Provided by: libgd-gd2-noxpm-perl_2.46-2.1build1_amd64 bug

NAME

       GD::Polyline - Polyline object and Polygon utilities (including splines) for use with GD

SYNOPSIS

               use GD;
               use GD::Polyline;

               # create an image
               $image = new GD::Image (500,300);
               $white  = $image->colorAllocate(255,255,255);
               $black  = $image->colorAllocate(  0,  0,  0);
               $red    = $image->colorAllocate(255,  0,  0);

               # create a new polyline
               $polyline = new GD::Polyline;

               # add some points
               $polyline->addPt(  0,  0);
               $polyline->addPt(  0,100);
               $polyline->addPt( 50,125);
               $polyline->addPt(100,  0);

               # polylines can use polygon methods (and vice versa)
               $polyline->offset(200,100);

               # rotate 60 degrees, about the centroid
               $polyline->rotate(3.14159/3, $polyline->centroid());

               # scale about the centroid
               $polyline->scale(1.5, 2, $polyline->centroid());

               # draw the polyline
               $image->polydraw($polyline,$black);

               # create a spline, which is also a polyine
               $spline = $polyline->addControlPoints->toSpline;
               $image->polydraw($spline,$red);

               # output the png
               binmode STDOUT;
               print $image->png;

DESCRIPTION

       Polyline.pm extends the GD module by allowing you to create polylines.  Think of a
       polyline as "an open polygon", that is, the last vertex is not connected to the first
       vertex (unless you expressly add the same value as both points).

       For the remainder of this doc, "polyline" will refer to a GD::Polyline, "polygon" will
       refer to a GD::Polygon that is not a polyline, and "polything" and "$poly" may be either.

       The big feature added to GD by this module is the means to create splines, which are
       approximations to curves.

The Polyline Object

       GD::Polyline defines the following class:

       "GD::Polyline"
            A polyline object, used for storing lists of vertices prior to rendering a polyline
            into an image.

       "new"
            "GD::Polyline->new" class method

            Create an empty polyline with no vertices.

                    $polyline = new GD::Polyline;

                    $polyline->addPt(  0,  0);
                    $polyline->addPt(  0,100);
                    $polyline->addPt( 50,100);
                    $polyline->addPt(100,  0);

                    $image->polydraw($polyline,$black);

            In fact GD::Polyline is a subclass of GD::Polygon, so all polygon methods (such as
            offset and transform) may be used on polylines.  Some new methods have thus been
            added to GD::Polygon (such as rotate) and a few updated/modified/enhanced (such as
            scale) in this module.  See section "New or Updated GD::Polygon Methods" for more
            info.

       Note that this module is very "young" and should be considered subject to change in future
       releases, and/or possibly folded in to the existing polygon object and/or GD module.

Updated Polygon Methods

       The following methods (defined in GD.pm) are OVERRIDDEN if you use this module.

       All effort has been made to provide 100% backward compatibility, but if you can confirm
       that has not been achieved, please consider that a bug and let the the author of
       Polyline.pm know.

       "scale"
            "$poly->scale($sx, $sy, $cx, $cy)" object method -- UPDATE to GD::Polygon::scale

            Scale a polything in along x-axis by $sx and along the y-axis by $sy, about centery
            point ($cx, $cy).

            Center point ($cx, $cy) is optional -- if these are omitted, the function will scale
            about the origin.

            To flip a polything, use a scale factor of -1.  For example, to flip the polything
            top to bottom about line y = 100, use:

                    $poly->scale(1, -1, 0, 100);

New Polygon Methods

       The following methods are added to GD::Polygon, and thus can be used by polygons and
       polylines.

       Don't forget: a polyline is a GD::Polygon, so GD::Polygon methods like offset() can be
       used, and they can be used in GD::Image methods like filledPolygon().

       "rotate"
            "$poly->rotate($angle, $cx, $cy)" object method

            Rotate a polything through $angle (clockwise, in radians) about center point ($cx,
            $cy).

            Center point ($cx, $cy) is optional -- if these are omitted, the function will rotate
            about the origin

            In this function and other angle-oriented functions in GD::Polyline, positive $angle
            corrensponds to clockwise rotation.  This is opposite of the usual Cartesian sense,
            but that is because the raster is opposite of the usual Cartesian sense in that the
            y-axis goes "down".

       "centroid"
            "($cx, $cy) = $poly->centroid($scale)" object method

            Calculate and return ($cx, $cy), the centroid of the vertices of the polything.  For
            example, to rotate something 180 degrees about it's centroid:

                    $poly->rotate(3.14159, $poly->centroid());

            $scale is optional; if supplied, $cx and $cy are multiplied by $scale before
            returning.  The main use of this is to shift an polything to the origin like this:

                    $poly->offset($poly->centroid(-1));

       "segLength"
            "@segLengths = $poly->segLength()" object method

            In array context, returns an array the lengths of the segments in the polything.
            Segment n is the segment from vertex n to vertex n+1.  Polygons have as many segments
            as vertices; polylines have one fewer.

            In a scalar context, returns the sum of the array that would have been returned in
            the array context.

       "segAngle"
            "@segAngles = $poly->segAngle()" object method

            Returns an array the angles of each segment from the x-axis.  Segment n is the
            segment from vertex n to vertex n+1.  Polygons have as many segments as vertices;
            polylines have one fewer.

