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NAME

       v.generalize  - Vector based generalization.

KEYWORDS

       vector, generalization, simplification, smoothing, displacement, network generalization

SYNOPSIS

       v.generalize
       v.generalize help
       v.generalize   [-cr]  input=name  output=name   [type=string[,string,...]]   method=string
       threshold=float       [look_ahead=integer]         [reduction=float]         [slide=float]
       [angle_thresh=float]            [degree_thresh=integer]           [closeness_thresh=float]
       [betweeness_thresh=float]      [alpha=float]       [beta=float]       [iterations=integer]
       [layer=integer]   [cats=range]   [where=sql_query]   [--overwrite]  [--verbose]  [--quiet]

   Flags:
       -c
           Copy attributes

       -r
           This does nothing. It is retained for backwards compatibility

       --overwrite
           Allow output files to overwrite existing files

       --verbose
           Verbose module output

       --quiet
           Quiet module output

   Parameters:
       input=name
           Name of input vector map

       output=name
           Name for output vector map

       type=string[,string,...]
           Feature type
           Options: line,boundary,area
           Default: line,boundary,area

       method=string
           Generalization algorithm
           Options:
           douglas,douglas_reduction,lang,reduction,reumann,boyle,sliding_averaging,distance_weighting,chaiken,hermite,snakes,network,displacement
           douglas: Douglas-Peucker Algorithm
           douglas_reduction: Douglas-Peucker Algorithm with reduction parameter
           lang: Lang Simplification Algorithm
           reduction: Vertex Reduction Algorithm eliminates points close to each other
           reumann: Reumann-Witkam Algorithm
           boyle: Boyle's Forward-Looking Algorithm
           sliding_averaging: McMaster's Sliding Averaging Algorithm
           distance_weighting: McMaster's Distance-Weighting Algorithm
           chaiken: Chaiken's Algorithm
           hermite: Interpolation by Cubic Hermite Splines
           snakes: Snakes method for line smoothing
           network: Network generalization
           displacement: Displacement of lines close to each other

       threshold=float
           Maximal tolerance value
           Options: 0-1000000000

       look_ahead=integer
           Look-ahead parameter
           Default: 7

       reduction=float
           Percentage of the points in the output of 'douglas_reduction' algorithm
           Options: 0-100
           Default: 50

       slide=float
           Slide of computed point toward the original point
           Options: 0-1
           Default: 0.5

       angle_thresh=float
           Minimum angle between two consecutive segments in Hermite method
           Options: 0-180
           Default: 3

       degree_thresh=integer
           Degree threshold in network generalization
           Default: 0

       closeness_thresh=float
           Closeness threshold in network generalization
           Options: 0-1
           Default: 0

       betweeness_thresh=float
           Betweeness threshold in network generalization
           Default: 0

       alpha=float
           Snakes alpha parameter
           Default: 1.0

       beta=float
           Snakes beta parameter
           Default: 1.0

       iterations=integer
           Number of iterations
           Default: 1

       layer=integer
           Layer number
           A  single  vector  map  can  be  connected  to  multiple  database tables. This number
           determines which table to use.
           Default: 1

       cats=range
           Category values
           Example: 1,3,7-9,13

       where=sql_query
           WHERE conditions of SQL statement without 'where' keyword
           Example: income = 10000

DESCRIPTION

       v.generalize is a module for the generalization of GRASS vector maps. This module consists
       of  algorithms  for  line  simplification,  line  smoothing,  network  generalization  and
       displacement (new methods may be added later).  For more examples and nice  pictures,  see
       tutorial

       If  type=area  is  selected,  boundaries  of  selected  areas will be generalized, and the
       options cats, where, and layer will be used to select areas.

NOTES

       (Line) simplification is a process of reducing the  complexity  of  vector  features.  The
       module  transforms  a  line  into  another  line  consisting of fewer vertices, that still
       approximate the original line. Most of the algorithms described below select a  subset  of
       points on the original line.

       (Line)  smoothing  is  a  "reverse"  process  which  takes  as input a line and produces a
       smoother approximate of the original. In some cases, this is  achieved  by  inserting  new
       vertices  into  the  original line, and can total up to 4000% of the number of vertices in
       the original. In such an instance, it is always a good idea to  simplify  the  line  after
       smoothing.

       Smoothing and simplification algorithms implemented in this module work line by line, i.e.
       simplification/smoothing of one line does not affect the other  lines;  they  are  treated
       separately.   Also,  the  first and the last point of each line is never translated and/or
       deleted.

