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NAME
v.generalize - Vector based generalization.
KEYWORDS
vector, generalization, simplification, smoothing, displacement, network generalization
SYNOPSIS
v.generalize v.generalize help v.generalize [-cr] input=name output=name [type=string[,string,...]] method=string threshold=float [look_ahead=integer] [reduction=float] [slide=float] [angle_thresh=float] [degree_thresh=integer] [closeness_thresh=float] [betweeness_thresh=float] [alpha=float] [beta=float] [iterations=integer] [layer=integer] [cats=range] [where=sql_query] [--overwrite] [--verbose] [--quiet] Flags: -c Copy attributes -r This does nothing. It is retained for backwards compatibility --overwrite Allow output files to overwrite existing files --verbose Verbose module output --quiet Quiet module output Parameters: input=name Name of input vector map output=name Name for output vector map type=string[,string,...] Feature type Options: line,boundary,area Default: line,boundary,area method=string Generalization algorithm Options: douglas,douglas_reduction,lang,reduction,reumann,boyle,sliding_averaging,distance_weighting,chaiken,hermite,snakes,network,displacement douglas: Douglas-Peucker Algorithm douglas_reduction: Douglas-Peucker Algorithm with reduction parameter lang: Lang Simplification Algorithm reduction: Vertex Reduction Algorithm eliminates points close to each other reumann: Reumann-Witkam Algorithm boyle: Boyle's Forward-Looking Algorithm sliding_averaging: McMaster's Sliding Averaging Algorithm distance_weighting: McMaster's Distance-Weighting Algorithm chaiken: Chaiken's Algorithm hermite: Interpolation by Cubic Hermite Splines snakes: Snakes method for line smoothing network: Network generalization displacement: Displacement of lines close to each other threshold=float Maximal tolerance value Options: 0-1000000000 look_ahead=integer Look-ahead parameter Default: 7 reduction=float Percentage of the points in the output of 'douglas_reduction' algorithm Options: 0-100 Default: 50 slide=float Slide of computed point toward the original point Options: 0-1 Default: 0.5 angle_thresh=float Minimum angle between two consecutive segments in Hermite method Options: 0-180 Default: 3 degree_thresh=integer Degree threshold in network generalization Default: 0 closeness_thresh=float Closeness threshold in network generalization Options: 0-1 Default: 0 betweeness_thresh=float Betweeness threshold in network generalization Default: 0 alpha=float Snakes alpha parameter Default: 1.0 beta=float Snakes beta parameter Default: 1.0 iterations=integer Number of iterations Default: 1 layer=integer Layer number A single vector map can be connected to multiple database tables. This number determines which table to use. Default: 1 cats=range Category values Example: 1,3,7-9,13 where=sql_query WHERE conditions of SQL statement without 'where' keyword Example: income = 10000
DESCRIPTION
v.generalize is a module for the generalization of GRASS vector maps. This module consists of algorithms for line simplification, line smoothing, network generalization and displacement (new methods may be added later). For more examples and nice pictures, see tutorial If type=area is selected, boundaries of selected areas will be generalized, and the options cats, where, and layer will be used to select areas.
NOTES
(Line) simplification is a process of reducing the complexity of vector features. The module transforms a line into another line consisting of fewer vertices, that still approximate the original line. Most of the algorithms described below select a subset of points on the original line. (Line) smoothing is a "reverse" process which takes as input a line and produces a smoother approximate of the original. In some cases, this is achieved by inserting new vertices into the original line, and can total up to 4000% of the number of vertices in the original. In such an instance, it is always a good idea to simplify the line after smoothing. Smoothing and simplification algorithms implemented in this module work line by line, i.e. simplification/smoothing of one line does not affect the other lines; they are treated separately. Also, the first and the last point of each line is never translated and/or deleted. SIMPLIFICATION v.generalize contains following line simplification algorithms: Douglas-Peucker Algorithm Douglas-Peucker Reduction Algorithm Lang Algorithm Vertex Reduction Reumann-Witkam Algorithm Remove Small Lines/Areas Different algorithms require different parameters, but all the algorithms have one parameter in common: the threshold parameter. In general, the degree of simplification increases with the increasing value of threshold. ALGORITHM DESCRIPTIONS Douglas-Peucker - "Quicksort" of line simplification, the most widely used algorithm. Input parameters: input, threshold. For more information, see: http://geometryalgorithms.com/Archive/algorithm_0205/algorithm_0205.htm. Douglas-Peucker Reduction Algorithm is essentially the same algorithm as the algorithm above, the difference being that it takes an additional reduction parameter which denotes the percentage of the number of points on the new line with respect to the number of points on the original line. Input parameters: input, threshold, reduction. Lang - Another standard algorithm. Input parameters: input, threshold, look_ahead. For an excellent description, see: http://www.sli.unimelb.edu.au/gisweb/LGmodule/LGLangVisualisation.htm. Vertex Reduction - Simplest among the algorithms. Input parameters: input, threshold. Given a line, this algorithm removes the points of this line which are closer to each other than threshold. More precisely, if p1 and p2 are two consecutive points, and the distance between p2 and p1 is less than threshold, it removes p2 and repeats the same process on the remaining points. Reuman-Witkam - Input parameters: input, threshold. This algorithm quite reasonably preserves the global characteristics of the lines. For more information, see: http://www.ifp.uni- stuttgart.de/lehre/vorlesungen/GIS1/Lernmodule/Lg/LG_de_6.html (german). Douglas-Peucker and Douglas-Peucker Reduction Algorithm use the same method to simplify the lines. Note that v.generalize input=boundary_county output=boundary_county_dp20 method=douglas threshold=20 is equivalent to v.generalize input=boundary_county output=boundary_county_dp_red20_100 \ method=douglas_reduction threshold=20 reduction=100 However, in this case, the first method is faster. Also observe that douglas_reduction never outputs more vertices than douglas, and that, in general, douglas is more efficient than douglas_reduction. More importantly, the effect of v.generalize input=boundary_county output=boundary_county_dp_red0_30 \ method=douglas_reduction threshold=0 reduction=30 is that 'out' contains approximately only 30% of points of 'in'. SMOOTHING The