the audio sections to be joined together.
              As when performing a tape splice, the end of the section to be spliced onto should be trimmed with
              a  small  excess (default 0.005 seconds) of audio after the ideal joining point.  The beginning of
              the audio section to splice on should be trimmed with the same excess (before  the  ideal  joining
              point),  plus  an  additional leeway (default 0.005 seconds).  SoX should then be invoked with the
              two audio sections as input files and the splice effect  given  with  the  position  at  which  to
              perform the splice - this is length of the first audio section (including the excess).

              The  following  diagram  uses  the  tape  analogy  to illustrate the splice operation.  The effect
              simulates the diagonal cuts and joins the two pieces:

                    length1   excess
                  -----------><--->
                  _________   :   :  _________________
                           \  :   : :\     `
                            \ :   : : \     `
                             \:   : :  \     `
                              *   : :   * - - *
                               \  : :   :\     `
                                \ : :   : \     `
                  _______________\: :   :  \_____`____
                                    :   :   :     :
                                    <--->   <----->
                                    excess  leeway

              where * indicates the joining points.

              For example, a long song begins with two verses which start (as determined e.g. by using the  play
              command  with the trim (start) effect) at times 0:30.125 and 1:03.432.  The following commands cut
              out the first verse:
                 sox too-long.wav part1.wav trim 0 30.130
              (5 ms excess, after the first verse starts)
                 sox too-long.wav part2.wav trim 1:03.422
              (5 ms excess plus 5 ms leeway, before the second verse starts)
                 sox part1.wav part2.wav just-right.wav splice 30.130
              For another example, the SoX command
                 play "|sox -n -p synth 1 sin %1" "|sox -n -p synth 1 sin %3"
              generates and plays two notes, but there is a nasty click at the  transition;  the  click  can  be
              removed by splicing instead of concatenating the audio, i.e. by appending splice 1 to the command.
              (Clicks at the beginning and end of the audio can be removed by preceding the splice  effect  with
              fade q .01 2 .01).

              Provided  your  arithmetic  is good enough, multiple splices can be performed with a single splice
              invocation.  For example:
              #!/bin/sh
              # Audio Copy and Paste Over
              # acpo infile copy-start copy-stop paste-over-start outfile
              # All times measured in samples.
              rate=`soxi -r "$1"`
              e=`expr $rate '*' 5 / 1000`  # Using default excess
              l=$e                         # and leeway.
              sox "$1" piece.wav trim `expr $2 - $e - $l`s \
                 `expr $3 - $2 + $e + $l + $e`s
              sox "$1" part1.wav trim 0 `expr $4 + $e`s
              sox "$1" part2.wav trim `expr $4 + $3 - $2 - $e - $l`s
              sox part1.wav piece.wav part2.wav "$5" splice \
                 `expr $4 + $e`s \
                 `expr $4 + $e + $3 - $2 + $e + $l + $e`s
              In the above Bourne shell script, two splices are used to `copy and paste' audio.

                                                     *        *        *

              It is also possible to use this effect to perform general cross-fades, e.g. to join two songs.  In
              this  case, excess would typically be an number of seconds, the -q option would typically be given
              (to select an `equal power' cross-fade), and leeway should be zero (which is the default if -q  is
              given).  For example, if f1.wav and f2.wav are audio files to be cross-faded, then
                 sox f1.wav f2.wav out.wav splice -q $(soxi -D f1.wav),3
              cross-fades  the  files  where  the point of equal loudness is 3 seconds before the end of f1.wav,
              i.e. the total length of the cross-fade is 2 × 3 = 6 seconds (Note: the $(...) notation  is  POSIX
              shell).

       stat [-s scale] [-rms] [-freq] [-v] [-d]
              Display  time  and  frequency  domain  statistical  information  about the audio.  Audio is passed
              unmodified through the SoX processing chain.