   SIMPLIFICATION
       v.generalize contains following line simplification algorithms:

                     Douglas-Peucker Algorithm

                     Douglas-Peucker Reduction Algorithm

                     Lang Algorithm

                     Vertex Reduction

                     Reumann-Witkam Algorithm

                     Remove Small Lines/Areas
       Different algorithms require  different  parameters,  but  all  the  algorithms  have  one
       parameter  in  common:  the  threshold parameter. In general, the degree of simplification
       increases with the increasing value of threshold.

   ALGORITHM DESCRIPTIONS
                      Douglas-Peucker - "Quicksort" of line simplification, the most widely  used
                     algorithm. Input parameters: input, threshold. For more information, see:
                     http://geometryalgorithms.com/Archive/algorithm_0205/algorithm_0205.htm.

                      Douglas-Peucker  Reduction  Algorithm  is essentially the same algorithm as
                     the algorithm above, the  difference  being  that  it  takes  an  additional
                     reduction  parameter which denotes the percentage of the number of points on
                     the new line with respect to the number of  points  on  the  original  line.
                     Input parameters: input, threshold, reduction.

                      Lang  -  Another  standard  algorithm.  Input parameters: input, threshold,
                     look_ahead.  For an excellent description, see:
                     http://www.sli.unimelb.edu.au/gisweb/LGmodule/LGLangVisualisation.htm.

                      Vertex Reduction - Simplest among the algorithms. Input parameters:  input,
                     threshold.   Given  a  line,  this algorithm removes the points of this line
                     which are closer to each other than threshold. More precisely, if p1 and  p2
                     are  two consecutive points, and the distance between p2 and p1 is less than
                     threshold, it removes p2 and repeats  the  same  process  on  the  remaining
                     points.

                      Reuman-Witkam  -  Input parameters: input, threshold.  This algorithm quite
                     reasonably preserves the global  characteristics  of  the  lines.  For  more
                     information, see:

                     http://www.ifp.uni-
                     stuttgart.de/lehre/vorlesungen/GIS1/Lernmodule/Lg/LG_de_6.html (german).
       Douglas-Peucker and Douglas-Peucker Reduction Algorithm use the same  method  to  simplify
       the lines. Note that
       v.generalize input=boundary_county output=boundary_county_dp20 method=douglas threshold=20
        is equivalent to
       v.generalize input=boundary_county output=boundary_county_dp_red20_100 \
                    method=douglas_reduction threshold=20 reduction=100
         However,  in  this case, the first method is faster. Also observe that douglas_reduction
       never outputs more vertices than douglas, and that, in general, douglas is more  efficient
       than douglas_reduction. More importantly, the effect of
       v.generalize input=boundary_county output=boundary_county_dp_red0_30 \
                    method=douglas_reduction threshold=0 reduction=30
        is that 'out' contains approximately only 30% of points of 'in'.

   SMOOTHING
       The following smoothing algorithms are implemented in v.generalize:

                     Boyle's  Forward-Looking  Algorithm  - The position of each point depends on
                     the position  of  the  previous  points  and  the  point  look_ahead  ahead.
                     look_ahead consecutive points. Input parameters: input, look_ahead.

                     McMaster's  Sliding  Averaging  Algorithm  - Input Parameters: input, slide,
                     look_ahead.  The new position of each point is the average of the look_ahead
                     points  around. Parameter slide is used for linear interpolation between old
                     and new position (see below).

                     McMaster's Distance-Weighting Algorithm -  Takes  the  weighted  average  of
                     look_ahead  consecutive  points  where  the  weight is the reciprocal of the
                     distance from the point to the currently smoothed point. The parameter slide
                     is  used for linear interpolation between the original position of the point
                     and newly computed position where  value  0  means  the  original  position.
                     Input parameters: input, slide, look_ahead.

                     Chaiken's  Algorithm  -  "Inscribes"  a line touching the original line such
                     that the points on this  new  line  are  at  least  threshold  apart.  Input
                     parameters:  input,  threshold.  This  algorithm approximates the given line
                     very well.

                      Hermite Interpolation - This algorithm takes the points of the  given  line
                     as  the  control points of hermite cubic spline and approximates this spline
                     by the points approximately  threshold  apart.  This  method  has  excellent
                     results  for  small values of threshold, but in this case it produces a huge
                     number of new points and  some  simplification  is  usually  needed.   Input
                     parameters:  input,  threshold,  angle_thresh.   Angle_thresh  is  used  for
                     reducing the number of  the  points.   It  denotes  the  minimal  angle  (in
                     degrees) between two consecutive segments of a line.

