Provided by: libanyevent-perl_7.070-1_amd64 bug

NAME

       AnyEvent::Impl::POE - AnyEvent adaptor for POE

SYNOPSIS

          use AnyEvent;
          use POE;

          # this module gets loaded automatically as required

DESCRIPTION

       This module provides transparent support for AnyEvent. You don't have to do anything to
       make POE work with AnyEvent except by loading POE before creating the first AnyEvent
       watcher. There are some cases where POE will issue spurious (and non-suppressible)
       warnings. These can be avoided by loading AnyEvent::Impl::POE before loading any other
       modules using POE and AnyEvent, i.e. in your main program.

       AnyEvent::Impl::POE will output some spurious message how to work around POE's spurious
       messages when it detects these cases.

       Unfortunately, POE isn't generic enough to implement a fully working AnyEvent backend: POE
       is too badly designed, too badly documented and too badly implemented.

       Here are the details, and what it means to you if you want to be interoperable with POE:

       Weird messages
           If you only use "run_one_timeslice" (as AnyEvent has to for its condition variables),
           POE will print an ugly, unsuppressible, message at program exit:

              Sessions were started, but POE::Kernel's run() method was never...

           The message is correct, the question is why POE prints it in the first place in a
           correct program (this is not a singular case though).

           AnyEvent consequently patches the POE kernel so it thinks it already ran. Other
           workarounds, even the one cited in the POE documentation itself, have serious side
           effects, such as throwing away events.

           The author of POE verified that this is indeed true, and has no plans to change this.

           POE has other weird messages, and sometimes weird behaviour, for example, it doesn't
           support overloaded code references as callbacks for no apparent reason.

       One POE session per Event
           AnyEvent has to create one POE::Session per event watcher, which is immensely slow and
           makes watchers very large. The reason for this is lacking lifetime management (mostly
           undocumented, too). Without one session/watcher it is not possible to easily keep the
           kernel from running endlessly.

           This is not just a problem with the way AnyEvent has to interact with POE, but is a
           principal issue with POEs lifetime management (namely that stopping the kernel stops
           sessions, but AnyEvent has no control over who and when the kernel starts or stops
           w.r.t. AnyEvent watcher creation/destruction).

           From benchmark data it is not clear that session creation is that costly, though - the
           real inefficiencies with POE seem to come from other sources, such as event handling.

       One watcher per fd/event combo
           POE, of course, suffers from the same bug as Tk and some other badly designed event
           models in that it doesn't support multiple watchers per fd/poll combo. The workaround
           is the same as with Tk: AnyEvent::Impl::POE creates a separate file descriptor to hand
           to POE, which isn't fast and certainly not nice to your resources.

           Of course, without the workaround, POE also prints ugly messages again that say the
           program *might* be buggy.

           While this is not good to performance, at least regarding speed, with a modern Linux
           kernel, the overhead is actually quite small.

       Timing deficiencies
           POE manages to not have a function that returns the current time. This is extremely
           problematic, as POE can use different time functions, which can differ by more than a
           second - and user code is left guessing which one is used.

           In addition, most timer functions in POE want an absolute timestamp, which is hard to
           create if all you have is a relative time and no function to return the "current
           time".

           And of course POE doesn't handle time jumps at all (not even when using an event loop
           that happens to do that, such as EV, as it does its own unoptimised timer management).

           AnyEvent works around the unavailability of the current time using relative timers
           exclusively, in the hope that POE gets it right at least internally.

       Lack of defined event ordering
           POE cannot guarantee the order of callback invocation for timers, and usually gets it
           wrong. That is, if you have two timers, one timing out after another (all else being
           equal), the callbacks might be called in reverse order.

           How one manages to even implement stuff that way escapes me.

       Child watchers
           POE offers child watchers - which is a laudable thing, as few event loops do.
           Unfortunately, they cannot even implement AnyEvent's simple child watchers: they are
           not generic enough (the POE implementation isn't even generic enough to let properly
           designed back-end use their native child watcher instead - it insist on doing it
           itself the broken way).

           Unfortunately, POE's child handling is inherently racy: if the child exits before the
           handler is created (because e.g. it crashes or simply is quick about it), then current
           versions of POE (1.352) will never invoke the child watcher, and there is nothing that
           can be done about it. Older versions of POE only delayed in this case. The reason is
           that POE first checks if the child has already exited, and then installs the signal
           handler - aa classical race.

           Your only hope is for the fork'ed process to not exit too quickly, in which case
           everything happens to work.

           Of course, whenever POE reaps an unrelated child it will also output a message for it
           that you cannot suppress (which shouldn't be too surprising at this point). Very
           professional.

           As a workaround, AnyEvent::Impl::POE will take advantage of undocumented behaviour in
           POE::Kernel to catch the status of all child processes, but it cannot guarantee
           delivery.

           How one manages to have such a glaring bug in an event loop after ten years of
           development escapes me.

           (There are more annoying bugs, for example, POE runs "waitpid" unconditionally at
           finaliser time, so your program will hang until all child processes have exited.)