              The information is output to the `standard error' (stderr) stream and is calculated,  where  n  is
              the  duration  of  the  audio in samples, c is the number of audio channels, r is the audio sample
              rate, and xk represents the PCM value (in the range -1 to +1 by default) of each successive sample
              in the audio, as follows:

                            Samples read        n×c
                            Length (seconds)    n÷r
                            Scaled by                                 See -s below.
                            Maximum amplitude   max(xk)               The  maximum sample value in
                                                                      the audio; usually this will
                                                                      be a positive number.
                            Minimum amplitude   min(xk)               The  minimum sample value in
                                                                      the audio; usually this will
                                                                      be a negative number.
                            Midline amplitude   ½min(xk)+½max(xk)
                            Mean norm           ¹/nΣ│xk│              The  average of the absolute
                                                                      value of each sample in  the
                                                                      audio.
                            Mean amplitude      ¹/nΣxk                The  average  of each sample
                                                                      in  the  audio.    If   this
                                                                      figure  is non-zero, then it
                                                                      indicates the presence of  a
                                                                      D.C.  offset (which could be
                                                                      removed  using  the  dcshift
                                                                      effect).
                            RMS amplitude       √(¹/nΣxk²)            The  level  of a D.C. signal
                                                                      that  would  have  the  same
                                                                      power as the audio's average
                                                                      power.
                            Maximum delta       max(│xk-xk-1│)
                            Minimum delta       min(│xk-xk-1│)
                            Mean delta          ¹/n-1Σ│xk-xk-1RMS delta           √(¹/n-1Σ(xk-xk-1)²)
                            Rough frequency                           In Hz.
                            Volume Adjustment                         The  parameter  to  the  vol
                                                                      effect  which would make the
                                                                      audio as  loud  as  possible
                                                                      without clipping.  Note: See
                                                                      the discussion  on  Clipping
                                                                      above  for reasons why it is
                                                                      rarely a good idea  actually
                                                                      to do this.

              Note that the delta measurements are not applicable for multi-channel audio.

              The  -s  option can be used to scale the input data by a given factor.  The default value of scale
              is 2147483647 (i.e. the maximum value of a 32-bit signed integer).  Internal effects  always  work
              with signed long PCM data and so the value should relate to this fact.

              The -rms option will convert all output average values to `root mean square' format.

              The -v option displays only the `Volume Adjustment' value.

              The  -freq option calculates the input's power spectrum (4096 point DFT) instead of the statistics
              listed above.  This should only be used with a single channel audio file.

              The -d option displays a hex dump of the 32-bit signed PCM data audio in  SoX's  internal  buffer.
              This  is  mainly  used  to  help track down endian problems that sometimes occur in cross-platform
              versions of SoX.

              See also the stats effect.

       stats [-b bits|-x bits|-s scale] [-w window-time]
              Display time domain statistical information about the audio channels; audio is  passed  unmodified
              through  the SoX processing chain.  Statistics are calculated and displayed for each audio channel
              and, where applicable, an overall figure is also given.

              For example, for a typical well-mastered stereo music file:

                                                        Overall     Left      Right
                                           DC offset   0.000803 -0.000391  0.000803
                                           Min level  -0.750977 -0.750977 -0.653412
                                           Max level   0.708801  0.708801  0.653534
                                           Pk lev dB      -2.49     -2.49     -3.69
                                           RMS lev dB    -19.41    -19.13    -19.71
                                           RMS Pk dB     -13.82    -13.82    -14.38
                                           RMS Tr dB     -85.25    -85.25    -82.66
                                           Crest factor       -      6.79      6.32
                                           Flat factor     0.00      0.00      0.00

                                           Pk count           2         2         2
                                           Bit-depth      16/16     16/16     16/16
                                           Num samples    7.72M
                                           Length s     174.973
                                           Scale max   1.000000
                                           Window s       0.050

              DC offset, Min level, and Max level are shown, by default, in the range  ±1.   If  the  -b  (bits)
              options  is given, then these three measurements will be scaled to a signed integer with the given
              number of bits; for example, for 16 bits, the scale would be -32768  to  +32767.   The  -x  option
              behaves  the  same  way  as -b except that the signed integer values are displayed in hexadecimal.
              The -s option scales the three measurements by a given floating-point number.