                      Snakes is the method of minimisation of the "energy" of a line. This method
                     preserves the general characteristics of the lines but  smooths  the  "sharp
                     corners"  of  a  line.  Input parameters input, alpha, beta.  This algorithm
                     works very well for small values of alpha and beta (between 0 and 5).  These
                     parameters affect the "sharpness" and the curvature of the computed line.
       One  of  the  key  advantages  of Hermite Interpolation is the fact that the computed line
       always passes through the points of the original line, whereas the lines produced  by  the
       remaining  algorithms  never  pass  through  these  points.  In some sense, this algorithm
       outputs a line which "circumscribes" the input line.

       On the other hand, Chaiken's Algorithm outputs a line which "inscribes" a given line.  The
       output  line  always  touches/intersects  the centre of the input line segment between two
       consecutive points. For more iterations,  the  property  above  does  not  hold,  but  the
       computed  lines  are  very  similar  to  the  Bezier  Splines. The disadvantage of the two
       algorithms given above is that they increase  the  number  of  points.   However,  Hermite
       Interpolation  can  be  used  as  another simplification algorithm. To achieve this, it is
       necessary to set angle_thresh to higher values (15 or so).

       One restriction on both McMasters' Algorithms is that look_ahead parameter  must  be  odd.
       Also note that these algorithms have no effect if look_ahead = 1.

       Note  that  Boyle's,  McMasters'  and  Snakes  algorithm  are sometimes used in the signal
       processing to smooth the signals.  More importantly, these  algorithms  never  change  the
       number  of  points on the lines; they only translate the points, and do not insert any new
       points.

       Snakes Algorithm is (asymptotically) the slowest among  the  algorithms  presented  above.
       Also,  it  requires  quite  a lot of memory.  This means that it is not very efficient for
       maps with the lines consisting of many segments.

   DISPLACEMENT
       The displacement is used when the lines overlap and/or are close  to  each  other  at  the
       current  level  of  detail. In general, displacement methods move the conflicting features
       apart so that they do not interact and can be distinguished.

       This module implements an algorithm for displacement  of  linear  features  based  on  the
       Snakes  approach.  This  method generally yields very good results; however, it requires a
       lot of memory and is not very efficient.

       Displacement is selected by method=displacement. It uses the following parameters:

                     threshold - specifies critical distance. Two features interact if  they  are
                     closer than threshold apart.

                     alpha,  beta  -  These  parameters define the rigidity of lines.  For larger
                     values of alpha, beta (>=1), the algorithm does a better  job  at  retaining
                     the  original  shape  of  the lines, possibly at the expense of displacement
                     distance. If the values of alpha, beta are too  small  (<=0.001),  then  the
                     lines  are moved sufficiently, but the geometry and topology of lines can be
                     destroyed.  Most likely the best way to find the good values of alpha,  beta
                     is by trial and error.

                     iterations  -  denotes the number of iterations the interactions between the
                     lines are resolved. Good  starting  points  for  values  of  iterations  are
                     between 10 and 100.
       The  lines  affected  by  the  algorithm  can  be  specified  by the layer, cats and where
       parameters.

   NETWORK GENERALIZATION
       Used for selecting "the most important" part of the network. This is based  on  the  graph
       algorithms. Network generalization is applied if method=network.  The algorithm calculates
       three centrality measures for each line in the network and only the lines with the  values
       greater  than  thresholds  are selected.  The behaviour of algorithm can be altered by the
       following parameters:

                     degree_thresh - algorithm selects only the lines which share a point with at
                     least degree_thresh different lines.

                     closeness_thresh  -  is  always in the range (0, 1]. Only the lines with the
                     closeness centrality value at least closeness_thresh apart are selected. The
                     lines  in  the  centre of a network have greater values of this measure than
                     the lines near the border of a network. This means that this  parameter  can
                     be   used   for   selecting  the  centre(s)  of  a  network.  Note  that  if
                     closeness_thresh=0 then everything is selected.

                     betweeness_thresh - Again, only  the  lines  with  a  betweeness  centrality
                     measure  at  least  betweeness_thresh  are  selected.  This  value is always
                     positive and is larger for large networks. It denotes to what extent a  line
                     is  in  between  the other lines in the network. This value is large for the
                     lines which lie between other lines and lie on the paths between  two  parts
                     of  a  network.  In  the  terminology  of road networks, these are highways,
                     bypasses, main roads/streets, etc.
       All three parameters above can be presented at the same time. In that case, the  algorithm
       selects only the lines which meet each criterion.

       Also,  the  outputed network may not be connected if the value of betweeness_thresh is too
       large.

SEE ALSO

        v.clean, v.dissolve
       v.generalize Tutorial (from GRASS-Wiki)

AUTHORS

       Daniel Bundala, Google Summer of Code 2007, Student
       Wolf Bergenheim, Mentor

       Last changed: $Date: 2013-02-15 14:04:18 -0800 (Fri, 15 Feb 2013) $

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