following smoothing algorithms are implemented in v.generalize: Boyle's Forward-Looking Algorithm - The position of each point depends on the position of the previous points and the point look_ahead ahead. look_ahead consecutive points. Input parameters: input, look_ahead. McMaster's Sliding Averaging Algorithm - Input Parameters: input, slide, look_ahead. The new position of each point is the average of the look_ahead points around. Parameter slide is used for linear interpolation between old and new position (see below). McMaster's Distance-Weighting Algorithm - Takes the weighted average of look_ahead consecutive points where the weight is the reciprocal of the distance from the point to the currently smoothed point. The parameter slide is used for linear interpolation between the original position of the point and newly computed position where value 0 means the original position. Input parameters: input, slide, look_ahead. Chaiken's Algorithm - "Inscribes" a line touching the original line such that the points on this new line are at least threshold apart. Input parameters: input, threshold. This algorithm approximates the given line very well. Hermite Interpolation - This algorithm takes the points of the given line as the control points of hermite cubic spline and approximates this spline by the points approximately threshold apart. This method has excellent results for small values of threshold, but in this case it produces a huge number of new points and some simplification is usually needed. Input parameters: input, threshold, angle_thresh. Angle_thresh is used for reducing the number of the points. It denotes the minimal angle (in degrees) between two consecutive segments of a line. Snakes is the method of minimisation of the "energy" of a line. This method preserves the general characteristics of the lines but smooths the "sharp corners" of a line. Input parameters input, alpha, beta. This algorithm works very well for small values of alpha and beta (between 0 and 5). These parameters affect the "sharpness" and the curvature of the computed line. One of the key advantages of Hermite Interpolation is the fact that the computed line always passes through the points of the original line, whereas the lines produced by the remaining algorithms never pass through these points. In some sense, this algorithm outputs a line which "circumscribes" the input line. On the other hand, Chaiken's Algorithm outputs a line which "inscribes" a given line. The output line always touches/intersects the centre of the input line segment between two consecutive points. For more iterations, the property above does not hold, but the computed lines are very similar to the Bezier Splines. The disadvantage of the two algorithms given above is that they increase the number of points. However, Hermite Interpolation can be used as another simplification algorithm. To achieve this, it is necessary to set angle_thresh to higher values (15 or so). One restriction on both McMasters' Algorithms is that look_ahead parameter must be odd. Also note that these algorithms have no effect if look_ahead = 1. Note that Boyle's, McMasters' and Snakes algorithm are sometimes used in the signal processing to smooth the signals. More importantly, these algorithms never change the number of points on the lines; they only translate the points, and do not insert any new points. Snakes Algorithm is (asymptotically) the slowest among the algorithms presented above. Also, it requires quite a lot of memory. This means that it is not very efficient for maps with the lines consisting of many segments. DISPLACEMENT The displacement is used when the lines overlap and/or are close to each other at the current level of detail. In general, displacement methods move the conflicting features apart so that they do not interact and can be distinguished. This module implements an algorithm for displacement of linear features based on the Snakes approach. This method generally yields very good results; however, it requires a lot of memory and is not very efficient. Displacement is selected by method=displacement. It uses the following parameters: threshold - specifies critical distance. Two features interact if they are closer than threshold apart. alpha, beta - These parameters define the rigidity of lines. For larger values of alpha, beta (>=1), the algorithm does a better job at retaining the original shape of the lines, possibly at the expense of displacement distance. If the values of alpha, beta are too small (<=0.001), then the lines are moved sufficiently, but the geometry and topology of lines can be destroyed. Most likely the best way to find the good values of alpha, beta is by trial and error. iterations - denotes the number of iterations the interactions between the lines are resolved. Good starting points for values of iterations are between 10 and 100. The lines affected by the algorithm can be specified by the layer, cats and where parameters. NETWORK GENERALIZATION Used for selecting "the most important" part of the network. This is based on the graph algorithms. Network generalization is applied if method=network. The algorithm calculates three centrality measures for each line in the network and only the lines with the values greater than thresholds are selected. The behaviour of algorithm can be altered by the following parameters: degree_thresh - algorithm selects only the lines which share a point with at least degree_thresh different lines. closeness_thresh - is always in the range (0, 1]. Only the lines with the closeness centrality value at least closeness_thresh apart are selected. The lines in the centre of a network have greater values of this measure than the lines near the border of a network. This means that this parameter can be used for selecting the centre(s) of a network. Note that if closeness_thresh=0 then everything is selected. betweeness_thresh - Again, only the lines with a betweeness centrality measure at least betweeness_thresh are selected. This value is always positive and is larger for large networks. It denotes to what extent a line is in between the other lines in the network. This value is large for the lines which lie between other lines and lie on the paths between two parts of a network. In the terminology of road networks, these are highways, bypasses, main roads/streets, etc. All three parameters above can be presented at the same time. In that case, the algorithm selects only the lines which meet each criterion. Also, the outputed network may not be connected if the value of betweeness_thresh is too large.
SEE ALSO
v.clean, v.dissolve v.generalize Tutorial (from GRASS-Wiki)
AUTHORS
Daniel Bundala, Google Summer of Code 2007, Student Wolf Bergenheim, Mentor Last changed: $Date: 2013-02-15 14:04:18 -0800 (Fri, 15 Feb 2013) $ Full index © 2003-2013 GRASS Development Team