Provided by: inventor-doc_2.1.5-10-18_all bug

NAME

       SoTextureCoordinateBinding  —  node  that  specifies  how texture coordinates are bound to
       shapes

INHERITS FROM

       SoBase > SoFieldContainer > SoNode > SoTextureCoordinateBinding

SYNOPSIS

       #include <Inventor/nodes/SoTextureCoordinateBinding.h>

     enum Binding {
          SoTextureCoordinateBinding::PER_VERTEX
                              Current texture coordinates are applied sequentially to vertices of
                                   shape
          SoTextureCoordinateBinding::PER_VERTEX_INDEXED
                              Current texture coordinates are indexed per vertex
     }

          Fields from class SoTextureCoordinateBinding:

     SoSFEnum            value

          Methods from class SoTextureCoordinateBinding:

                         SoTextureCoordinateBinding()
     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const  SoFieldContainer  *fc,  SbBool  copyConnections =
                              FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName) const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const

DESCRIPTION

       This node specifies how the current texture coordinates are bound to  vertex-based  shapes
       that  follow  in  the scene graph. The DEFAULT binding causes each shape to define its own
       default coordinates. These default coordinates typically cause  a  texture  to  be  mapped
       across the whole surface of a shape.

FIELDS

     SoSFEnum            value
          Specifies how to bind texture coordinates to shapes.

METHODS

                         SoTextureCoordinateBinding()
          Creates a texture coordinate binding node with default settings.

     static SoType       getClassTypeId()
          Returns type identifier for this class.

ACTION BEHAVIOR

       SoGLRenderAction, SoCallbackAction
          Sets the current texture coordinate binding type.

FILE FORMAT/DEFAULTS

       TextureCoordinateBinding {
          value  PER_VERTEX_INDEXED
     }

SEE ALSO

       SoMaterialBinding, SoNormalBinding, SoTexture2, SoTexture2Transform, SoTextureCoordinate2,
       SoTextureCoordinateFunction, SoVertexShape

                                                                SoTextureCoordinateBinding(3IV)()