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NAME

       SoRotor — animated rotation node

INHERITS FROM

       SoBase > SoFieldContainer > SoNode > SoTransformation > SoRotation > SoRotor

SYNOPSIS

       #include <Inventor/nodes/SoRotor.h>

          Fields from class SoRotor:

     SoSFFloat           speed
     SoSFBool            on

          Fields from class SoRotation:

     SoSFRotation        rotation

          Methods from class SoRotor:

                         SoRotor()
     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const  SoFieldContainer  *fc,  SbBool  copyConnections =
                              FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName) const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const

DESCRIPTION

       The SoRotor class is derived from SoRotation, so it applies  a  rotation  to  the  current
       transformation.  Using  engines connected to the realTime global field, the rotation value
       is animated over time, achieving a spinning effect.  The period of  the  rotation  can  be
       adjusted by changing the speed field.

       The  current  rotation  at  any  time  is  available in the rotation field, inherited from
       SoRotation. This field can also be set to specify the axis of rotation.  Note that  unless
       a  non-zero  rotation  is specified for the rotation, the node will not know which axis to
       use. For example, to set a rotor to spin about the y-axis, use the following:
          rotor->rotation.setValue(axis, 0.1);
     where axis is a vector containing (0,1,0). Any non-zero angle can be used in this code.

FIELDS

     SoSFFloat           speed
          Defines the speed of the rotor, in revolutions per second.

     SoSFBool            on
          Allows applications to enable or disable the motion easily.

METHODS

                         SoRotor()
          Creates a rotor node with default settings.

     static SoType       getClassTypeId()
          Returns type identifier for this class.

ACTION BEHAVIOR

       SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction, SoRayPickAction
          Concatenates current rotation value with the current transformation matrix.

     SoGetMatrixAction
          Returns transformation matrix specified by the rotation.

FILE FORMAT/DEFAULTS

       Rotor {
          rotation  0 0 1  0
          speed     1
          on        TRUE
     }

SEE ALSO

       SoPendulum, SoShuttle

                                                                                   SoRotor(3IV)()