Provided by: libaudio-dev_1.9.4-1_amd64 bug

Name

       AuSoundPlay - create a flow to play audio from any source.

Synopsis

       #include <audio/audiolib.h>
       #include <audio/soundlib.h>

       AuEventHandlerRec   *AuSoundPlay(server,   destination,  volume,  mode,  sound_data,  flow
       ,volume_mult_elem, monitor_element, status)
           AuServer *server;
           AuDeviceID destination;
           AuFixedPoint volume;
           int mode;
           AuSoundDataPtr sound_data;
           AuFlowID *flow; /* RETURN */
           int *volume_mult_elem; /* RETURN */
           int *monitor_element; /* RETURN */
           AuStatus *status; /* RETURN */

Arguments

       server    Specifies the connection to the audio server.

       destination
                 Specifies the device to output the audio data.

       volume    Specifies the volume.

       mode      Specifies the line mode for the output device.   Currently  the  following  line
                 modes    are    defined:    AuDeviceOutputModeNone,   AuDeviceOutputModeSpeaker,
                 AuDeviceOutputModeHeadphone, AuDeviceOutputModeLineOut.

       sound_data
                 Specifies the sound information.

       flow      If non-NULL, returns the flow ID.

       volume_mult_elem
                 If non-NULL, returns the index of the volume multipler element.

       monitor_element
                 If non-NULL, include an ExportMonitor element in the flow and return it's index.

       status    If non-NULL, flush the output buffer and return the status from the server.

Description

       AuSoundPlay creates a flow to play audio from any source on device and returns  a  pointer
       to  the  event  handler  created  or  NULL if there was an error. The sound_data structure
       contains the necessary information about the audio format and the data handling function.

Errors

       AuBadDevice.

See Also

       AuSoundPlayFromBucket,              AuSoundPlayFromData,              AuSoundPlayFromFile,
       AuSoundPlaySynchronousFromFile.

       audiolib - Network Audio System C Language Interface