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NAME

       wxGUI.Nviz

DESCRIPTION

       Note: wxGUI 3D view mode is currently under development. It's provided as an experimental prototype.

       wxNviz is a wxGUI 3D view mode which allows users to realistically render multiple surfaces (raster data)
       in a 3D space, optionally using thematic coloring, draping 2D vector data over the  surfaces,  displaying
       3D vector data in the space, and visualization of volume data (3D raster data).

       To  start the wxGUI 3D view mode, choose '3D view' from the map toolbar. You can switch between 2D and 3D
       view. The region in 3D view is updated according to displayed region in 2D view.

       wxNviz is emphasized on the ease and speed of viewer positioning and provided  flexibility  for  using  a
       wide  range  of  data.  A  low  resolution  surface  or  wire  grid  (optional) provides real-time viewer
       positioning capabilities. Coarse and fine resolution controls allow the user to  further  refine  drawing
       speed  and  detail  as  needed.  Continuous scaling of elevation provides the ability to use various data
       types for the vertical dimension.

       For each session of wxNviz, you might want the same set of 2D/3D raster and vector data, view parameters,
       or  other  attributes.  For  consistency  between  sessions,  you can store this information in the GRASS
       workspace file (gxw). Workspace contains information to restore "state" of the system in 2D and if wxNviz
       is enabled also in the 3D display mode.

3D View Toolbar

        Generate command for m.nviz.image
           Generate command for m.nviz.image based on current state.

        Show 3D view mode settings
           Show  dialog  with settings for wxGUI 3D view mode. The user settings can be stored in wxGUI settings
           file.

        Show help
           Show this help.

3D View Layer Manager Toolbox

       The 3D view toolbox is integrated in the Layer Manager. The toolbox has several tabs:

                     View for view controlling,

                     Data for data properties,

                     Appearance for appearance settings (lighting, fringes, ...).

                     Analysis for various data analyses (only cutting planes so far).

                     Animation for creating simple animations.

   View
       You can use this panel to set the position, direction, and perspective of  the  view.  The  position  box
       shows  a  puck  with  a  direction  line  pointing  to  the center. The direction line indicates the look
       direction (azimuth). You click and drag the puck to change the  current  eye  position.  Another  way  to
       change  eye  position  is  to press the buttons around the position box representing cardinal and ordinal
       directions.

       There are four other buttons for view control in the bottom of this panel (following label Look:):

                     here requires you to click on Map Display Window to determine the point to look at.

                     center changes the point you are looking at to the center.

                     top moves the current eye position above the map center.

                     reset returns all current view settings to their default values.
       You can adjust the viewer's height above the scene, perspective and twist value to rotate the scene about
       the horizontal axis. An angle of 0 is flat. The scene rotates between -90 and 90 degrees.

       You can also adjusts the vertical exaggeration of the surface. As an example, if the easting and northing
       are in meters and the elevation  in  feet,  a  vertical  exaggeration  of  0.305  would  produce  a  true
       (unexaggerated) surface.

       View  parameters  can  be  controlled  by sliders or edited directly in text box.  It's possible to enter
       values which are out of slider's range (and it will adjust then).

   Fly-through mode
       View can be changed in fly-through mode (can be activated in  Map  Display  toolbar),  which  enables  to
       change  the  view  smoothly  and  therefore  it  is suitable for creating animation (see below). To start
       flying, press left mouse button and hold it down to continue flying. Flight direction  is  controlled  by
       mouse   cursor   position   on   screen.  Flight  speed  can  be  increased/decreased  stepwise  by  keys
       PageUp/PageDown, Home/End or Up/Down arrows.  Speed is increased multiple times while Shift key  is  held
       down.  Holding  down  Ctrl key switches flight mode in the way that position of viewpoint is changed (not
       the direction).

   Data properties
       This tab controls the parameters related to map layers. It consists of four collapsible panels - Surface,
       Constant surface, Vector and Volume.

   Surface
       Each  active  raster  map layer from the current layer tree is displayed as surface in the 3D space. This
       panel controls how loaded surfaces are drawn.  To change parameters of a surface, it must be selected  in
       the very top part of the panel.