       Documentation quality
           At the time of this writing, POE was in its tenth year. Still, its documentation is
           extremely lacking, making it impossible to implement stuff as trivial as AnyEvent
           watchers without having to resort to undocumented behaviour or features.

           For example, the POE::Kernel manpage has nine occurrences of the word TODO with an
           explanation of whats missing. In general, the POE man pages are littered with comments
           like "section not yet written".

           Some other gems:

              This allows many object methods to also be package methods.

           This is nice, but since it doesn't document which methods these are, this is utterly
           useless information.

              Terminal signals will kill sessions if they are not handled by a
              "sig_handled"() call. The OS signals that usually kill or dump a
              process are considered terminal in POE, but they never trigger a
              coredump. These are: HUP, INT, QUIT and TERM.

           Although AnyEvent calls "sig_handled", removing it has no apparent effects on POE
           handling SIGINT.

              refcount_increment SESSION_ID, COUNTER_NAME

           Nowhere is explained which COUNTER_NAMEs are valid and which aren't - not all scalars
           (or even strings) are valid counter names. Take your guess, failure is of course
           completely silent. I found this out the hard way, as the first name I came up with was
           silently ignored.

              get_next_event_time() returns the time the next event is due, in a form
              compatible with the UNIX time() function.

           And surely, one would hope that POE supports sub-second accuracy as documented
           elsewhere, unlike the explanation above implies. Yet:

              POE::Kernel timers support subsecond accuracy, but donXt expect too
              much here. Perl is not the right language for realtime programming.

           ... of course, Perl is not the right language to expect sub-second accuracy - the
           manpage author must hate Perl to spread so much FUD in so little space. The Deliantra
           game server logs with 100Xs-accuracy because Perl is fast enough to require this, and
           is still able to deliver map updates with little jitter at exactly the right time. It
           does not, however, use POE.

              Furthermore, since the Kernel keeps track of everything sessions do, it
              knows when a session has run out of tasks to perform.

           This is impossible - how does the kernel know that a session is no longer watching for
           some (external) event (e.g. by some other session)? It cannot, and therefore this is
           wrong - but you would be hard pressed to find out how to work around this and tell the
           kernel manually about such events.

           It gets worse, though - the notion of "task" or "resource", although used throughout
           the documentation, is not defined in a usable way. For example, waiting for a timeout
           is considered to be a task, waiting for a signal is not (a session that only waits for
           a signal is considered finished and gets removed). The user is left guessing when
           waiting for an event counts as task and when not (in fact, the issue with signals is
           mentioned in passing in a section about child watchers and directly contradicts
           earlier parts in that document).

           One could go on endlessly - ten years, no usable documentation.

           It is likely that differences between documentation, or the one or two things I had to
           guess, cause unanticipated problems with this adaptor.

       Fragile and inconsistent API
           The POE API is extremely inconsistent - sometimes you have to pass a session argument,
           sometimes it gets ignored, sometimes a session-specific method must not use a session
           argument.

           Error handling is sub-standard as well: even for programming mistakes, POE does not
           "croak" but, in most cases, just sets $! or simply does nothing at all, leading to
           fragile programs.

           Sometimes registering a handler uses the "eventname, parameter" ordering (timeouts),
           sometimes it is "parameter, eventname" (signals). There is little consistency overall.

       Lack of knowledge
              The IO::Poll event loop provides an alternative that theoretically
              scales better than select().

           The IO::Poll "event loop" (who in his right mind would call that an event loop) of
           course scales about identically (sometimes it is a bit faster, sometimes a bit slower)
           to select in theory, and also in practise, of course, as both are O(n) in the number
           of file descriptors, which is rather bad.

           This is just one place where it gets obvious how little the author of the POE manpage
           understands.

       No idle events
           The POE-recommended workaround to this is apparently to use "fork". Consequently, idle
           watchers will have to be emulated by AnyEvent.

       Questionable maintainer behaviour
           The author of POE is known to fabricate statements and post these to public
           mailinglists - apparently, spreading FUD about competing (in his eyes) projects or
           their maintainers is acceptable to him.

           This has (I believe) zero effects on the quality or usefulness of his code, but it
           does completely undermine his trustworthyness - so don't blindly believe anything he
           says, he might have just made it up to suit his needs (benchmark results, the names of
           my ten wifes, the length of my penis, etc. etc.). When in doubt, double-check - not
           just him, anybody actually.

           Example: <http://www.nntp.perl.org/group/perl.perl5.porters/2012/01/msg182141.html>.
           I challenged him in that thread to provide evidence for his statement by giving at
           least two examples, but of course since he just made it up, he couldn't provide any
           evidence.

       On the good side, AnyEvent allows you to write your modules in a 100% POE-compatible way
       (bug-for-bug compatible even), without forcing your module to use POE - it is still open
       to better event models, of which there are plenty.

       Oh, and one other positive thing:

          RUNNING_IN_HELL

       POE knows about the nature of the beast!

SEE ALSO

       AnyEvent, POE.

AUTHOR

        Marc Lehmann <schmorp@schmorp.de>
        http://anyevent.schmorp.de