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NAME

       SoGLRenderAction.h -

SYNOPSIS

       #include <Inventor/actions/SoAction.h>
       #include <Inventor/actions/SoSubAction.h>
       #include <Inventor/SbBasic.h>
       #include <Inventor/SbViewportRegion.h>
       #include <Inventor/system/inttypes.h>
       #include <Inventor/lists/SoPathList.h>
       #include <Inventor/lists/SbList.h>

   Classes
       class SoGLRenderAction
           The SoGLRenderAction class renders the scene graph with OpenGL calls.

       Applying this method at a root node for a scene graph, path or pathlist will render all
       geometry contained within that instance to the current OpenGL context. "

   Typedefs
       typedef void SoGLRenderPassCB (void *userdata)
       typedef void SoGLPreRenderCB (void *userdata, class SoGLRenderAction *action)
       typedef float SoGLSortedObjectOrderCB (void *userdata, SoGLRenderAction *action)

Typedef Documentation

   void SoGLRenderPassCB
       Callback functions for the setPassCallback() method need to be of this type.

       userdata is a void pointer to any data the application need to know of in the callback
       function (like for instance a this pointer).

       See Also:
           setPassCallback()

   float SoGLSortedObjectOrderCB
       A callback used for controlling the transparency sorting order.

       See Also:
           setSortedObjectOrderStrategy().

       Since:
           Coin 2.5

Author

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