              Pk lev dB and RMS lev dB are standard  peak  and  RMS  level  measured  in  dBFS.   RMS Pk dB  and
              RMS Tr dB are peak and trough values for RMS level measured over a short window (default 50ms).

              Crest factor is the standard ratio of peak to RMS level (note: not in dB).

              Flat factor  is  a  measure  of the flatness (i.e. consecutive samples with the same value) of the
              signal at its peak levels (i.e. either Min level,  or  Max level).   Pk count  is  the  number  of
              occasions (not the number of samples) that the signal attained either Min level, or Max level.

              The right-hand Bit-depth figure is the standard definition of bit-depth i.e. bits less significant
              than the given number are fixed at zero.  The left-hand figure is the number of  most  significant
              bits  that  are  fixed at zero (or one for negative numbers) subtracted from the right-hand figure
              (the number subtracted is directly related to Pk lev dB).

              For multi-channel audio, an overall figure for each of the above measurements is given and derived
              from  the  channel  figures  as  follows:  DC offset:  maximum  magnitude;  Max level,  Pk lev dB,
              RMS Pk dB, Bit-depth: maximum; Min level, RMS Tr dB: minimum; RMS lev dB,  Flat factor,  Pk count:
              average; Crest factor: not applicable.

              Length s  is  the  duration  in  seconds of the audio, and Num samples is equal to the sample-rate
              multiplied by Length.   Scale Max  is  the  scaling  applied  to  the  first  three  measurements;
              specifically,  it  is  the maximum value that could apply to Max level.  Window s is the length of
              the window used for the peak and trough RMS measurements.

              See also the stat effect.

       swap   Swap stereo channels.  See also remix for an effect that allows arbitrary  channel  selection  and
              ordering (and mixing).

       stretch factor [window fade shift fading]
              Change  the  audio  duration  (but not its pitch).  This effect is broadly equivalent to the tempo
              effect with (factor inverted and) search set to zero, so in general, its results are comparatively
              poor; it is retained as it can sometimes out-perform tempo for small factors.

              factor  of  stretching: >1 lengthen, <1 shorten duration.  window size is in ms.  Default is 20ms.
              The fade option, can be `lin'.  shift ratio, in [0 1].  Default depends on stretch  factor.  1  to
              shorten,  0.8  to lengthen.  The fading ratio, in [0 0.5].  The amount of a fade's default depends
              on factor and shift.

              See also the tempo effect.

       synth [-j KEY] [-n] [len [off [ph [p1 [p2 [p3]]]]]] {[type] [combine] [[%]freq[k][:|+|/|-[%]freq2[k]]]
       [off [ph [p1 [p2 [p3]]]]]}
              This effect can be used to generate fixed or swept frequency audio tones with various wave shapes,
              or to generate wide-band noise of various `colours'.  Multiple synth effects can  be  cascaded  to
              produce  more  complex  waveforms;  at  each  stage it is possible to choose whether the generated
              waveform will be mixed with, or modulated onto the output from the previous stage.  Audio for each
              channel in a multi-channel audio file can be synthesised independently.

              Though  this  effect  is  used  to  generate  audio,  an  input  file  must  still  be  given, the
              characteristics of which will be used to set the synthesised audio length, the number of channels,
              and the sampling rate; however, since the input file's audio is not normally needed, a `null file'
              (with the special name -n) is often given instead (and the length  specified  as  a  parameter  to
              synth or by another given effect that can has an associated length).

              For  example,  the  following  produces a 3 second, 48kHz, audio file containing a sine-wave swept
              from 300 to 3300 Hz:
                 sox -n output.wav synth 3 sine 300-3300
              and this produces an 8 kHz version:
                 sox -r 8000 -n output.wav synth 3 sine 300-3300
              Multiple channels can be synthesised by specifying the set  of  parameters  shown  between  braces
              multiple  times;  the  following puts the swept tone in the left channel and adds `brown' noise in
              the right:
                 sox -n output.wav synth 3 sine 300-3300 brownnoise
              The following example shows how two synth effects  can  be  cascaded  to  create  a  more  complex
              waveform:
                 play -n synth 0.5 sine 200-500 synth 0.5 sine fmod 700-100
              Frequencies  can also be given in `scientific' note notation, or, by prefixing a `%' character, as
              a number of semitones relative to `middle A' (440 Hz).  For example, the following could  be  used
              to help tune a guitar's low `E' string:
                 play -n synth 4 pluck %-29
              or with a (Bourne shell) loop, the whole guitar:
                 for n in E2 A2 D3 G3 B3 E4; do
                   play -n synth 4 pluck $n repeat 2; done
              See  the delay effect (above) and the reference to `SoX scripting examples' (below) for more synth
              examples.

