Provided by: libsdl-perl_2.540-5_amd64 bug

NAME

       SDLx::Sound - SDL sound extension

CATEGORY

       Extension

SYNOPSIS

           use SDLx::Sound;

           my $snd = SDLx::Sound->new();

           # loads and plays a single sound now
           $snd->play('myfile.wav');

           # load a single file
           $snd->load('theSound.aif');

           # plays it or all loaded files
           $snd->play();

           # more sounds
           my %files = (
               channel_01 => "/my_sound1.wav",
               channel_02 => "/my_sound2.ogg"
           );

           # times sounds bangs
           my %times = (
               channel_01 => 0,      # start
               channel_01 => 1256,   # milliseconds
               channel_02 => 2345
           );

           # Load files in channels for realtime play
           $snd->load(%files);

           # sets sound channel_01 loudness
           $snd->loud('channel_01', 80);       # loud at 80%
           $snd->play(%times);                 # play loaded files at times
           $snd->play;                         # play again

           # plays sound channel_01 at 578 milliseconds from now
           $snd->play('channel_01', 578);

           # fades sound
           $snd->fade('channel_02', 2345, 3456, -20);

           # in a single act do the whole Sound
           my $snd = SDLx::Sound->new(
               files => (
                   channel_01 => "/my_sound1.wav",
                   channel_02 => "/my_sound2.ogg"

               ),
               loud  => (
                   channel_01 => 80,
                   channel_02 => 75
               ),
               times => (
                   channel_01 => 0,      # start
                   channel_01 => 1256,   # milliseconds
                   channel_02 => 2345
               ),
               fade  => (
                   channel_02 => [2345, 3456, -20]
               )
           )->play();

DESCRIPTION

       You can think about the SDLx::Sound at 2 approaches.

       •   A simple sound or

       •   The sound of your game or app.

       Your application will say what the best approach.

       In a taste that resembles to perl and to SDL, our SDLx:Sound hooks at SDL::Audio and
       SDL::Mixer with a graceful and simple interface that can offer to monks a modern perlish
       way to manage sounds.

       An SDLx::Sound object can load sounds from filesystem, play it, adjust this loudness level
       or stops the sound.

       Each sound will play in the next available channel, so it can be handled isolately.

METHODS

   new
       Returns a new instance of SDLx::Sound

   load
   play
        $sdlx_sound->play('file.wav');

       Play a file

   pause
   resume
   stop

AUTHORS

       See "AUTHORS" in SDL.

COPYRIGHT & LICENSE

       This program is free software; you can redistribute it and/or modify it under the same
       terms as Perl itself.