            Returned angles will be on the interval 0 <= $angle < 2 * pi and angles increase in a
            clockwise direction.

       "vertexAngle"
            "@vertexAngles = $poly->vertexAngle()" object method

            Returns an array of the angles between the segment into and out of each vertex.  For
            polylines, the vertex angle at vertex 0 and the last vertex are not defined; however
            $vertexAngle[0] will be undef so that $vertexAngle[1] will correspond to vertex 1.

            Returned angles will be on the interval 0 <= $angle < 2 * pi and angles increase in a
            clockwise direction.

            Note that this calculation does not attempt to figure out the "interior" angle with
            respect to "inside" or "outside" the polygon, but rather, just the angle between the
            adjacent segments in a clockwise sense.  Thus a polygon with all right angles will
            have vertex angles of either pi/2 or 3*pi/2, depending on the way the polygon was
            "wound".

       "toSpline"
            "$poly->toSpline()" object method & factory method

            Create a new polything which is a reasonably smooth curve using cubic spline
            algorithms, often referred to as Bezier curves.  The "source" polything is called the
            "control polything".  If it is a polyline, the control polyline must have 4, 7, 10,
            or some number of vertices of equal to 3n+1.  If it is a polygon, the control polygon
            must have 3, 6, 9, or some number of vertices of equal to 3n.

                    $spline = $poly->toSpline();
                    $image->polydraw($spline,$red);

            In brief, groups of four points from the control polyline are considered "control
            points" for a given portion of the spline: the first and fourth are "anchor points",
            and the spline passes through them; the second and third are "director points".  The
            spline does not pass through director points, however the spline is tangent to the
            line segment from anchor point to adjacent director point.

            The next portion of the spline reuses the previous portion's last anchor point.  The
            spline will have a cusp (non-continuous slope) at an anchor point, unless the anchor
            points and its adjacent director point are colinear.

            In the current implementation, toSpline() return a fixed number of segments in the
            returned polyline per set-of-four control points.  In the future, this and other
            parameters of the algorithm may be configurable.

       "addControlPoints"
            "$polyline->addControlPoints()" object method & factory method

            So you say: "OK.  Splines sound cool.  But how can I get my anchor points and its
            adjacent director point to be colinear so that I have a nice smooth curves from my
            polyline?"  Relax!  For The Lazy: addControlPoints() to the rescue.

            addControlPoints() returns a polyline that can serve as the control polyline for
            toSpline(), which returns another polyline which is the spline.  Is your head
            spinning yet?  Think of it this way:

            +    If you have a polyline, and you have already put your control points where you
                 want them, call toSpline() directly.  Remember, only every third vertex will be
                 "on" the spline.

                 You get something that looks like the spline "inscribed" inside the control
                 polyline.

            +    If you have a polyline, and you want all of its vertices on the resulting
                 spline, call addControlPoints() and then toSpline():

                         $control = $polyline->addControlPoints();
                         $spline  = $control->toSpline();
                         $image->polyline($spline,$red);

                 You get something that looks like the control polyline "inscribed" inside the
                 spline.

            Adding "good" control points is subjective; this particular algorithm reveals its
            author's tastes.  In the future, you may be able to alter the taste slightly via
            parameters to the algorithm.  For The Hubristic: please build a better one!

            And for The Impatient: note that addControlPoints() returns a polyline, so you can
            pile up the the call like this, if you'd like:

                    $image->polyline($polyline->addControlPoints()->toSpline(),$mauve);

New GD::Image Methods

       "polyline"
            "$image->polyline(polyline,color)" object method

                    $image->polyline($polyline,$black)

            This draws a polyline with the specified color.  Both real color indexes and the
            special colors gdBrushed, gdStyled and gdStyledBrushed can be specified.

            Neither the polyline() method or the polygon() method are very picky: you can call
            either method with either a GD::Polygon or a GD::Polyline.  The method determines if
            the shape is "closed" or "open" as drawn, not the object type.

       "polydraw"
            "$image->polydraw(polything,color)" object method

                    $image->polydraw($poly,$black)

            This method draws the polything as expected (polygons are closed, polylines are open)
            by simply checking the object type and calling either $image->polygon() or
            $image->polyline().

Examples

       Please see file "polyline-examples.pl" that is included with the distribution.

See Also

       For more info on Bezier splines, see http://www.webreference.com/dlab/9902/bezier.html.

Future Features

       On the drawing board are additional features such as:

               - polygon winding algorithms (to determine if a point is "inside" or "outside" the polygon)

               - new polygon from bounding box

               - find bounding polygon (tightest fitting simple convex polygon for a given set of vertices)

               - addPts() method to add many points at once

               - clone() method for polygon

               - functions to interwork GD with SVG

       Please provide input on other possible features you'd like to see.

Author

       This module has been written by Daniel J. Harasty.  Please send questions, comments,
       complaints, and kudos to him at harasty@cpan.org.

       Thanks to Lincoln Stein for input and patience with me and this, my first CPAN
       contribution.

Copyright Information

       The Polyline.pm module is copyright 2002, Daniel J. Harasty.  It is distributed under the
       same terms as Perl itself.  See the "Artistic License" in the Perl source code
       distribution for licensing terms.

       The latest version of Polyline.pm is available at your favorite CPAN repository and/or
       along with GD.pm by Lincoln D. Stein at http://stein.cshl.org/WWW/software/GD.