              N.B.  This effect generates audio at maximum volume (0dBFS), which means  that  there  is  a  high
              chance  of  clipping  when using the audio subsequently, so in many cases, you will want to follow
              this effect with the gain effect to prevent this from happening. (See also Clipping above.)   Note
              that,  by default, the synth effect incorporates the functionality of gain -h (see the gain effect
              for details); synth's -n option may be given to disable this behaviour.

              A detailed description of each synth parameter follows:

              len is the length of audio to  synthesise  expressed  as  a  time  or  as  a  number  of  samples;
              0=inputlength, default=0.

              The  format  for  specifying  lengths  in time is hh:mm:ss.frac.  The format for specifying sample
              counts is the number of samples with the letter `s' appended to it.

              type is  one  of  sine,  square,  triangle,  sawtooth,  trapezium,  exp,  [white]noise,  tpdfnoise
              pinknoise, brownnoise, pluck; default=sine.

              combine  is  one  of  create,  mix,  amod  (amplitude  modulation),  fmod  (frequency modulation);
              default=create.

              freq/freq2 are the frequencies at the beginning/end of synthesis in Hz or, if preceded  with  `%',
              semitones relative to A (440 Hz); alternatively, `scientific' note notation (e.g. E2) may be used.
              The default frequency is 440Hz.  By default, the tuning used with the  note  notations  is  `equal
              temperament';  the  -j  KEY  option  selects  `just intonation', where KEY is an integer number of
              semitones relative to A (so for example, -9 or 3 selects the key of C), or a  note  in  scientific
              notation.

              If freq2 is given, then len must also have been given and the generated tone will be swept between
              the given frequencies.  The two given frequencies must be separated by one of the characters  `:',
              `+', `/', or `-'.  This character is used to specify the sweep function as follows:

              :      Linear: the tone will change by a fixed number of hertz per second.

              +      Square: a second-order function is used to change the tone.

              /      Exponential: the tone will change by a fixed number of semitones per second.

              -      Exponential:  as  `/',  but  initial phase always zero, and stepped (less smooth) frequency
                     changes.

              Not used for noise.

              off is the bias (DC-offset) of the signal in percent; default=0.

              ph is the phase shift in percentage of 1 cycle; default=0.  Not used for noise.

              p1 is the percentage of each cycle that is `on' (square), or `rising' (triangle, exp,  trapezium);
              default=50 (square, triangle, exp), default=10 (trapezium), or sustain (pluck); default=40.

              p2  (trapezium): the percentage through each cycle at which `falling' begins; default=50. exp: the
              amplitude in multiples of 2dB; default=50, or tone-1 (pluck); default=20.

              p3 (trapezium): the percentage through each cycle at which `falling' ends; default=60,  or  tone-2
              (pluck); default=90.

       tempo [-q] [-m|-s|-l] factor [segment [search [overlap]]]
              Change the audio playback speed but not its pitch. This effect uses the WSOLA algorithm. The audio
              is chopped up into segments which are then shifted in the time domain and overlapped (cross-faded)
              at points where their waveforms are most similar as determined by measurement of `least squares'.

              By  default,  linear  searches  are  used  to find the best overlapping points. If the optional -q
              parameter is given, tree searches are used instead. This makes the effect work more  quickly,  but
              the  result  may  not  sound  as  good.  However,  if  you must improve the processing speed, this
              generally reduces the sound quality less than reducing the search or overlap values.

              The -m option is used to optimize  default  values  of  segment,  search  and  overlap  for  music
              processing.

