Provided by: view3dscene_3.13.0-2_amd64
NAME
view3dscene - VRML / X3D browser and viewer for other 3D models.
SYNOPSIS
view3dscene [file] [options...]
DESCRIPTION
view3dscene is a VRML /X3D browser and viewer for other 3D models.
USAGE
view3dscene takes the following arguments: file The 3D model file to open. All command-line options are optional. -h / --help Print the help message and exit. -v / --version Print the version number and exit. -H / --hide-extras Do not show anything extra (like status text or toolbar or bounding box) when program starts. Show only the 3D world. --write Load the scene, optionally process by --scene-change-xxx, save it as X3D to the standard output, exit. Use --write-encoding to choose encoding. --write-encoding classic|xml Choose X3D encoding to use with --write option. Default is "classic". --write-force-x3d Force convertion from VRML to X3D with --write option. Note that if you choose XML encoding (by --write-encoding=xml), this is automatic. Note that this works sensibly only for VRML 2.0 (not for older Inventor/VRML 1.0, we cannot convert them to valid X3D for now). --screenshot TIME IMAGE-FILE-NAME Take a screenshot of the loaded scene at given TIME, and save it to IMAGE-FILE-NAME. You most definitely want to pass 3D model file to load at command-line too, otherwise we'll just make a screenshot of the default black scene. --screenshot-range TIME-BEGIN TIME-STEP FRAMES-COUNT FILE-NAME Take a FRAMES-COUNT number of screenshots from TIME-BEGIN by step TIME-STEP. Save them to a single movie file (like .avi) (ffmpeg must be installed and available on $PATH for this) or to a sequence of image files (FILE-NAME must then be specified like image@counter(4).png). --viewpoint NAME Use the viewpoint with given name or index as initial. Especially useful to make a screenshot from given viewpoint. --anti-alias AMOUNT Use full-screen anti-aliasing. Argument AMOUNT is an integer >= 0. Exact 0 means "no anti-aliasing", this is the default. Each successive integer generally makes method one step better. Especially useful to make a screenshot with anti-aliasing quality. --audio-device DEVICE-NAME Choose specific OpenAL audio device. See the available device names in the --help output, or in the "Preferences -> Sound Device" menu. --no-sound Turn off sound. Window options (backend GTK+): --geometry WIDTHxHEIGHT<sign>XOFF<sign>YOFF Set initial window size and/or position. --fullscreen Set initial window size to cover whole screen. --fullscreen-custom WIDTHxHEIGHT Try to resize the screen to WIDTHxHEIGHT and then set initial window size to cover whole screen. --display DISPLAY-NAME Use given X display name. Debug options: --debug-log Write log info to stdout. --debug-log-cache Write log info, including cache. --debug-log-shaders Write log info, including shader source and log. --debug-log-changes Write log info, including VRML/X3D graph changes. Deprecated options: --scene-change-no-normals Remove normals information from the loaded scene. Forces automatic calculation of normal vectors. Deprecated, doing this from command-line is not usually useful. --scene-change-no-solid-objects Make all shapes not solid in the loaded scene. Disables backface culling. Deprecated, doing this from command-line is not usually useful. --scene-change-no-convex-faces Treat all faces as potentially concave in the loaded scene. Deprecated, doing this from command-line is not usually useful. --write-to-vrml Deprecated, shortcut for "--write --write-encoding=classic". --camera-radius RADIUS Set camera sphere radius used for collisions and determinig moving speed. Deprecated, consider using NavigationInfo node inside your scene instead. --navigation EXAMINE|WALK|FLY... Set initial navigation style. Deprecated, consider using NavigationInfo node inside your scene instead. --detail-quadric-slices VALUE, --detail-quadric-stacks VALUE Adjust triangulation quality of quadrics. Slices and stacks adjust the triangulation of Spheres, Cones and Cylinders (like slices of a pizza and stacks of a tower). Deprecated, consider using KambiTriangulation node in your scene instead. --detail-rect-divisions VALUE Adjust triangulation quality of boxes. Deprecated, consider using KambiTriangulation node in your scene instead.
SEE ALSO
tovrmlx3d(1)