Provided by: view3dscene_3.13.0-2_amd64 bug

NAME

       view3dscene - VRML / X3D browser and viewer for other 3D models.

SYNOPSIS

       view3dscene [file] [options...]

DESCRIPTION

       view3dscene is a VRML /X3D browser and viewer for other 3D models.

USAGE

       view3dscene takes the following arguments:

       file   The 3D model file to open.

       All command-line options are optional.

       -h / --help
              Print the help message and exit.

       -v / --version
              Print the version number and exit.

       -H / --hide-extras
              Do  not  show  anything  extra  (like  status text or toolbar or bounding box) when
              program starts. Show only the 3D world.

       --write
              Load the scene, optionally process by --scene-change-xxx,  save it as  X3D  to  the
              standard output, exit. Use --write-encoding to choose encoding.

       --write-encoding classic|xml
              Choose X3D encoding to use with --write option. Default is "classic".

       --write-force-x3d
              Force  convertion from VRML to X3D with --write option. Note that if you choose XML
              encoding  (by --write-encoding=xml),  this  is  automatic.  Note  that  this  works
              sensibly only for VRML 2.0 (not for older Inventor/VRML 1.0, we cannot convert them
              to valid X3D for now).

       --screenshot TIME IMAGE-FILE-NAME
              Take  a  screenshot  of  the  loaded  scene  at  given  TIME,  and   save   it   to
              IMAGE-FILE-NAME.  You  most  definitely  want  to  pass  3D  model  file to load at
              command-line too, otherwise  we'll just make a  screenshot  of  the  default  black
              scene.

       --screenshot-range TIME-BEGIN TIME-STEP FRAMES-COUNT FILE-NAME
              Take  a  FRAMES-COUNT number of screenshots from TIME-BEGIN by step TIME-STEP. Save
              them to a single movie file (like .avi) (ffmpeg must be installed and available  on
              $PATH  for  this) or to a sequence of image files (FILE-NAME must then be specified
              like image@counter(4).png).

       --viewpoint NAME
              Use the viewpoint with given name or index as initial. Especially useful to make  a
              screenshot from given viewpoint.

       --anti-alias AMOUNT
              Use  full-screen  anti-aliasing.  Argument AMOUNT is an integer >= 0. Exact 0 means
              "no anti-aliasing", this is the default. Each successive  integer  generally  makes
              method  one  step better. Especially useful to make a screenshot with anti-aliasing
              quality.

       --audio-device DEVICE-NAME
              Choose specific OpenAL audio device. See the available device names in  the  --help
              output, or in the "Preferences -> Sound Device" menu.

       --no-sound
              Turn off sound.

       Window options (backend GTK+):

       --geometry WIDTHxHEIGHT<sign>XOFF<sign>YOFF
              Set initial window size and/or position.

       --fullscreen
              Set initial window size to cover whole screen.

       --fullscreen-custom WIDTHxHEIGHT
              Try  to resize the screen to WIDTHxHEIGHT and then set initial window size to cover
              whole screen.

       --display DISPLAY-NAME
              Use given X display name.

       Debug options:

       --debug-log
              Write log info to stdout.

       --debug-log-cache
              Write log info, including cache.

       --debug-log-shaders
              Write log info, including shader source and log.

       --debug-log-changes
              Write log info, including VRML/X3D graph changes.

       Deprecated options:

       --scene-change-no-normals
              Remove normals information from the loaded scene. Forces automatic  calculation  of
              normal vectors. Deprecated, doing this from command-line is not usually useful.

       --scene-change-no-solid-objects
              Make  all  shapes  not  solid  in  the  loaded  scene.  Disables  backface culling.
              Deprecated, doing this from command-line is not usually useful.

       --scene-change-no-convex-faces
              Treat all faces as potentially concave in the loaded scene. Deprecated, doing  this
              from command-line is not usually useful.

       --write-to-vrml
              Deprecated, shortcut for "--write --write-encoding=classic".

       --camera-radius RADIUS
              Set  camera  sphere  radius  used  for  collisions  and  determinig  moving  speed.
              Deprecated, consider using NavigationInfo node inside your scene instead.

       --navigation EXAMINE|WALK|FLY...
              Set initial navigation style. Deprecated, consider using NavigationInfo node inside
              your scene instead.

       --detail-quadric-slices VALUE, --detail-quadric-stacks VALUE
              Adjust   triangulation   quality   of   quadrics.  Slices  and  stacks  adjust  the
              triangulation of Spheres, Cones and Cylinders (like slices of a pizza and stacks of
              a tower). Deprecated, consider using KambiTriangulation node in your scene instead.

       --detail-rect-divisions VALUE
              Adjust    triangulation    quality    of    boxes.   Deprecated,   consider   using
              KambiTriangulation node in your scene instead.

SEE ALSO

              tovrmlx3d(1)