              The  -s  option  is  used  to  optimize  default  values of segment, search and overlap for speech
              processing.

              The -l option is used to optimize default values of  segment,  search  and  overlap  for  `linear'
              processing  that  tends to cause more noticeable distortion but may be useful when factor is close
              to 1.

              If -m, -s, or -l is specified, the default value of segment will be calculated  based  on  factor,
              while  default  search  and  overlap  values  are  based  on segment. Any values you provide still
              override these default values.

              factor gives the ratio of new tempo to the old tempo, so e.g. 1.1 speeds up the tempo by 10%,  and
              0.9 slows it down by 10%.

              The  optional segment parameter selects the algorithm's segment size in milliseconds.  If no other
              flags are specified, the default value is 82 and is typically suited to making  small  changes  to
              the  tempo of music. For larger changes (e.g. a factor of 2), 41 ms may give a better result.  The
              -m, -s, and -l flags will cause the segment default to be automatically adjusted based on  factor.
              For  example  using -s (for speech) with a tempo of 1.25 will calculate a default segment value of
              32.

              The optional search parameter gives the audio length in milliseconds over which the algorithm will
              search  for  overlapping  points.   If  no  other flags are specified, the default value is 14.68.
              Larger values use more processing time and may or may not produce  better  results.   A  practical
              maximum  is half the value of segment. Search can be reduced to cut processing time at the risk of
              degrading output quality. The  -m,  -s,  and  -l  flags  will  cause  the  search  default  to  be
              automatically adjusted based on segment.

              The optional overlap parameter gives the segment overlap length in milliseconds.  Default value is
              12, but -m, -s, or -l flags automatically adjust overlap based on segment size. Increasing overlap
              increases  processing  time and may increase quality. A practical maximum for overlap is the value
              of search, with overlap typically being (at least) a little smaller then search.

              See also speed for an effect that changes tempo and pitch together, pitch  and  bend  for  effects
              that change pitch only, and stretch for an effect that changes tempo using a different algorithm.

       treble gain [frequency[k] [width[s|h|k|o|q]]]
              Apply a treble tone-control effect.  See the description of the bass effect for details.

       tremolo speed [depth]
              Apply  a  tremolo (low frequency amplitude modulation) effect to the audio.  The tremolo frequency
              in Hz is given by speed, and the depth as a percentage by depth (default 40).

       trim {[=|-]position}
              Cuts portions out of the audio.  Any number of positions may be given; audio is not  sent  to  the
              output  until  the  first  position  is  reached.   The effect then alternates between copying and
              discarding audio at each position.

              If a position is preceded by an equals or minus sign, it is interpreted relative to the  beginning
              or the end of the audio, respectively.  (The audio length must be known for end-relative locations
              to work.)  Otherwise, it is considered an offset from the last position,  or  from  the  start  of
              audio for the first parameter.  Using a value of 0 for the first position parameter allows copying
              from the beginning of the audio.

              All parameters can be specified using either an amount of time or an exact count of samples.   The
              format for specifying lengths in time is hh:mm:ss.frac.  A value of 1:30.5 for the first parameter
              will not start until 1 minute, thirty and ½ seconds into the audio.   The  format  for  specifying
              sample  counts  is the number of samples with the letter `s' appended to it.  A value of 8000s for
              the first parameter will wait until 8000 samples are read before starting to process audio.

              For example,
                 sox infile outfile trim 0 10
              will copy the first ten seconds, while
                 play infile trim 12:34 =15:00 -2:00
              will play from 12 minutes 34 seconds into the audio up to  15  minutes  into  the  audio  (i.e.  2
              minutes and 26 seconds long), then resume playing two minutes before the end of audio.

       upsample [factor]
              Upsample  the  signal  by an integer factor: factor-1 zero-value samples are inserted between each
              pair of input samples.  As a result, the original spectrum is replicated into  the  new  frequency
              space  (aliasing)  and  attenuated.   This attenuation can be compensated for by adding vol factor
              after any further processing.  The upsample effect is typically used in combination with filtering
              effects.