       The top half of the panel has drawing style options.  Surface can be drawn as a wire mesh or using filled
       polygons (most realistic). You can set draw mode to coarse (fast display mode), fine  (draws  surface  as
       filled  polygons  with  fine  resolution) or both (which combines coarse and fine mode). Additionally set
       coarse style to wire to draw the surface as wire mesh (you can also choose color of the wire) or  surface
       to  draw  the  surface  using  coarse resolution filled polygons. This is a low resolution version of the
       polygon surface style.  E.g. surface is drawn as a wire mesh if you set mode to coarse and style to wire.
       Note that it differs from the mesh drawn in fast display mode because hidden lines are not drawn. To draw
       the surface using filled polygons, but with wire mesh draped over it, choose mode both  and  style  wire.
       Beside  mode and style you can also choose style of shading used for the surface. Gouraud style draws the
       surfaces with a smooth shading to blend individual cell colors together, flat  draws  the  surfaces  with
       flat shading with one color for every two cells. The surface appears faceted.

       To set given draw settings for all loaded surfaces press button "Set to all".

       The  bottom  half  of  the  panel  has options to set, unset or modify attributes of the current surface.
       Separate raster data or constants can be used for various attributes of the surface:

                     color - raster map or constant color to drape over the  current  surface.  This  option  is
                     useful for draping imagery such as aerial photography over a DEM.

                     mask - raster map that controls the areas displayed from the current surface.

                     transparency  -  raster map or constant value that controls the transparency of the current
                     surface. The default is completely opaque. Range from 0 (opaque) to 100 (transparent).

                     shininess - raster map or constant value that controls the shininess (reflectivity) of  the
                     current surface. Range from 0 to 100.

       In  the very bottom part of the panel position of surface can be set.  To move the surface right (looking
       from the south) choose X axis and set some positive value. To reset  the  surface  position  press  Reset
       button.

   Constant surface
       It is possible to add constant surface and set its properties like fine resolution, value (height), color
       and transparency. It behaves similarly to surface but it has less options.

   Vector
       2D vector data can be draped on the selected surfaces with various markers to represent point  data;  you
       can  use attribute of vector features to determine size, color, shape of glyph.  3D vector data including
       volumes (closed group of faces with one kernel inside) is also supported.  This panel controls how loaded
       2D or 3D vector data are drawn.

       You can define the width (in pixels) of the line features, the color used for lines or point markers.

       If  vector  map is 2D you can display vector features as flat at a specified elevation or drape it over a
       surface(s) at a specified height. Use the height control to set the flat elevation or  the  drape  height
       above the surface(s). In case of multiple surfaces it is possible to specify which surfaces is the vector
       map draped over.

       For display purposes, it is better to set the height slightly above the surface. If the height is set  at
       zero, portions of the vector may disappear into the surface(s).

       For  2D/3D  vector  points  you  can  also  set the size of the markers.  Currently are implemented these
       markers:

                     x sets the current points markers to a 2D "X",

                     sphere - solid 3D sphere,

                     diamond - solid 3D diamond,

                     cube - solid 3D cube,

                     box - hollow 3D cube,

                     gyroscope - hollow 3D sphere,

                     asterisk - 3D line-star.

       Thematic mapping can be used to determine marker color and size (and line color and width).

   Volume
       Volumes (3D raster maps) can be displayed either as isosurfaces or slices.  Similarly  to  surface  panel
       you  can  define draw shading - gouraud (draws the volumes with a smooth shading to blend individual cell
       colors together) and flat (draws the volumes with flat shading with one color for every  two  cells.  The
       volume appears faceted). As mentioned above currently are supported two visualization modes:

                     isosurface - the levels of values for drawing the volume(s) as isosurfaces,

                     and slice -  drawing the volume as cross-sections.

       The  middle part of the panel has controls to add, delete, move up/down selected isosurface or slice. The
       bottom part differs for isosurface and slice.  When choosing isosurface,  this  part  the  of  panel  has
       options  to  set,  unset  or  modify  attributes  of  the  current isosurface.  Various attributes of the
       isosurface can be defined, similarly to surface attributes:

                     isosurface value - reference isosurface value (height in map units).

                     color - raster map or constant color to drape over the current volume.

                     mask - raster map that controls the areas displayed from the current volume.

                     transparency - raster map or constant value that controls the transparency of  the  current
                     volume. The default is completely opaque. Range from 0 (opaque) to 100 (transparent).

                     shininess  - raster map or constant value that controls the shininess (reflectivity) of the
                     current volume. Range from 0 to 100.
       In case of volume slice the bottom part of the panel controls the slice attributes (which axis  is  slice
       parallel  to,  position  of  slice  edges,  transparency).  Press  button  Reset  to reset slice position
       attributes.

       Volumes can be moved the same way like surfaces do.

   Analysis
       Analysis tab contains Cutting planes panel.