              For a general resampling effect with anti-aliasing, see rate.  See also downsample.

       vad [options]
              Voice  Activity  Detector.   Attempts to trim silence and quiet background sounds from the ends of
              (fairly high resolution i.e. 16-bit, 44-48kHz) recordings of speech.  The algorithm currently uses
              a  simple cepstral power measurement to detect voice, so may be fooled by other things, especially
              music.  The effect can trim only from the front of the audio, so in order to trim from  the  back,
              the reverse effect must also be used.  E.g.
                 play speech.wav norm vad
              to trim from the front,
                 play speech.wav norm reverse vad reverse
              to trim from the back, and
                 play speech.wav norm vad reverse vad reverse
              to  trim  from  both  ends.   The use of the norm effect is recommended, but remember that neither
              reverse nor norm is suitable for use with streamed audio.

              Options:
              Default values are shown in parenthesis.

              -t num (7)
                     The measurement level used to trigger activity detection.  This might need  to  be  changed
                     depending on the noise level, signal level and other charactistics of the input audio.

              -T num (0.25)
                     The time constant (in seconds) used to help ignore short bursts of sound.

              -s num (1)
                     The  amount  of audio (in seconds) to search for quieter/shorter bursts of audio to include
                     prior to the detected trigger point.

              -g num (0.25)
                     Allowed gap (in seconds) between quieter/shorter bursts of audio to include  prior  to  the
                     detected trigger point.

              -p num (0)
                     The  amount  of  audio  (in  seconds)  to  preserve  before the trigger point and any found
                     quieter/shorter bursts.

              Advanced Options:
              These allow fine tuning of the algorithm's internal parameters.

              -b num The algorithm (internally) uses adaptive noise estimation/reduction in order to detect  the
                     start of the wanted audio.  This option sets the time for the initial noise estimate.

              -N num Time constant used by the adaptive noise estimator for when the noise level is increasing.

              -n num Time constant used by the adaptive noise estimator for when the noise level is decreasing.

              -r num Amount of noise reduction to use in the detection algorithm (e.g. 0, 0.5, ...).

              -f num Frequency of the algorithm's processing/measurements.

              -m num Measurement duration; by default, twice the measurement period; i.e.  with overlap.

              -M num Time constant used to smooth spectral measurements.

              -h num `Brick-wall' frequency of high-pass filter applied at the input to the detector algorithm.

              -l num `Brick-wall' frequency of low-pass filter applied at the input to the detector algorithm.

              -H num `Brick-wall' frequency of high-pass lifter used in the detector algorithm.

              -L num `Brick-wall' frequency of low-pass lifter used in the detector algorithm.

              See also the silence effect.

       vol gain [type [limitergain]]
              Apply an amplification or an attenuation to the audio signal.  Unlike the -v option (which is used
              for balancing multiple input files as they enter the SoX effects  processing  chain),  vol  is  an
              effect  like  any  other  so  can  be applied anywhere, and several times if necessary, during the
              processing chain.

              The amount to change the volume is given by gain which is  interpreted,  according  to  the  given
              type, as follows: if type is amplitude (or is omitted), then gain is an amplitude (i.e. voltage or
              linear) ratio, if power, then a power (i.e. wattage or voltage-squared) ratio, and if dB,  then  a
              power change in dB.

              When  type  is  amplitude or power, a gain of 1 leaves the volume unchanged, less than 1 decreases
              it, and greater than 1 increases it; a negative gain inverts  the  audio  signal  in  addition  to
              adjusting its volume.

              When  type  is  dB, a gain of 0 leaves the volume unchanged, less than 0 decreases it, and greater
              than 0 increases it.

              See [4] for a detailed discussion on electrical (and hence audio signal) voltage and power ratios.

              Beware of Clipping when the increasing the volume.

              The gain and the type parameters can be concatenated if desired, e.g.  vol 10dB.

              An optional limitergain value can be specified and should be a value much less than 1  (e.g.  0.05
              or  0.02) and is used only on peaks to prevent clipping.  Not specifying this parameter will cause
              no limiter to be used.  In verbose mode, this effect will display the percentage of the audio that
              needed to be limited.