   Cutting planes
       Cutting planes allow to cut surfaces along a plane. You can switch between six planes; to disable cutting
       planes  switch to None.  Initially the plane is vertical, you can change it to horizontal by setting tilt
       90 degrees. The X and Y values specify the rotation center of plane. You can see better what X and  Y  do
       when  changing  rotation.   Height parameter has sense only when changing tilt too. Press button Reset to
       reset current cutting plane.

       In case of multiple surfaces you can visualize the cutting plane by Shading. Shading is visible only when
       more than one surface is loaded and these surfaces must have the same fine resolution set.

   Appearance
       Appearance tab consists of three collapsible panels:

                     Lighting for adjusting light source

                     Fringe for drawing fringes

                     Decorations to display north arrow and scale bar

       The  lighting  panel enables to change the position of light source, light color, brightness and ambient.
       Light position is controlled similarly to eye position. If option Show light model is enabled light model
       is displayed to visualize the light settings.

       The  Fringe panel allows you to draw fringes in different directions (North & East, South & East, South &
       West, North & West). It is possible to set fringe color and height of the bottom edge.

       The Decorations panel enables to display north arrow and simple scale bar.  North  arrow  and  scale  bar
       length is determined in map units.  You can display more than one scale bar.

   Animation
       Animation  panel enables to create a simple animation as a sequence of images.  Press 'Record' button and
       start changing the view. Views are recorded in given interval (FPS - Frames Per Second). After recording,
       the animation can be replayed. To save the animation, fill in the directory and file prefix, choose image
       format (PPM or TIF) and then press 'Save'. Now wait until the last image is generated.  It is recommended
       to record animations using fly-through mode to achieve smooth motion.

Settings

       This  panel has controls which allows user to set default surface, vector and volume data attributes. You
       can also modify default view parameters, or to set the background color of the Map  Display  Window  (the
       default color is white).

To be implemented

                     Labels, decoration, etc. (Implemented, but not fully functional)

                     Surface - mask by zero/elevation, more interactive positioning

                     Vector points - implement display mode flat/surface for 2D points

NOTE

       wxNviz is under active development and distributed as "Experimental Prototype".

       Please  note  that  with  wxGTK  port  of  wxPython (Linux systems), a problem might appear during wxNviz
       initialization (nothing is rendered at all) or when rendering vectors (bad order  of  rendering  surfaces
       and  vectors).  If you encounter such problems, try to change a depth buffer number in GUI Settings > Map
       Display > Advanced (possible numbers are 0, 16, 24, 32). It is currently not  possible  to  automatically
       find out the right number which is working for your computer.

SEE ALSO

        wxGUI
       wxGUI components

       See also wiki page (especially various video tutorials).
       Command-line module m.nviz.image.
       Original Tcl/Tk-based NVIZ.

AUTHORS

       The wxNviz GUI

       Martin Landa, Google Summer of Code 2008 (mentor: Michael Barton) and 2010 (mentor: Helena Mitasova)
       Anna Kratochvilova, Google Summer of Code 2011 (mentor: Martin Landa)

       The OGSF library and NVIZ engine

       NVIZ (GRASS's n-dimensional visualization suite) was written by Bill Brown, Terry Baker, Mark Astley, and
       David Gerdes, U.S. Army Corps  of  Engineers  Research  Laboratories,  Champaign,  Illinois  and  UI  GMS
       Laboratory, Urbana, IL in the early 1990s.

       Original  documentation  was written by Terry Baker (spring 1995), and updated by Mark Astley, based on a
       document written by Bill Brown.  Additional design help and funding in the early 1990s by Helena Mitasova
       (CERL). Tcl/Tk support added by Terry Baker. Ported to Linux by Jaro Hofierka and others. Conversion from
       SGI IRIS GL code to OpenGL by Justin Hickey. Further program and  documentation  (2004)  updates  by  Bob
       Covill,  Tekmap  Consulting.  3D  volume support by Tomas Paudits with supervision from Jaro Hofierka and
       Helena Mitasova.  Fly-through mode, thematic site attributes, and picking by  Massimo  Cuomo  (ACS)  with
       updates  by Michael Barton. GRASS 6 vector support by Radim Blazek. Additional updates by Markus Neteler,
       Martin Landa, Glynn Clements, and Hamish Bowman.

       NVIZ evolved from the earlier GRASS program SG3d written for Silicon Graphics IRIS GL by Bill  Brown  and
       Dave  Gerdes  at  USA  CERL,  1990-1995  and  from  the  NVIZ  Motif  version  written by Bill Brown with
       contributions by Terrance McGhee.

       $Date: 2013-06-23 22:16:03 +0200 (Sun, 23 Jun 2013) $

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