              See also gain for a volume-changing effect with different capabilities, and compand for a dynamic-
              range compression/expansion/limiting effect.

   Deprecated Effects
       The following effects have been renamed or have their functionality  included  in  another  effect;  they
       continue to work in this version of SoX but may be removed in future.

       mixer [ -l|-r|-f|-b|-1|-2|-3|-4|n{,n} ]
              Reduce  the  number  of  audio channels by mixing or selecting channels, or increase the number of
              channels by duplicating channels.  Note: this effect operates on the audio channels within the SoX
              effects  processing  chain;  it  should  not be confused with the -m global option (where multiple
              files are mix-combined before entering the effects chain).

              When reducing the number of channels it is possible to use the -l, -r, -f, -b,  -1,  -2,  -3,  -4,
              options  to select only the left, right, front, back channel(s) or specific channel for the output
              instead of averaging the channels.  The -l, and -r options will do averaging in quad-channel files
              so select the exact channel to prevent this.

              The mixer effect can also be invoked with up to 16 numbers, separated by commas, which specify the
              proportion (0 = 0% and 1 = 100%) of each input channel that  is  to  be  mixed  into  each  output
              channel.   In two-channel mode, 4 numbers are given: l → l, l → r, r → l, and r → r, respectively.
              In four-channel mode, the first 4 numbers give the proportions for the left-front output  channel,
              as follows: lf → lf, rf → lf, lb → lf, and rb → rf.  The next 4 give the right-front output in the
              same order, then left-back and right-back.

              It is also possible to use the 16 numbers to expand or reduce the channel count;  just  specify  0
              for unused channels.

              Finally,  certain reduced combination of numbers can be specified for certain input/output channel
              combinations.

                                    In Ch   Out Ch   Num   Mappings
                                      2       1       2    l → l, r → l
                                      2       2       1    adjust balance
                                      4       1       4    lf → l, rf → l, lb → l, rb → l
                                      4       2       2    lf → l&rf → r, lb → l&rb → r
                                      4       4       1    adjust balance
                                      4       4       2    front balance, back balance

              This effect has been superseded by the remix effect that handles any number of channels.

DIAGNOSTICS

       Exit status is 0 for no error, 1 if there is a problem with the command-line parameters, or 2 if an error
       occurs during file processing.

BUGS

       Please   report   any   bugs   found   in   this   version   of   SoX   to   the   mailing   list   (sox-
       users@lists.sourceforge.net).

SEE ALSO

       soxi(1), soxformat(7), libsox(3)
       audacity(1), gnuplot(1), octave(1), wget(1)
       The SoX web site at http://sox.sourceforge.net
       SoX scripting examples at http://sox.sourceforge.net/Docs/Scripts

   References
       [1]    R.   Bristow-Johnson,   Cookbook   formulae   for   audio   EQ   biquad    filter    coefficients,
              http://musicdsp.org/files/Audio-EQ-Cookbook.txt

       [2]    Wikipedia, Q-factor, http://en.wikipedia.org/wiki/Q_factor

       [3]    Scott Lehman, Effects Explained, http://harmony-central.com/Effects/effects-explained.html

       [4]    Wikipedia, Decibel, http://en.wikipedia.org/wiki/Decibel

       [5]    Richard Furse, Linux Audio Developer's Simple Plugin API, http://www.ladspa.org

       [6]    Richard Furse, Computer Music Toolkit, http://www.ladspa.org/cmt

       [7]    Steve Harris, LADSPA plugins, http://plugin.org.uk

LICENSE

       Copyright 1998-2013 Chris Bagwell and SoX Contributors.
       Copyright 1991 Lance Norskog and Sundry Contributors.

       This  program  is  free  software;  you  can  redistribute it and/or modify it under the terms of the GNU
       General Public License as published by the Free Software  Foundation;  either  version  2,  or  (at  your
       option) any later version.

       This  program  is  distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even
       the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General  Public
       License for more details.

AUTHORS

       Chris  Bagwell  (cbagwell@users.sourceforge.net).   Other  authors  and  contributors  are  listed in the
       ChangeLog file that is distributed with the source code.